Biohazard Mercenaries

UMBRELLA => Mercenary Chat => Topic started by: BoBo_273 on October 08, 2012, 12:43:32 PM



Title: How is everyone liking RE6 Mercenaries?
Post by: BoBo_273 on October 08, 2012, 12:43:32 PM
I'm still debating whether I buy RE6 or not, but I'm curious to know how everyone is liking Mercenaries in RE6? I've only watched a couple videos, but is it still about building time or something similar to Reunion? I'm really just interested in seeing some of the people's reviews here and why they like it.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Synyster on October 08, 2012, 12:46:42 PM
Personally, I like it a lot more than I thought I would. Still got all that mercenaries flavor with enough gameplay changes to not be a copy/paste project (cough cough call of duty)


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Laguna on October 08, 2012, 01:12:45 PM
It hasn't disappointed me.

Combos are everything and it's very unforgiving (120 combo gets you 600k, 150 combo gets you a million). Solo is very challenging but things are more predictable.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BoBo_273 on October 08, 2012, 01:17:05 PM
It hasn't disappointed me.

Combos are everything and it's very unforgiving (120 combo gets you 600k, 150 combo gets you a million). Solo is very challenging but things are more predictable.

I hope getting a 149 combo over a 150 combo doesn't affect your score the same way Reunion would. Although, that wouldn't stop me from playing it, but that definitely is very unforgiving.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: youngdevil on October 08, 2012, 01:38:44 PM
I don't really like it right now. Its kind of dumb with all the countering but I'll keep trying it out and maybe I'll like it more in the future.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: SouljA on October 08, 2012, 01:44:28 PM
I'm not really the biggest fan of it. Never really liked Reunion. Would be much funner with 4 players and more enemies.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: SubstaX on October 08, 2012, 01:53:37 PM
I'm satisfied with it also. It's something fresh and like others here said very challenging. I like it.

But to answer your question. A 149 Combo is no solution.

And I really believe that Soulja's idea of 4 player Merc is not unrealistic.

Everything looks like it will be possible soon. For example when you host a game, there is an option called "Players". For now you can't change it, but why should they make such an point if it would always be 2 players? Makes actually no sense.

Also considering the maps are really huge and after killing 150 enemies there are still enemies on the map, I'm pretty sure 4 player Merc will come.



Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Cally-Man on October 08, 2012, 02:19:44 PM
RE5 Merceneries can never be beaten, but RE6 Mercenaries gives it a good run for it's money. ;) What I don't like in RE6 is that any random n00b can achieve a million, with the difference between pro scores and casual scores being minute (the difference in higher scores being determined by time left over and the combo at which you kill the secret boss). In RE5, a player's scores reflects more truly their skill, with the better ones having the million, and the casual players having like 200K or something.

In RE5, there was something so 'prestigious' about having seven digits. xD Also, it seems that strategy plays a less important role in RE6, as from what I've seen in UC, there aren't even any spawn areas. I'm basically just running around in circles, searching for a zombie to pop a cap in. It doesn't seem to require as much skill or thought as RE5 to achieve high scores either. -_- Although I could be wrong, I'll give it a few more months.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Synyster on October 08, 2012, 02:48:29 PM
RE5 Merceneries can never be beaten, but RE6 Mercenaries gives it a good run for it's money. ;) What I don't like in RE6 is that any random n00b can achieve a million, with the difference between pro scores and casual scores being minute (the difference in higher scores being determined by time left over and the combo at which you kill the secret boss). In RE5, a player's scores reflects more truly their skill, with the better ones having the million, and the casual players having like 200K or something.

Additional Post Merged: October 08, 2012, 02:31:03 PM
In RE5, there was something so 'prestigious' about having seven digits. xD Also, it seems that strategy plays a less important role in RE6, as from what I've seen in UC, there aren't even any spawn areas. I'm basically just running around in circles, searching for a zombie to pop a cap in. It doesn't seem to require as much skill or thought as RE5 to achieve high scores either. -_- Although I could be wrong, I'll give it a few more months.


You are VERY wrong (sorry cally  :sad:  ) Ive already constructed a strat that allows for one whole minute more than the second place score... Strategies are VERY important


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BoBo_273 on October 08, 2012, 02:48:48 PM
RE5 Merceneries can never be beaten, but RE6 Mercenaries gives it a good run for it's money. ;) What I don't like in RE6 is that any random n00b can achieve a million, with the difference between pro scores and casual scores being minute (the difference in higher scores being determined by time left over and the combo at which you kill the secret boss). In RE5, a player's scores reflects more truly their skill, with the better ones having the million, and the casual players having like 200K or something.

Additional Post Merged: October 08, 2012, 02:31:03 PM
In RE5, there was something so 'prestigious' about having seven digits. xD Also, it seems that strategy plays a less important role in RE6, as from what I've seen in UC, there aren't even any spawn areas. I'm basically just running around in circles, searching for a zombie to pop a cap in. It doesn't seem to require as much skill or thought as RE5 to achieve high scores either. -_- Although I could be wrong, I'll give it a few more months.

That's one thing I noticed Capcom has a tendency to do; catering to the casual gamers. They did that with Street Fighter 4. It was by no means a bad game, but if you compare it to Street Fighter 3, then you can see the huge difference. Street Fighter 3 required lots of skill to be good, where as Street Fighter 4 was a much easier game to learn.

What I can't stand is the thing you mentioned about any random could get a great score (not sure if these are considered good scores as of yet) where as in 5 you needed to be good to get a million. Resident Evil 4 Mercenaries is something I've really come to appreciate more and more I play it. You can't play 4 and get a good score within a few days. It can take months just to increase your score by a few points.

I'll probably give the game a shot, but after watching a few more videos now, I don't see much potential. I'll give it a few months really, because who knows how much higher the scores can get.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Chris x STARS on October 08, 2012, 03:07:44 PM
In my opinion this game is quite a challenge. It is a lot harder than RE5 mercenaries for me and it's Reunion System makes me mad so easily. Anyway I don't really hate it. It might have the exact same spawns (like Zombie XY always spawns at Z-Combo. If you are a player that keeps trying for scores and if you aren't giving up early then this game is probably worth getting for you. Anyway one more flaw is that counters are pretty much abused and will be needed if you want to get a high score. At all you don't really need much skill. Main aspect is probably the knowledge in this game.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Synyster on October 08, 2012, 03:20:11 PM
In my opinion this game is quite a challenge. It is a lot harder than RE5 mercenaries for me and it's Reunion System makes me mad so easily. Anyway I don't really hate it. It might have the exact same spawns (like Zombie XY always spawns at Z-Combo. If you are a player that keeps trying for scores and if you aren't giving up early then this game is probably worth getting for you. Anyway one more flaw is that counters are pretty much abused and will be needed if you want to get a high score. At all you don't really need much skill. Main aspect is probably the knowledge in this game.

 :angry: you guys got it all wrong!


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Cally-Man on October 08, 2012, 05:08:01 PM
Okay, I guess it will take some serious strategy and skill to maintain the combo, all the while holding the secret boss until the final kill, AND ending with as much time as possible. All three are equally important for a top score (but not a million). But for all your efforts, even if you make it high on the Leaderboards, you'll only be slightly higher in score than a random n00b, not leagues higher. But that doesn't detract from the difficulty of the game I suppose, it's just an ego thing...


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Damaja on October 08, 2012, 05:21:44 PM
this game isn't very fun. campaigns are mediocre at best and mercenaries is stupid; i knew how it was gonna pan out after a couple runs and didn't find it intriguing at all. i'd rather just keep playin re5 mercs tbh. overall, i feel this game really doesn't have a body to it. just some generic 3rd person shooter with zombies.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on October 08, 2012, 06:01:42 PM
RE5 Mercs had it's flaws.

Campaign is better on RE5, so that's a plus, in general the story is quite good, Jake's was the worst in my opinion
RE6 Mercenaries is Reunion but polished, there's only 1 secret boss and you can't go beyond 150 Kills in my experiences with it, Strats are still mandatory as they were in RE5, much tougher, will probably waste many hours getting killed, Rage quits and the occasional minutes of glory when I get a High score just like RE5 Mercs.

I would give it 8/10

In my opinion this game is quite a challenge. It is a lot harder than RE5 mercenaries for me and it's Reunion System makes me mad so easily. Anyway I don't really hate it. It might have the exact same spawns (like Zombie XY always spawns at Z-Combo. If you are a player that keeps trying for scores and if you aren't giving up early then this game is probably worth getting for you. Anyway one more flaw is that counters are pretty much abused and will be needed if you want to get a high score. At all you don't really need much skill. Main aspect is probably the knowledge in this game.

Have you tried Counter Melee's on Javo in Steel Beast ? Isn't even worth it.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on October 08, 2012, 06:12:24 PM
After 2 years (3 for some) on Re5 mercs 6 mercs is fresh and different to me. True, 6 mercs is quite like Reunion - which I enjoyed as mini game, but not especially felt deserved as much time from me due to how its scoring all worked out.

Lets face it, the value of 1 million is big and important,  which is why in original Mercs to get that really meant something - it was tough to get and even the score counter didn't really accomodate for such scores (999'999), broke the scale. It made you be willing to grind and push to do so. However, in Reunion, especially Prison..where bosses could be trapped and hundreds and hundreds had millions...it totally devalued the meaning of 1 million. I didn't feel any need to push my million scores in reunion any higher because they were so simple to get anyway, and so many people had them...it just meant not much to me. Even though the mode was fun.

In Re6, it is new so it is fresh and fun, and I haven't played all stages yet. However, you really don't need to be good to get 1000k here, and so far, the highest tend to be only 350k or so higher than total noobs just blasting their way to 1000k. So to be honest I feel no need to especially push that high, anyone can get millions and the score seperating average to better runs really isn't that much.  Why is 1300 really much more of a value than 1000k? 1000k is a great barrier...1300? It is an obcure number. If the scoring was at a ratio so 1000k (re6 wise) was 800k, and scores of 1300 were equivalent to 1000k...then I'd feel a desire to push higher and break that 1000k barrier. Getting 1200 or 1300 to me really makes me feel no prouder. 2000k, that would be worth aiming for.

I don't mind boss holds...they don't account too much towards a score, and if it is just going to be about countering, which seems to happen a lot...I find it a bit boring tbh. I'd enjoy a lot more if people were taking advantage of Re6's maps which allow for more of an oppurtunity to work as a team in closer quaters, doing melees and watching each others back...that would be fun. People just seperated and doing counters...will get a bit boring, especially in video runs, very fast. It isn't like watching people set up crazy doubles and such.

But for now, it is nice and fresh but I can't see it for me lasting anywhere as long as Re5's did.    


      


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: No0bLe5 on October 08, 2012, 06:33:50 PM
This game is not for me, I actually wanted to buy in the future, and when I see Mercenaries, I say this game sucks, thats my opinion sorry! :sad:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Solo Sandwich on October 08, 2012, 07:54:23 PM
Why are people here who are complaining about scores score system is not as reunion but just different if it whas like reunion then u needed to safe all bosses and how things are now is only fair if it all comes down to it because in re5 u could not get hit/grabbed if u melee or pick something up and stuff so its removed.. If u now try some of this like melee in re6 mercs with zombies u ll get it hard and it feels like those zombies are just waiting for u to do a move like this only to rape u so hard and they Will not back down if they are smelling that u are hurt they ll come to rip ur head off and they are fast and come in hard it doesnt feel good to die in re6 mercs because u ll be down and waiting for ur bar 2 fillup only 2 get laid by a zombie or u ll take a dirty load of spit on u but actually zombies are ment 2 be this brutal and deadly unforgivable like this in re6
 now they dont are coming to u only to get killed easy like those mianji if u are fair u know that they dont going in hard so u ll be dead quick but re6 its like they get something great if they kill u now THE zombies really want to kill u in mercs and story they dont wait next to u like the red ex does they ll smack u in a humillating way what should be fucking great this is why i like zombies like THE catacombs and most of leons story


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JohnnyKevlar on October 08, 2012, 10:23:02 PM
Why are people here who are complaining about scores score system is not as reunion but just different if it whas like reunion then u needed to safe all bosses and how things are now is only fair if it all comes down to it because in re5 u could not get hit/grabbed if u melee or pick something up and stuff so its removed.. If u now try some of this like melee in re6 mercs with zombies u ll get it hard and it feels like those zombies are just waiting for u to do a move like this only to rape u so hard and they Will not back down if they are smelling that u are hurt they ll come to rip ur head off and they are fast and come in hard it doesnt feel good to die in re6 mercs because u ll be down and waiting for ur bar 2 fillup only 2 get laid by a zombie or u ll take a dirty load of spit on u but actually zombies are ment 2 be this brutal and deadly unforgivable like this in re6
 now they dont are coming to u only to get killed easy like those mianji if u are fair u know that they dont going in hard so u ll be dead quick but re6 its like they get something great if they kill u now THE zombies really want to kill u in mercs and story they dont wait next to u like the red ex does they ll smack u in a humillating way what should be fucking great this is why i like zombies like THE catacombs and most of leons story
The zombies I fight randomly fall over all of the time, they aren't really that brutal.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Lmao on October 09, 2012, 06:07:55 AM
every mercenaries(Re4,re5,re6,reunion) has its own beauty, and this is also a matter of taste..

I think this is funny, but objectively it is the most difficult and stressful of all..can get really exhausting on many occasions.. will arrive exhausted at 120 combo .. start over is a horrible thing...terrible,stressfull 100%!! -_-

the music is good ;D


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on October 09, 2012, 07:26:09 AM
Why are people here who are complaining about scores score system is not as reunion but just different if it whas like reunion then u needed to safe all bosses and how things are now is only fair if it all comes down to it because in re5 u could not get hit/grabbed if u melee or pick something up and stuff so its removed.. If u now try some of this like melee in re6 mercs with zombies u ll get it hard and it feels like those zombies are just waiting for u to do a move like this only to rape u so hard and they Will not back down if they are smelling that u are hurt they ll come to rip ur head off and they are fast and come in hard it doesnt feel good to die in re6 mercs because u ll be down and waiting for ur bar 2 fillup only 2 get laid by a zombie or u ll take a dirty load of spit on u but actually zombies are ment 2 be this brutal and deadly unforgivable like this in re6
 now they dont are coming to u only to get killed easy like those mianji if u are fair u know that they dont going in hard so u ll be dead quick but re6 its like they get something great if they kill u now THE zombies really want to kill u in mercs and story they dont wait next to u like the red ex does they ll smack u in a humillating way what should be fucking great this is why i like zombies like THE catacombs and most of leons story
The zombies I fight randomly fall over all of the time, they aren't really that brutal.

They usually fall over in front of me too, until the end of the stage. I think they fall if you're too close at a slight angle.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BlAcKJaCk19 on October 09, 2012, 08:05:45 AM
I also like the fact that the enemies are so different and diverse on each stage, which makes everything so refreshing. I'm not fully convinced with the scoring system tbh, especially the whole holding boss thing for extra points. Another nuisance is countering, I understand that it should be used at times to gain leverage on a difficult situation if you're being horded etc. But I dislike it when it starts getting abused for more time and score. Can't imagine a 10 minute video of someone stood still waiting for a zombie swipe at them for counters. Boring.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sitvergold on October 09, 2012, 12:09:25 PM
Re 6 mercs sucks with reunion point system its to much noob friendly. and you dont really need skill to get a high score


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: EliteSniper946 on October 09, 2012, 12:49:09 PM
its one of the shittest 3rd person shooters iv played and iv played alot thats saying something RE4 was and still easily is my favourite with RE2 behind it, re6 is a abomination apart from leons segment, chris and jakes were COD Clones and ada's felt kinda like re4 overall id give re6 a 4/10


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Lmao on October 09, 2012, 12:56:23 PM
Re 6 mercs sucks with reunion point system its to much noob friendly. and you dont really need skill to get a high score

I believe they serve great skill because the game is much more difficult than re5 mercs...


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on October 09, 2012, 01:15:21 PM
More difficult than 5? Not sure..but depends how you look at it. Sheva BSAA getting a million was more of a challenge than getting 1000k on Re6. Think countering as much as possible  and keeping the secret boss alive is difficult when all thrown in to the mix but it is very easy to get 1000k+ here.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Cally-Man on October 09, 2012, 01:55:34 PM
Hopefully Capcom will make a RE6 'Mercenaries Reunion', using RE5 Merc's scoring system. They could also reduce the time given from performing a counter from 10secs to 3secs. And of course, it would feature Albert Wesker, Jill, Claire, and Sheva. <3


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Synyster on October 09, 2012, 01:57:09 PM
I dont get why people say 1000k is good??? That wont even get top 100. 1300k is top 10, so it is quite a difference


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Lmao on October 09, 2012, 02:05:57 PM
I dont get why people say 1000k is good??? That wont even get top 100. 1300k is top 10, so it is quite a difference
yeah 100%

1000k is just a number, in my opinion this is much more difficult than all the mercenaries of the past, the normal enemies are damn strong very strong ,the game is very hard ... the Majini were ''a walk'' in comparison lol


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on October 09, 2012, 02:17:41 PM
That is kind of the point though. 1000k isn't great, but 1300 isn't really that much higher despite the additional effort going in to it.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Lmao on October 09, 2012, 02:26:01 PM
That is kind of the point though. 1000k isn't great, but 1300 isn't really that much higher despite the additional effort going in to it.
here you are right,if the high scores were ''lower ''(like 400k)would be better..because so the difference you would see more! ;)

But that re6 mercs is a very very difficult game at least in SOLO, that's for sure!I mean it's damn stressful and challenging! :cheesy:




Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Synyster on October 09, 2012, 03:04:05 PM
That is kind of the point though. 1000k isn't great, but 1300 isn't really that much higher despite the additional effort going in to it.

Well 300k is kinda a lot higher


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: MAYERS-92 on October 09, 2012, 03:20:55 PM
RE6 mercs = FAIL

RE5 mercs = WIN


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on October 09, 2012, 03:22:25 PM
That is kind of the point though. 1000k isn't great, but 1300 isn't really that much higher despite the additional effort going in to it.

Well 300k is kinda a lot higher

It isn't really though, for the effort you go through compared to a noobs 1000k where little effort was put in to it.  1500k would be more desireable.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: SouljA on October 09, 2012, 04:49:09 PM
There is little visual separation between the good and the better. Just unbalanced IMO between combo points and time points.

I notice a lot of people comparing the scores to RE5s'. A 1000k in RE6 UC is like 700k in RE5 PA. At least that's how I seen it.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: IVIr.Demonic on October 09, 2012, 04:57:39 PM
That is kind of the point though. 1000k isn't great, but 1300 isn't really that much higher despite the additional effort going in to it.
here you are right,if the high scores were ''lower ''(like 400k)would be better..because so the difference you would see more! ;)

But that re6 mercs is a very very difficult game at least in SOLO, that's for sure!I mean it's damn stressful and challenging! :cheesy:



i dont agree with this at all. whats so hard about countering 80% of the time and thats the same thing with duo. im not a fan of the scoring system. pro putting in work to gain time while scrubs spam bullets with around a 500k difference


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: KunikoHojo on October 09, 2012, 05:08:00 PM
That is kind of the point though. 1000k isn't great, but 1300 isn't really that much higher despite the additional effort going in to it.
here you are right,if the high scores were ''lower ''(like 400k)would be better..because so the difference you would see more! ;)

But that re6 mercs is a very very difficult game at least in SOLO, that's for sure!I mean it's damn stressful and challenging! :cheesy:



i dont agree with this at all. whats so hard about countering 80% of the time and thats the same thing with duo. im not a fan of the scoring system. pro putting in work to gain time while scrubs spam bullets with around a 500k difference
ok do your 80% countering stuff on a javo map and see if you reach higher than 20 combo :)

i love this shit  :heart: :heart: not much fun in duo in my opinion though


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on October 09, 2012, 05:10:12 PM
Yeah, doesn't work so well on Javos at all, but most do on Catacombs Urban.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: IVIr.Demonic on October 09, 2012, 06:12:16 PM
That is kind of the point though. 1000k isn't great, but 1300 isn't really that much higher despite the additional effort going in to it.
here you are right,if the high scores were ''lower ''(like 400k)would be better..because so the difference you would see more! ;)

But that re6 mercs is a very very difficult game at least in SOLO, that's for sure!I mean it's damn stressful and challenging! :cheesy:



i dont agree with this at all. whats so hard about countering 80% of the time and thats the same thing with duo. im not a fan of the scoring system. pro putting in work to gain time while scrubs spam bullets with around a 500k difference
ok do your 80% countering stuff on a javo map and see if you reach higher than 20 combo :)

i love this shit  :heart: :heart: not much fun in duo in my opinion though

i dont have any of the dlc maps so im not sure what types of zombies are there. playing urban for hours it does feel counter heavy and mining depths isnt as heavy. steel beast i played less then an hours so im not sure how javos work. what im getting from what your saying is counters are map depended


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on October 09, 2012, 06:15:44 PM
That is kind of the point though. 1000k isn't great, but 1300 isn't really that much higher despite the additional effort going in to it.

Well 300k is kinda a lot higher

Kinda?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Zoa on October 09, 2012, 08:35:10 PM
I'm gonna be brutally honest. This game has the worst Mercs if you're into high score runs. It's counter heavy for zombies, and there aren't any real "bosses" over the course of the level. RE5 had Executioners, Reapers, Chainsaw Majini, etc. pop up in the middle of a run to provide challenges. Mercs 3D expanded on it with creatures from RE4 such as Super Sal and Garradors. Mercs 3D threw in FIVE severely buffed Super Sals and five Garradors alone in EX-1. RE6 doesn't have the difficulty factor compared to past titles.

They threw too much of an emphasis on combos. Mercs 3D has more of an emphasis on time. If you want over 1.5 million on stages, you must master Lucky 7 and your partner has to kill bosses in a matter of seconds. Using Reversal HUNK while running Lucky 7 requires a vast amount of skill that is rarely seen. RE5 had more aggressive enemies that were more of a pain in the ass to kill than a bunch of tactical J'avo or shambling zombies. Wading through their hordes and combatting a boss was great. Any random person can just shoot for a 150 combo and get a million.

It does have perks, but few. Graphics look great, 10 different maps in the end, and an ass ton of costumes. That's it. There is just no point in trying for high scores nor is there a large amount of difficulty. 2/10 for a Mercs game.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: flyinhyphy on October 09, 2012, 09:17:29 PM
scoring system sucks, and i agree mostly w benrai and syn.  if youre gonna categorize the scoring by noob and pro, the differences between the two sets of scores are pretty even for  re5 and 6.  300k+ separates good from pro.

oh i dont like re6 mercs.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Synyster on October 09, 2012, 10:31:22 PM
I'm gonna be brutally honest. This game has the worst Mercs if you're into high score runs. It's counter heavy for zombies, and there aren't any real "bosses" over the course of the level. RE5 had Executioners, Reapers, Chainsaw Majini, etc. pop up in the middle of a run to provide challenges. Mercs 3D expanded on it with creatures from RE4 such as Super Sal and Garradors. Mercs 3D threw in FIVE severely buffed Super Sals and five Garradors alone in EX-1. RE6 doesn't have the difficulty factor compared to past titles.  
They threw too much of an emphasis on combos. Mercs 3D has more of an emphasis on time. If you want over 1.5 million on stages, you must master Lucky 7 and your partner has to kill bosses in a matter of seconds. Using Reversal HUNK while running Lucky 7 requires a vast amount of skill that is rarely seen. RE5 had more aggressive enemies that were more of a pain in the ass to kill than a bunch of tactical J'avo or shambling zombies. Wading through their hordes and combatting a boss was great. Any random person can just shoot for a 150 combo and get a million.

It does have perks, but few. Graphics look great, 10 different maps in the end, and an ass ton of costumes. That's it. There is just no point in trying for high scores nor is there a large amount of difficulty. 2/10 for a Mercs game.

umm ok, lets see you end with 13:30+ on UC with a full combo and boss hold. On re5, i could end with top 20, or even top 10 (on pa) scores, EVERY time. On here, one miss-step and you lose the combo or die and there is no saving the run


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: youngdevil on October 09, 2012, 10:52:56 PM
You spent a bunch of  time on pa though. Could you get top scores when you began? It took a long time to get to where you are didn't it.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on October 09, 2012, 10:55:10 PM
I dont get why people say 1000k is good??? That wont even get top 100. 1300k is top 10, so it is quite a difference
yeah 100%

1000k is just a number, in my opinion this is much more difficult than all the mercenaries of the past, the normal enemies are damn strong very strong ,the game is very hard ... the Majini were ''a walk'' in comparison lol
lmao really? majini were walk in the park? this shit in re6 is not mercenaries, it was made reunion friendly cuz thats where all the bad players from re5 merc left to. i played re6 for 3 days, beat leon campaign, almost beat jake , and one chapter of chris, played about 30 matches of merc got almost 1200k in first 10 games. My honest opinion may not matter much to some but , RE5 merc was the only real challenge, and i agree with people saying only in re5 merc you could have recognized pro players and noobs. Im selling my copy cuz its not what i expected.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Zoa on October 09, 2012, 10:58:10 PM
I'm gonna be brutally honest. This game has the worst Mercs if you're into high score runs. It's counter heavy for zombies, and there aren't any real "bosses" over the course of the level. RE5 had Executioners, Reapers, Chainsaw Majini, etc. pop up in the middle of a run to provide challenges. Mercs 3D expanded on it with creatures from RE4 such as Super Sal and Garradors. Mercs 3D threw in FIVE severely buffed Super Sals and five Garradors alone in EX-1. RE6 doesn't have the difficulty factor compared to past titles.  
They threw too much of an emphasis on combos. Mercs 3D has more of an emphasis on time. If you want over 1.5 million on stages, you must master Lucky 7 and your partner has to kill bosses in a matter of seconds. Using Reversal HUNK while running Lucky 7 requires a vast amount of skill that is rarely seen. RE5 had more aggressive enemies that were more of a pain in the ass to kill than a bunch of tactical J'avo or shambling zombies. Wading through their hordes and combatting a boss was great. Any random person can just shoot for a 150 combo and get a million.

It does have perks, but few. Graphics look great, 10 different maps in the end, and an ass ton of costumes. That's it. There is just no point in trying for high scores nor is there a large amount of difficulty. 2/10 for a Mercs game.

umm ok, lets see you end with 13:30+ on UC with a full combo and boss hold. On re5, i could end with top 20, or even top 10 (on pa) scores, EVERY time. On here, one miss-step and you lose the combo or die and there is no saving the run

And I probably could. I usually end my runs in Mercs 3D with twelve or thirteen minutes on the clock. That's beside the point. I never said it lacked strategy. I said it lacked a challenge without the bosses thrown in the mix.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on October 09, 2012, 11:05:18 PM
I'm gonna be brutally honest. This game has the worst Mercs if you're into high score runs. It's counter heavy for zombies, and there aren't any real "bosses" over the course of the level. RE5 had Executioners, Reapers, Chainsaw Majini, etc. pop up in the middle of a run to provide challenges. Mercs 3D expanded on it with creatures from RE4 such as Super Sal and Garradors. Mercs 3D threw in FIVE severely buffed Super Sals and five Garradors alone in EX-1. RE6 doesn't have the difficulty factor compared to past titles.  
They threw too much of an emphasis on combos. Mercs 3D has more of an emphasis on time. If you want over 1.5 million on stages, you must master Lucky 7 and your partner has to kill bosses in a matter of seconds. Using Reversal HUNK while running Lucky 7 requires a vast amount of skill that is rarely seen. RE5 had more aggressive enemies that were more of a pain in the ass to kill than a bunch of tactical J'avo or shambling zombies. Wading through their hordes and combatting a boss was great. Any random person can just shoot for a 150 combo and get a million.

It does have perks, but few. Graphics look great, 10 different maps in the end, and an ass ton of costumes. That's it. There is just no point in trying for high scores nor is there a large amount of difficulty. 2/10 for a Mercs game.

umm ok, lets see you end with 13:30+ on UC with a full combo and boss hold. On re5, i could end with top 20, or even top 10 (on pa) scores, EVERY time. On here, one miss-step and you lose the combo or die and there is no saving the run
then why the fuck i didnt see you top 10 first 2 years re5 was out... stfu


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Synyster on October 09, 2012, 11:40:12 PM
You spent a bunch of  time on pa though. Could you get top scores when you began? It took a long time to get to where you are didn't it.

when i was a 980 player i could get 960 every time, when i was a million player i could get 980 every time etc etc


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: KunikoHojo on October 09, 2012, 11:46:29 PM
I'm gonna be brutally honest. This game has the worst Mercs if you're into high score runs. It's counter heavy for zombies, and there aren't any real "bosses" over the course of the level. RE5 had Executioners, Reapers, Chainsaw Majini, etc. pop up in the middle of a run to provide challenges. Mercs 3D expanded on it with creatures from RE4 such as Super Sal and Garradors. Mercs 3D threw in FIVE severely buffed Super Sals and five Garradors alone in EX-1. RE6 doesn't have the difficulty factor compared to past titles.

They threw too much of an emphasis on combos. Mercs 3D has more of an emphasis on time. If you want over 1.5 million on stages, you must master Lucky 7 and your partner has to kill bosses in a matter of seconds. Using Reversal HUNK while running Lucky 7 requires a vast amount of skill that is rarely seen. RE5 had more aggressive enemies that were more of a pain in the ass to kill than a bunch of tactical J'avo or shambling zombies. Wading through their hordes and combatting a boss was great. Any random person can just shoot for a 150 combo and get a million.

It does have perks, but few. Graphics look great, 10 different maps in the end, and an ass ton of costumes. That's it. There is just no point in trying for high scores nor is there a large amount of difficulty. 2/10 for a Mercs game.

ok where is the challange for majinis? i can basicly finish off most of my trys in both solo and duo without having to heal me once, sure im playing jill but wesker only has to do so because he loses hp from dashing. as soon as you get hang out of scripted cephalos on maps like TM SD etc its a piece of cake either... and just because you think from re5 a million has to be hard deserved that doesnt mean that it has the same to be in merc re6 scores differ pretty well from noobs to pros... when i play with a random even on a full combo i usually have a higher solo lol.
and for bosses. they ARE dangerous... especially because you cant stun them so easily like in re5. not just a fast magnum shot and woho im save for like 6-8 seconds. whoper takes 1 shot in each lag. lepiatis (the female gas zombies) dont stun at all but will always get close try to grab you and even if youk ill them you have to avoid the area for like 5 seconds because of the gas. + the bosses alone may not be tough BUT in combination with the alot harder enemys (and they are you can say what you want) it is the challange. 2 whoopers 4 firemans and a few normal zombies trying to jump at your ass? you can easily end up dead fact or atleast the combo break.
the combo time has increased from 10 to 15 seconds and yet it happens all the time the combo breaks stange huh? but yeah the game is so fucking easy
people were also complaing about the same spawn over and over. HOW MANY complained about re5 spawn ruining their run all the times?
also WERE would people be WITHOUT knowledge frm re5? far behind... just because it doesnt have the same controlls you still take over alot. what is important how you could set up strategys multis and list goes on.
now i spend like 10 minutes writing a post wich doesnt matter to anyone here anyway because people are blind but whatever

EDIT: totally forgot the invincible frame thing :) invincible frames got heavily nerfed in thsi game but since most of you only play urban chaos and catacombs (noob/counter spam maps ;) ) probably dont even know that


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Zoa on October 10, 2012, 12:11:34 AM
I'm gonna be brutally honest. This game has the worst Mercs if you're into high score runs. It's counter heavy for zombies, and there aren't any real "bosses" over the course of the level. RE5 had Executioners, Reapers, Chainsaw Majini, etc. pop up in the middle of a run to provide challenges. Mercs 3D expanded on it with creatures from RE4 such as Super Sal and Garradors. Mercs 3D threw in FIVE severely buffed Super Sals and five Garradors alone in EX-1. RE6 doesn't have the difficulty factor compared to past titles.

They threw too much of an emphasis on combos. Mercs 3D has more of an emphasis on time. If you want over 1.5 million on stages, you must master Lucky 7 and your partner has to kill bosses in a matter of seconds. Using Reversal HUNK while running Lucky 7 requires a vast amount of skill that is rarely seen. RE5 had more aggressive enemies that were more of a pain in the ass to kill than a bunch of tactical J'avo or shambling zombies. Wading through their hordes and combatting a boss was great. Any random person can just shoot for a 150 combo and get a million.

It does have perks, but few. Graphics look great, 10 different maps in the end, and an ass ton of costumes. That's it. There is just no point in trying for high scores nor is there a large amount of difficulty. 2/10 for a Mercs game.

ok where is the challange for majinis? i can basicly finish off most of my trys in both solo and duo without having to heal me once, sure im playing jill but wesker only has to do so because he loses hp from dashing. as soon as you get hang out of scripted cephalos on maps like TM SD etc its a piece of cake either... and just because you think from re5 a million has to be hard deserved that doesnt mean that it has the same to be in merc re6 scores differ pretty well from noobs to pros... when i play with a random even on a full combo i usually have a higher solo lol.
and for bosses. they ARE dangerous... especially because you cant stun them so easily like in re5. not just a fast magnum shot and woho im save for like 6-8 seconds. whoper takes 1 shot in each lag. lepiatis (the female gas zombies) dont stun at all but will always get close try to grab you and even if youk ill them you have to avoid the area for like 5 seconds because of the gas. + the bosses alone may not be tough BUT in combination with the alot harder enemys (and they are you can say what you want) it is the challange. 2 whoopers 4 firemans and a few normal zombies trying to jump at your ass? you can easily end up dead fact or atleast the combo break.
the combo time has increased from 10 to 15 seconds and yet it happens all the time the combo breaks stange huh? but yeah the game is so fucking easy
people were also complaing about the same spawn over and over. HOW MANY complained about re5 spawn ruining their run all the times?
also WERE would people be WITHOUT knowledge frm re5? far behind... just because it doesnt have the same controlls you still take over alot. what is important how you could set up strategys multis and list goes on.
now i spend like 10 minutes writing a post wich doesnt matter to anyone here anyway because people are blind but whatever

EDIT: totally forgot the invincible frame thing :) invincible frames got heavily nerfed in thsi game but since most of you only play urban chaos and catacombs (noob/counter spam maps ;) ) probably dont even know that

You all are horrendously missing my point. Kunai, first off I said bosses. I know you very well, and you're great at Mercs 3D. Majinis aren't tough. It's easy to do an EX-2 knife run only. My point, that I didn't make clear enough apparently, is that I want more bosses instead of tougher, uncommon enemies. I wanna see an Ubistvo run rampant through Urban Chaos and try to get you. It'd throw a bit of a curveball, then have him spawn three more times. Something like that. I don't have too many complaints against the regular enemies. My only one is that there aren't ENOUGH uncommon enemies amongst them for more hectic fun. A Whopper every 10 kills? Bring it on. Three Bloodshots coupled with a Whopper after 50 kills? **** yeah. I'm just tired of zombies every 30 kills (just an example) and two Whoppers show up, or it's just two Bloodshots. I'd like to see tougher enemies within shorter kill spurts. The one million RE5 thing? All I'd like to see is just not so much emphasis on combos. Add more points for each second on the clock at the end is what I'd like to see. I don't mind if some random person shoots up to one million. It's the "average" score in a sense in RE6. I get that. People should be rewarded more for their counters and melees with whatever time is remaining at the end. Stop jumping to conclusions.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on October 10, 2012, 12:21:36 AM
sure im playing jill
EDIT: totally forgot the invincible frame thing :) invincible frames got heavily nerfed in thsi game but since most of you only play urban chaos and catacombs (noob/counter spam maps ;) ) probably dont even know that

(http://image.spreadshirt.com/image-server/image/composition/20095527/view/1/producttypecolor/1/type/png/width/280/height/280/watch-out-we-got-a-badass-over-here-meme-hoodie_design.png)


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Zoa on October 10, 2012, 12:41:01 AM
Rampage, I really like the cat in your sig. Can I get the link for it?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Lmao on October 10, 2012, 02:51:46 AM
you are saying that this is not so difficult?
personally I laugh..the enemies here are 100 times more difficult than  Majini and if you go into a ''state of death'' you have no chance to save!in re5 enough to push the button to revive..the magnum bullets do not exist here,ammunition for weapons  powerful in re5?found often!

I can understand that one tells me that he ''i don't like mercs RE6''.here the runs are much longer, and you end up really tired !
of course not to say that  re5 was not difficult.. to say that re5 is more difficult, honestly makes me laugh.


you see only re5 mercs,and you are never sincere that is the true!!!!


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JohnnyKevlar on October 10, 2012, 06:27:09 AM
every mercenaries(Re4,re5,re6,reunion) has its own beauty, and this is also a matter of taste..

I think this is funny, but objectively it is the most difficult and stressful of all..can get really exhausting on many occasions.. will arrive exhausted at 120 combo .. start over is a horrible thing...terrible,stressfull 100%!! -_-

the music is good ;D
None of those games are hard when you get good at them.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Tommy_Wiseau on October 10, 2012, 06:56:28 AM
seriously, i see one of the worst RE5 mercs players who never been near a top 100 score in the past 3 years and on RE6 they are getting top 10 scores. It was a real competition until this boss holding stuff came out.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Lmao on October 10, 2012, 07:09:36 AM
every mercenaries(Re4,re5,re6,reunion) has its own beauty, and this is also a matter of taste..

I think this is funny, but objectively it is the most difficult and stressful of all..can get really exhausting on many occasions.. will arrive exhausted at 120 combo .. start over is a horrible thing...terrible,stressfull 100%!! -_-

the music is good ;D
None of those games are hard when you get good at them.

yeah ,I agree
but I think that the enemies in this mercenaries, are much more strong of the past..
again in RE6 when you go in ''the state of death'' is over(enemies do not give you the herbs when you go to red bar) in re5 you always have another chance
 .. this is very important!


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on October 10, 2012, 07:23:27 AM
seriously, i see one of the worst RE5 mercs players who never been near a top 100 score in the past 3 years and on RE6 they are getting top 10 scores. It was a real competition until this boss holding stuff came out.
That's because it's new information, and only secret boss hold is necessary, which brings a lot more challenge. And you're indicating good RE5 players can't hold boss easily while noobs can? Boss holding makes it less noob-friendly.

I'm gonna be brutally honest. This game has the worst Mercs if you're into high score runs. It's counter heavy for zombies, and there aren't any real "bosses" over the course of the level. RE5 had Executioners, Reapers, Chainsaw Majini, etc. pop up in the middle of a run to provide challenges.
No real bosses? There are many real bosses, that take several mag bullets to kill. I would call the Reaper less of a boss that required 1 bullet to kill or the executioner in PA was basically a free 5+.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Lmao on October 10, 2012, 07:27:06 AM
yeah bosses at re5 were a walk compared to RE6
 lol

Reaper was hard,but in the end it took was a simple shot to get it out!

however,re5 still had its difficulties, in this there is no doubt!


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Tommy_Wiseau on October 10, 2012, 07:30:02 AM
seriously, i see one of the worst RE5 mercs players who never been near a top 100 score in the past 3 years and on RE6 they are getting top 10 scores. It was a real competition until this boss holding stuff came out.
That's because it's new information, and only secret boss hold is necessary, which brings a lot more challenge. And you're indicating good RE5 players can't hold boss easily while noobs can? Boss holding makes it less noob-friendly.

I'm gonna be brutally honest. This game has the worst Mercs if you're into high score runs. It's counter heavy for zombies, and there aren't any real "bosses" over the course of the level. RE5 had Executioners, Reapers, Chainsaw Majini, etc. pop up in the middle of a run to provide challenges.
No real bosses? There are many real bosses, that take several mag bullets to kill. I would call the Reaper less of a boss that required 1 bullet to kill or the executioner in PA was basically a free 5+.
you are absolutely right, its less noob friendly when seeing a 900k PA player next to masuo0 and Yaritaiji. he must have gotten some serious skills over night.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on October 10, 2012, 07:51:08 AM
you are absolutely right, its less noob friendly when seeing a 900k PA player next to masuo0 and Yaritaiji. he must have gotten some serious skills over night.
Don't be jelly, besides, the game has barely been out for a week, people are still making strategies and haven't maybe even touched all stages yet.

How you would think holding a boss while effectively build as much time as possible is easier than without is beyond me.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Artho on October 10, 2012, 07:56:54 AM
just fix the scoring system, both time & combo/boss should matter


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JohnnyKevlar on October 10, 2012, 08:12:19 AM
Why are people here who are complaining about scores score system is not as reunion but just different if it whas like reunion then u needed to safe all bosses and how things are now is only fair if it all comes down to it because in re5 u could not get hit/grabbed if u melee or pick something up and stuff so its removed.. If u now try some of this like melee in re6 mercs with zombies u ll get it hard and it feels like those zombies are just waiting for u to do a move like this only to rape u so hard and they Will not back down if they are smelling that u are hurt they ll come to rip ur head off and they are fast and come in hard it doesnt feel good to die in re6 mercs because u ll be down and waiting for ur bar 2 fillup only 2 get laid by a zombie or u ll take a dirty load of spit on u but actually zombies are ment 2 be this brutal and deadly unforgivable like this in re6
 now they dont are coming to u only to get killed easy like those mianji if u are fair u know that they dont going in hard so u ll be dead quick but re6 its like they get something great if they kill u now THE zombies really want to kill u in mercs and story they dont wait next to u like the red ex does they ll smack u in a humillating way what should be fucking great this is why i like zombies like THE catacombs and most of leons story
The zombies I fight randomly fall over all of the time, they aren't really that brutal.

They usually fall over in front of me too, until the end of the stage. I think they fall if you're too close at a slight angle.
The ones in Urban Chaos seem to have the chance to fall over whenever they are in your range, which is the large space around you when they stop running and start walking. I restarted running into one enemy and the results were always different despite doing the same thing myself.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Lmao on October 10, 2012, 08:25:58 AM
I hate the ''red monsters'', make me anxious when they arrive..

I do not understand why sometime the button''counterattack ''on them does not appear,why?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on October 10, 2012, 08:28:27 AM
The way I see it is:

Score perception:

Re5: A million meant something. It was a great score. A new/average Wesker was apparent (to a degree, we'll ignore carrying, for now), as it would be a 700k or 800k score. The difference between them and for example 1100k on SD were pretty obvious, not only had the "holy barrier" of 1000k been broken - but an additional 100k had been added too...wow, right?

In Re6 mercs, anyone can get a million so, like with Reunion's Prison - the score decreased in value and became less of a wow factor. If you work tough, and do well - better than a newb, you gain.....only an additional 300k - if that. I personally don't find 300k extra a very satisfactory result after the extra effort put in to holding bosses and attempting to build time - werther thru countering or teamwork. So, a 1000k on Re6 is average at most, and only 300k makes someone a "pro"?? - That is a bit of a nasty scoring system. I hated how in Reunion - as fun as the mode was, how you could end with a lot higher time than other teams but they'd got a few more chest kills/boss died a few kills later so they'd end up with the same score or maybe even higher.  

Conclusion; the difference between an average player in 5 and 6 was a lot more apparent, and justified by the score. There is a huge difference between a Wesker 900k Missile Area and Missile Area 1080k. In Re6 - a meer 300k isn't really very tasteful, again, considering effort gone in to it.

--------

Time/countering:

Time is worth bascially nothing. Now, actually I always believed combo should account for something, since the goal is to wipe out all enemies and keep a chain going, even in 5. The goal is to kill not "build time" - but the way the scoring worked meant time would award with a huge chunk of the score at the end. It worked well, and the effort gone in to doubles, teamwork and so forth to build time shows a lot of effort.

To get 11.00 minutes on the clock with x2 bsaa sheva on Ruins is a back breaker - so imagine someone comes along, ends with 7 minutes but as a result of how the scoring goes ends up with a higher score, despite their effort not really being that good - they just perhaps killed a boss a bit later or the combo didn't break at 145 or something. The main point of effort - time building - which is tough, is overlooked by a problem anyone can encounter (combo break, etc), yet time that others could struggle to build is tossed aside like nothing.

I think time in 6 shoud be worth a bit more. It seems so horribley low so at least people who do end Urban with 13 minutes or so can have a score thats higher than just 300k than a total newb can get in a one off run.
------

Difficulty:

Again, some points made above already. Most know I used Sheva BSAA, so compared to some people, may view on difficulty might not be the same here. But I know in Re5 a lot of those double scores and even W/S runs I did back in the day were so grueling and caused headaches and major frustration.

This is where it gets a bit weird, because Re6 is "tough", but it also isn't really. It feels a lot more fast paced than 5s, and you get a lot more enemy variety - which is great btw, 5 had the same few eneimes, mainly Majini and it was very boring. 6 is great because you get lots of differing enemy types, it gets hectic and crazy.

To me, essentially - to get these scores, is pretty easy though, 1000k, 1200k, almost got 1300k too. I also played Reunion - and enjoyed it, and it isn't tough different from Reunion in a sense. Enemies are a bit crazier and a lot more varied but the characters aren't especially as weak as some were in 5, so after the learning cruve (I kept dying in 6 at the start), you get used to the new pace/mechanics.

Holding the boss, that can be tough, as well as countering (on some stages) along the way. Does take some practice to counter everything, as well as hold bosses.  But if you did Reunion it is something you'll pick up easy, holding the boss off.

6 has its own challenges, but again the scoring doesn't really reflect the effort going in to attain a higher score. It is easy to get 1000k, but less so for 1300, but the payoff feels lousy and alsmost like your effort is cheated.

--

Entertainment:

It is fun, and the maps are nice.  I really like the huge enemy variety. I like how, it appears, maps allow for you and your partner to work together a bit more, as opposed to being segregated. In most Re5 maps you'd see each other maybe at the end for a moment or at the start. Here, an oppurtunity to work closer. It is nice.

However, I do worry, especially in other maps (I have only played 2 seriously, myself) - from seeing videos, people will just be segregated again, as in 5, and countering everything which to me kills the spirit of the game a little. In Re5 one of the most tense and exciting experinces was Sheva BSAA Prison center strat, double teaming fat men, executioners, always being alert, on the move, watching each others backs. If 6 turns out to be a segregated counter-fest it will be boring for me personally.

Don't get me wrong, not saying countering is lame as such or effortless, but, from a fun perspective, it really isn't very fun to do or watch on runs. Remember when you'd see people shoot 7 majini and dash them all, or Jill cartwheel kick bunch of majini and take down a kipepo in the process, or Chris backhand 7 majini with the boss or Sheva somersaulting triples left/right and center in water area ruins. They are a lot more exciting and entertaining and to perform them would take some real effort too. Not to say countering perfectly doesn't constitute any timed skill, but its only pressing a button at the right time as opposed to setting multiples up.

Overall: 6 is actually really fun, its fresh for now. But I think in the end the scoring system will kind of the kill the mode a bit prematurely for me in a scoring sense - but it is fun to play.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on October 10, 2012, 08:31:17 AM
RE6 Mercs can't be labeled as being the most terrible or the best Mercenaries mode ever it's been out just over a week, one thing I can say with absolute certainity it is the Most balanced Mercs game so far (RE4 Mercs onwards), and normal enemies kick the living shit out of Majini every day of the week and most bosses from RE5 Mercs.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: KunikoHojo on October 10, 2012, 09:44:25 AM
sure im playing jill
EDIT: totally forgot the invincible frame thing :) invincible frames got heavily nerfed in thsi game but since most of you only play urban chaos and catacombs (noob/counter spam maps ;) ) probably dont even know that

([url]http://image.spreadshirt.com/image-server/image/composition/20095527/view/1/producttypecolor/1/type/png/width/280/height/280/watch-out-we-got-a-badass-over-here-meme-hoodie_design.png[/url])


i serouosly missed you  :heart:

you are absolutely right, its less noob friendly when seeing a 900k PA player next to masuo0 and Yaritaiji. he must have gotten some serious skills over night.

Don't be jelly, besides, the game has barely been out for a week, people are still making strategies and haven't maybe even touched all stages yet.

How you would think holding a boss while effectively build as much time as possible is easier than without is beyond me.

totally agree with you seems like there arent so many people understanding that. 1 week out means nothing everyones starting at a low point and then they increase. this isnt re5 why should a re5 yari or whoever have 109389483 score on their first try? just because they used to master a mode that is a bit like this one? i started out with 200kish scores then on next days i allready had my first 150 combo runs (talking about solo) and those increases will continue for everyone who is/wants/gonna be pro on merc 6. just because yari now has a score it doesnt mean its his maximum... everyones trying out right now not focusing on max score (some people do though)  and playing all maps discovering everything and so on. "noobs" (150 combo solo allready takes effort not everyone can do it) wont keep jumping like mad so just wait and see...


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Chris x STARS on October 10, 2012, 09:57:07 AM
I have been seeing many people complaining and fighting wheather RE5 or 6 is better, harder etc. I really have to say that RE5 was a lot harder for me to get used to because the controls were more difficult. It took me a very long time to become a good RE5 Mercs player while on RE6 the controls are kept very easy.

RE5  0:1  RE6

The second thing I'd like to mention is the movement of enemies. While RE5 Enemies were way too retarded to run directly at you, the RE6 Enemies are doing a lot better compared to RE5 ones.

RE5 0:2 RE6

3rd thing would be the difficulty of the Enemies.
While RE5 has very easy Enemies mainly compared to RE6, RE6 seems to be harder than RE5, but RE5 has a larger variety of Bosses and an higher amount of them.

RE5 1:3 RE6

Next would be the scoring system. I do prefer time based Scoring Systems a lot more than Combo based Scoring Systems. In my opinion the Scoring System of RE6 is too frustrating for me. While you can lose the combo in RE5 Mercenaries without being forced to restart if you're having a good run. So I'd say it is easier to get a good score in RE6 Mercenaries since all you have to do is keeping the combo alive and keeping the boss, yet, if you're trying for the best score possible RE6 is also harder than RE5.

RE5 2:4 RE6

And the last aspect I'd like to mention would be the way these games are mainly played. While RE5's Mercenaries Mode requires a quick reaction and Multiple Melee Setups at once I'd consider it harder than RE6 Mercenaries. Another thing I'd like to mention that it doesn't require much skill to wait for an enemy to attack you, so you can counter him to gain a doubled Melee Time Bonus. Also it is quite boring in my opinion just to stand somewhere doing nothing but waiting for an enemy to attack.

RE5 3:5 RE6

In my opinion RE6 is a game preferred by most players who could decide between those games, yet RE6 is a lot friendlier to players who don't take this game mode seriously. If you are not playing seriously in RE5 Mercs then you won't even get near Top Highscores. While RE5 Mercenaries almost requires perfect Gameplay to get close to best scores, RE6 can be played with Shotguns, Magnums etc without losing that much points compared to the first place.

Yet I don't want you guys to compare wheather or not it's easier to get Highscores on RE5 or RE6 since the only thing that is different is that Time isn't worth that much points e.g. 100k differences in RE5 would be like 20k differences in RE6, yet both modes do have different scoring systems what makes it extremely hard to compare these two.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Zoa on October 10, 2012, 11:39:14 AM
Read my post where I clarify things. You're jumping to conclusions people. To set a couple of things straight, I don't think along the lines of n00bs and pro crap. I respect other players and I'm polite to everyone I play with. By the few posts that I have made, it's been conclusion after another. I like helping people become better and I enjoy pushing the limits of my skill to get better.

Next, I only own a 3DS. The PS3 belongs to my friend I've known since childhood. I picked up his RE6 copy yesterday, and immediately went on professional mode because I always play the hardest available difficulty available first. Currently, I have Leon and Chris' campaigns finished on professional. I haven't played RE5 or RE4 until a couple of months ago because I never had the money for them. So, if you want to take my RE5 examples with a grain of salt, then go ahead. I'm more used to Mercs 3D anyway.

As for the enemies, they are pretty frigging easy, even in a group. I generally conserve my ammo, too, by knifing and using melees. So, no I don't trouble with the enemies. Hell, I don't have trouble with any Mercs up till now. My point in a previous post was more hectic fun.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: SubstaX on October 10, 2012, 11:47:05 AM
I was thinking the whole day about this thread and the different opinions about the two game modes.

I guess the problem of this debate is, that everyone, or at least most players, see RE5 Merc as the standard Merc and everything that is different than in RE5 Merc is basically bad.

Of course, RE5 Merc standards where really high and after all it was a fantastic Merc, but I'm wondering what people would say if Reunion would have been the first Merc and time based Merc came later!?

My personal opinion about RE6 Merc is actually a two sided sword.

On the one side I really have to say that it's great gameplay, very fast paced, many variations of enemies and also I like the controls very much. All in all I would say the way it plays is really, really great and solid. Characters seem pretty cool too and cause of the scoring system it feels pretty balanced.

But on the other side of the sword there is the scoring system and some elements that affect the scoring itself, that are not that great.

One thing I tried to imagine is: Will I still play RE6 Merc in 1-2 years? I can't answer that question. I didn't even knew it when I started with RE5 Merc, but in the end I played it exactly 2 years. Then waited about three month for Merc 3D and played that one for a year.

What I'm trying to say is. Will this Merc keep the motivation high, for such a long time, like RE5 Merc or Merc 3D did? For now I would answer with no, but I don't know what time will tell and how things turn out.

The fact that a million can be reached by always everyone doesn't makes me worry, but the fact that you will probably increase your scores, by only a few k points very soon, does. I'm just wondering how fast scores will be maxed out. I doubt it will take as long as it does in RE5 or Merc 3D.

One thing that I learned by switching from RE5 to Merc 3D was, that a million does not mean anything. I mean, who says that a million is the "magical barrier" in Merc and that it has to be in each other Merc too?

Already in Merc 3D a million could be reached in solo and duo. Not wanna say that it was easy in solo, but in duo it was definitely no problem. But I still liked the gameplay and the game itself and maybe there 1200k was the magical barrier.

So now in RE6 it's maybe 1400k, who knows. What I am trying to say is, that I find that people compare and probably will compare new Merc modes or games too much with RE5 Merc and thats the wrong way imo. This is one of the reasons why I fear Resident Evil 6 Merc to die out soon, cause people compare to much with RE5 and won't play it seriously. Thats why there isn't much competition and more and more people will stop playing it.

Everyone should give new Merc a chance, try it out and try for highscores. And I wouldn't recommend anybody to sell his copy of RE6. Who knows, maybe there will come out an RE6: Reunion, that uses time based scoring.

We should not complain about the scoring system here. We should start an petition in the official capcom forum that we want time based scoring system.

Complaining about a debate over and over again won't change anything on the fact. If we want that system, we need to demand it from Capcom.

Thats my opinion, like it or not.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on October 10, 2012, 11:47:30 AM
Regardless of whether people like this mode or not, it beggars belief that capcom made it so similar to reunion. It's like they completely ignored the fact people hammered time building re5 mercs for years. I'm sure it's still fun, and obviously it's early in the games life, but no way will this have the lifespan of re5 mercs, i'm 100% sure of that.

What everyone should do now is, spend the next 2-3 years blitzing the internet with ''we want reunion scoring system in re7 mercs'', then they'll give us a mode where combo doesn't mean shit and we get +20 secs for every melee.

From the vids i've seen and all the opinions i've read, i'm not even slightly tempted to play it....which is probably for the best because i dont get much time to play these days anyway  :sad:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: SendouTheSmash on October 10, 2012, 12:46:54 PM
It's great how the average post about RE6 here has more time and thought put behind it than an actual review from an official gaming site haha. Gotta love the intensity of this community.

Regardless of whether people like this mode or not, it beggars belief that capcom made it so similar to reunion. It's like they completely ignored the fact people hammered time building re5 mercs for years. I'm sure it's still fun, and obviously it's early in the games life, but no way will this have the lifespan of re5 mercs, i'm 100% sure of that.

What everyone should do now is, spend the next 2-3 years blitzing the internet with ''we want reunion scoring system in re7 mercs'', then they'll give us a mode where combo doesn't mean shit and we get +20 secs for every melee.

From the vids i've seen and all the opinions i've read, i'm not even slightly tempted to play it....which is probably for the best because i dont get much time to play these days anyway  :sad:

This is exactly what I've been waiting to hear. A concise objective post which basically lists the reasons why I'm returning this game. If it looks like a carbon copy of Gears of War and can even be remotely compared to Socom/CoD/any leading mindlessly shoot everything you see franchise, then count me out. Sure it's fun, but not worth devoting the countless hours and spending $100+ with all the DLC that they're going to bombard us with on the game. Maybe down the road I'll get the Gold version just so I know what's going on with the story haha.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Lmao on October 10, 2012, 01:51:55 PM
But in re5 was also important to the lucky factor in a run critics,cephali ,majini bug and the random, so was also the randomness of the game to make it more difficult..
luck does not seem to be very important at re6 mercs, the player must rely on their own forces and must have quick reflexes in doing minutes as long as possible, kill the secret boss and keep the combo etc.

I've always been of the opinion that if re5 mercs not be random,would have been more easier..

personally I hate the luck factor in these mini-games..



Title: Re: How is everyone liking RE6 Mercenaries?
Post by: DandyMan123 on October 10, 2012, 02:35:46 PM
Great posts by BenRai2k and Chris x STARS! Excellent and well thought out guys! Pretty much sums up my feelings after trying out Mercs 6.

I got addicted to RE5 Mercs and played it for 2 years off and on, about 1200 hrs. I liked the time based scoring, the strategy, skill, and creativity/thinking on your feet required to really do well (and I wasn't a million player, only high 900's but still better than average and I knew the maps/strats/scripteds etc). While I agree that RE6 has some fresh elements, such as variety in the enemies, reduced luck factor and better enemy AI (which was a constant frustration on RE5), I HATE the "Reunion" scoring and playing/watching constant "stand there and wait for the counter" is BORING. I just haven't been able to get into Mercs 6 the same way. It just leaves a mediocre taste in my mouth I guess overall.

The bottom line is that I will probably play RE6 Mercs for a little while to try out all the stages and have some fun and get the "noob million" score on each map, but do I see myself playing this Mercs for years like #5? Highly unlikely. I'm already going to have a hard time sticking with RE6 in general once ACIII comes out at the end of the month. The game's just not that good overall. Not that #5 was the be all end all either, without Mercs I would have stopped playing it after platinuming it.



Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on October 10, 2012, 02:56:56 PM
Well I have been mainly playing solo and I have been enjoying myself, i'm on the same boat as Ben I have no intention of playing RE5 Mercs, and brawny mentioned about Capcom basically saying to Fans "you want Mercs okay, here's reunion!"
The Majority were telling them they wanted horror and casual gamers we want more action etc etc, I don't think enough people voiced their opinion about the Mercenaries mode for RE6. I would be lying to say I was happy about how much they are gonna Milk DLC with Mercs, am I surprised no it was inevitable, I can't get access to certain Maps and costumes as of yet cause I didn't pre-order.

Is countering the way to go in this game, fortunately no it won't work against Javo at all, you will waste more time than you will gain yes it's more than useful in Urban Chaos & Mining the Depths, try it in Steel Beast and watch your time drain as you wait for them to attack, Some Melee's are better than others of course, for example let's compare Ada & Piers Coup De Grace Melee's, Ada's is quick and the hitbox is alright, Piers is Slow and the hitbox again alright in comparison, Sherry's Front Head Melee can knock down adjacent Majini where as Leon's has a very slow Animation and bad hitbox so therefore IMO it is more balanced to a degree, which was RE5 Mercs main problem for me. Basically the deal was you want high scores play Wesker/Chris STARS.

RE6 Mercs is fairer but I was never crazy about reunion, RE5 Mercs had a great system but wasn't balanced neither was Mercs 3D for that matter really.

Overall it's good and enjoyable i'm gonna do it the same way I done with RE5 Mercs, Play as my fav character this case Ada Wong/Carla, complain about shitty spawning and enjoy myself.



Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on October 10, 2012, 03:00:50 PM
Hmm, i dont know man , its really boring to sit in front of every enemy and wait for counterattack button, i mean i tried to even watch sixpockets/ kotiet 1330k UC and i just couldnt, same shit for 13 minutes, so i fast forwarded to 149c to see hiw it looks with boss hold. Seariously this mode is boring, counterattacks r shit, in re5 pro player had to work hard to be recognized to be top 10, nothing will be as good as re5 merc. And yes i played both, unlike some people that talk here just to talk shit and promote re6.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Lmao on October 10, 2012, 03:17:20 PM
you can say the same about many video of re5 mercs, boring ..cobra strike,cobra strike,cobra strike,cobra strike etc at the end that was the way to get high scores, it is not that there was a great tactic..re4 mercs was much more tactical and reasoning, if we must tell the truth


however, is also a matter of taste!!
for the rest I never found honest that Wesker must have the strongest weapons..
RE6 mercs is much more honest about weapons of characters..although I must admit it was nice to play re5 mercs with the characters weak, is true!

There are pros and cons as in all things..





Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sipuli91 on October 10, 2012, 03:18:07 PM
Urban Chaos, one counter after another, just hit that RT at the right moment. Meh, not impressed. Same goes for the mines map. Haven't really touched the other 2 I have, might be different, I sure hope they are. Anyways, countering attacks just isn't what I had in my mind. Standing there, staring at the enemies, waiting for them to attack... I rather get that headshot and set up a nice triple cobra strike, at least I had to do something other than just wait and RT, wait and RT...


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Lmao on October 10, 2012, 03:24:48 PM
Urban Chaos, one counter after another, just hit that RT at the right moment. Meh, not impressed. Same goes for the mines map. Haven't really touched the other 2 I have, might be different, I sure hope they are. Anyways, countering attacks just isn't what I had in my mind. Standing there, staring at the enemies, waiting for them to attack... I rather get that headshot and set up a nice triple cobra strike, at least I had to do something other than just wait and RT, wait and RT...
at the beginning you get quietly counterattack, but after 100 kills, one must have considerable skill because the situation is much,much more messed up and hard!u must be ready, so you have to be a  very good player!


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sipuli91 on October 10, 2012, 03:28:06 PM
Urban Chaos, one counter after another, just hit that RT at the right moment. Meh, not impressed. Same goes for the mines map. Haven't really touched the other 2 I have, might be different, I sure hope they are. Anyways, countering attacks just isn't what I had in my mind. Standing there, staring at the enemies, waiting for them to attack... I rather get that headshot and set up a nice triple cobra strike, at least I had to do something other than just wait and RT, wait and RT...
at the beginning you get quietly counterattack, but after 100 kills, one must have considerable skill because the situation is much,much more messed up and hard!
Not really, it's easy to get headshots and stun the ones shooting at you and honestly, those are the toughest ones since they can hit you from pretty much across the map. Other than that, it still seems to be all about countering...


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: KunikoHojo on October 10, 2012, 03:53:49 PM
Hmm, i dont know man , its really boring to sit in front of every enemy and wait for counterattack button, i mean i tried to even watch sixpockets/ kotiet 1330k UC and i just couldnt, same shit for 13 minutes, so i fast forwarded to 149c to see hiw it looks with boss hold. Seariously this mode is boring, counterattacks r shit, in re5 pro player had to work hard to be recognized to be top 10, nothing will be as good as re5 merc. And yes i played both, unlike some people that talk here just to talk shit and promote re6.

2 words:

JAVO MAPS

play those maps if you dont want godfuck counters... watch those videos if you dont want see counters that easy why people dont get it?
as i said in my previuos post... people only play catacombs and urban chaos and now everyone thinks thats the whole game
take a look at my videos then :) steelbeast and high seas fortress not a single counter and while your on it and since your KING RAM (i seriuosly missing your trolling man get active more again) you can also dislike them  :heart:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Lmao on October 10, 2012, 04:02:03 PM
Urban Chaos, one counter after another, just hit that RT at the right moment. Meh, not impressed. Same goes for the mines map. Haven't really touched the other 2 I have, might be different, I sure hope they are. Anyways, countering attacks just isn't what I had in my mind. Standing there, staring at the enemies, waiting for them to attack... I rather get that headshot and set up a nice triple cobra strike, at least I had to do something other than just wait and RT, wait and RT...
at the beginning you get quietly counterattack, but after 100 kills, one must have considerable skill because the situation is much,much more messed up and hard!
Not really, it's easy to get headshots and stun the ones shooting at you and honestly, those are the toughest ones since they can hit you from pretty much across the map. Other than that, it still seems to be all about countering...
but what the hell are these arguments? also at re5 mercs you can make headshots, also blindfolded.. there are no dogs, enemies armor police and red monsters jumping  lol

so what?
still think of it as you want, I do not care. many of you only see re5 mercs..I did not say that RE6 mercs is more beautiful, I just said that trying it I saw a game much more difficult,stop!


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on October 10, 2012, 04:06:45 PM
RE6 mercs is ok. It's highly aggressive though since you can get knocked down again as you're getting up from a previous knockdown, so it can be more frustrating than even RE5 Reunion if you're starting out.

For now, im using Jake (since he has so many tablets) until I learn it more and unlock Piers.

Speaking of which, I haven't ran into a single Piers player yet. Does he suck or something?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Cally-Man on October 10, 2012, 04:22:51 PM
Urban Chaos, one counter after another, just hit that RT at the right moment. Meh, not impressed. Same goes for the mines map.

That's not true. Each enemy wave must be handled differently; it's really only practical to counter the regular and Bloodshot zombies. And if you exploit counters too much before 60c, you'll spawn the secret boss too early, limiting your score. You have to adapt your tactics constantly. =)


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Synyster on October 10, 2012, 04:24:16 PM
sadly my opinon of re6 mercs has changed. First i thought: "Great!! New characters, strategies, enemies, melees and more. This will be so refreshing". then i realized you have to boss hold, no biggie, ill get over it. Then counters are introduced and i still thought: "ok, you counter the first few, then its all skill from then on..." Sadly i was wrong. In re5 mercs, you weaken the enemies and dash. Effective, and looks awesome. In this mercs, you wait, and wait and wait, then counter. Even later in the game, you weaken, then counter. There are also tons of weapon enemies to counter so you dont even need to weaken. In re5 mercs, you were constantly trying to avoid being hit, while setting up enemies and trying to gain as much time as possible. In this, you actually want to get hit. You can bullet kill a few if things get out of hand, no biggie. in re5, 2 bullet kills and you might as well restart. Also, in re5, if you got hit, 95% of the time it was lack of skill. in re6, after 120 combo, youre going to get hit, and its from stupid things like machine guns or mag enemies across the map with insane accuracy. Finally, in re5 i loved watching the newest Carver, BigK, Masuo0, or Yaritaji vid because i got to see things no one else could do. You watched people like this and could tell they were masters. In this, EVERY video will look the same and be as equally boring and slow paced. No longer is 8:30 min mercs videos, now 12minutes plus of slow paced, boring-ness


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on October 10, 2012, 04:39:43 PM
Fucking finally i agree with synyster ...


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on October 10, 2012, 04:43:23 PM
One thing I do like: The ability to name your room. Yea its preset, but later on when everyone has this mercs broken open like RE5, it helps to avoid who wants to take it serious and who wants to dick around


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Cally-Man on October 10, 2012, 04:45:50 PM
Beautifully said Synyster, I wondered how long it would take for you to open your eyes to the truth...

RE6 is a great game, don't get me wrong, but I can't see this as being more than a one month shooter. Each pro RE5 Mercs video had it's own 'character' to it, and was a unique reflection of that player's skill, demonstrating countless hours of practise and dedication. I honestly don't think there will be much space for evolution and progression in this game. Scores are close to being maxed out already.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: youngdevil on October 10, 2012, 04:47:10 PM
I'm considering selling my re6. Shit sucks. I'm gonna keep trying to get some better scores on re5. I'll probably finish re6 story and put it away unless I find a person who wants it.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: GeneralMatsumoto on October 10, 2012, 05:25:48 PM
I could agree on some points here; that the skill level gap is relatively low and that the results returned don't match the input effort very well. I think the difference between my score and the top player's score is a mere 100-150K. Maybe I undervalue myself but I don't think I should be anywhere close to the top player especially when I've only played about 30 mercenary matches, because I'm definitely not a dedicated mercenary player -- actually I'm not even a mercenary player to begin with. However the game has only been out for a few days so who knows how long that (my scores) will last. By the way congratulations DedReckoning, DevilKiller, TogaWolfPup, and other familiar names on the high scores if you guys are reading this.

Although I did used to play Resident Evil often I'm not very passionate about mercenaries I don't care too much about the whole system but I do think that every factor that counts towards the score should have more value. The score gap between each player is mainly determined by their combo and partly determined by the time they had left I assume. I think the time should definitely be worth significantly much more, the bosses should be worth more if stalled, and the manner in which the zombie was killed should have different set values. I think with these new updates the scores should reflect the amount of hard work you guys put in. I think another additional reward that would be fantastic would be if there was a combo multiplier which is influenced by the amount of zombies killed by melee attacks. Adding to that killing 150 zombies through melee attack should grant a tremendous multiplier which would clearly set apart master from expert players.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Damaja on October 10, 2012, 06:13:36 PM
bout time u saw the light, syn. haha


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on October 10, 2012, 08:02:52 PM
I agree with pretty much everything, that is my problem though...scores seem almost maxed out already. I just can't see how each stage could really go too much higher.

It is true, cobra strikes and x2 Wesker runs for me got so boring to see, so it is nice to see characters more balanced here, BUT as mentioned maps just about countering will be boring a lot faster than those videos ever got, because it seems like Re6 mercs can't progress too much further, where as back in the day even Wesker x2 was only getting 800ks and it was a "brilliant score" for that team.

However, got to admit, High Seas Fortress, a stage, as far as I can tell - with little countering available against javo, unless there is a way..not sure. But I find it very fun, only  problem is, I am putting much more effort in to it trying to build time, hold boss etc...and still only 150k or so higher than my early duo run with Black-_-Jack, despite all the extra effort. It is great fun being able to do teamwork, but the scoring really sucks.

I'd like to get as close to 1300 on all maps with Helea, Piers and Leon, then I can't really imagine what else there would be left to do. :/


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BoBo_273 on October 10, 2012, 09:56:24 PM
I'm still waiting on my friend to finish RE6 so I can borrow it, but I'm really not too pleased or even motivated to play this game. I'll probably just play Leon's campaign, but I may give Mercenaries a shot just to see for myself. I've seen plenty of videos and it honestly doesn't look any good and majority of people are not too pleased, it seems.

If the scoring is similar to Reunion then that's really a huge let down. The game doesn't have to be based on building time only, but they could at least have done something in regards to the scoring. This whole boss holding thing is just stupid and Capcom should have known better since that likely wasn't their intention.

I'll give them the benefit of the doubt since the game is only a week old. Maybe there is something we haven't discovered yet and scores could potentially be much higher, but doesn't look that way, unfortunately. In RE5 it took 3 years for scores to reach it's limit (and limits are still being broken). I'm sure everyone thought 1,000k was the limit, but that barrier was even broken. RE6 looks like scores will max out within a few weeks/months and that won't give much replay value, in terms of high scoring/competition.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on October 10, 2012, 11:29:00 PM
This whole boss holding thing is just stupid and Capcom should have known better since that likely wasn't their intention.

Oh i'm pretty sure it was. I honestly think they just take in all the fan feedback, then do the polar opposite. Almost as if they are saying ''fuck you, WE decide how the game is gonna be played, not you guys''


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: carver on October 11, 2012, 12:04:23 AM
To me, re6 mercs just isn't fun to play.

sadly my opinon of re6 mercs has changed. First i thought: "Great!! New characters, strategies, enemies, melees and more. This will be so refreshing". then i realized you have to boss hold, no biggie, ill get over it. Then counters are introduced and i still thought: "ok, you counter the first few, then its all skill from then on..." Sadly i was wrong. In re5 mercs, you weaken the enemies and dash. Effective, and looks awesome. In this mercs, you wait, and wait and wait, then counter. Even later in the game, you weaken, then counter. There are also tons of weapon enemies to counter so you dont even need to weaken. In re5 mercs, you were constantly trying to avoid being hit, while setting up enemies and trying to gain as much time as possible. In this, you actually want to get hit. You can bullet kill a few if things get out of hand, no biggie. in re5, 2 bullet kills and you might as well restart. Also, in re5, if you got hit, 95% of the time it was lack of skill. in re6, after 120 combo, youre going to get hit, and its from stupid things like machine guns or mag enemies across the map with insane accuracy. Finally, in re5 i loved watching the newest Carver, BigK, Masuo0, or Yaritaji vid because i got to see things no one else could do. You watched people like this and could tell they were masters. In this, EVERY video will look the same and be as equally boring and slow paced. No longer is 8:30 min mercs videos, now 12minutes plus of slow paced, boring-ness

;_;


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Zoa on October 11, 2012, 01:39:49 AM
After going back and playing each map five different times, I noticed several things people were saying that were true. I decided to come up with a more concise answer after thinking on it.

RE6 Mercs isn't terribly bad, but not terribly good either. The characters are better balanced, whereas in RE4, RE5, and Mercs 3D, there are only a few good characters you should really use to achieve top scores.

The difficulty isn't as horrible as I thought it was, but still easy enough for me (not everyone else, mind you) that I could do a straight up knife run and only use explosives on things like Whoppers. However, the additions of Bloodshots, zombie dogs, and certain mutated J'avo can get the jump on me and many others if you don't pay attention. They'll most certainly cost you time.

The scoring system is still impaired though. The previous Mercs, aside from Reunion to my knowledge because others have said so, had time as a slightly more important factor. The combo was still very important, if you wanted the best scores, but RE6 favors combo far more in the end. There isn't the amount of reward from time when you performed melees like in past titles. As a result, the scores are nearing their caps already.

The issue is that there isn't as much incentive to keep playing it and try harder to beat the top score. You can only hope to have the best score WITH someone else, or beat it by some tactic yet to be seen...or a lot of luck. This affects the replay value and is what has many people pissed. Personally, I don't give a single f***. RE6 Mercs makes for decent casual play, but I still have access to RE5, RE4, and Mercs 3D to get high scores. My two general complaints are more bosses, like the Ubistvo I keep going on about, and uncommon enemies appearing faster. Something that has the danger level of Big Red or Super Sal should show up. I'm not saying they're tough to me, but throw an Ubistvo and it's instant kill in with a pack of common enemies that grab you, and watch what happens.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sonico67 on October 11, 2012, 02:10:32 AM
I remember getting a warning for editing posts, time for warning #2?  :giggle:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on October 11, 2012, 04:19:55 AM
if I can give an opinion, is wrong to compare this to re5 mercenaries.
is altogether different !
Honestly, I enjoy it.and I have to admit that re6 mercs SOLO is pretty challenging .
but true ,scores could be lower, the type 400k or something,i am also of the opinion that it is a little more difficult than mercenaries passed..However, we need to see if it will have the same success of the previous.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on October 11, 2012, 04:50:38 AM
if I can give an opinion, is wrong to compare this to re5 mercenaries.
is altogether different !
Honestly, I enjoy it.and I have to admit that re6 mercs SOLO is pretty challenging .
but true ,scores could be lower, the type 400k or something,i am also of the opinion that it is a little more difficult than mercenaries passed..However, we need to see if it will have the same success of the previous.


Yeah, I agree, you really can't compare this to RE5 mercs. Mercs Reunion is a better comparison, since that is a very similar system (combo meaning the most, enemies that get tougher later on, boss holding, etc.).

But yeah, solo is a bitch. It makes RE5's look like easy mode, and it wasn't (it too, was a bitch).


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on October 11, 2012, 05:06:56 AM
I agree - it is wrong to compare to 5 and cast if off because it is different - even Syn was giving it a chance and enjoying it - but on its own merits 6 has some major flaw. Aka the scoring, and how it seems almost maxed already.

To Bobo and Brawny and others, even though Re6 mercs doesn't really have the lifelong appeal of 5, if you can you should still try it. It is still fun with a friend, have a blast on it, and get scores on each level - if you feel you want to try push higher, you can...if you feel satisfied, no need. I don't think people should be so keen to sell and get rid of their games though. Even with the complaints, even that I have - I still do enjoy the game despite flaws (aka Re5 over again).

I do like how 6's relies less on luck I admit.  Also I did actually enjoy Reunion - but what killed it for me as how it seemed Barry/Josh (or Heavy Metal) were the most ideal and added to the restrictions of boss hold etc...it felt constricting and very unimaginative on my behalf and like I had to follow maps bascially. What kills 6's if anything is scoring (or countering, depending on how many stages it plays a big role in).

When me and Blacky began with x2 BSAA Sheva, we had the oppurtuinty- and even did create our own little strats/differences - experiments...that alone took months and it was exciting to do. At the moment, Re6 is still allowing for strats and experiments, so to some degree, for me, it is fun also.

But I do repeat, despite what I've said  - I'm not hating on it  - it is fun - and I have no intention of playing 5 anymore....don't feel inclined at all - it has all been seen and done and not much fun now after 3 years - which is what merc6 problem is - perhaps everything will be maxed and discovered too fast and wont be nothing left.

But for now, I am going to enjoy it for what it is, get scores for my 3 fave characters - maybe make some YT videos. I am in no rush either to get scores on each level, only been trying 1 stage properly this whole time so far, so it will last me for awhile yet.    


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on October 11, 2012, 06:09:07 AM
if I can give an opinion, is wrong to compare this to re5 mercenaries.
is altogether different !
Honestly, I enjoy it.and I have to admit that re6 mercs SOLO is pretty challenging .
but true ,scores could be lower, the type 400k or something,i am also of the opinion that it is a little more difficult than mercenaries passed..However, we need to see if it will have the same success of the previous.


Yeah, I agree, you really can't compare this to RE5 mercs. Mercs Reunion is a better comparison, since that is a very similar system (combo meaning the most, enemies that get tougher later on, boss holding, etc.).

But yeah, solo is a bitch. It makes RE5's look like easy mode, and it wasn't (it too, was a bitch).

oh yeah, playing SOLO is terribly stressful, I played all the mercenaries mode from re4 on trying to get a high score,so now I have enough experience..and I can confirm that playing this at SOLO offers an exceptional challenge, really for those looking for competition,so all in all, it works great! ;)


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JohnnyKevlar on October 11, 2012, 10:41:16 AM
RE4 Mercs isn't maxed out, but people have an idea about what the max possible scores could be; RE5 isn't maxed out at all, even duo isn't close; RE6 won't be close to RE5 anytime soon because people collectively just found out about boss holding two days ago, so there is no reason to assume otherwise.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on October 11, 2012, 12:39:21 PM
RE4 Mercs isn't maxed out, but people have an idea about what the max possible scores could be; RE5 isn't maxed out at all, even duo isn't close; RE6 won't be close to RE5 anytime soon because people collectively just found out about boss holding two days ago, so there is no reason to assume otherwise.
mean that we will never see ''the score ends'' in all these modes?
Well I think that Derek on re4 has pushed to the limit,no?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JohnnyKevlar on October 11, 2012, 02:40:25 PM
RE4 Mercs isn't maxed out, but people have an idea about what the max possible scores could be; RE5 isn't maxed out at all, even duo isn't close; RE6 won't be close to RE5 anytime soon because people collectively just found out about boss holding two days ago, so there is no reason to assume otherwise.
mean that we will never see ''the score ends'' in all these modes?
Well I think that Derek on re4 has pushed to the limit,no?

He can get two more combo time kills on village, and who knows how many more on castle. RE4 is easily the closest to maxed out, and RE5 has simply no chance of ever being maxed out. Not even close.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: H.U.N.K on October 11, 2012, 08:14:47 PM
I really like Re6 Mercs. I'm enjoying it a ton. Having said that, I am a little bummed out at the "top out" scores. I'm near those scores now in duo and, while I love playing, it will become incredibly disheartnening in the long run when I know that I am essentially trying to beat my own high scores, and there may not be any way to beat the current "top out" scores. If this is the ceiling, then I'm a little dissapointed.

All in all, it's a new game, it plays differently. I didn't like it at first. I gave it a chance and kept playing it though, and now I do. I see a lot of people complaining about RE6 mercs, and it sems they are complaining because it is not RE5 mercs. It's a new game. Things have changed. We have to adjust.

I like RE6 merc, at least for now.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: thedarkness74 on October 15, 2012, 02:41:19 PM
sadly my opinon of re6 mercs has changed. First i thought: "Great!! New characters, strategies, enemies, melees and more. This will be so refreshing". then i realized you have to boss hold, no biggie, ill get over it. Then counters are introduced and i still thought: "ok, you counter the first few, then its all skill from then on..." Sadly i was wrong. In re5 mercs, you weaken the enemies and dash. Effective, and looks awesome. In this mercs, you wait, and wait and wait, then counter. Even later in the game, you weaken, then counter. There are also tons of weapon enemies to counter so you dont even need to weaken. In re5 mercs, you were constantly trying to avoid being hit, while setting up enemies and trying to gain as much time as possible. In this, you actually want to get hit. You can bullet kill a few if things get out of hand, no biggie. in re5, 2 bullet kills and you might as well restart. Also, in re5, if you got hit, 95% of the time it was lack of skill. in re6, after 120 combo, youre going to get hit, and its from stupid things like machine guns or mag enemies across the map with insane accuracy. Finally, in re5 i loved watching the newest Carver, BigK, Masuo0, or Yaritaji vid because i got to see things no one else could do. You watched people like this and could tell they were masters. In this, EVERY video will look the same and be as equally boring and slow paced. No longer is 8:30 min mercs videos, now 12minutes plus of slow paced, boring-ness

totally agree with Synyster. And i am missing the 3, 4 and 5 multiple kills with jill/chris or weskers.
5kills in a row...boombastic eye orgasmic. i liked RE5 Mercs because u have the chance to get a good score without full combo...i had a 134 combo with 528k on PA with Wesker. thats ok for an old bastard like me.
But in RE6 or Reunion its so frustrating if u play solo and got a good time built the motherfuckin combo breaks at 99 or 124 or 146. the whole round is garbage.
Anygay RE6 Mercs is fresh but RE5 Mercs never dies for me.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: copedw22 on October 15, 2012, 03:07:11 PM
I wouldn't dismiss the game as a whole yet, as far as Mercenaries goes. Most people only have three maps right now, with Steel Beast being one of the 'harder' maps due to less chances of countering. I myself am one of those even though I pre-ordered through Gamestop.

Once we get the other maps, and the new character(s), I'm betting ( hoping ) that there will be more of what we saw in 5 out and about. Granted, I doubt we'll see it's scoring system implemented, but at the very least, more cases like in Steel Beast; little to no countering.

As it stands, I think that the time gained from countering should be knocked down to +7, and either lower coup to 5, or keep it at +7. The only thing I seem to coup anyways are Bloodshots after I, or my partner uses a flashbang in extreme situations.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on October 16, 2012, 07:14:18 AM
I find stages such as Steel Beast, Rail Yard, High Seas to be very fun and entertaining and I enjoy playing them a lot more because I can get stuck in and not have to counter or use power counter as a booster. I prefer Javo maps I find them more fun to be honest. I don't think I'll ever care much for zomie stages, it just feels like "if you aren't countering, you aren't getting an acceptable highscore" on them stages.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on October 16, 2012, 07:46:09 AM
I find stages such as Steel Beast, Rail Yard, High Seas to be very fun and entertaining and I enjoy playing them a lot more because I can get stuck in and not have to counter or use power counter as a booster. I prefer Javo maps I find them more fun to be honest. I don't think I'll ever care much for zomie stages, it just feels like "if you aren't countering, you aren't getting an acceptable highscore" on them stages.
Javo maps are great fun, and resemble re5 mercs!but their mutations are difficult, and sometimes very stressful!

Rail Yard is hard,a mess of mutations at the end!


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: SouljA on October 16, 2012, 01:02:34 PM
I like Steel Beast. I don't find myself countering as much as I tried to. COUPZ ALL DAY.
Reminds me more of RE5 since they are funner to do and can get multi-kills. I don't like boss holding.
I think it's insanely gay to have something there that shoots, pukes, and emits poisonous gas that knocks you on your ass directly out of a coup/counter and there's nothing you can do about it. Not to mention you have to get like 30 bullet kills to even get that boss to come out. (Catacombs)

I think there is potential in RE6 Murkz, if they repackage it without hidden bosses, instead, just having bosses, and a more balanced score system.
If a 150 combo was worth 500k, and 10 minutes was worth 500k, I think that would be balanced enough to make scores feel more rewarding.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on October 16, 2012, 01:05:53 PM
You have to quickfire kill 26 enemies to make the secrert Railway Yard boss spawn too.

Boss holding isn't as much a problem to me, kind of enjoy it, but the time/scoring really is a let down. Javo maps are fun, catacombs isn't so bad as a countering level, since it seems since the corpses are so weak anyone can + 10 them even without power counter.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on October 16, 2012, 01:20:39 PM
catacombs isn't so bad as a countering level, since it seems since the corpses are so weak anyone can + 10 them even without power counter.
Just like the UC and MtD zombies.

Anyways, boss holding just makes the game harder, which is good. The time could give a bit more pts imo, a score with 10k higher is much better, but it doesn't look to be much difference, although people will get used to it.

I haven't really played much Rail Yard or HSF but the other 4 stages are really fun.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on October 16, 2012, 01:32:10 PM
From my experience no, not always a plus 10 on UC. Many times I counter and they just rotate and I need to melee more for a plus 5. In Catacombs they always gave me a +10.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on October 16, 2012, 01:44:58 PM
catacombs isn't so bad as a countering level, since it seems since the corpses are so weak anyone can + 10 them even without power counter.
Just like the UC and MtD zombies.

Anyways, boss holding just makes the game harder, which is good. The time could give a bit more pts imo, a score with 10k higher is much better, but it doesn't look to be much difference, although people will get used to it.

I haven't really played much Rail Yard or HSF but the other 4 stages are really fun.

Aren't UC zombies stronger ?, I have to use PC w/ Carla to get 10 secs + of course certain characters counter in different ways too etc etc

Boss Holding is so exciting, I like a challenge so it fits me perfectly. I would be lying to say I was happy with the 'time issue' so the difference between scores could be so overlooked in some cases.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on October 16, 2012, 02:38:01 PM
Yeah, UC zombies have a lot of health. I "think" Chris' counter usually kills them, but I'm not sure. I know for damn sure you have to soften them up with everyone else (without power counter).


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on October 16, 2012, 02:58:37 PM
only first 10 excluding some in UC are soft, anything after you need to weaken with 2-3 shots to get +10, that from using leon and jake,


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BlAcKJaCk19 on October 16, 2012, 03:00:37 PM
 counter with Leon and Helena on Javo's are so useless even with the power counter perks, I've tried them both and you need to put a handgun bullet into them to get a plus 10sec which in the end is useless when you have like 10 million other mutations running around you growling.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on October 16, 2012, 03:21:14 PM
DON'T COUNTER JAVO EVER....


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Cally-Man on October 16, 2012, 03:29:29 PM
This game mode certainly requires a different type of skill from RE5, but also shares some similarities; one thing carried over from the previous game is the need to think on your feet in intense situations. However the core element seems to be timing (evading the bosses, countering), as opposed to speed and accuracy. At first I didn't like the change, but now I see it's better that everyone gets a chance to start 'from the ground up', and that RE5 players aren't given too much of an advantage.

I like the 'everything or nothing' feel that this game mode gives, and the necessity to hold off the boss. A new stategic element is introduced from boss holding, and the stages are made to accomodate it. Holding off the red golem monster in UC makes me feel like a bull fighter, evading it's grasp at the last possible moment. xD Overall, I don't mind developing the new skills and strategic thinking that this game requires; it doesn't detract from RE5 in any way, because it's a totally unique game.

DON'T COUNTER JAVO EVER....

Hey Jackson, I haven't played any Javo maps yet, but I wouldn't say that's entirely true. With Jake in UC, if you perform a counter on a strong enemy such as a fireman, hitting it afterwards during it's staggering animation with two Hand-To-Hand punches will send them into a frontal coup-de-grace stun. I haven't tried other characters, so I'm not sure if it's possible with them. ;)


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on October 16, 2012, 04:02:30 PM

DON'T COUNTER JAVO EVER....

Hey Jackson, I haven't played any Javo maps yet, but I wouldn't say that's entirely true. With Jake in UC, if you perform a counter on a strong enemy such as a fireman, hitting it afterwards during it's staggering animation with two Hand-To-Hand punches will send them into a frontal coup-de-grace stun. I haven't tried other characters, so I'm not sure if it's possible with them. ;)

Uhh... Firemen zombies aren't J'avo. UC doesn't have J'avo.

He's talking about the armed enemies in maps like Steel Beast. Those are J'avo, and it is entirely pointless to try and get counter kills on them.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Cally-Man on October 16, 2012, 04:15:28 PM
I know Firemen aren't J'avo, I'm suggesting ways to make a counter worthwhile if you have no choice but to perform one on an enemy that won't instantly be killed by it. I guess I should try it before I write though. xD


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: copedw22 on October 16, 2012, 04:23:54 PM
only first 10 excluding some in UC are soft, anything after you need to weaken with 2-3 shots to get +10, that from using leon and jake,

I've shifted from Ada to Helena in UC, and with PC I can counter kill Zombies what seems like forever, no matter how high the chain. Even without PC, I can kill a good portion with her as well throughout the chain. Sure, there's some (armored) that require an extra kick, but they're outside the norm from my experience.

And yes, I'm talking about ones without weapons. I don't see how Jake/Leon are weaker though.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on October 17, 2012, 11:42:44 AM
Firemen have a lot hp,and not be killed in the counterattack direct(at least not always)..and zombies UC after 80/90 combo have a lot more hp..Sherry also, for example with the ability of the counter does not kill all the enemies directly..
with the boss behind then  becomes a pain in the ass,but this makes the game even more difficult and exciting. :)

I really like re6 mercs. :yes:





Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on October 17, 2012, 06:54:41 PM
Aren't UC zombies stronger ?
Yes, I was mistaken.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on October 18, 2012, 04:06:02 AM
zombie towards the end become so strong, that if they grab you to get rid of them you have to break the right stick .lol


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on October 18, 2012, 06:25:55 AM
zombie towards the end become so strong, that if they grab you to get rid of them you have to break the right stick .lol
Use both sticks to break free faster.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on October 18, 2012, 06:26:18 AM

Additional Post Merged: October 18, 2012, 06:26:35 AM
zombie towards the end become so strong, that if they grab you to get rid of them you have to break the right stick .lol
i loled


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on October 18, 2012, 07:21:10 AM
zombie towards the end become so strong, that if they grab you to get rid of them you have to break the right stick .lol
Use both sticks to break free faster.

i will try thx!


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: rJay on October 20, 2012, 04:21:26 PM
I just watched a few videos. What the fuck is this shit? All's I see *counter attack* *counter attack* *counter attack* +10, +10, +10. Please tell me there is something more to this?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Damaja on October 20, 2012, 04:24:36 PM
I just watched a few videos. What the fuck is this shit? All's I see *counter attack* *counter attack* *counter attack* +10, +10, +10. Please tell me there is something more to this?

nope, not really...


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: rJay on October 20, 2012, 04:28:20 PM
I just watched a few videos. What the fuck is this shit? All's I see *counter attack* *counter attack* *counter attack* +10, +10, +10. Please tell me there is something more to this?

nope, not really...

That's disappointing. Just skimming through this topic has pretty much convinced me that I will not like it. Guess I'll eventually buy the game for story mode (hopefully it's half way decent) and call it a day afterwards.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on October 20, 2012, 04:29:31 PM
I just watched a few videos. What the fuck is this shit? All's I see *counter attack* *counter attack* *counter attack* +10, +10, +10. Please tell me there is something more to this?

For zombie maps yes counter is the best way, Javo maps counter is worse than useless


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Damaja on October 20, 2012, 04:41:13 PM
I just watched a few videos. What the fuck is this shit? All's I see *counter attack* *counter attack* *counter attack* +10, +10, +10. Please tell me there is something more to this?

nope, not really...

That's disappointing. Just skimming through this topic has pretty much convinced me that I will not like it. Guess I'll eventually buy the game for story mode (hopefully it's half way decent) and call it a day afterwards.

that's probably ur best bet. mercs can be fun to play but it gets stale after an hour or so IMO. doesn't hold a fraction of the replay value re5 mercs had.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: copedw22 on October 20, 2012, 04:54:03 PM
I just watched a few videos. What the fuck is this shit? All's I see *counter attack* *counter attack* *counter attack* +10, +10, +10. Please tell me there is something more to this?

nope, not really...

That's disappointing. Just skimming through this topic has pretty much convinced me that I will not like it. Guess I'll eventually buy the game for story mode (hopefully it's half way decent) and call it a day afterwards.

In my opinion, aside from a few key moments, the story isn't that stellar. I'm probably in the minority, but I'm not a huge fan of Jake, nor his history; regardless of the pure irony of it.

Mercs ( for me ) is the only saving grace of the game, along with the potential of DLC.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on October 20, 2012, 05:06:24 PM
I just watched a few videos. What the fuck is this shit? All's I see *counter attack* *counter attack* *counter attack* +10, +10, +10. Please tell me there is something more to this?

nope, not really...

That's disappointing. Just skimming through this topic has pretty much convinced me that I will not like it. Guess I'll eventually buy the game for story mode (hopefully it's half way decent) and call it a day afterwards.
yes there is , at first i didnt like it mate. but once you start playing it you start liking it, theres also +7 which is called coup de grace and it requires skill to set it up, especially if you see a potential multi kill from it. it requires deadly reflexes to especially on dogs and fucking rage zombies that rush at you from nowhere. you should try it .


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: MidnightMartin on October 20, 2012, 05:30:59 PM
Re6 was a total boner killer. Like story so far, its really detailed and long. the mercs just doesnt have the kick that 5 had.   Definitely wont be posting vids or competiting lol.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: SixPockets392 on October 20, 2012, 06:48:54 PM
counter is a stamina saver on javo maps. not useless.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on October 20, 2012, 06:50:12 PM
I think there is potential in RE6 Murkz, if they repackage it without hidden bosses, instead, just having bosses, and a more balanced score system.
If a 150 combo was worth 500k, and 10 minutes was worth 500k, I think that would be balanced enough to make scores feel more rewarding.
If you got 10k per second in RE5 you would probably say 1k per second would be unrewarding.

Anyway people who were good in RE5 mercs but having a hard time in RE6 mercs seem to not like it. Holding a boss and having counter reflexes is too much of a struggle I guess.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on October 20, 2012, 06:53:20 PM
I think there is potential in RE6 Murkz, if they repackage it without hidden bosses, instead, just having bosses, and a more balanced score system.
If a 150 combo was worth 500k, and 10 minutes was worth 500k, I think that would be balanced enough to make scores feel more rewarding.
If you got 10k per second in RE5 you would probably say 1k per second would be unrewarding.

Anyway people who were good in RE5 mercs but having a hard time in RE6 mercs seem to not like it. Holding a boss and having counter reflexes is too much of a struggle I guess.

Perhaps. It's a completely different style that what most of us are used to, so not everyone is going to like it or be good at it.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on October 20, 2012, 07:34:24 PM
I enjoyed Reunion to some extent, so I am enjoying Re6 Mercs. Countering isn't as much an issue for me now, there is more to Re6 than just countering. Just not a fan of x2 Jake runs were everything is countered + everything can be meleed. Just boring and overpowered to me.

I actually really enjoy Javo maps and I like Catacombs too. Railyard is quite a buzz with the chainsaw boss.  

I use Piers BSAA and Blacky uses Helena, so we aint really out for highscores as such, just want to get nice score as that team and have fun. I ain't really good at Re6, no way near as good as I was 5 with Sheva but I can admit that. I think a lot of Re5 players who were known for being top Weskers might not be able to take the fall in limelight in 6 also. At the same time, it does feel somewhat different to 5 mercs, so I can equally see why some people may just not like it as much.

Had horrible server issues on Re6 so tried some Re5 mercs, felt very weird and different - some aspects better - others horrible. Really wont be touching 5 again after 6.   Still not really sold on the scoring system though.  


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Solo Sandwich on October 20, 2012, 10:15:28 PM
RE5 Mercs had it's flaws.

Campaign is better on RE5, so that's a plus, in general the story is quite good, Jake's was the worst in my opinion
RE6 Mercenaries is Reunion but polished, there's only 1 secret boss and you can't go beyond 150 Kills in my experiences with it, Strats are still mandatory as they were in RE5, much tougher, will probably waste many hours getting killed, Rage quits and the occasional minutes of glory when I get a High score just like RE5 Mercs.

I would give it 8/10

In my opinion this game is quite a challenge. It is a lot harder than RE5 mercenaries for me and it's Reunion System makes me mad so easily. Anyway I don't really hate it. It might have the exact same spawns (like Zombie XY always spawns at Z-Combo. If you are a player that keeps trying for scores and if you aren't giving up early then this game is probably worth getting for you. Anyway one more flaw is that counters are pretty much abused and will be needed if you want to get a high score. At all you don't really need much skill. Main aspect is probably the knowledge in this game.

Have you tried Counter Melee's on Javo in Steel Beast ? Isn't even worth it.
soon there ll be an no hope left dcl with a partner 4 ada and the
no hope left  difficulty
its free i read it on crapcoms site


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: SouljA on October 20, 2012, 11:59:34 PM
I think there is potential in RE6 Murkz, if they repackage it without hidden bosses, instead, just having bosses, and a more balanced score system.
If a 150 combo was worth 500k, and 10 minutes was worth 500k, I think that would be balanced enough to make scores feel more rewarding.
If you got 10k per second in RE5 you would probably say 1k per second would be unrewarding.

No, I probably wouldn't.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on October 21, 2012, 02:55:44 AM
I just watched a few videos. What the fuck is this shit? All's I see *counter attack* *counter attack* *counter attack* +10, +10, +10. Please tell me there is something more to this?

re5 mercs(definitely a good game)was 90% only'' wesker-cobra strike ''(most people used wesker and things to do in the end with him were always those),so what was various in it?
..at least RE6 is a bit more varied.imho
RE6 should be played for a long time to be appreciated,play the maps Javo, are very similar to re5 mercs.
I think RE6 bring the player almost to the extreme of his abilities, counters, quick reflexes, boss keep (some bosses are really annoying and hard) enemies very strong after 100 combo etcc..

however they are very different, have something like?yes!but it is wrong to compare.
 :cheesy:


all the mercenaries mode are fascinating for different reasons! imho
 :tongue:




Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on October 21, 2012, 04:18:40 AM
Yeah Nick all the Mercenaries modes are fun in their own way. I never played 4's seriously, but it was fun to a degree.

Yeah, it is funny in a way people say Re5 was more varied but reality is most of it was x2 Wesker Dash/cobra strike which I personally was bored of long ago, would rather watch Safari Chris runs. But in those people's defence, the way in which Wesker (or any character in 5) could set up doubles was more skillfull and varied/entertaining than pressing counter. - Not that countering things at the right time isn't something you need to master to a degree - mainly Vs dogs/Bloodshots - pretty easy  Vs Zombies.

Re6 mercs does offer more variety, you have Zombie maps/Javo maps. Enemy types across maps also vary a lot more, all maps so far feel very different. With characters somewhat more balanced a lot of characters now get used (though Jake sure is getting some whoring on the LBs now), and to add to it you get secret bosses and differing ways to trigger them.

6 has it flaws thoughs, the countering system is still irksome (but not as bad as I imagined, shoulnd't give +10 at least), and time really accounts to so little (though starting to feel now scores are increasing, time is beginning to matter)  - and at the same time you can build up to something like 20 minutes on some maps almost...I dunno why but I find that kinda ridiculous. Still think the scoring system is really bad, for the most part 6 is fun, it feels more arcadey than 5's mercs. They are very different games.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on October 21, 2012, 04:39:21 AM
well,re5 mercs was more random, and luck had a greater importance,
not always use your skills to the best, just because at any moment the luck could turn my back on..
RE6 while you can do it, because it is not random and the luck will not do  much!

I think RE6 mercs in extreme situation, requires more mastery and ability to use the joypad, and more difficult to play. imho
of course I am referring to the SOLO mode.


but yet they are different.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on October 21, 2012, 09:43:52 AM
re5 mercs(definitely a good game)was 90% only'' wesker-cobra strike ''(most people used wesker and things to do in the end with him were always those),so what was various in it?

I dare say it wont be long before re6 mercs is the same. There will be one or two characters who can kill/build time better than all the others doing the same stuff over and over again. Might be like that already, dont really know much about it lol


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sipuli91 on October 21, 2012, 04:48:27 PM
Been playing a bit more RE6 Mercs since my first post and
- 3 maps isn't enough and f crapcom for charging us for the preorder maps we didn't get the codes for
- Steel Beast is annoying, it's just too big for my liking. Like, not only is it a huge square, it also has so many levels
- my bloodshots are retarded. So there I am, waiting for them to jump and then, eventually (maybe), they do jump. But it all ends with them colliding with each other mid-air so there goes the counter
- and my biggest dislike is still the counter counter counter counter counter


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on October 21, 2012, 10:30:57 PM
Helena Alt can go kick rocks, I think she's the worst character easily.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: copedw22 on October 21, 2012, 10:54:49 PM
Helena Alt can go kick rocks, I think she's the worst character easily.

Her weapon set-up is similar to BS Jill. I can't remember if the Alt has Flash Grenades of the top of my head though.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on October 22, 2012, 12:06:26 AM
Helena Alt can go kick rocks, I think she's the worst character easily.

Both her and the Ada's alt. But Helena's alt is worse, just for the fact that at least Ada's alt can do ok on MtD; Helena's alt sucks on all maps.

Default Piers isn't too great either, but at least he comes with a bunch of remote bombs.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on October 22, 2012, 06:07:06 AM
Helena Alt can go kick rocks, I think she's the worst character easily.

Helana Hydra is shit lol


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: DandyMan123 on October 22, 2012, 07:39:37 AM
RE6 QTE song... LOL

http://www.youtube.com/watch?v=7LrVou1Jo7w#ws (http://www.youtube.com/watch?v=7LrVou1Jo7w#ws)


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: AlexanderVorg on October 22, 2012, 10:56:56 AM
I just watched a few videos. What the fuck is this shit? All's I see *counter attack* *counter attack* *counter attack* +10, +10, +10. Please tell me there is something more to this?

re5 mercs(definitely a good game)was 90% only'' wesker-cobra strike ''(most people used wesker and things to do in the end with him were always those),so what was various in it?
..at least RE6 is a bit more varied.imho
RE6 should be played for a long time to be appreciated,play the maps Javo, are very similar to re5 mercs.
I think RE6 bring the player almost to the extreme of his abilities, counters, quick reflexes, boss keep (some bosses are really annoying and hard) enemies very strong after 100 combo etcc..

however they are very different, have something like?yes!but it is wrong to compare.
 :cheesy:


all the mercenaries mode are fascinating for different reasons! imho
 :tongue:




Resident Evil 5 Mercernaries was mostly Wesker dominating the highest scores, however, for one thing, Wesker himself was such a comprehensive character that it made things interesting and gave the game longevity. The fact that he was given dash attacks, created an evolution in the type of strategies in the game. Over the years, strategies kept changing as we saw Midnight Wesker start as the dominant character, but then saw a transition into S.T.A.R.S Wesker because of his ability to melee Cephalos. Even further into the game, once we began to completely comprehend spawn points, melee damage points, and master more efficient starts, we even saw Chris/Chris runs break 1,000k and even a Sheva/Wesker break 1,000k. I think it's unfair to say that Re5 was just cobra strike, since cobra strike was only a small percentage of what really made Re5 Mercs a very interesting game. I don't think Re5 mercs was intended to be made in the way that it was, which is probably why Capcom decided to change it's overall strategy with the Reunion dlc.

Personally, I think that Capcom should release a Mercenaries game like they did on the 3DS but on console (ps3/x360). They should make it similar to RE5 Mercenaries, but allow you to customize your character and spawn point (weapon templates, start anywhere on map) and even throw in a stage builder where you can create your own stages and place whatever enemies you'd like. That is just me though.

On another note, I just got this game and have no fucking idea what I am doing. I watched a few videos and noticed people countering the zombies for the coup de whatever 10 secs. Other than that, I am not exactly sure how to even begin developing skill. Is there a comprehensive RE6 thread for character specific strats yet?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: copedw22 on October 22, 2012, 11:01:41 AM
Helena Alt can go kick rocks, I think she's the worst character easily.

Helana Hydra is shit lol

I agree with that. I think I use the Hydra maybe once or twice in MtD tops. I do use it on Whoppers though, after I hit them with an Acid round.

I really hope the rumor about being able to customize load outs is true. Handguns and Magnums for everyone!


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on October 22, 2012, 12:50:55 PM
Quote
I agree with that. I think I use the Hydra maybe once or twice in MtD tops. I do use it on Whoppers though, after I hit them with an Acid round.
I really hope the rumor about being able to customize load outs is true. Handguns and Magnums for everyone!

If that rumor is true i'm gonna quit. I Really do not want 10 possible loadouts for the one character no no no.
The Skills have been done amazingly well Capcom could have went OTT "5 Skills per character"...but they didn't it was done very well 1 Skill per character which is usually TB+ and doesn't give characters an advantage of any sort over the rest.

There is meant to be another DLC for another Alt costume, i'm fine with that another loadout great! but it's a fixed loadout it can't be changed and let's be honest if we could pick our Loadouts it would be:-

- Picador/Nine-oh-Nine
- Elephant Killer
- Grenade Laucnher w/Nitrogen,Acid,Explosive
- Flash Grenadex2
- First Aid SprayX1
- Hand-to-Hand
- Red Herb

That's pretty much the loadout most people would use maybe some alters depending on your play style and what not so where would the variety be ?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on October 22, 2012, 02:11:03 PM
I agree Jackson. I remember hearing "you will be able to unlock guns for mercs" or something, which for me would kill the game. Sure, things may be unfair with Jake, but I enjoy working with characters that may be limited and trying to get good scores. So to see perhaps a character thats weak and then someone beaten my score with sad character (due to packing em a magnum and such) would seem kinda shitty. Also yeah - bascially it would be the same loadout with just a different skin.

I thought  skills would kill the game, but they did quite well not making them game breakers.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: copedw22 on October 22, 2012, 02:17:54 PM
Quote
I agree with that. I think I use the Hydra maybe once or twice in MtD tops. I do use it on Whoppers though, after I hit them with an Acid round.
I really hope the rumor about being able to customize load outs is true. Handguns and Magnums for everyone!

If that rumor is true i'm gonna quit. I Really do not want 10 possible loadouts for the one character no no no.
The Skills have been done amazingly well Capcom could have went OTT "5 Skills per character"...but they didn't it was done very well 1 Skill per character which is usually TB+ and doesn't give characters an advantage of any sort over the rest.

There is meant to be another DLC for another Alt costume, i'm fine with that another loadout great! but it's a fixed loadout it can't be changed and let's be honest if we could pick our Loadouts it would be:-

- Picador/Nine-oh-Nine
- Elephant Killer
- Grenade Laucnher w/Nitrogen,Acid,Explosive
- Flash Grenadex2
- First Aid SprayX1
- Hand-to-Hand
- Red Herb

That's pretty much the loadout most people would use maybe some alters depending on your play style and what not so where would the variety be ?

I just want to give Ada a handgun! That's really all I want.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on October 22, 2012, 02:40:19 PM
Hydra Rapid Fire > Napads.

Helena can be a beast on Steel Beast duo also (solo anything can go fuck itself), plus the female dash kick is a godsend on grasshoppers. Kev and I managed 1280k there with her and samurai chris, and that was from accidently killing the hidden boss at 100 combo. I'm sure someone more determined and skilled than me can get much higher than that as long as you have a partner that knows what they're doing.

Now to be fair, I can't speak for UC because of how annoying frustrating it can be without remote bombs.


Additional Post Merged: October 22, 2012, 02:52:39 PM


On another note, I just got this game and have no fucking idea what I am doing. I watched a few videos and noticed people countering the zombies for the coup de whatever 10 secs. Other than that, I am not exactly sure how to even begin developing skill. Is there a comprehensive RE6 thread for character specific strats yet?


The way I play with any male character (on zombies), if I don't have power counter then I just 'Head shot > walk behind them > elbow > Coup De Grace', or replace head shot with quickshot on firemen zombies since you really can't afford to fuck around after 100 combo on UC.

On J'avo, I headshot > slide > CDG with everyone I use (except Pirate Leon, since to me its much faster just to kill them the normal way)


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: SouljA on October 23, 2012, 09:21:07 PM
Custom weapon layouts would be great. Just because some people's favorite characters are to their likings, doesn't mean all characters are to everyone else. Captain Leon, a pistol and handgun magnum, 3 flash and a red herb. Boom.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on October 23, 2012, 09:36:11 PM
Custom weapon layouts would be great. Just because some people's favorite characters are to their likings, doesn't mean all characters are to everyone else. Captain Leon, a pistol and handgun magnum, 3 flash and a red herb. Boom.

Yeah, I can see you using him a lot if he had that. LOL


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on October 24, 2012, 02:46:16 AM
Idk how useful it will be, but with Helena if you quickshot on the last shot of the hydra before reloading, she reloads automatically during recovery. Definitely cuts down the regular reload time quite a bit


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on October 24, 2012, 07:09:05 AM
omg..how strong the Javo mutation!

really terrible if keeping even the boss -_-''..i hate javo mutation with the shield lol



Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on October 24, 2012, 01:10:18 PM
Ok I have to call bull on the dogs barking before they attack. To me, whenever up close they attack whenever they feel like it.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: copedw22 on October 24, 2012, 01:27:14 PM
Ok I have to call bull on the dogs barking before they attack. To me, whenever up close they attack whenever they feel like it.

I agree. They don't always bark.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on October 24, 2012, 01:33:42 PM
Yeah, if you're close, the dogs tend to attack whenever. Also, if you are behind them, they'll turn around and jump pretty quickly. Just pay attention to when they are facing you and be ready to counter at a moment's notice.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on October 24, 2012, 01:48:12 PM
Custom weapon layouts would be great. Just because some people's favorite characters are to their likings, doesn't mean all characters are to everyone else. Captain Leon, a pistol and handgun magnum, 3 flash and a red herb. Boom.

My favourite chatacter's loadouts aren't too my liking, and neither were they in 5, but I'd still dislike being able to customise them, to be honest.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on October 24, 2012, 02:00:51 PM
Dogs have 3 forms of attacks:-

1. Barks twice, then jumps for the attack
2. growls/shakes head, then jumps for the attack
3. Barks twice or Growl/shakes head but runs to the side of the player(Can be several times), then jumps for the attack.

Obviously the 3rd is a bit of a piss-take but what can you do, if you are going for the counter I would advise to angle yourself so you are facing the dog directly in front of him so he doesn't go ninja style.

Custom weapon layouts would be great. Just because some people's favorite characters are to their likings, doesn't mean all characters are to everyone else. Captain Leon, a pistol and handgun magnum, 3 flash and a red herb. Boom.

My favourite chatacter's loadouts aren't too my liking, and neither were they in 5, but I'd still dislike being able to customise them, to be honest.

Yeah I would like to exchange a Magnum for my grenade launcher, but I still detest the idea of having optional choices for my loadout. Was always exciting to see Ben's sheva vids where he could handle himself so well with a bad loadout.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: KunikoHojo on October 24, 2012, 02:05:50 PM
Helena Alt can go kick rocks, I think she's the worst character easily.

Helana Hydra is shit lol
there are actuall good sides on helenas hydra. you can do all 3 shots (as you have to reload then) within a second since you dont have a how should ispell it? shooting delay? cooldown? hydra can be spammed and on close range (like 3 inches away from the enemy) its strong as hell ifyour further than a meter you wont even break the napads shell though.
hydra can just likei n re5 used to knock down mutations to melee them easily


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: urbaan on October 24, 2012, 05:36:30 PM
I'm really digging the new RE6 mercenaries.
What i like:
-skill boosters
-wide variety of characters to pick from
-levels are pretty solid. (I have the Catacombs DLC only)
-countering system

what I dislike:
-lack of maps
-Reunion scoring system. :(  Especially with the new countering system why they wouldn't put more emphasize on time rather than the combo is beyond me. If it had the Regular RE5 scoring system it would be perfect. Getting a combo of 150 helped in getting the highest score, but wasn't necessarily in reaching a 800k+ score. Now if you get a 140 combo its only worth around 750k rather than a million for a 150.

The scoring system is really my only huge complaint. And finishing a 150 combo by killing a boss on the last kill gives you a large amount of points. The boss should be worth a set total no matter what part of the combo you defeat him.  Other than that, I'm totally digging RE6 Mercs.

36 hours into story
30 into Mercs.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Zoa on October 24, 2012, 06:09:43 PM
I'm really digging the new RE6 mercenaries.
What i like:
-skill boosters
-wide variety of characters to pick from
-levels are pretty solid. (I have the Catacombs DLC only)
-countering system

what I dislike:
-lack of maps
-Reunion scoring system. :(  Especially with the new countering system why they wouldn't put more emphasize on time rather than the combo is beyond me. If it had the Regular RE5 scoring system it would be perfect. Getting a combo of 150 helped in getting the highest score, but wasn't necessarily in reaching a 800k+ score. Now if you get a 140 combo its only worth around 750k rather than a million for a 150.

The scoring system is really my only huge complaint. And finishing a 150 combo by killing a boss on the last kill gives you a large amount of points. The boss should be worth a set total no matter what part of the combo you defeat him.  Other than that, I'm totally digging RE6 Mercs.

36 hours into story
30 into Mercs.

What about a lack of good bosses or the horrible "secret boss" hold? It's not even really a boss. Just an uncommon enemy, but agreed in every way else. RE6 Mercs is good fun somewhat, but doesn't have the longevity to it.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on October 24, 2012, 06:15:15 PM
Yeah I don't think there is much longetivity to it, really. Personally, I will try get 1300k per stage as an Helena/Piers team and then I probably wont be so bothered.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on October 24, 2012, 07:29:20 PM
I think in this there will be more like a "pro par" score that will be what people will aim at getting. Since time isnt giving as much pts, scores will be less far apart, but there will still be scores considered really good, and even if everyone would have more similar scores for the looks of it, people will still know what's a good score. So let's say this "pro par" score would be 1500k(I doubt), people will try and reach it just as in the previous mercenaries. Like, 1050k PA, people who got that were pretty satisfied and called it done.

Top scores have always been close together, this time they will still be, but closer. I dislike the smaller amount each seconds give you, but it won't change the fun and competition imo. As for boss hold it's a pain for solo, but more than manageable for duo, and it really gives you this "fuck yeah we did it" feeling when you finish, which is very important. If it was all a piece of cake it would suck the competetive feel out of the game.

It's much about personal goals, I tried for weeks to reach 800k PA solo, but I got shit on all the time. It wasn't enjoyable to try to get it anymore, I just wanted it done. So I gave up, which is what some people seem to do here. But try and forget about the scoring system and embrace it and maybe you will enjoy it more, at least I do.

RE5 mercs was easy to play, but included lots of unfairness. RE6 feels more difficult to play, especially with annoying dogs and red zombies, but the same bullshit as crits and cephalos isn't the same.

Sorry for long post :)


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: SouljA on October 24, 2012, 07:51:05 PM
Top scores are different now, top scores require more time to get in a couple of ways.

Firstly, each run takes about 50% or more time than RE5 because you're barely getting multi.
You have WR time @ 149 but whoops something happened where a fire wielding guy just killed the 150th enemy before you could finish off the boss. No WR for you.

Countering enemies. You stand there. You wait...you wait...you wait...they raise up there hand!... He falls.. LoL you got trolled.

Countering part 2. You stand there..you wait...you wait... you get grabbed from some guy that was crawling around and you can't counter grounded enemies for some reason. You have to dodge them and waste more time.

Countering part 3. You stand there, she jumps, you counter, you think you just killed that bitch, she grabs you because she didn't die and does the instant crawling zombie grab. Therefore wasting even more time.

Countering part 4. You're on the stairs or slope on your way to a timer or something. A dog or a Bloodshot runs up in front of you. You think oh shit, it jumps, you can't counter it because for some reason counters don't activate on stairs. If you can't dodge it in time you're hit, if you try to counter it you're hit, I think it has to be a bug. It better not be by design.

Countering part 5. Bloodshot jumps at you, it's too far to counter so end up doing a weak melee. BUT WAIT, since you moved forward slightly even though the BS is on the ground, it bounces back up, reverse the sands of time, and instead it actually did get you in the grab. Even though it was on the ground already, and you play host, and it was on the ground already.

Countering part 6. You countered some enemy. You are in those frames after the attack, but before you can control yourself again. During those frames you get grabbed or attacked. Just fucking gay.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on October 24, 2012, 09:00:29 PM
^ fucking nailed it son. hate every single shit you wrote.
countering part 7. Youre get grab fine, you get a chance for revenge with R1 you wait, but no fucking secret boss hulk smashes you before you have a chance to react , instant kill
countering part 8. you wait for prompt , about to hit it, wait some bitch ass zombie rushed from mile away and grabed you, wait secret boss hulk smash next seccond, dying sequence , instant kill cuz you partner was a second away from you.
countering part 9. 2 bloodshots go after you , they jump , dumbfucks collide in the air , but oh wait fucking dogie gets you because you didnt even know he was alive.
countering part 10. 4 dogs line up each one in different direction but most likely facing you , you not knowing which motherfucker will run at you first you just react on your own, wrong that was the third dogie that was going to jump. fuck its so stupid
countering part 11. you stand there at 130 , zombie rushers appear , ufff one rushes at you , you hit the command perfectly but it decides to ignore it and grab you , and while you waited boss had time to walk right behind you , boom hulk smash troll. instant death lol?
countering part 12. you shoot enemy to get it weakened fuck critical . np next enemy oh wait , he wants more even tho he has no head, grabs u at 10 sec par of combo, you have 5 second to react, cool . fast stick 3 second oh wait another fucking sequence with R1 appear to destroy head of a headless zombie. omfg combo lost 121...
These little fucking things are aggravating as fuck. game is not enjoyable at times and its been out 3 weeks.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on October 24, 2012, 09:20:28 PM
You could play Javo maps....


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on October 24, 2012, 10:50:01 PM
You could play Javo maps....

Those have their own variety of annoying BS.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: KunikoHojo on October 24, 2012, 11:48:47 PM
You could play Javo maps....
^^^^^^^^^^this

and Soulja if you want multis play SB with helena you can spam multis as much as you want but most likely you wont even get a high combo cos the spawn is made to delay kills (certain maps certain combos)
and yet i rather lose my score because i cant kill the secret boss@ 150 (wich is mostly my incompetence then) instead of having the 150 running around for the 53535th time in MA in the small room AR in a totally other part of the map in Prison running against a wall and nobody finds him.

re6 merc is good simplyfor the fact that it isnt random. random what made me mad in re5 as it was fucktard easy to play and you only had random shit going on ruining everything. re6 barely has randomness mostly your the one who messes up if your not having an 5 secs long melee, getting free melees while you should do an normal melee, glichted enemys in the floor that cant be stomped. there are some exceptions for that but thats not really randomness as this can even be avoided to a certain degree.

another thing is. everyone complains about counters then go to godfuck javo maps or play the zombie maps the way you having fun in this game... i dont counter and this makes zombies "enjoyable" for a tiny bit as im not just standing there like an retard. + you complain about reunion scoring system? be thankfull as it just makes your score less different to counterspam scores if you play how you want to play.

more fun, less obsession with sc0rz plix :brokenheart: :brokenheart:
be thankfull that re6 gives you a vide variety of enemys and maps (as it is even getting more and more) :heart:
be thankfull re6 doesnt have a terrible random spawn system that fucks up your run everytime :heart:
be thankfull that there is the secret boss cos without him nobody would play merc as it would be boring allready :heart:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on October 25, 2012, 12:15:37 AM
Countering enemies. You stand there. You wait...you wait...you wait...they raise up there hand!... He falls.. LoL you got trolled.

Countering part 2. You stand there..you wait...you wait... you get grabbed from some guy that was crawling around and you can't counter grounded enemies for some reason. You have to dodge them and waste more time.

Countering part 3. You stand there, she jumps, you counter, you think you just killed that bitch, she grabs you because she didn't die and does the instant crawling zombie grab. Therefore wasting even more time.

Countering part 4. You're on the stairs or slope on your way to a timer or something. A dog or a Bloodshot runs up in front of you. You think oh shit, it jumps, you can't counter it because for some reason counters don't activate on stairs. If you can't dodge it in time you're hit, if you try to counter it you're hit, I think it has to be a bug. It better not be by design.

Countering part 5. Bloodshot jumps at you, it's too far to counter so end up doing a weak melee. BUT WAIT, since you moved forward slightly even though the BS is on the ground, it bounces back up, reverse the sands of time, and instead it actually did get you in the grab. Even though it was on the ground already, and you play host, and it was on the ground already.
All of these can be avoided easily.

Now let's do something similar with RE5:

1. You're about to dash and suddenly you get struck by an enemy.

2. You shoot a headshot and the majini still hits you.

3. You leave the controller on the table and start praying you won't get hit, but you do.

4. You run to get some food and when you get back you're dead.

5. You try to run while aiming, but oh it doesn't work.. *grabbed*

6. You're at 149 combo, WR time, in EF.. and bam, licker pounce.

7. You're playing solo PA, one run with bad time, no cephs. Then the run of you're life, Hello 8 cephs.

etc etc.



Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on October 25, 2012, 12:21:30 AM
be thankfull that there is the secret boss cos without him nobody would play merc as it would be boring allready :heart:

wat


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on October 25, 2012, 12:32:54 AM
be thankfull that there is the secret boss cos without him nobody would play merc as it would be boring allready :heart:

wat


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BlAcKJaCk19 on October 25, 2012, 12:34:19 AM
PA Solo on the nasty aluminium roof @ 130c, weird movements, Sheva BSAA 5;20 time, boom some molotov SOB throws a bottle on the red barrel< "ARGHHHHH" 5-7 majini's blow up and you're put into orange health with 2 timers left, time dips down to 4:20, fuck off "quits game" back to RE6.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: SouljA on October 25, 2012, 12:47:28 AM
Countering enemies. You stand there. You wait...you wait...you wait...they raise up there hand!... He falls.. LoL you got trolled.

Countering part 2. You stand there..you wait...you wait... you get grabbed from some guy that was crawling around and you can't counter grounded enemies for some reason. You have to dodge them and waste more time.

Countering part 3. You stand there, she jumps, you counter, you think you just killed that bitch, she grabs you because she didn't die and does the instant crawling zombie grab. Therefore wasting even more time.

Countering part 4. You're on the stairs or slope on your way to a timer or something. A dog or a Bloodshot runs up in front of you. You think oh shit, it jumps, you can't counter it because for some reason counters don't activate on stairs. If you can't dodge it in time you're hit, if you try to counter it you're hit, I think it has to be a bug. It better not be by design.

Countering part 5. Bloodshot jumps at you, it's too far to counter so end up doing a weak melee. BUT WAIT, since you moved forward slightly even though the BS is on the ground, it bounces back up, reverse the sands of time, and instead it actually did get you in the grab. Even though it was on the ground already, and you play host, and it was on the ground already.
All of these can be avoided easily.

Now let's do something similar with RE5:

1. You're about to dash and suddenly you get struck by an enemy.

2. You shoot a headshot and the majini still hits you.

3. You leave the controller on the table and start praying you won't get hit, but you do.

4. You run to get some food and when you get back you're dead.

5. You try to run while aiming, but oh it doesn't work.. *grabbed*

6. You're at 149 combo, WR time, in EF.. and bam, licker pounce.

7. You're playing solo PA, one run with bad time, no cephs. Then the run of you're life, Hello 8 cephs.

etc etc.



Now I understand your a huge RE6 fanboy now or whatever, but all of what you said outside of the last two are complete garbage.

The situations I told of cannot be avoided so easily. I'd like to see a video of you countering a dog on uneven ground.
Or the Bloodshot staying on the ground instead of magically bouncing back up just because you were closer after the fact.
Lets see you counter a grounded zombie attack.

If you get hit while setting up your dash that means your dash was a bad decision. You took a risk starting that dash in traffic without knowing if a guy was behind you. That you should have went for a quick Mustang Kick so you could get yourself into better position for the big dash.
You know, because you actually have that option to do different things since all moves are +5. Nothing feels wasted if you don't do a certain move.
If you do a head shot up close you are taking that risk because you know it will happen.

And then the rest of what you said is just fucking retarded.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on October 25, 2012, 01:09:54 AM
Now I understand your a huge RE6 fanboy now or whatever, but all of what you said outside of the last two are complete garbage.

The situations I told of cannot be avoided so easily. I'd like to see a video of you countering a dog on uneven ground.
Or the Bloodshot staying on the ground instead of magically bouncing back up just because you were closer after the fact.
Lets see you counter a grounded zombie attack.

If you get hit while setting up your dash that means your dash was a bad decision. You took a risk starting that dash in traffic without knowing if a guy was behind you. That you should have went for a quick Mustang Kick so you could get yourself into better position for the big dash.
You know, because you actually have that option to do different things since all moves are +5. Nothing feels wasted if you don't do a certain move.
If you do a head shot up close you are taking that risk because you know it will happen.

And then the rest of what you said is just fucking retarded.

1. I'm glad you noticed I wasn't all serious, cus the post was ironic. Although you found a way to get upset about it because I didn't end it with a smiley.

2. I'm not a fanboy, you're bashing the game for silly reasons and I'm comparing with just as silly reasons with RE5.

3. Just because you can't avoid it, doesn't mean it's unavoidable.

4. "bitches" die when you strike them after a jump, although firemen don't, but damage them before they jump is necessary. You can even run away after a counter before they grab, most of the times (easily avoided #1)

5. If a bloodshot is too far away, don't run toward him, if you can't determine, your fault. (easily avoided #2)

6. You DON'T counter a dog on uneven ground, just as bad of a decision as making a bad dash. (easily avoided #3)

7. Watch your surrounding while waiting for counter. (easily avoided #4)


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on October 25, 2012, 01:17:25 AM
You could play Javo maps....
what made me mad in re5 as it was fucktard easy to play and you only had random shit going on ruining everything
bro you had like shittiest scores, nowhere near top 50 on any map and you say re5 was easy lmao


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BlAcKJaCk19 on October 25, 2012, 01:30:35 AM
why is everyone comparing RE5 to RE6 or vice versa?. Different game engines under different pretences, yeah both of you raise valid points, but in RE5 you can't counter and in RE6 Jakes dash is way different than Wesker's dash. There's barely any common ground to begin with. I dislike countering dogs tbh but I also hated Wesker's dash in re5. In general I think every game engine has it's glitches and faults, but if the game engines are different then the faults will most likely be different. If people have problems with RE6 then talk about RE6 only, same goes for RE5.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on October 25, 2012, 01:45:07 AM
You could play Javo maps....
what made me mad in re5 as it was fucktard easy to play and you only had random shit going on ruining everything
bro you had like shittiest scores, nowhere near top 50 on any map and you say re5 was easy lmao
haha rampage doesn't give a shit about others' feelings, I burst out laughing.
+1


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: reav3634 on October 25, 2012, 01:59:00 AM
You could play Javo maps....
what made me mad in re5 as it was fucktard easy to play and you only had random shit going on ruining everything
bro you had like shittiest scores, nowhere near top 50 on any map and you say re5 was easy lmao
He was a Jill player and was good at it. :)


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on October 25, 2012, 03:08:27 AM
all 3 mercs have their own annoyances to them imo.

RE5 Normal: 'Why struggle with Chris/Sheva/Jill when you have WESKER?'

RE5 Reunion: 'Oh, you wanna save your combo? Here's 3 cephs in a row!'

RE6: 'Knockdown from magnum, gets up into another knockdown from assault rifle, gets up into ANOTHER knock down from a bloodshot/dog, quickshots dog and gets shot down again'


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on October 25, 2012, 06:39:42 AM
boys, but they are different.. because compare them?
I also believe that this mercenary is more difficult, partly because the enemies are stronger and more resistant than the Majini were (shoot at their legs with Wesker and hit them from behind,or let them fall to the ground and make the Jill melee) re5  was annoying and stressful, especially because it was random ,this was the greatest difficulty of the game.
re6 is not random, focuses on other types of difficulties..more concrete difficulties, in my opinion.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sipuli91 on October 25, 2012, 04:19:12 PM
be thankfull that there is the secret boss cos without him nobody would play merc as it would be boring allready :heart:

wat


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on October 25, 2012, 06:05:42 PM
Lol because of that fucking secret boss i dont feel like playing anymore as he tends to destroy beast runs.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on October 25, 2012, 06:11:44 PM
Lol because of that fucking secret boss i dont feel like playing anymore as he tends to destroy beast runs.

Ain't that the truth...


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Synyster on October 25, 2012, 06:19:14 PM
Being good at re5 = good run and score EVERY time
Being good at re6 = getting destroyed after 130 combo 5 times in a row, then getting a lucky run with uninterupted counters of like +30 seconds and no BS...

In the argument up there ^^^ soulja is 100% correct and Andzon is a HUGE fanboy!! He likes how unskillful re6 is cause be was bad at re5!


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on October 25, 2012, 09:43:06 PM
Being good at re5 = good run and score EVERY time
Being good at re6 = getting destroyed after 130 combo 5 times in a row, then getting a lucky run with uninterupted counters of like +30 seconds and no BS...
So apparently you're not that good at RE6

Quote
In the argument up there ^^^ soulja is 100% correct and Andzon is a HUGE fanboy!! He likes how unskillful re6 is cause be was bad at re5!
Soulja was 100% correct? So you would stand in stairs trying to counter dogs? Yeah, again proves how good you're in RE6. Whether I was good in RE5 or not I don't care about. All I know is you're pissed RE5 is gone.

Now as for RE5 good score every time, oh please. Get SOLO 800k PA tomorrow and I believe you, oh wait, you only played duo? Oh yeah skill to its max right?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Synyster on October 25, 2012, 10:47:46 PM
I'm doing fine in re6 lol


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on October 25, 2012, 10:53:46 PM
RE5 is gone.

It'll be back


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Solo Sandwich on October 25, 2012, 10:54:46 PM
man why they keep moaning about re 5 keep doing that all the time makes u look like this dude lol

now lol the topic is called
How is everyone liking RE6 Mercenaries?
so can everyone keep it on re6 now?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on October 26, 2012, 12:19:00 AM
Dude stfu, my eyes bleed when i read your so called sentences. For fuck sakes


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Cally-Man on October 26, 2012, 03:33:23 AM

I prophesize a great REvival...


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on October 26, 2012, 03:41:23 AM
opinions=/=facts


I would like to say however, im with most of you regarding UC, I wont be playing that again. That map can go to hell.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on October 26, 2012, 01:03:40 PM
So people are saying Urban Chaos is too tough and therefore it is bad ?
.......
Because the secret boss ruins your run, you come up with the conclusion the game is crap ?
.......
My point is comparing it to RE5 Mercs is unfair, two completely different game modes. you wanna compare something with RE5 Mercs then do "RE5 Mercs vs 3D Mercs". each have there merits and should be enjoyed no need to go insulting people of what scores they have and what they don't have.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on October 26, 2012, 03:35:51 PM
So people are saying Urban Chaos is too tough and therefore it is bad ?
.......
Because the secret boss ruins your run, you come up with the conclusion the game is crap ?
.......
My point is comparing it to RE5 Mercs is unfair, two completely different game modes. you wanna compare something with RE5 Mercs then do "RE5 Mercs vs 3D Mercs". each have there merits and should be enjoyed no need to go insulting people of what scores they have and what they don't have.
Its not the boss, that's the easy part. It's everything else....

I love RE6 mercs, I just hate UC


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: SouljA on October 26, 2012, 03:48:07 PM
Andzon seemed to forget the fact that not all ground is even on every stage. You aren't going to camp a flat surface area all day.
Sometimes the enemies are on that slope, you want to kill as fast as possible and not waste time, you end up on the slope countering your ass off, dog shows up jumps and there is nothing you can do about it except for bullet kill or dodge if you have time.

These zombies aren't exactly fast. If you sit there and wait and not fight you are wasting drastic amounts of time. Sure you run back to a flat surface when the dogs come but that's not the point.
The point is that the game is bugged and you can't counter dogs when on uneven surface. And you can't counter bloodshots on uneven surfaces because it doesn't register as a countering situation even though for some reason it still registers as an attack.
Not to mention the fact that the BS grab actually lasts longer than the animation for it. So even after they failed they still can get the grab because even though they visually finished the game hasn't registered that yet.

And yeah I noticed your post you were trying to funny because you had no real argument. LoL Defending the game's bugs/glitches.

And another thing, when the enemies are all trying to skip past you and go to your partner. When AI wants a certain player, they will literally start behind you, run past you, and keep going until they get to your partner unless you can trip them along the way and really get their attention.

As far as the topic goes, it's been over 3 years and I still have an urge to play RE5 Murkz every now and then. It's been less than a month for RE6 Murkz and I'm getting less interested. If it's true about the Pre order maps needing to be paid for and any other maps needing to be paid for I won't be playing this game any longer than 2 months.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Solo Sandwich on October 26, 2012, 04:07:44 PM
Andzon seemed to forget the fact that not all ground is even on every stage. You aren't going to camp a flat surface area all day.
Sometimes the enemies are on that slope, you want to kill as fast as possible and not waste time, you end up on the slope countering your ass off, dog shows up jumps and there is nothing you can do about it except for bullet kill or dodge if you have time.

These zombies aren't exactly fast. If you sit there and wait and not fight you are wasting drastic amounts of time. Sure you run back to a flat surface when the dogs come but that's not the point.
The point is that the game is bugged and you can't counter dogs when on uneven surface. And you can't counter bloodshots on uneven surfaces because it doesn't register as a countering situation even though for some reason it still registers as an attack.
Not to mention the fact that the BS grab actually lasts longer than the animation for it. So even after they failed they still can get the grab because even though they visually finished the game hasn't registered that yet.

And yeah I noticed your post you were trying to funny because you had no real argument. LoL Defending the game's bugs/glitches.

And another thing, when the enemies are all trying to skip past you and go to your partner. When AI wants a certain player, they will literally start behind you, run past you, and keep going until they get to your partner unless you can trip them along the way and really get their attention.

As far as the topic goes, it's been over 3 years and I still have an urge to play RE5 Murkz every now and then. It's been less than a month for RE6 Murkz and I'm getting less interested. If it's true about the Pre order maps needing to be paid for and any other maps needing to be paid for I won't be playing this game any longer than 2 months.
i ve the disc version and i know that there are 8 stages on it because i can see it i ve 6 now + 2 still hidden

(http://photos-a.ak.fbcdn.net/hphotos-ak-ash3/s720x720/598705_290578594383875_974598671_n.jpg?dl=1)


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on October 26, 2012, 04:40:19 PM
Andzon seemed to forget the fact that not all ground is even on every stage. You aren't going to camp a flat surface area all day.
Sometimes the enemies are on that slope, you want to kill as fast as possible and not waste time, you end up on the slope countering your ass off, dog shows up jumps and there is nothing you can do about it except for bullet kill or dodge if you have time.

These zombies aren't exactly fast. If you sit there and wait and not fight you are wasting drastic amounts of time. Sure you run back to a flat surface when the dogs come but that's not the point.
The point is that the game is bugged and you can't counter dogs when on uneven surface. And you can't counter bloodshots on uneven surfaces because it doesn't register as a countering situation even though for some reason it still registers as an attack.
Not to mention the fact that the BS grab actually lasts longer than the animation for it. So even after they failed they still can get the grab because even though they visually finished the game hasn't registered that yet.

And yeah I noticed your post you were trying to funny because you had no real argument. LoL Defending the game's bugs/glitches.

And another thing, when the enemies are all trying to skip past you and go to your partner. When AI wants a certain player, they will literally start behind you, run past you, and keep going until they get to your partner unless you can trip them along the way and really get their attention.

As far as the topic goes, it's been over 3 years and I still have an urge to play RE5 Murkz every now and then. It's been less than a month for RE6 Murkz and I'm getting less interested. If it's true about the Pre order maps needing to be paid for and any other maps needing to be paid for I won't be playing this game any longer than 2 months.
i ve the disc version and i know that there are 8 stages on it because i can see it i ve 6 now + 2 still hidden

Did you get them from preorders? If you didn't then there's only 3 maps unlocked publicily on the disc unless you have a modded xbox


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sipuli91 on October 26, 2012, 04:46:17 PM
... If it's true about the Pre order maps needing to be paid for and any other maps needing to be paid for I won't be playing this game any longer than 2 months.
The following is a direct quote from a post by Christian Svensson, Crapcom's Corporate Officer/Senior Vice-President. He was asked about the pre order maps we didn't get the codes for. They had that FREE at the end of the names but:
Quote

No, there's a mistake there. They are not free for all. They are only free for those who pre-ordered.

At some point down the line, they will also be available for purchase for those who did not preorder, but not for free.

So yeah, we'd have to pay for those maps. Knowing how Crapcom didn't release the other maps (4) in the beginning and you supposedly can only unlock alternative costumes and stuff like that in re.net and not maps with those points, I guess it's safe to assume those maps will be paid DLC as well. So watch out guys, REsurrection map pack coming next year, 1200msp/whateveramappackcostsonPSStore.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Solo Sandwich on October 26, 2012, 05:49:00 PM
Andzon seemed to forget the fact that not all ground is even on every stage. You aren't going to camp a flat surface area all day.
Sometimes the enemies are on that slope, you want to kill as fast as possible and not waste time, you end up on the slope countering your ass off, dog shows up jumps and there is nothing you can do about it except for bullet kill or dodge if you have time.

These zombies aren't exactly fast. If you sit there and wait and not fight you are wasting drastic amounts of time. Sure you run back to a flat surface when the dogs come but that's not the point.
The point is that the game is bugged and you can't counter dogs when on uneven surface. And you can't counter bloodshots on uneven surfaces because it doesn't register as a countering situation even though for some reason it still registers as an attack.
Not to mention the fact that the BS grab actually lasts longer than the animation for it. So even after they failed they still can get the grab because even though they visually finished the game hasn't registered that yet.

And yeah I noticed your post you were trying to funny because you had no real argument. LoL Defending the game's bugs/glitches.

And another thing, when the enemies are all trying to skip past you and go to your partner. When AI wants a certain player, they will literally start behind you, run past you, and keep going until they get to your partner unless you can trip them along the way and really get their attention.

As far as the topic goes, it's been over 3 years and I still have an urge to play RE5 Murkz every now and then. It's been less than a month for RE6 Murkz and I'm getting less interested. If it's true about the Pre order maps needing to be paid for and any other maps needing to be paid for I won't be playing this game any longer than 2 months.
i ve the disc version and i know that there are 8 stages on it because i can see it i ve 6 now + 2 still hidden

Did you get them from preorders? If you didn't then there's only 3 maps unlocked publicily on the disc unless you have a modded xbox
dude u can see that in on ps3 and i know thats on THE disc because the downloads whas less as one sec per map and 46kb so crapcom may ve locked this on THE disc for future dcl like they allways do


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Laguna on October 26, 2012, 08:32:56 PM
Maybe it was in one of the updates, you know.

That's how it worked in RE5, more or less.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: playerSNPAL21 on October 26, 2012, 09:25:16 PM
RE6 is fun in my opinion. I wish the counter was only available for zombies with weapons so we can get creative with the rest of the zombies. My biggest pet peeve in RE6 is the lack of frame invisibility. Only when you counter you are safe, but if your doing a ground move anything can stop you.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: reav3634 on October 27, 2012, 03:49:11 AM
Not doing a counter on a zombie map feels like doing a bullet kill at RE5, lol.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on October 27, 2012, 04:27:51 AM
Andzon seemed to forget the fact that not all ground is even on every stage. You aren't going to camp a flat surface area all day.
Sometimes the enemies are on that slope, you want to kill as fast as possible and not waste time, you end up on the slope countering your ass off, dog shows up jumps and there is nothing you can do about it except for bullet kill or dodge if you have time.
What slopes are Soulja(3rd person ftw) referring to? I always fight on flat surfaces because there's no point fighting in stairs for instance. In Urban Chaos, apart from the stairs everything is flat, why would anyone find it appropriate to fight there over a longer period of time? If dogs show up, I wouldn't hesitate to run down. It's all about knowledge, blaming your performance on glitches is a bit low.

Enemies ignoring you and running to your partner is annoying though, it happens if they spawn closer to your partner.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on October 27, 2012, 07:16:44 AM
Re6 mercs is fun, challenging, difficult and rewarding!

I am satisfied. I hope the release of other maps soon ,too..


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: playerSNPAL21 on October 28, 2012, 12:18:21 AM
Not doing a counter on a zombie map feels like doing a bullet kill at RE5, lol.
pretty much, actual bullet kills are worse.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sipuli91 on October 30, 2012, 12:03:49 PM
So the preorder maps are now on xbl marketplace for 80 msp/each. Not that high of a price but still, should've just been free... PS store should get them this week as well for around $1 for a map (wasn't me who converted the msp to dollars...).
So, who's paying for those extra maps?
I've got 100msp left over from other purchases so I guess I might buy one but I'm not too sure. RE6 Mercs is too annoying for me at the moment.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on October 30, 2012, 12:30:56 PM
They aren't free because you should benefit from pre-ordering. More and more stuff are like that nowadays.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on October 30, 2012, 12:40:53 PM
i have one map since launch, and im enjoying that only map, for sure im not buying anything thats suposed to be free.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on October 30, 2012, 10:34:49 PM
I think its fine, a little cheap 3 dollars to waste


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sipuli91 on October 31, 2012, 01:56:58 AM
They aren't free because you should benefit from pre-ordering. More and more stuff are like that nowadays.
C'mon man, gamers are ripped off enough already... As if getting only 3 maps on the disc wasn't bad enough.


Oh hey, are Railyard and Catacombs any fun?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on October 31, 2012, 02:03:52 AM
They aren't free because you should benefit from pre-ordering. More and more stuff are like that nowadays.
C'mon man, gamers are ripped off enough already... As if getting only 3 maps on the disc wasn't bad enough.


Oh hey, are Railyard and Catacombs any fun?


If you hate counter spamming, then no, Catacombs isn't fun. tbh, it's a really slow paced map, even if you don't mind counter spamming. At least it's not annoying like Urban shit map.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Solo Sandwich on October 31, 2012, 02:09:25 AM
They aren't free because you should benefit from pre-ordering. More and more stuff are like that nowadays.
C'mon man, gamers are ripped off enough already... As if getting only 3 maps on the disc wasn't bad enough.


Oh hey, are Railyard and Catacombs any fun?
there are 8 maps on the disc 3 unlocked if u play story 3 dcl/pre order maps LOCKED on the disc i ve got all 6 but i need still 2 do stuff too unlock some crap at dog tags what says that i need an  S rank on 8 stages 2 get those 4 stars under it and i got now on 6 maps a S rank what gives me 2 stars.
and the dcl maps where 46kb downloads so its on the disc & locked


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on October 31, 2012, 02:19:21 AM
^Actually, it's supposed to be ten maps. I'm guessing the Vs DLC will have the other 4 maps.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sipuli91 on October 31, 2012, 04:02:57 AM
there are 8 maps on the disc 3 unlocked if u play story 3 dcl/pre order maps LOCKED on the disc i ve got all 6 but i need still 2 do stuff too unlock some crap at dog tags what says that i need an  S rank on 8 stages 2 get those 4 stars under it and i got now on 6 maps a S rank what gives me 2 stars.
and the dcl maps where 46kb downloads so its on the disc & locked
Funny, my High Seas Fortress was a 27MB download, definitely not an unlock file... Catacombs and Railyard seem to be at least 19MB and was it 25MB as well so nope, not unlock codes. 4 maps will be later released as paid DLC and I've heard they, indeed, aren't on the disc.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Solo Sandwich on October 31, 2012, 04:57:14 AM
there are 8 maps on the disc 3 unlocked if u play story 3 dcl/pre order maps LOCKED on the disc i ve got all 6 but i need still 2 do stuff too unlock some crap at dog tags what says that i need an  S rank on 8 stages 2 get those 4 stars under it and i got now on 6 maps a S rank what gives me 2 stars.
and the dcl maps where 46kb downloads so its on the disc & locked
Funny, my High Seas Fortress was a 27MB download, definitely not an unlock file... Catacombs and Railyard seem to be at least 19MB and was it 25MB as well so nope, not unlock codes. 4 maps will be later released as paid DLC and I've heard they, indeed, aren't on the disc.
dude it whas on my disc i know allot of players who had the same downloads as me those 46kb times 3 so i ve steelbook ed from eu


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on October 31, 2012, 06:44:55 AM
Tried Railyard a little today, and its pretty fun. I'm not looking forward to dealing with the secret boss though, or am I willing to do 25 Quickshot kills to get him :/

The gas monster isn't something im not willing to fight either

Edit: yea, railyard is definitely not gonna be a good Helena map for me....Hydra sucks for that many mutations


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on October 31, 2012, 07:51:38 AM
Tried Railyard a little today, and its pretty fun. I'm not looking forward to dealing with the secret boss though, or am I willing to do 25 Quickshot kills to get him :/

The gas monster isn't something im not willing to fight either

Edit: yea, railyard is definitely not gonna be a good Helena map for me....Hydra sucks for that many mutations

i like railyard si funny,but it becomes terribly difficult when you find two ''lizards'' and the chainsaw-boss with Javo mutations and snipers lol

is a mess  :facepalm:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: SouljA on October 31, 2012, 10:34:53 AM
The DLC maps are disc locked, there is nothing new in the DLC maps they are all from the game no actual new content. A dollar is too much for me, this a 4 mapped Murkz as far as I'm concerned. (since I got Catacombs with my order.)
3 maps gotta pay for the rest, Capcom must be crazy. Then again, looks like most of you bought their shit anyway. Might get 1 map in RE7, the rest cost 2 bucks.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on October 31, 2012, 11:38:44 AM
I don't see the big deal here, if you see the DLC won't be enjoyment to you, don't buy it. The price is equal to a bag of candy, if you will enjoy it for a while, you buy it. Hell, we're talking 2 bucks, a real 1st world problem.

Capcom and many other game developers know people will buy DLC, everyone makes DLC these days. They don't care if you're happy as long as they make as much money as possible.

At least RE.net is free, unlike that CoD Elite, I don't think I used that one even once.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BlAcKJaCk19 on October 31, 2012, 12:52:58 PM
Tried Railyard a little today, and its pretty fun. I'm not looking forward to dealing with the secret boss though, or am I willing to do 25 Quickshot kills to get him :/

The gas monster isn't something im not willing to fight either

Edit: yea, railyard is definitely not gonna be a good Helena map for me....Hydra sucks for that many mutations
Tell me about it :( only thing we can do for +7secs is that quickshot/slide ropkick which takes so much of the energy meter, not to mention her useless power weapons. Hydra is simply a fail, takes two shots to kill with quickshots, and her acid grenade launcher is pretty much useless on Railyard since it can't be used on the enemies efficiently. I prefer her more on the High Seas stage


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sipuli91 on November 01, 2012, 10:41:42 AM
I don't see the big deal here, if you see the DLC won't be enjoyment to you, don't buy it. The price is equal to a bag of candy, if you will enjoy it for a while, you buy it. Hell, we're talking 2 bucks, a real 1st world problem.

Capcom and many other game developers know people will buy DLC, everyone makes DLC these days. They don't care if you're happy as long as they make as much money as possible.

At least RE.net is free, unlike that CoD Elite, I don't think I used that one even once.
And when people pay for all this DLC, we get less and less for the price of the new game and more and more as DLC. Yay?

Ps: CoD Elite is 100% free for BO2. For MW3 paying for Elite was more like paying for a season pass for all the map packs and getting some clan features. The site has the stats for all BO & MW3 players no matter if they paid or not. Get your facts straight. Not to mention all the other free stat services...

Additional Post Merged: November 01, 2012, 11:19:50 AM
Oh, BTW, there's this player who has a few short clips showing some bs in RE6 Mercs. This mode seems quite broken. I know some can be explained with lag but how do you explain Napad killing itself with just lag? Or the frozen bloodshot who wouldn't be killed with melee? Personally I've only encountered a headless zombie biting me, enemies totally ignoring me and running across the map to my friend, succesful counters that do nothing because despite getting the RT promt the enemy was still too far for an actual counter and some succesful counters that result in another zombie grabbing me before the animation starts.

BULLSHIT in Mercenaries #1 Dumb frikkin' boss! (http://www.youtube.com/watch?v=mZPzfFAaLeI#ws)


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on November 01, 2012, 01:25:20 PM
^I would say its lag. If some set this up in Solo, then yea I'd say RE6 is broken. What looks like happened is he died from that explosion, but it didn't register him dead yet, then again he was far away from it.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on November 01, 2012, 02:36:31 PM
I Can vaguely remember always getting hit by a headless pole Majini in RE5, nah must be a mistake RE5 Mercs was never broken...


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Cally-Man on November 01, 2012, 05:41:34 PM
Managed to build up 12 minutes at 100c on UC solo today. The final bloodshot wave spawns, I counter one from close range, and coup de grâce it. It doesn't die. -_- Combo lost. Get mauled by 10 dogs, unable to input any command between each attack. Napad pounds on me, sends me into a dying status. Try to crawl away for dear life, but a zombie repeatedly bashes me on the head with a pole.

'You are dead.'

(º_º;)

Shit, what?! >_> That's it, this game ain't beatin' me... >_<


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on November 01, 2012, 08:52:00 PM
I Can vaguely remember always getting hit by a headless pole Majini in RE5, nah must be a mistake RE5 Mercs was never broken...

Yeah, that happened to me all of the time... But yeah, it must be a mistake...


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: reav3634 on November 01, 2012, 09:03:22 PM
Resident Evil 6 -- Unreleased Mercenaries Maps (http://www.youtube.com/watch?v=sQ1plhvy4t0#)

Looks like they will release another 4 maps, at least this video show that. (Dunno if this is legit)


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on November 02, 2012, 12:28:30 AM
i feel like it became to much like call of duty, fuck . Fucking capcom-.- i hope everyone will leave for BO2 so they can go fuck themselves and their call of duty style


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sipuli91 on November 02, 2012, 01:15:12 AM
I Can vaguely remember always getting hit by a headless pole Majini in RE5, nah must be a mistake RE5 Mercs was never broken...
That's different. Sure, I got grabbed by a headless majini. Twice. During 1,200 hours of RE5. Anyways, if a headless majini hit you and then fell down on the ground dead after losing his head, it was all because it was already hitting you when you shot it and it was the momentum that finished the attack. Now, a headless zombie biting you? That's not momentum anymore. And seeing it first after just a little less than 90 hours...


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: SubstaX on November 02, 2012, 06:58:39 AM
I'm already done with RE6 Merc, also some friends of me, some other friends won't buy it after they saw it. LOL

Well, besides those bugs/glitches, it's just the fucking scoring system that messes up the whole gameplay experience for me and many other players.

I talked to Yoda about it and he said something really wise.

Problem about RE6 is the scoring system. You only have 150 enemies, right? But you can build tons of seconds to your clock. Thats why time should be more worth than combo, cause it's something with no limit, but the combo is always limited to 150.

And I agree with that.

Also the whole game mechanics piss me off. After I watched Masuo0's UC solo run I knew I would never touch this shit mode again. I mean if you wanna break his score or if you wanna get high you have to fucking counter everything thats possible.

Thats not the idea of Mercs in my opinion.

And if someone comes with Javo maps now, it's the same shit, only with Coup de Graces.

But the biggest thing that pisses me off is the fucking secret boss. I mean not that it's ridiculous enough to put in secret bosses, but to delay them and kill them at 150 is just a big LOL.

The whole system is really fucked up imo. And I'm not scared of changes in Merc and I don't compare it to any other Merc. It's just my honest opinion about it. It sucks imo.

And I'm a very experienced Merc player that spend a lot of time on all the other Mercs. 1000 hours RE4 Merc, 1500 hours RE5 Merc, 1500 hours Merc 3D.

But RE6 will not even cross the 100 hours.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 02, 2012, 08:08:57 AM
I find re6 mercs one of the best mercenaries mode ever made .
I also played all modes mercenaries a lot.

i like re6,to get a very high score you have to play very well, and do not allow yourself to make mistakes of any kind..it requires timing, cold-blooded,skills and
a lot of concentration!
I'm really happy with it,and I am of the opinion that if you want to point at the top lb, it's probably the most difficult and stressfull of all.but I think it's exciting


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on November 02, 2012, 08:18:54 AM
I'm already done with RE6 Merc, also some friends of me, some other friends won't buy it after they saw it. LOL

Well, besides those bugs/glitches, it's just the fucking scoring system that messes up the whole gameplay experience for me and many other players.

I talked to Yoda about it and he said something really wise.

Problem about RE6 is the scoring system. You only have 150 enemies, right? But you can build tons of seconds to your clock. Thats why time should be more worth than combo, cause it's something with no limit, but the combo is always limited to 150.

And I agree with that.

Also the whole game mechanics piss me off. After I watched Masuo0's UC solo run I knew I would never touch this shit mode again. I mean if you wanna break his score or if you wanna get high you have to fucking counter everything thats possible.

Thats not the idea of Mercs in my opinion.

And if someone comes with Javo maps now, it's the same shit, only with Coup de Graces.

But the biggest thing that pisses me off is the fucking secret boss. I mean not that it's ridiculous enough to put in secret bosses, but to delay them and kill them at 150 is just a big LOL.

The whole system is really fucked up imo. And I'm not scared of changes in Merc and I don't compare it to any other Merc. It's just my honest opinion about it. It sucks imo.


Yeah that is how I feel. I find some fun in it, but really, the scoring system totally destroys it for me. It isn't the counters that ruin it like I once thought. It is fun countering the Bloodshots to be honest. I just don't care for the scroring system and other mechanics really.

As mentioned, you can build lots of time with no real limit, plus counters award +10, and so on. So time should take priority, not combo which is always locked at 150. The scoring is just really not good in 6 at all.

Hidden boss...don't see the point really. It adds no mystery, everyone knows how you "unlock" them, you just have to do annoying chores to get them "quickfire 26 enemies".....annoying, boring, having to keep track of how many you've quickshotted as well as everything else happening. I don't mind restarting runs, but aware I need to do the whole shots thing every time..such a buzzkiller to be honest. They may as well have just put the boss on regularly without the dumb chores. I don't really mind holding bosses off it never bothered me in Reunion but I can see how some people would not like it.

Also I don't like how 6 isn't really based on character technicalities/skill on each individual character and their load outs. Sure, characters are a bit better balanced, (but look at Helena casual or Piers BSAA, yeah they can counter and so on like other characters but their "boss killer" weapons are so so subpar). It wouldn't be that bad, but look at Jake's abilities with hand to hand to add to it. The characters themselves aren't really that well balanced but the game's mechanics (slide/coup de grace on javo), counter (on other ememies) gives the illusion of character balance being there. Because you know, counter/+7 makes up most of the runs anyway not an individual characters loadout.

I can't see a video for example and think "Oh that is a great Chris/Jake/Helena/Piers/Sherry/Leon" player etc, because really in re6 you don't do much technics with the character and their loadouts themselves. If you're good with 1 character in 6 you most likely can be with any other because the game is +7/counter heavy.  

I don't agree Re6 takes cold blooded skill. It takes good counter timing I give that though. Imagine for example in RE5 if countering was possible, you'd be seeing a lot more Sheva BSAA players and high Sheva BSAA scores, or a lot more Sheva Tribal even. Re5 was more based on personal skill with a character and their loudouts - handling them, somehow making doubles, getting melees out of anything possible - and not everyone could get to grips and do well with an individual character. In 6 you really can use anyone and minus weapons which aid to hold bosses off/kill them at the end (and more apparent in solo) and be good with them.  

I like the stage designs, the enemy variety, the game itself, but I really don't care for 6's mercs overall that much. It just falls a bit flat for me.  Then to add to it Jake can melee everything anyway so, like with re5 the LB are dominated by the same character anyway, so despite effort with somewhat lesser characters doesn't get any real payoff in your abilities once again. I'm not impressed by Jake scores in the slightest, even I could appreciate Wesker in 5 to some degree, but I can't Jake. Overall 6 mercs is fun, it has its moments, but if there are a few people online together, would rather play Uncharted 3 online to be honest.

I hope those who enjoy it a lot get lots of fun from it though, and I hope the DLC maps come out soon (the helipad, underwater base ones etc) , cause I will give those a try.


 


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 02, 2012, 08:36:08 AM
I do not agree,example, to beat Masuo Uc solo, you should play like god(and we're still early in the game) no mistake etc!imagine to get 1350k +  :facepalm: really hard..
in re5 sometimes you could play really bad and get a good score,I saw a lot of 770K + pa solo wesker just played really bad,but with the luck of not finding cephali or critical.. I have seen other pa solo 730k+ played much better but with a lot of bad luck..

Counters, keep boss, dodge is all the work of the player,not shit random or luck..in RE6 you are rewarded if you play really well and if you are a player of skill,in re5, this was not always possible.
I repeat, I like this more..and I find it more consistent, challenging and fair!


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on November 02, 2012, 08:41:42 AM
I do not agree,example, to beat Masuo Uc solo, you should play like god(and we're still early in the game) no mistake etc!
in re5 sometimes you could play really bad and get a good score,I saw a lot of 770K + pa solo wesker just played really bad,but with the luck of not finding cephali or critical.. I have seen other pa solo 730k+ played much better but with a lot of bad luck..

Counters, keep boss, dodge is all the work of the player,not shit random or luck..in RE6 you are rewarded if you play really well and if you are a player of skill,in re5, this was not always possible.
I repeat, I like this more..and I find it more consistent, challenging and fair!


I'm talking about character specific skill. There is luck in 6 too. I've had many runs where things go well then a zombie decides it doesn't want to whack me, it just decides to fall over and as it does, something decides to pounce on me. And as a Sheva BSAA player who did x2 BSAA Sheva a lot, I can say from  my perspective bad play did not allow a good score, though sure it could be the case for some Wesker runs since he was OP anyway.   


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 02, 2012, 08:48:36 AM
I do not agree,example, to beat Masuo Uc solo, you should play like god(and we're still early in the game) no mistake etc!
in re5 sometimes you could play really bad and get a good score,I saw a lot of 770K + pa solo wesker just played really bad,but with the luck of not finding cephali or critical.. I have seen other pa solo 730k+ played much better but with a lot of bad luck..

Counters, keep boss, dodge is all the work of the player,not shit random or luck..in RE6 you are rewarded if you play really well and if you are a player of skill,in re5, this was not always possible.
I repeat, I like this more..and I find it more consistent, challenging and fair!


I'm talking about character specific skill. There is luck in 6 too. I've had many runs where things go well then a zombie decides it doesn't want to whack me, it just decides to fall over and as it does, something decides to pounce on me. And as a Sheva BSAA player who did x2 BSAA Sheva a lot, I can say from  my perspective bad play did not allow a good score, though sure it could be the case for some Wesker runs since he was OP anyway.   

however, are very different, and it is also a matter of taste! ;)


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Artho on November 02, 2012, 09:01:11 AM
17 pages of pure complaining...  :facepalm:





Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on November 02, 2012, 09:21:17 AM
Isn't this a discussion forum.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Artho on November 02, 2012, 09:22:53 AM
Isn't this a discussion forum.
ohhh right...


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on November 02, 2012, 11:24:42 AM
Okay RE6 Mercs bad points:

Reunion Score System, The timer has been watered down massively
Characters, This is still an issue other characters have a clear advantage over other characters with there loadout i.e Helena Alt has an Rifle & Jake has the strongest Magnum.
Standard of Skill, This is a issue because someone who doesn't have a clue what they are doing but if they keep a 150 combo they will hit a million without showing any proper skill.
Time Bonus, The Time bonus has been made less of a priority 200 Points for every second wut ??? but it seems that time still has importance as shown in recent RE6 Mercs runs but again a common person playing this doesn't need to focus on time to get a good score.
Melee Tactics, It isn't that complex to learn the timings for the Counters & the methods to use for CDG setups and again the standard has been lowered to be classed as a "good player".

RE6 Mercs does it have it's issues but I will never buy holding back a boss is a reason not to play the game that is ridiculous makes it more of a challenge holding back a boss while maintaining the time & the combo. It is more about knowledge than actual characters pro's & con's although other characters counters & Melees could be better on z stage and worse on y stage etc etc.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on November 02, 2012, 11:42:22 AM
And when people pay for all this DLC, we get less and less for the price of the new game and more and more as DLC. Yay?

^ THIS.

The DLC maps might only be $1 each or something but it's still pushing the overall price of the game up. Thats why its a rip-off. They may as well just include everything right from the start and stick 5-10 bucks on the price. Alternatively they could just stop charging more money for unlockables on a game that cost (in my case) £40, and takes most people less than a days playtime to complete.

Anyway this is a great thread, some people enjoy re6 mercs massively it seems, and fair play to them. But i already see some comments from people who loved it a few weeks ago but are changing their minds already. personally i've never played it, from watching vids and learning about the scoring system i just never wanted to. I agree with ben, most characters are essentially the same, in re5 each character could set up melees in different ways depending on the situation/weapon they were using. Not the case here, and time doesnt seem to matter much anyway.

They tried something different and for me at least it just hasnt worked...but then if they gave us re5 all over again people may have complained it was lazy and unoriginal.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 02, 2012, 12:55:25 PM
Okay RE6 Mercs bad points:

Reunion Score System, The timer has been watered down massively
Characters, This is still an issue other characters have a clear advantage over other characters with there loadout i.e Helena Alt has an Rifle & Jake has the strongest Magnum.
Standard of Skill, This is a issue because someone who doesn't have a clue what they are doing but if they keep a 150 combo they will hit a million without showing any proper skill.
Time Bonus, The Time bonus has been made less of a priority 200 Points for every second wut ??? but it seems that time still has importance as shown in recent RE6 Mercs runs but again a common person playing this doesn't need to focus on time to get a good score.
Melee Tactics, It isn't that complex to learn the timings for the Counters & the methods to use for CDG setups and again the standard has been lowered to be classed as a "good player".

RE6 Mercs does it have it's issues but I will never buy holding back a boss is a reason not to play the game that is ridiculous makes it more of a challenge holding back a boss while maintaining the time & the combo. It is more about knowledge than actual characters pro's & con's although other characters counters & Melees could be better on z stage and worse on y stage etc etc.
In fact, capcom were wrong to put one million with 150 combo, but we know that 1000k/1100k is not a really good score..it is just a big number...  :smiley:

1220k/1250k  is already a score from pro player .


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on November 02, 2012, 01:02:29 PM
I do not agree,example, to beat Masuo Uc solo, you should play like god(and we're still early in the game) no mistake etc!imagine to get 1350k +  :facepalm: really hard..
in re5 sometimes you could play really bad and get a good score,I saw a lot of 770K + pa solo wesker just played really bad,but with the luck of not finding cephali or critical.. I have seen other pa solo 730k+ played much better but with a lot of bad luck..

Counters, keep boss, dodge is all the work of the player,not shit random or luck..in RE6 you are rewarded if you play really well and if you are a player of skill,in re5, this was not always possible.
I repeat, I like this more..and I find it more consistent, challenging and fair!
yo bro youre braindead if you think 770 was easily achievable in re5, first 800k came easily about 2 years into the game. We re already see maxed out scores on UC, and some other stages. How the fuck you came into a conclusion that someone was comparing that shit to re5 merc? nobody needs to hear your biased opinnion bout that fucking mode. IF we dont like it , your fucked up opinion that makes absolutely no sense wont change a damn thing. I dont recall you being anyone famous in re5, neither was i. but just from the opinions of top players with best totals, we can tell which mode required more skill. Re6 merc requires shit for skill, i perfected the timing on counters in matter of hours, same with force coup de grace. The only fucking skill you need to have is dodge every single sneak attack from secret bossess. go watch the latest runs of top players and see how they deal with secret bossess at the end, you cant even prevent some attacks, in re5 you were immortal during melee sequences, thats why you didnt fucking die everysingle time boss attacked you during melee. anyway this mode is bullshit, and im sure from the way you talk youre not even top 50 . cuz when u get there youll see the frustration .


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 02, 2012, 01:36:33 PM
I do not agree,example, to beat Masuo Uc solo, you should play like god(and we're still early in the game) no mistake etc!imagine to get 1350k +  :facepalm: really hard..
in re5 sometimes you could play really bad and get a good score,I saw a lot of 770K + pa solo wesker just played really bad,but with the luck of not finding cephali or critical.. I have seen other pa solo 730k+ played much better but with a lot of bad luck..

Counters, keep boss, dodge is all the work of the player,not shit random or luck..in RE6 you are rewarded if you play really well and if you are a player of skill,in re5, this was not always possible.
I repeat, I like this more..and I find it more consistent, challenging and fair!
yo bro youre braindead if you think 770 was easily achievable in re5, first 800k came easily about 2 years into the game. We re already see maxed out scores on UC, and some other stages. How the fuck you came into a conclusion that someone was comparing that shit to re5 merc? nobody needs to hear your biased opinnion bout that fucking mode. IF we dont like it , your fucked up opinion that makes absolutely no sense wont change a damn thing. I dont recall you being anyone famous in re5, neither was i. but just from the opinions of top players with best totals, we can tell which mode required more skill. Re6 merc requires shit for skill, i perfected the timing on counters in matter of hours, same with force coup de grace. The only fucking skill you need to have is dodge every single sneak attack from secret bossess. go watch the latest runs of top players and see how they deal with secret bossess at the end, you cant even prevent some attacks, in re5 you were immortal during melee sequences, thats why you didnt fucking die everysingle time boss attacked you during melee. anyway this mode is bullshit, and im sure from the way you talk youre not even top 50 . cuz when u get there youll see the frustration .

You talk like an animal..re5? If you really want to know what I think, it was much luck and dedication at Solo,..I'm sure you do not play RE6 mercs because for you it is very difficult;)


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on November 02, 2012, 02:03:17 PM
RE5 Didn't take much skill and neither does RE6.
It's about knowledge, I learned how to play C.STARS in 1 month and got a Double Chris WR, was because of my skill nope, it was the knowledge of 1-2 years of playing RE5
Wesker was the most complex learning when to dash and when not dash but knowledge trumps skill and that goes for every character you can be the most skillful player in RE5 Mercs but if you know nada about the spawning & scripted your just another casual player.



Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Lmao on November 02, 2012, 02:15:14 PM
RE5 Didn't take much skill and neither does RE6.
It's about knowledge, I learned how to play C.STARS in 1 month and got a Double Chris WR, was because of my skill nope, it was the knowledge of 1-2 years of playing RE5
Wesker was the most complex learning when to dash and when not dash but knowledge trumps skill and that goes for every character you can be the most skillful player in RE5 Mercs but if you know nada about the spawning & scripted your just another casual player.



I agree..but skills are needed to both if you want to do really well!
but it's true practice is all, but there are players who arrive more quickly at the top ;)


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Flare on November 02, 2012, 02:16:17 PM
I saw a lot of 770K + pa solo wesker just played really bad,but with the luck of not finding cephali or critical..

Oh come on. You serious about that? :D
You probably never reached any score close to 500k PA to come to such conclusions. It took me a hell of hard work to even break 600k there with chris stars so blaming a 770k run solely on being lucky is just ... I'm lost for words. I totally agree with rampage about that.


1220k/1250k  is already a score from pro player .

It's not for solo and sure as hell not for duo. Just complete a run with okay time and boss holding and you have a score close to 1300k. Well that's at least for steel beast, I never cared about any other map so far. I even scored more than 1250k SB with a little girl which shows how little you know about what you're saying.

For me RE6 mercs is fun to play and it was also fun to play to be close to top of the SB leaderboards but compared to RE5 it's so extremely easy. Doing a quickshot followed by a slide or punch of jakes hand to hand doesn't require any skill, neither does dodging a secret boss. That the one and only reason why noobs like it so much as everyone can get good scores there by doing some simple things. CDG enemies and hold the boss, get yourself a good score, that's the basic concept for any j'avo map.
Now it's shown that scores can be pushed further by keeping more boss enemies alive until the end of the run, I mean, what the hell people? I played steel beast kinda often and it took me a bit to get 1416k via building time, now I see some noob with around 11 mins finish time but beating me by 20k points only because he held one more enemy. I think better scores should come from a better playing performance; killing enemies late doesn't require that much, but building minutes more than others does.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on November 02, 2012, 02:20:34 PM
RE5 Didn't take much skill and neither does RE6.
It's about knowledge, I learned how to play C.STARS in 1 month and got a Double Chris WR, was because of my skill nope, it was the knowledge of 1-2 years of playing RE5
Wesker was the most complex learning when to dash and when not dash but knowledge trumps skill and that goes for every character you can be the most skillful player in RE5 Mercs but if you know nada about the spawning & scripted your just another casual player.



I can't totally agree with that one though, I remember the ice at the end of the run in the water area really helped to knock some time up at the end of that Chris run (where Re5's luck aspect slides in to play) - but you both still played well and better than others who use Chris on wetlands. 5 did take more skill than 6 does really in a character technics sense. People picking up Wesker are not going to suddenly get anything near the top Wesker scores, it is a much higher chance in Re6 with Jake, since even non-Jakes can score very high. Re6 is more about counter timing and knowledge, but you did have to be skilled in 5.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 02, 2012, 02:28:27 PM
I saw a lot of 770K + pa solo wesker just played really bad,but with the luck of not finding cephali or critical..

Oh come on. You serious about that? :D
You probably never reached any score close to 500k PA to come to such conclusions. It took me a hell of hard work to even break 600k there with chris stars so blaming a 770k run solely on being lucky is just ... I'm lost for words. I totally agree with rampage about that.


1220k/1250k  is already a score from pro player .

It's not for solo and sure as hell not for duo. Just complete a run with okay time and boss holding and you have a score close to 1300k. Well that's at least for steel beast, I never cared about any other map so far. I even scored more than 1250k SB with a little girl which shows how little you know about what you're saying.

For me RE6 mercs is fun to play and it was also fun to play to be close to top of the SB leaderboards but compared to RE5 it's so extremely easy. Doing a quickshot followed by a slide or punch of jakes hand to hand doesn't require any skill, neither does dodging a secret boss. That the one and only reason why noobs like it so much as everyone can get good scores there by doing some simple things. CDG enemies and hold the boss, get yourself a good score, that's the basic concept for any j'avo map.
Now it's shown that scores can be pushed further by keeping more boss enemies alive until the end of the run, I mean, what the hell people? I played steel beast kinda often and it took me a bit to get 1416k via building time, now I see some noob with around 11 mins finish time but beating me by 20k points only because he held one more enemy. I think better scores should come from a better playing performance; killing enemies late doesn't require that much, but building minutes more than others does.

I am referring at SOLO not DUO..Re6 duo is not as difficult as the SOLO.
re5 is random as hell, even for this not all player could aspire to the top lb..it requires a lot of patience and dedication.
I think that some stage as Uc are much harder than any map of re5 mercs,and we do not yet know what the limit score in RE6 mercs, we just have to wait
;)

you are too obsessed with re5 mercs and for you is the best etc but not all think the same way


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Synyster on November 02, 2012, 03:07:41 PM
I find re6 mercs one of the best mercenaries mode ever made .
I also played all modes mercenaries a lot.

i like re6,to get a very high score you have to play very well, and do not allow yourself to make mistakes of any kind..it requires timing, cold-blooded,skills and
a lot of concentration!
I'm really happy with it,and I am of the opinion that if you want to point at the top lb, it's probably the most difficult and stressfull of all.but I think it's exciting

Timing?? With a trick that eliminates that, none required. Cold blooded??? Don't even know what that means... Skills??? Ya cause standing and waiting for a big counter is way more skillful than setting up dashes... A lot of concentration?? Dude the rounds are like 15mins long, if I needed to concentrate for that long it would feel more like a job than fun. Standing, waiting and countering takes no concentration when they hit so slow. Also, the combo is 15 seconds long, you could go take a shit and get back in time to save the combo. Dude you said everything that this mode isn't. Its Worse than re4 mercs and re5 mercs


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 02, 2012, 03:56:59 PM
in the video UC masuo i saw a great player with great abilities make a wonderful run,almost perfect..I'm sorry but my opinion is RE6 mercenaries u can make the most of your skills without luck,and it depends much more on the skill of the player than re5..I never thought that needed a great ability to do cobra strike for 150 times..
then there are maps Javo, where the counters do not need.
I do not know what to say, but I find it much nicer than re5 mercs..are opinions!


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Flare on November 02, 2012, 04:03:51 PM
You like it more because you can get what you consider good scores what you obviously couldn't in 5.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on November 02, 2012, 04:13:35 PM
in the video UC masuo i saw a great player with great abilities make a wonderful run,almost perfect..I'm sorry but my opinion is RE6 mercenaries u can make the most of your skills without luck,and it depends much more on the skill of the player than re5..I never thought that needed a great ability to do cobra strike for 150 times..

Yeah it is easy to do 150 cobra strikes, but people didn't and people would not have 1100k on Ruins and SD if that was the case.  

I agree, less luck in 6 and not getting power weapon drops is kind of interesting and much more fair (no one can say "Oh you got extra nitro"  etc.

But as Sheva BSAA I VS'd the odds of bad loadout, weak melees and bad luck in runs and 6 feels less skilled and easy on the whole in comparison. However when not compared to 5, 6 is very fun and it is different....but the scoring lets it down. I love the enemy variery though.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sipuli91 on November 02, 2012, 04:26:55 PM
But the biggest thing that pisses me off is the fucking secret boss. I mean not that it's ridiculous enough to put in secret bosses, but to delay them and kill them at 150 is just a big LOL.
This. Why can't we simply have a normal boss? Nooooooo! It has to be a "special s3cr3t 1337 b0ss" or some *** like that. just let the Napad spawn at naturally at 50 and the Strelat(?) at 70 without all that "no, you need to counter to get this "hidden" boss".


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: youngdevil on November 02, 2012, 04:41:51 PM
You can't cobra strike over and over until the run is over. criticals would destroy your score. You can't repeat the same thing over and over again. Sometimes you can't get a stun, sometimes the person doesn't have enough health to survive more shots for another stun if you mess up. A lot of the time Molotov guys or dynamite can ruin everything. I haven't seen that in re6.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Zoa on November 02, 2012, 04:57:47 PM
Can someone explain to me how the fuck luck was needed for RE5? I began playing my friend's copy of RE5, and the only thing I can think of is if you can't stop dynamite Majini from throwing their dynamite in time, or the occasional last guy you can't find. Once you learn the spawns and statistics, you don't need much "luck".

In RE6, you do need luck to prevent your melees, counters, and a gang of enemies from raping your ass with cheap shots. Then there's the gameplay mechanics that are annoying as hell, like when a headless zombie starts chewing on you, being blasted by series of shots from magnum zombies you can't escape from, or a counter not working and you get mauled by a Bloodshot.

RE6 Mercs is annoying, but fun still if you're playing casually. I don't honestly see the point in playing for high scores if time isn't as of a big factor anymore. You were rewarded more for melees, which is what prompted creative planning with characters to get better scores. Not the case in RE6. Slide into coup de grace, elbow into coup de grace, or counter heavy zombie maps. Rinse and repeat.

The major issues why there's extreme frustration with RE6 Mercs are no more invincibility during melees, secret enemy holding (I refuse to call them "bosses"), and less of a reward you get for trying to be creative with your melees. It's a kick in the balls to be blindsided while in the middle of a melee, but it only gets better when tons of enemies on the map then decide to swarm while you're down. This has amounted into so many bullshit deaths that I can't even count. Secret enemy holding isn't so bad, unless you get fucked and they mess up the combo or kill you. Time to restart then. -.- To end this, it's the same shit for each map outside of enemies like the fliers, Whoppers, etc. Cobra Strike is a semi-reasonable counter argument, but explain it when it happens for EVERY character?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: youngdevil on November 02, 2012, 05:22:20 PM
Luck in re5 includes getting stuns, not getting a lot of criticals. not having horrible spawns. Extra golden egg or herbs. Just my thoughts on it


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: SixPockets392 on November 02, 2012, 05:24:30 PM
Can someone explain to me how the fuck luck was needed for RE5? I began playing my friend's copy of RE5,

lol


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sonico67 on November 02, 2012, 05:40:14 PM
Can someone explain to me how the fuck luck was needed for RE5? I began playing my friend's copy of RE5,

lol


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sipuli91 on November 02, 2012, 05:59:17 PM
Luck in re5 includes getting stuns, not getting a lot of criticals. not having horrible spawns. Extra golden egg or herbs. Just my thoughts on it
This. All those times when it was a cephalo every other kill while the rest of the kills were critical headshots...
Also
Can someone explain to me how the fuck luck was needed for RE5? I began playing my friend's copy of RE5,

lol


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 02, 2012, 06:03:38 PM
Can someone explain to me how the fuck luck was needed for RE5? ... you don't need much "luck".
I can tell you not a single player with 800k PA solo didn't restart countless of times, hour after hour. If you didn't need luck you'd have it within a few tries. Luck is extremely important, especially for solo. And for duo you had to play so perfect almost a single bullet kill required a restart. Or those dynamites blowing up indeed.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Zoa on November 02, 2012, 06:44:20 PM
For all those deciding to laugh, just back off. I don't have access to a PS3 regularly like you do. Anyways, thanks for the reminders youngdevil and andzon. I'm normally a Mercs 3D player, and haven't gotten much into RE5 Mercs yet, but the criticals, stuns, and horrible spawn times happen in it as well. Didn't cross my mind since I haven't had my copy in a long time.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on November 02, 2012, 06:56:49 PM
RE5 Didn't take much skill and neither does RE6.
It's about knowledge, I learned how to play C.STARS in 1 month and got a Double Chris WR, was because of my skill nope, it was the knowledge of 1-2 years of playing RE5
Wesker was the most complex learning when to dash and when not dash but knowledge trumps skill and that goes for every character you can be the most skillful player in RE5 Mercs but if you know nada about the spawning & scripted your just another casual player.



I can't totally agree with that one though, I remember the ice at the end of the run in the water area really helped to knock some time up at the end of that Chris run (where Re5's luck aspect slides in to play) - but you both still played well and better than others who use Chris on wetlands. 5 did take more skill than 6 does really in a character technics sense. People picking up Wesker are not going to suddenly get anything near the top Wesker scores, it is a much higher chance in Re6 with Jake, since even non-Jakes can score very high. Re6 is more about counter timing and knowledge, but you did have to be skilled in 5.

I Forget how many people struggled in RE5  :sad:
Yeah RE5 characters required more skill and overall more skill, I don't really like to associate Luck with my gameplay usually, although that lucky Quad DKD-kill was always nice I just don't believe in Luck overall there's a certain percentage for something to drop or something to get a Critical ultimately depends on how well you use the given nitro drop of course no one could get the best use out of nitro unless you were Benrai  :yes:

Really 9/10 RE5 Mercs was more frustrating than fun because of the 100's of restarts to get that desired score sometimes you would even get past 100 combo but in this you have to play the full run before you decide to restart but of course the 5 minute feeling of victory and accomplishment you get when you beat your solo score by 2K in RE5 Mercs, nothing like it... :cheesy:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Synyster on November 02, 2012, 11:50:20 PM
The people who like RE6 are the ones who couldnt even get shitty scores on RE5 and now theyre getting "high" scores. I played for the first two weeks and was holding two number 1 spots and ill still say its shit compaired to 5, because it is. "Luck" may have occured in RE5, but you still had the players who played the most and had the most skill on the top, and the jealous ones on the bottom. I stopped playing Urban Chaos, cause i would think i had such a good performance to become number 1, and then i see someone beat me.... I watch their gameplay and they had shit time until they countered jumping enemies and conveniently had three enemies behind them they didnt even know were there, +30!!! Yup real skill, dog runs at them, normal (boring) counter, and hit another three guys not even in view


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 03, 2012, 04:15:43 AM
BenRai2kI do not mean to duo. :smiley:


but are completely different, this is the main point..skills are always useful to both, but in different ways,but here the enemies are much stronger and durable than the Majini were..RE6 mercs enemies to make me really angry sometimes,they are very aggressive..mutations are much more than re5 etc
That's why I say that from many points of view, this is more difficult.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: KingHealer on November 03, 2012, 07:50:44 AM
RE6 mercs is much harder than RE5 mercs.
I do not know why Capcom made RE6 mercs so hard. I have 1300k scores in duo on multiple stages but still often die.
RE5 mercs was popular even for casual gamers because even casual gamers could enjoy it.
Now in RE6 mercs casual gamers can not even kill 150 enemies and can not get S rank or even A rank.
This time Capcom made the mercs too hard.
But I still found this mercs addictive.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on November 03, 2012, 08:13:33 AM
RE5 Didn't take much skill and neither does RE6.
It's about knowledge, I learned how to play C.STARS in 1 month and got a Double Chris WR, was because of my skill nope, it was the knowledge of 1-2 years of playing RE5
Wesker was the most complex learning when to dash and when not dash but knowledge trumps skill and that goes for every character you can be the most skillful player in RE5 Mercs but if you know nada about the spawning & scripted your just another casual player.



I can't totally agree with that one though, I remember the ice at the end of the run in the water area really helped to knock some time up at the end of that Chris run (where Re5's luck aspect slides in to play) - but you both still played well and better than others who use Chris on wetlands. 5 did take more skill than 6 does really in a character technics sense. People picking up Wesker are not going to suddenly get anything near the top Wesker scores, it is a much higher chance in Re6 with Jake, since even non-Jakes can score very high. Re6 is more about counter timing and knowledge, but you did have to be skilled in 5.

I Forget how many people struggled in RE5  :sad:
Yeah RE5 characters required more skill and overall more skill, I don't really like to associate Luck with my gameplay usually, although that lucky Quad DKD-kill was always nice I just don't believe in Luck overall there's a certain percentage for something to drop or something to get a Critical ultimately depends on how well you use the given nitro drop of course no one could get the best use out of nitro unless you were Benrai  :yes:

Really 9/10 RE5 Mercs was more frustrating than fun because of the 100's of restarts to get that desired score sometimes you would even get past 100 combo but in this you have to play the full run before you decide to restart but of course the 5 minute feeling of victory and accomplishment you get when you beat your solo score by 2K in RE5 Mercs, nothing like it... :cheesy:

Lol, best use of nitro, I do know Tribal was a very luck based character! So many runs where you'd get no ice, then  a lot, then a nice amount - then nothing near the end! But I do know there was an element of skill to tribal (nitro management, and using other things like eggs/knifes) but of all character she was a very luck based one overall. The skill was making use of what you have and weeding out the explosives from groups or anything that sets on fire.

Compared to Tribal, Wesker, is not really a luck character lol.  I mean yeah Jill /Weskers(and others sometimes could get a lucky double or triple or quad (or 1 in a million 5 licker melee with Tribal Lol), but overall in 5 you had to become acustomed and skilled with a certain charactern and feel comfy with how they set melees up. The game had luck with item drops and if enemies wanted to be assholes and grab.

I know on Re6  luck still exists in some ways (hey at the acid spewer stood atop the stairs that somehow hit me the moment I got ungrabbed!)    I know once I was on urban chaos  and had like 11 minutes, then within the last 20 kills me and Blacky knocked it up to 12.00 due to suddenly getting a few +20 luck melees (from countering).

Re5 and 6 are different games and so are mercs, but people are naturally going to compare. Luck had its hand on some Re5 runs (for better or worse luck), but you still needed to get to grips and get skilled with a character. In Re6 you can be good with any character because their melee sets ups are identical (with Jake having the advantage), there is no character specific skill - but there is the skill of knowledge and it does take some skill to hold bosses (especially if people begin to hold more than 1 boss as it seems could start occuring now 1400 seems to be the current limit).

As for Re6 being harder, yes it is and no it isn't. It is easier to get a high score (though as I say, if people begin holding multiple bosses....it might make most scores now look like shit and very low),  but the enemies are very agressive and varied and yeah you do die a lot in 6. In some ways it is more of a challenge with how the enemies attack. But if you used the Re5 characters in 6, you'd find it an even bigger challenge without being able to counter or coup de grace lol. Majini really are boring in compariso to 6's enemies. 


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 03, 2012, 08:19:32 AM
RE6 mercs is much harder than RE5 mercs.
I do not know why Capcom made RE6 mercs so hard. I have 1300k scores in duo on multiple stages but still often die.
RE5 mercs was popular even for casual gamers because even casual gamers could enjoy it.
Now in RE6 mercs casual gamers can not even kill 150 enemies and can not get S rank or even A rank.
This time Capcom made the mercs too hard.
But I still found this mercs addictive.

quote ;)

re5 mercs Solo :very very easy weapon reload ,ammunition for the weapons powerful almost always abundant(at re6 mercs in 30 hours of play, I've never seen ammo magnum ^_^), animations made ​​you invulnerable, when you went into a ''state of death''u could recover your health quickly, when you were with the red health enemies always gave you the green herbs,pick up an object made ​​you invulnerable etc etc I repeat that it biggest challenge was not the gameplay, but just the random that many times sent the run to hell.

re6 mercs does not have any of what I said...re6 is more a difficulty of gameplay,enemies strong and fast,mutations, enemy armored and armed..

BenRai2k

however yes, play with the characters weak at re5 was a big challenge...yes
when I got 271k jll bsaa solo prison, I was happy lol
all in all, very different difficulties of two very different games.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Solo Sandwich on November 03, 2012, 09:58:58 AM
re6 is all about making me miss the cobra strike support  :sad:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on November 03, 2012, 10:45:30 AM
RE6 mercs is much harder than RE5 mercs.
I do not know why Capcom made RE6 mercs so hard. I have 1300k scores in duo on multiple stages but still often die.
RE5 mercs was popular even for casual gamers because even casual gamers could enjoy it.
Now in RE6 mercs casual gamers can not even kill 150 enemies and can not get S rank or even A rank.
This time Capcom made the mercs too hard.
But I still found this mercs addictive.

I do kind of agree, but in Re5 casual people may have survived a round hey will probably have a bad score. In Re6 once you get past the initial difficulty and just aim for 150 combo, you'll have a generally high score, after a some skills have been unlocked to aid you. I remember getting my first duo points with a random and I asked if they played re5 or 6 mercs much an said no not really played any mercs before.

The enemies are the difficulty, not the character handling themselves as such. But I do think as I mentioned when people begin holding mutiple bosses, that is when those who play for fun and for highscores and the skill aspect wil show.  I think close to 2 million is possible on stages , having 1400/1500 as a "maximum" doesn't seem right to me with 1000k so easy to achieve. 


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on November 03, 2012, 10:52:47 AM
I am really annoyed about this Boss-holding exploit tbh, what's the point of having a secret boss if you can just hold back a normal boss and get the same bonus ?

So I can finish with 8 Minutes on SB Solo but because z player held back a Napad as well as the gnezdo he gets a better score ?

Asking myself is there any point playing this


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on November 03, 2012, 10:55:25 AM
I am really annoyed about this Boss-holding exploit tbh, what's the point of having a secret boss if you can just hold back a normal boss and get the same bonus ?

So I can finish with 8 Minutes on SB Solo but because z player held back a Napad as well as the gnezdo he gets a better score ?

Asking myself is there any point playing this

I know, I did duo railyard holding back the chainsaw and still got no 1300, yet not bothering with it and getting just the lizard at the end nets people much higher? I am sure scores can be near 2 million but it seems like insane an unfun chaos holding multiple ones to be honest. 


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on November 03, 2012, 11:14:26 AM
I am really annoyed about this Boss-holding exploit tbh, what's the point of having a secret boss if you can just hold back a normal boss and get the same bonus ?

So I can finish with 8 Minutes on SB Solo but because z player held back a Napad as well as the gnezdo he gets a better score ?

Asking myself is there any point playing this

Yeah, I'm pretty ticked off about that myself. At least Urban Chaos, Mining the Depths, and High Seas Fortress aren't effected by this BULLSHIT (whoppers and shriekers don't count, and HSF doesn't have a boss other than the secret one).

I really hope that Crapcom releases a alt version of mercs in the future with a slightly modified scoring system (as in, no boss holding at all, time meaning more than it currently does, and so on). I'm not holding my breath though.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on November 03, 2012, 11:16:39 AM
I am really annoyed about this Boss-holding exploit tbh, what's the point of having a secret boss if you can just hold back a normal boss and get the same bonus ?

So I can finish with 8 Minutes on SB Solo but because z player held back a Napad as well as the gnezdo he gets a better score ?

Asking myself is there any point playing this

Yeah, I'm pretty ticked off about that myself. At least Urban Chaos, Mining the Depths, and High Seas Fortress aren't effected by this BULLSHIT (whoppers and shriekers don't count, and HSF doesn't have a boss other than the secret one).

I really hope that Crapcom releases a alt version of mercs in the future with a slightly modified scoring system (as in, no boss holding at all, time meaning more than it currently does, and so on). I'm not holding my breath though.

Those Grasshoppers in HSF deffo don't count as bosses on that stage at all, then? Or them Shrieking zombies in MTD?

I dread to imagine a Catacombs video with 2 of those Lipotitsa things wobbling around as well as the Stretlat.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 03, 2012, 11:28:55 AM
I have now tried a duo uc, and it is extremely difficult,a lot.
if an enemy grabs you after 100 combo is terribly difficult to get rid ^_^
Nepad with a punch killed me, terrible..and the police-magnum have the auto-aim lol


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on November 03, 2012, 11:40:58 AM
I am really annoyed about this Boss-holding exploit tbh, what's the point of having a secret boss if you can just hold back a normal boss and get the same bonus ?

So I can finish with 8 Minutes on SB Solo but because z player held back a Napad as well as the gnezdo he gets a better score ?

Asking myself is there any point playing this

Yeah, I'm pretty ticked off about that myself. At least Urban Chaos, Mining the Depths, and High Seas Fortress aren't effected by this BULLSHIT (whoppers and shriekers don't count, and HSF doesn't have a boss other than the secret one).

I really hope that Crapcom releases a alt version of mercs in the future with a slightly modified scoring system (as in, no boss holding at all, time meaning more than it currently does, and so on). I'm not holding my breath though.

Those Grasshoppers in HSF deffo don't count as bosses on that stage at all, then? Or them Shrieking zombies in MTD?

I dread to imagine a Catacombs video with 2 of those Lipotitsa things wobbling around as well as the Stretlat.

Yeah, they don't count. Nor do shrikers. I killed a shrieker at 140 and it didn't do jack to my score (I usually kill the last one at 130 or less; depends on how fast he gets to me). I had about 14:30 on the clock and it was around a 1.34 mill game, which is about right for that amount of time.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 03, 2012, 01:39:24 PM
I am really annoyed about this Boss-holding exploit tbh, what's the point of having a secret boss if you can just hold back a normal boss and get the same bonus ?
I'm just happy I don't have to spawn any secret boss :) On 3 stages there are only one boss able to delay for points (secret boss; Urban chaos, MtD & HSF), and they all spawn without any effort.

On the other 3 stages you don't even need to spawn secret boss because it won't be of any benefit. (as far as I know)


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on November 03, 2012, 01:54:26 PM
Pretty sure it would be of benefit later in the game's life when people hold all 3 til near the end.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 03, 2012, 02:06:38 PM
Pretty sure it would be of benefit later in the game's life when people hold all 3 til near the end.
It takes 20 quick shot kills to activate the strelats in Catacombs, that would be 200sec(3'20; 40k) waste plus additional time loss for having him roaming around. An extra boss kill 140-149 will add 60k(+90k for boss -30k for one less zombie kill), so it would be possible to benefit but pretty difficult.

On SB if all Napads are worth as much as gnezdo it wouldn't be that necessary to spawn him I believe.

On Rail Yard it takes even more QS plus the chainsaw is extremely dangerous and kills a lot of enemies, you will have 3 strelats to deal with as well.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on November 03, 2012, 02:52:36 PM
Pretty sure it would be of benefit later in the game's life when people hold all 3 til near the end.
It takes 20 quick shot kills to activate the strelats in Catacombs, that would be 200sec(3'20; 40k) waste plus additional time loss for having him roaming around. An extra boss kill 140-149 will add 60k(+90k for boss -30k for one less zombie kill), so it would be possible to benefit but pretty difficult.

On SB if all Napads are worth as much as gnezdo it wouldn't be that necessary to spawn him I believe.

On Rail Yard it takes even more QS plus the chainsaw is extremely dangerous and kills a lot of enemies, you will have 3 strelats to deal with as well.

The thing is, You'll probably end up spawning the Gnezdo on SB regardless since counters there aren't really that good, especially early on when they prefer to laugh at you instead of attack, and normal melees won't build much time.

Oh, and I'm thinking the scoring might be different based on the boss. I've accidentally killed the Strelats on MtD at 140 (a 60k loss according to the boss hold info) with 15 minutes on the clock and still got 1.32 million. 15 minutes with a strelat kill at 150 is not going to be 1.38 million; that's more like 1.35 million or less. If I'm right, it's useless to summon the strelat in the Catacombs, since Lepotsa is worth a LOT more than it is.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on November 03, 2012, 02:55:22 PM
Pretty sure it would be of benefit later in the game's life when people hold all 3 til near the end.
It takes 20 quick shot kills to activate the strelats in Catacombs, that would be 200sec(3'20; 40k) waste plus additional time loss for having him roaming around. An extra boss kill 140-149 will add 60k(+90k for boss -30k for one less zombie kill), so it would be possible to benefit but pretty difficult.

On SB if all Napads are worth as much as gnezdo it wouldn't be that necessary to spawn him I believe.

On Rail Yard it takes even more QS plus the chainsaw is extremely dangerous and kills a lot of enemies, you will have 3 strelats to deal with as well.

The thing is, You'll probably end up spawning the Gnezdo on SB regardless since counters there aren't really that good, especially early on when they prefer to laugh at you instead of attack, and normal melees won't build much time.

Oh, and I'm thinking the scoring might be different based on the boss. I've accidentally killed the Strelats on MtD at 140 (a 60k loss according to the boss hold info) with 15 minutes on the clock and still got 1.32 million. 15 minutes with a strelat kill at 150 is not going to be 1.38 million; that's more like 1.35 million or less. If I'm right, it's useless to summon the strelat in the Catacombs, since Lepotsa is worth a LOT more than it is.

So It would make sense to ignore the strelat and kill the Lepo at 150 combo ?
Holding back the one that spawns at 120 combo is my assumption


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on November 03, 2012, 02:57:34 PM
^Yeah, that would probably be the easiest way. But, you'd get more for holding BOTH lepos. Assuming you can of course.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 03, 2012, 03:01:11 PM
@Devil

You got 1320k with 15 minutes on the clock and strelat kill at 140? weird, 15 minutes + strelat @ 150 should be worth ~1420k, @140 at least 1390k. I'm pretty sure strelat is worth the same. I have had 1 lepo left and there is no difference I think.

Edit: I didn't read you meant on MtD.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Synyster on November 03, 2012, 03:05:33 PM
"RE5 is easier because you dont die", ya well if it's so easy try getting any top 10s or a mill on village, you can't. RE6 you can have 10 bullet kills and it hardly affects you. Getting top 10 on any map takes little effort, hell Reaper has number 1 on urban chaos with no real strategy lol


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on November 03, 2012, 03:07:47 PM
I Would prefer to hold back a Lepo anyway, strelat just takes potshots with his needles.

So the bonus could depend on how much the boss is actually worth itself ?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on November 03, 2012, 03:13:35 PM
Yeah, that's what I'm thinking.

I'm guessing it's possible that the Ubivisto is worth a crap ton of points if killed at 150. Not entirely sure though. I mean, the WR on Rail Yard solo is 1.39 mill (and damn, that's sick btw). If Orochi held the Ubivisto to get that, then I'm probably right.

This really needs testing.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 03, 2012, 03:18:05 PM
RE6 you can have 10 bullet kills and it hardly affects you.
That affects you a lot. Time isn't insignificant. A gap of for instance 5k between scores is considered bigger in RE6 only.

I'm guessing it's possible that the Ubivisto is worth a crap ton of points if killed at 150. Not entirely sure though. I mean, the WR on Rail Yard solo is 1.39 mill (and damn, that's sick btw). If Orochi held the Ubivisto to get that, then I'm probably right.
I got same score but in duo but only 1 strelats was killed at 150 and the other 2 way earlier, so orochi probably killed 2 strelats after 140 and last at 150(no Ubivitso spawn). From the results I have been getting there is no difference between bosses but I'm not entirely sure though.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on November 03, 2012, 03:23:39 PM
Yeah cause the Gnezdo is worth more than the Napad by 1500 points I think so it would be unwise to not spawn him.

I Would imagine that Gnezdo, Lepotsa and Ubivisto is the bosses who reward the most points since they don't mess around when it comes to attacks, always wondered why The Catacombs gave such a high score with roughly the same enemies as UC minus the Dogs.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on November 03, 2012, 03:33:50 PM
Yeah, you get that lepo spawn at 120 on catacombs. That right there is worth a fair amount of points. That would explain the ease of getting a 1.3 mill score there (I mean, it's a joke on that map to get 1.3 mill).

The only way to be sure is to have 2 similar runs with similar ending times, but one run kills the strelats at 150, the other kills a lepo at 150 (and the lepo run would have to hold the first lepo; not the second).


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 03, 2012, 03:44:06 PM
sorry guys,but who is  Lepotsa boss? the fat man?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 03, 2012, 03:49:49 PM
The only way to be sure is to have 2 similar runs with similar ending times, but one run kills the strelats at 150, the other kills a lepo at 150 (and the lepo run would have to hold the first lepo; not the second).
We had 1 lepo dead at 110 and one at 150 and other run 1 dead at 70 other at ~118 and strelats at 150. Not much difference apart from the difference in time.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on November 03, 2012, 04:04:13 PM
sorry guys,but who is  Lepotsa boss? the fat man?

Gas monster aka the boob monster. That thing.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on November 03, 2012, 04:16:04 PM
sorry guys,but who is  Lepotsa boss? the fat man?

Gas monster aka the boob monster. That thing.

I call it Arsehole/Asshole, cause it looks like a bunch of rectums releasing gas to me.

So, are we saying,  if you hold the one from 73 combo and kill that one at the end, you should get yourself a nicer score than spawning the Stretlat? Surely the hidden bosses must have some reason...it seems weird otherwise. 


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 03, 2012, 04:28:47 PM
sorry guys,but who is  Lepotsa boss? the fat man?

Gas monster aka the boob monster. That thing.



I call it Arsehole/Asshole, cause it looks like a bunch of rectums releasing gas to me.

So, are we saying,  if you hold the one from 73 combo and kill that one at the end, you should get yourself a nicer score than spawning the Stretlat? Surely the hidden bosses must have some reason...it seems weird otherwise. 

or Lepotsa who comes out to 120 combo,and keep it until the end..but it is extremely difficult and annoying to keep ^_^ he runs continuously lol


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on November 03, 2012, 05:07:29 PM
That is probably why Catacombs feels like a large oval track, because that thing runs around


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on November 03, 2012, 06:42:17 PM
sorry guys,but who is  Lepotsa boss? the fat man?
Earlier you said re6 is superior to re5 in so many ways yet you dont even know whats the name of the boss. U also mentioned that re 6 is to difficult for me that y i dont like it. Ive gotten mil solo on irban chaos within a week, 1381k duo where WR was 1409, i have played a total of uc duo maybe 50 times, completed maybe 25% of that. You said that you just started uc duo yet u have tendency to call re6 superior to re5 without real knowledge of what u need to even get as high as me. Arguing with you is like arguing with someone who cant even get 150 enemies killed. Sorry man youre a noob to me.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JohnnyKevlar on November 03, 2012, 06:42:34 PM
RE4: Luck required with ammo drops
RE5: Luck required with spawning
RE6: Luck required with enemy reactions
The future of RE6, the highest scores would plan every kill from 1-150, restarting if the enemies randomly fall down much like you would for a bullet kill in RE5. That's my experience testing things on Urban Chaos.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: KingHealer on November 03, 2012, 07:01:21 PM
RE6 mercs is much harder than RE5 mercs.
I do not know why Capcom made RE6 mercs so hard. I have 1300k scores in duo on multiple stages but still often die.
RE5 mercs was popular even for casual gamers because even casual gamers could enjoy it.
Now in RE6 mercs casual gamers can not even kill 150 enemies and can not get S rank or even A rank.
This time Capcom made the mercs too hard.
But I still found this mercs addictive.

I do kind of agree, but in Re5 casual people may have survived a round hey will probably have a bad score. In Re6 once you get past the initial difficulty and just aim for 150 combo, you'll have a generally high score, after a some skills have been unlocked to aid you. I remember getting my first duo points with a random and I asked if they played re5 or 6 mercs much an said no not really played any mercs before.

The point is, when one do just 150 combos and do not build time and boss delaying, he will get just 1 million points, and that figure is not considered a high score in RE6.
You should not compare the scores of different mercs mode.
For example, in RE4 just 300k is a very high score. You know how it does not make sense to say "i can get 300k in RE5 very easily therefore RE5 is much easier to get high scores than in RE4"
Each mercs mode has different score calculations and you can not compare the scores across different mercs modes.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Laguna on November 03, 2012, 07:06:29 PM
J'avo maps are no different. The meta game is still at countering enemies. There are some tricks to trigger an attack from J'avos, but they're still very unpredictable.

I make my partner restart 2/3 times because I want a very particular reaction from the first J'avos I meet. Bosses are also unpredictable. It can be pretty frustrating.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: KingHealer on November 03, 2012, 08:08:33 PM
Overall I found RE6 to be hardest and RE4 second and RE5 to be easiest.
Objective facts.
RE5: 90% of the enemies are the EASIEST creatures in the entire game and this holds true in 5 stages out of 8 stages.
RE6: Only 30% of the enemies are the easiest creatures.
RE5: Easiest creatures have literally no threat and they are just standing there and not even trying to kill you.
RE6: Even easiest creatures are trying to kill you especially after 120 combos.
RE5: Even casual gamers rarely die.
RE6: Even top players often die.
RE5: Melee guarantees instant kills.
RE6: Melee does not guarantees instant kills.
RE5: You need not do boss delaying.
RE6: You need to do boss delaying.
RE5: You can get high scores without 150 combos.
RE6: You can not get high scores without 150 combos.

Only 1 single point where RE5 is harder is you have only 10 seconds to keep combos. But 150 combos is obviously easier in RE5 than RE6 because you can kill RE5 enemies instantly without contriving anything.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JohnnyKevlar on November 03, 2012, 08:10:35 PM
J'avo maps are no different. The meta game is still at countering enemies. There are some tricks to trigger an attack from J'avos, but they're still very unpredictable.

I make my partner restart 2/3 times because I want a very particular reaction from the first J'avos I meet. Bosses are also unpredictable. It can be pretty frustrating.
It's one of the reasons why I thought the game was bad...a lot of things like the AI and enemies were altered to accommodate Agent Hunt, and they didn't even do a good job of it.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: KingHealer on November 03, 2012, 08:22:51 PM
Overall I found RE6 to be hardest and RE4 second and RE5 to be easiest.
Objective facts.
RE5: 90% of the enemies are the EASIEST creatures in the entire game and this holds true in 5 stages out of 8 stages.
RE6: Only 30% of the enemies are the easiest creatures.
RE5: Easiest creatures have literally no threat and they are just standing there and not even trying to kill you.
RE6: Even easiest creatures are trying to kill you especially after 120 combos.
RE5: Even casual gamers rarely die.
RE6: Even top players often die.
RE5: Melee guarantees instant kills.
RE6: Melee does not guarantees instant kills.
RE5: You need not do boss delaying.
RE6: You need to do boss delaying.
RE5: You can get high scores without 150 combos.
RE6: You can not get high scores without 150 combos.

Only 1 single point where RE5 is harder is you have only 10 seconds to keep combos. But 150 combos is obviously easier in RE5 than RE6 because you can kill RE5 enemies instantly without contriving anything.

I add 1 more thing to the list.
RE5: You can get heals and magnum ammo when you do not have them
RE6: You can not get additional heals and magnum ammo.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: youngdevil on November 03, 2012, 08:35:31 PM
That's a silly list you made. OK The enemies are easier to kill and you don't need a full combo to get a good score. You do however need every single bit of time possible. Enemies will run away and blow themselves up. They will mutate and shit over you and your combo. If I remember correctly, you need to bullet kill twenty enemies in one of the maps. Try that on re5 and tell me how good of a score you can get.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JohnnyKevlar on November 03, 2012, 08:38:52 PM
Overall I found RE6 to be hardest and RE4 second and RE5 to be easiest.
Objective facts.
RE5: 90% of the enemies are the EASIEST creatures in the entire game and this holds true in 5 stages out of 8 stages.
RE6: Only 30% of the enemies are the easiest creatures.
RE5: Easiest creatures have literally no threat and they are just standing there and not even trying to kill you.
RE6: Even easiest creatures are trying to kill you especially after 120 combos.
RE5: Even casual gamers rarely die.
RE6: Even top players often die.
RE5: Melee guarantees instant kills.
RE6: Melee does not guarantees instant kills.
RE5: You need not do boss delaying.
RE6: You need to do boss delaying.
RE5: You can get high scores without 150 combos.
RE6: You can not get high scores without 150 combos.

Only 1 single point where RE5 is harder is you have only 10 seconds to keep combos. But 150 combos is obviously easier in RE5 than RE6 because you can kill RE5 enemies instantly without contriving anything.

I add 1 more thing to the list.
RE5: You can get heals and magnum ammo when you do not have them
RE6: You can not get additional heals and magnum ammo.
Most of your list is either subjective or completely wrong.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: KingHealer on November 03, 2012, 08:43:46 PM
Overall I found RE6 to be hardest and RE4 second and RE5 to be easiest.
Objective facts.
RE5: 90% of the enemies are the EASIEST creatures in the entire game and this holds true in 5 stages out of 8 stages.
RE6: Only 30% of the enemies are the easiest creatures.
RE5: Easiest creatures have literally no threat and they are just standing there and not even trying to kill you.
RE6: Even easiest creatures are trying to kill you especially after 120 combos.
RE5: Even casual gamers rarely die.
RE6: Even top players often die.
RE5: Melee guarantees instant kills.
RE6: Melee does not guarantees instant kills.
RE5: You need not do boss delaying.
RE6: You need to do boss delaying.
RE5: You can get high scores without 150 combos.
RE6: You can not get high scores without 150 combos.

Only 1 single point where RE5 is harder is you have only 10 seconds to keep combos. But 150 combos is obviously easier in RE5 than RE6 because you can kill RE5 enemies instantly without contriving anything.

I add 1 more thing to the list.
RE5: You can get heals and magnum ammo when you do not have them
RE6: You can not get additional heals and magnum ammo.

1 more thing to add.
RE5: You will never be attacked during melee actions.
RE6: You can be attacked during melee actions.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JohnnyKevlar on November 03, 2012, 08:52:17 PM
Overall I found RE6 to be hardest and RE4 second and RE5 to be easiest.
Objective facts.
RE5: 90% of the enemies are the EASIEST creatures in the entire game and this holds true in 5 stages out of 8 stages.
RE6: Only 30% of the enemies are the easiest creatures.
RE5: Easiest creatures have literally no threat and they are just standing there and not even trying to kill you.
RE6: Even easiest creatures are trying to kill you especially after 120 combos.
RE5: Even casual gamers rarely die.
RE6: Even top players often die.
RE5: Melee guarantees instant kills.
RE6: Melee does not guarantees instant kills.
RE5: You need not do boss delaying.
RE6: You need to do boss delaying.
RE5: You can get high scores without 150 combos.
RE6: You can not get high scores without 150 combos.

Only 1 single point where RE5 is harder is you have only 10 seconds to keep combos. But 150 combos is obviously easier in RE5 than RE6 because you can kill RE5 enemies instantly without contriving anything.

I add 1 more thing to the list.
RE5: You can get heals and magnum ammo when you do not have them
RE6: You can not get additional heals and magnum ammo.

1 more thing to add.
RE5: You will never be attacked during melee actions.
RE6: You can be attacked during melee actions.
You can get attacked while turning during dashes.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: gunzngoregurl on November 03, 2012, 09:42:50 PM
i like it so far. it's different & cool. i still perfer re5 mercs though.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Synyster on November 03, 2012, 11:57:01 PM
Why does it matter if you die more in 6?? thats just more a part of the game, everyone is going to die more, so what? RE5 you needed a PERFECT run to break your score, thats why it was harder, it felt good playing the game for 1000 hours and breaking a mill on village. In 6, any noob can die 7 times in a row, but then finish a run and get 1100k+, just 200k below the WR, they think that theyre pros because of this (like some people in this thread). In 5, you could know about the melee trick, get 150 combo and still only get 600k duo, the pros were breaking millions. It was until you worked hard, and mastered tricky gameplay strategies, that you could get 1000k+


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on November 04, 2012, 12:14:51 AM
Overall I found RE6 to be hardest and RE4 second and RE5 to be easiest.
Objective facts.
RE5: 90% of the enemies are the EASIEST creatures in the entire game and this holds true in 5 stages out of 8 stages.
RE6: Only 30% of the enemies are the easiest creatures.
RE5: Easiest creatures have literally no threat and they are just standing there and not even trying to kill you.
RE6: Even easiest creatures are trying to kill you especially after 120 combos.
RE5: Even casual gamers rarely die.
RE6: Even top players often die.
RE5: Melee guarantees instant kills.
RE6: Melee does not guarantees instant kills.
RE5: You need not do boss delaying.
RE6: You need to do boss delaying.
RE5: You can get high scores without 150 combos.
RE6: You can not get high scores without 150 combos.

Only 1 single point where RE5 is harder is you have only 10 seconds to keep combos. But 150 combos is obviously easier in RE5 than RE6 because you can kill RE5 enemies instantly without contriving anything.


You either know practically nothing about re5, or you're a blatant re6 fanboy who is trying to convince everyone that you mode you prefer is harder, just to make yourself look better.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: KingHealer on November 04, 2012, 01:05:34 AM
I slightly prefer RE5 mercs because it is easier and less stressful and even if you lose combo you can still enjoy the remaining game. As for the difficulty RE6 mercs is much harder in almost every aspect.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on November 04, 2012, 01:19:20 AM
Sheva Business is for skilled players.
Wesker is for noobs.

I think it's safe to assume that your opinions here dont mean shit. You dont like re5 mercs ( presumably because you suck at it ), so you patronise those who do by labelling it as ''easy''.

Wesker is for noobs.....LOL


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: youngdevil on November 04, 2012, 01:31:13 AM
Chris BSAA is for noobs


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: KingHealer on November 04, 2012, 01:47:34 AM
I have 700k scores on multiple stages in RE5 regular mercs.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on November 04, 2012, 01:54:48 AM
Overall I found RE6 to be hardest and RE4 second and RE5 to be easiest.
Objective facts.
RE5: 90% of the enemies are the EASIEST creatures in the entire game and this holds true in 5 stages out of 8 stages.
RE6: Only 30% of the enemies are the easiest creatures.
RE5: Easiest creatures have literally no threat and they are just standing there and not even trying to kill you.
RE6: Even easiest creatures are trying to kill you especially after 120 combos.
RE5: Even casual gamers rarely die.
RE6: Even top players often die.
RE5: Melee guarantees instant kills.
RE6: Melee does not guarantees instant kills.
RE5: You need not do boss delaying.
RE6: You need to do boss delaying.
RE5: You can get high scores without 150 combos.
RE6: You can not get high scores without 150 combos.

Only 1 single point where RE5 is harder is you have only 10 seconds to keep combos. But 150 combos is obviously easier in RE5 than RE6 because you can kill RE5 enemies instantly without contriving anything.

I add 1 more thing to the list.
RE5: You can get heals and magnum ammo when you do not have them
RE6: You can not get additional heals and magnum ammo.


1 more thing to add.
RE5: You will never be attacked during melee actions.
RE6: You can be attacked during melee actions.

LMAO WHO THE FUCK ARE YOU????

RE5: 90% of the enemies are the EASIEST creatures in the entire game and this holds true in 5 stages out of 8 stages.
Right playing prison solo , surrounded by 6 fucking majini and a boss is the easiest thing to do. haha
RE6: Only 30% of the enemies are the easiest creatures.
i can counter every single thing throught the entire solo game , as proven by masuo0
RE5: Easiest creatures have literally no threat and they are just standing there and not even trying to kill you.
again, you have 3 seconds to react in a horde of lickers, who the fuck is the easiest creature? a bitch in pa game ? where after 3 years you learned that shes the cephalo, why noone mentioned this when re5 just got released. youre an idiot
RE6: Even easiest creatures are trying to kill you especially after 120 combos.
obviously you have never went past 120 enemies in re6, because in UC 80% ull die if your partner is not around helping you, or you dont know where to be at given time to prevent shit hitting the fan.
RE5: Even casual gamers rarely die.
Im sure id kick the fuck out of you before i even let you play one game with me on re5. 90% are noobs joining you. They either die on best runs, or they kill you. again youre an idiot with no experience at all
RE6: Even top players often die.
top players die because capcom decided to puta motherfucking secret boss on ur ass throught entire run, every major run with potential HS gets fucked by secret boss and secret boss only, in re5 if you died on WR run is because youre a fucking idiot and didnt heal yourself or u just let them rape you cuz youre not good enough
RE5: Melee guarantees instant kills.
why dont you tell that to chris players where they had to weaken motherfuckers before melee, yet the solo pa is held by chris player on PA. why cuz he was skilled enough not to use wesker where cobra was an instant kill. again youre a dumbfuck
RE6: Melee does not guarantees instant kills.
UC is almost the worst stage , put power counter on and i guarantee you 79.99% of enemies will die instantly.
RE5: You need not do boss delaying.
right because the time was the best skill factor merc can ever implemented. Show me you can copycat yaritaji pa solo of 805 with such a great time build. re6 everyone are building whatever time they want.
RE6: You need to do boss delaying.
because reunion was for fucking noobs like you, capcom took pity on people like you wanted more sales and they invented a mercenaries where casual player will get interested in playing. there you go.
RE5: You can get high scores without 150 combos.
yes thats because time was a factor, builing time was best skill show off ever implemented in merc, how many players achieved a run of 803 where ritalin was doing doubles every time he shot the head. youre a clueless dick thats trying to put re5 merc. you were kicked to many times off peoples lobbys im sure.
RE6: You can not get high scores without 150 combos.
then what can u get? i got a million with 149 combo on UC solo and that put me on 700th position on lb within a week.

[/quote]

I add 1 more thing to the list.
RE5: You can get heals and magnum ammo when you do not have them
wait what?? you did get herbs and spreys just like you get in re6, have you even played both modes?
magnum ammo was rare, 8-10 shots of regular ammo in re 6 equals to one magnum shot, and you get a regular ammo for almost every kill in re6. what a fucking shit
RE6: You can not get additional heals and magnum ammo.
again idiot alert, you get plenty of heals, masuo completed a solo run on uc with wr score without healing once. magnum ammo= 10 shots of regular ammo, you get shit load of those.
[/quote]

1 more thing to add.
RE5: You will never be attacked during melee actions.
you coulda get interrupted during dash,
RE6: You can be attacked during melee actions.
there you go fuck your HS because youre not far enough from the secret boss thats been on your ass for 120 kills. worst shit ever.
My man stfu n dont talk re5 down cuz alot of ppl here wont apreaciate it even if ur re6 fanboy


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: MAYERS-92 on November 04, 2012, 02:59:58 AM
well tbh i dont like RE6 to much button bashing for me -_- not fun at all. total waste of 47pound.

 anyone ever wants to play RE5 message me lol


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BlAcKJaCk19 on November 04, 2012, 03:11:24 AM
I have 700k scores on multiple stages in RE5 regular mercs.
If you were a proper resident evil mercs player, you'd specify if you're talking about solo or duo...if solo then that is great...if duo then i suggest you walk away as fast as you can, because you're going to get ripped into shreads amongst these people lol...run madafaka run spare your life. xD


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Damaja on November 04, 2012, 03:55:52 AM
RE4: Luck required with ammo drops
RE5: Luck required with spawning
RE6: Luck required with enemy reactions
The future of RE6, the highest scores would plan every kill from 1-150, restarting if the enemies randomly fall down much like you would for a bullet kill in RE5. That's my experience testing things on Urban Chaos.

is there a pattern for how often they fall over? i swear, sometimes it isn't that bad but other times every last damn zombie trips over the air! lol it's so ridiculous. even if u wait for them to get up they'll fall over again... and again.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: KingHealer on November 04, 2012, 03:57:30 AM
Solo is the only way to prove your own skill. In duo you can not prove your skill. I know some people who can get decent score only in duo and not in solo, such as Rampage.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 04, 2012, 04:01:35 AM
Rampage3RB

i've 2 top 15 world re4 mercs ,331k castle,203k village.two years ago..that was 100 times more challenging and hard than re5.

re5 I do not like..is shit random game for me  :yes:
Anyway, two years ago I played once time pa duo and i got 966k ..very easy lol Not bad for someone who has never played duo :)
I also  some 600k/650k+ solo, but with the combo broken because of the random shit that was re5 lol
i've some good score reunion too,solo rebecca 800k pa,rebecca 1015k sd ..or Duo wr pa  excella -rebecca ! :cheesy:
I almost 1200k on each stage RE6 mercs

re5 is the worst mercs I've ever played 100%..re5 duo also is not hard(wesker stars dash or shot in the leg is very very easy..enemies very very weak in comparison to his gun lol one shot lol), you only had to play with a very strong partner..and get 100% super score !

the most difficult mercs?

re4
re6
re5
the most random stressfull mercs?

re5 .it was only imprevebile, this was the only difficulty,was not a difficulty of game.



ps:Rampage you'd never be able to do my solo scores, never  :yes: :yes:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: MAYERS-92 on November 04, 2012, 04:31:38 AM
RE4: Luck required with ammo drops
RE5: Luck required with spawning
RE6: Luck required with enemy reactions
The future of RE6, the highest scores would plan every kill from 1-150, restarting if the enemies randomly fall down much like you would for a bullet kill in RE5. That's my experience testing things on Urban Chaos.

is there a pattern for how often they fall over? i swear, sometimes it isn't that bad but other times every last damn zombie trips over the air! lol it's so ridiculous. even if u wait for them to get up they'll fall over again... and again.
JK has got a point. i agree with the bullet kill/ falling over restart shit.  why settle with 5sec when you can get 10sec.? lol


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Chris x STARS on November 04, 2012, 04:39:41 AM
Actually I really start wondering if they are simply trying to pull off a bad troll  :wonder:

As for RE6 - you'll hammer the buttons and wiggle the sticks


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JohnnyKevlar on November 04, 2012, 04:47:21 AM
RE4: Luck required with ammo drops
RE5: Luck required with spawning
RE6: Luck required with enemy reactions
The future of RE6, the highest scores would plan every kill from 1-150, restarting if the enemies randomly fall down much like you would for a bullet kill in RE5. That's my experience testing things on Urban Chaos.

is there a pattern for how often they fall over? i swear, sometimes it isn't that bad but other times every last damn zombie trips over the air! lol it's so ridiculous. even if u wait for them to get up they'll fall over again... and again.
Completely random.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on November 04, 2012, 05:36:01 AM
RE4: Luck required with ammo drops
RE5: Luck required with spawning
RE6: Luck required with enemy reactions
The future of RE6, the highest scores would plan every kill from 1-150, restarting if the enemies randomly fall down much like you would for a bullet kill in RE5. That's my experience testing things on Urban Chaos.

is there a pattern for how often they fall over? i swear, sometimes it isn't that bad but other times every last damn zombie trips over the air! lol it's so ridiculous. even if u wait for them to get up they'll fall over again... and again.
Completely random.

Yup. Not all of the zombies are random, just most of them on Urban Chaos early on, and about 60% of them on Catacombs are random with that tripping BS.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on November 04, 2012, 08:05:44 AM
RE6 mercs is much harder than RE5 mercs.
I do not know why Capcom made RE6 mercs so hard. I have 1300k scores in duo on multiple stages but still often die.
RE5 mercs was popular even for casual gamers because even casual gamers could enjoy it.
Now in RE6 mercs casual gamers can not even kill 150 enemies and can not get S rank or even A rank.
This time Capcom made the mercs too hard.
But I still found this mercs addictive.

I do kind of agree, but in Re5 casual people may have survived a round hey will probably have a bad score. In Re6 once you get past the initial difficulty and just aim for 150 combo, you'll have a generally high score, after a some skills have been unlocked to aid you. I remember getting my first duo points with a random and I asked if they played re5 or 6 mercs much an said no not really played any mercs before.

The point is, when one do just 150 combos and do not build time and boss delaying, he will get just 1 million points, and that figure is not considered a high score in RE6.
You should not compare the scores of different mercs mode.
For example, in RE4 just 300k is a very high score. You know how it does not make sense to say "i can get 300k in RE5 very easily therefore RE5 is much easier to get high scores than in RE4"
Each mercs mode has different score calculations and you can not compare the scores across different mercs modes.

I don't anyway, that is what i've said all along they shouldn't be directly compared.

But also, as soon as I see "Re5 mercs is easy" I simply challenge them people to do x2 Sheva BSAA and enjoy all the bullshit that comes with it. 6 in comparison with its quickshot/slide is simple.  It is easy to say "5 is easy" when you've used the strongest character to get an average "highscore".


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 04, 2012, 08:49:40 AM
Benrai2k
no one ever said that re5 is easy,never..re5 is very hard in certain situations,even more with the characters weak!

I only said that RE6 is much more frustrating and difficult, I do not die in re5 almost never. I rebooted just because the run was bad or random bs..in RE6 is much easier to die because the enemies are harder and more resistant than the Majini were.
say they are different difficulty,yes..However, in some things I find RE6 a real pain in the ass!
the fact of going in a state of death is terrible, because you do not have hardly any chance to save,if you happen  this to 110/120 combo, is hell nerves! :wonder:
the fact new that have discovered ,you have to maintain two bosses?? O_O I find inhumanly difficult! :cool:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Artho on November 04, 2012, 08:56:19 AM
Benrai2k
no one ever said that re5 is easy
you just posted like 15 times how easy you find re5 & how shit it is in comparison to re6

your ignorant posts just make me laugh

re4, re5 & re6 all have their good & bad points, some like re5 more than re6 & visa versa
no need to be arrogant & naive towards other games & their modes


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 04, 2012, 09:03:53 AM
Benrai2k
no one ever said that re5 is easy
you just posted like 15 times how easy you find re5 & how shit it is in comparison to re6

your ignorant posts just make me laugh

re4, re5 & re6 all have their good & bad points, some like re5 more than re6 & visa versa
no need to be arrogant & naive towards other games & their modes

but if you read to what they said in previous posts?or read what you want? like Rampage3RB that offends all.
I was provoked, and I replied.. I'm not at all arrogant!!


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on November 04, 2012, 09:30:53 AM
Benrai2k
no one ever said that re5 is easy,never..re5 is very hard in certain situations,even more with the characters weak!

I only said that RE6 is much more frustrating and difficult, I do not die in re5 almost never. I rebooted just because the run was bad or random bs..in RE6 is much easier to die because the enemies are harder and more resistant than the Majini were.
say they are different difficulty,yes..However, in some things I find RE6 a real pain in the ass!
the fact of going in a state of death is terrible, because you do not have hardly any chance to save,if you happen  this to 110/120 combo, is hell nerves! :wonder:
the fact new that have discovered ,you have to maintain two bosses?? O_O I find inhumanly difficult! :cool:

And who did you use in Re5 solo or duo? Wesker? Not surprised you didn't die much...try getting 500k on PA with Sheva BSAA and see how much more difficult the Majinis suddenly become when you need to plaster 3 shots in to them to get a melee kill.

Yes, Re6 has its challenges, and yes dying status often means death (but hang on - it bascially did in 5 duo since segregated from a partner, and not always a garunteed recovery in 5 anyway). When I first played Re6 mercs even duo I got destroyed, when I play it now, it isn't really deaths I encounter, it is just a bad timed hit or something that means I can not save the combo. The enemies are hard in 6 yeah...but as I say, it is easy to say 5's were simple in comparison - if you used Wesker. I am sorry but a quick shot and a slide to get a +7 isn't as hard as having to put 3 bullets in a majini (or 6, or 9 for triples) and then angle the somersault to get a +15. Even angling dashes is tough for Wesker and can be missed.

So whislt the enemies are very crazy in 6 (magnum zombies) the characters on the whole are easy to use to be honest and the melee set ups are too. The challenge is just holding possibly 2 bosses and avoiding all the aggression from enemies.

Re6 isn't about personal character skill, all work the same minus Jake - it is about timing counters and holding off bosses. I assume counters give +10 and melee +7 are so easy to get because they know it will be tough with 2 bosses being held so it balances the challenge to a degree.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 04, 2012, 09:43:13 AM
you're right, but in re6, the characters get tired very easily also ..
u must also pay attention to the bar of stamina! ;)
in RE6, there are no characters really weaker than re5, so you have to compare all with chris stars or wesker..even if use Ada in some stage  is extremely difficult compared to the other..
but the fact that the characters are fairly balanced I prefer it, and then let's face it 90% of the re5 players used Wesker or Chris stars, so in the end nothing changes ;)

possible to say :yes, they both know to give you the right challenge in one way or another..



Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on November 04, 2012, 10:46:18 AM
Rampage3RB

i've 2 top 15 world re4 mercs ,331k castle,203k village.two years ago..that was 100 times more challenging and hard than re5.

re5 I do not like..is shit random game for me  :yes:
Anyway, two years ago I played once time pa duo and i got 966k ..very easy lol Not bad for someone who has never played duo :)
I also  some 600k/650k+ solo, but with the combo broken because of the random shit that was re5 lol
i've some good score reunion too,solo rebecca 800k pa,rebecca 1015k sd ..or Duo wr pa  excella -rebecca ! :cheesy:
I almost 1200k on each stage RE6 mercs

re5 is the worst mercs I've ever played 100%..re5 duo also is not hard(wesker stars dash or shot in the leg is very very easy..enemies very very weak in comparison to his gun lol one shot lol), you only had to play with a very strong partner..and get 100% super score !

the most difficult mercs?

re4
re6
re5
the most random stressfull mercs?

re5 .it was only imprevebile, this was the only difficulty,was not a difficulty of game.



ps:Rampage you'd never be able to do my solo scores, never  :yes: :yes:
I already have better score than u on re6 shit merc something i dislike and wont play anymore. Ure a fool boy. Just like kinghealer . Both r biased noobs


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: youngdevil on November 04, 2012, 10:48:47 AM
People would die less in re5 because of all the restarting. If you are hit a few times, you miss melee kills, can no longer dash and become sluggish. These things hinder performance and rather than awaiting death, people restart in hope of a better result. Also, people do use characters other than Wesker and Chris stars. Brawny uses Chris bsaa, a horrible character and he has managed to get some really good scores. Jackson uses Jill and has better scores than many Wesker players and Ben uses Sheva, the most shit character of all. They may not be as good as Wesker but they are used and they get the job done.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on November 04, 2012, 11:02:37 AM
re5 I do not like..is shit random game for me  :yes:
Anyway, two years ago I played once time pa duo and i got 966k ..very easy lol Not bad for someone who has never played duo :)

Yep, PA...where there are no scripted cephs and bosses are weak. Most average wesker players can get 1000k there, even 2 years ago. Not a great argument really.

re5 is the worst mercs I've ever played 100%..re5 duo also is not hard(wesker stars dash or shot in the leg is very very easy..enemies very very weak in comparison to his gun lol one shot lol), you only had to play with a very strong partner..and get 100% super score !

Duo is easier than solo of course, mainly because your partner can save the combo if you get in trouble. Given that almost all strats require players to stay seperate, he aint gonna save you if you get put into dying. Seems that people like you always pull out the ''its so easy with wesker'' card. Seriously, watch some wesker vids from top players, because not just anyone can do the shit they do. Weakening a crowd then dashing may look easy, but when you actually try it.....requires a great sense of awareness of whats going on around you, fantastic timing and reactions. These guys have real skill.

And playing with a good partner does not guarantee a great score - if it did, i'd have a bunch of chris world records no problem, cuz i've played with nearly all the best players, a lot. I could just sit on my side of the map and let them do all the work? Nope, doesnt work like that.

the fact new that have discovered ,you have to maintain two bosses?? O_O I find inhumanly difficult! :cool:

Depends how you look at it. The general idea i get is, that once a certain point in the combo is reached, things go apeshit bonkers, to the point that even the very best players WILL get hit/grabbed/killed no matter what they do - so in other words, skill at this point means nothing. Is this challenging? Or just plain cheap? hmmm....




Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 04, 2012, 11:19:35 AM
you are possessed by re5 ;)
I got also 271k solo jill bsaa prison,without much effort, perhaps by engaging more I would have definitely got 300k +..but it bored me too.
I'm sorry for you but not all think the same!for me re5 mercs is the worst of all the ones I've played including mercs 3d, :) :yes:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BlAcKJaCk19 on November 04, 2012, 11:20:30 AM
rule one: Don't fuck with Brawny.
rule two: Don't fuck with Brawny.
rule three: Don't fuck with Brawny.
please abide by the site rules


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on November 04, 2012, 11:22:51 AM
I am possessed by re6 ;)

Fixed


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Artho on November 04, 2012, 11:23:42 AM
+1


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 04, 2012, 11:24:42 AM
naa ,re4 mercs is the best for me,not re6 ;)

but I seem to see that the attitude here, not much has changed ..bye  :smiley:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on November 04, 2012, 11:28:10 AM
naa ,re4 mercs is the best for me,not re6 ;)

That's great man, seriously. Whatever you prefer, it doesn't matter as long as you have fun. I'm not bothered that you don't like re5, everyone is different.


But what i do have a problem with is you going on and on about how easy it is. It's a slap in the face to guys like martin, yossi etc who have spent years honing their skills and getting scores others can only dream of.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 04, 2012, 11:31:21 AM
naa ,re4 mercs is the best for me,not re6 ;)

That's great man, seriously. Whatever you prefer, it doesn't matter as long as you have fun. I'm not bothered that you don't like re5, everyone is different.


But what i do have a problem with is you going on and on about how easy it is. It's a slap in the face to guys like martin, yossi etc who have spent years honing their skills and getting scores others can only dream of.

''possible to say :yes, they both know to give you the right challenge in one way or another''

I wrote this before, what the hell are read only what you want??


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on November 04, 2012, 11:33:24 AM
''possible to say :yes, they both know to give you the right challenge in one way or another''

I wrote this before, what the hell are read only what you want??

yes, but then you also say things like ''duo very very easy'' and ''anyone can get great score with wesker, weaken and dash''.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BlAcKJaCk19 on November 04, 2012, 11:34:25 AM
naa ,re4 mercs is the best for me,not re6 ;)

That's great man, seriously. Whatever you prefer, it doesn't matter as long as you have fun. I'm not bothered that you don't like re5, everyone is different.


But what i do have a problem with is you going on and on about how easy it is. It's a slap in the face to guys like martin, yossi etc who have spent years honing their skills and getting scores others can only dream of.

''possible to say :yes, they both know to give you the right challenge in one way or another''

I wrote this before, what the hell are read only what you want??
I recall reading that you're leaving....I'd gladly help you, please move your cursor to the top right of the screen and click log out icon. k thanks, bye


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on November 04, 2012, 11:34:57 AM
you are possessed by re5 ;)
I got also 271k solo jill bsaa prison,without much effort, perhaps by engaging more I would have definitely got 300k +..but it bored me too.
I'm sorry for you but not all think the same!for me re5 mercs is the worst of all the ones I've played including mercs 3d, :) :yes:

271k isn't really a good score to be honest, Blackjack almost has 300k as Sheva BSAA with a low combo and Jill has almost 500k there.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on November 04, 2012, 11:35:10 AM
So gtfo. Noone gives a shit for drama queen, from now on u guys should make a rule version of merc bashing = ban.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 04, 2012, 11:35:32 AM
''possible to say :yes, they both know to give you the right challenge in one way or another''

I wrote this before, what the hell are read only what you want??

yes, but then you also say things like ''duo very very easy'' and ''anyone can get great score with wesker, weaken and dash''.

the translator plays tricks , sometimes you want to say something but you write another..

ciao



Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on November 04, 2012, 11:36:49 AM
''possible to say :yes, they both know to give you the right challenge in one way or another''

I wrote this before, what the hell are read only what you want??

yes, but then you also say things like ''duo very very easy'' and ''anyone can get great score with wesker, weaken and dash''.

the translator plays tricks , sometimes you want to say something but you write another..




lol great backtracking dude


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 04, 2012, 11:40:53 AM
biohazarsOnlyRE5mercenaries ,this is the right  name forum  here.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on November 04, 2012, 11:51:05 AM
biohazarsOnlyRE5mercenaries ,this is the right  name forum  here.


Nah, as i said people are entitled to like whatever they want, its fine by me. What annoys people is you basically coming in here and telling all re5 players that they prefer the easy mode.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 04, 2012, 12:03:51 PM
re5 is not at all easy, and I've always seen much enjoying duo and solo youtube videos..

I like the great run of re5 mercs,i've seen them a hundred times!


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BoBo_273 on November 04, 2012, 12:14:16 PM
I still haven't played RE6 Mercenaries, and to be quite honest, I don't have an interest in trying. Wouldn't be fair for me to judge the game yet, but one thing I can say is about this argument some have about which one is easier/harder. For those of you saying RE6 is harder and more challenging, are you going to have the same opinion a year from now? RE5 Mercenaries has been out for almost 4 years now and anyone playing that game for that long really shouldn't have much problems with it or achieving certain scores. For Mercenaries players here, playing a game for 3-4 years should be "easy" to you, logically. RE6 has been out for over a month so it's kind of stupid to say which one is harder or more challenging.

If both games came out at the same time and was new to everyone, I wonder then which Mercenaries mode would be considered easier.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on November 04, 2012, 12:25:32 PM
I mean we all know how easy Ship Deck was, A walk in the park... :giggle:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: SubstaX on November 04, 2012, 12:50:02 PM
I mean we all know how easy Ship Deck was, A walk in the park... :giggle:

This


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Jaz_B on November 04, 2012, 12:57:55 PM
Once again..... the competition defines the difficulty, not the game.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Solo Sandwich on November 04, 2012, 01:06:48 PM
that fat guy is called like a burger
Whopper


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Chris x STARS on November 04, 2012, 02:14:40 PM
you are possessed by re5 ;)
I got also 271k solo jill bsaa prison,without much effort, perhaps by engaging more I would have definitely got 300k +..but it bored me too.
I'm sorry for you but not all think the same!for me re5 mercs is the worst of all the ones I've played including mercs 3d, :) :yes:
I got 365k with her am I pro now?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: bigdog4215 on November 04, 2012, 02:20:16 PM
I'm starting to get a little bored with re6 mercs,I never had a problem with the scoring system or boss holding in reunion but its becoming a pain in re6 and just isn't fun.I wasn't a fan of the character inbalance in re5 but see now why it was like the way it was,every run feels the same with all the charcters except jake with the knife in re6.I consider myself just a casual player with terribly low scores and thats my opinion.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on November 04, 2012, 02:27:43 PM
you are possessed by re5 ;)
I got also 271k solo jill bsaa prison,without much effort, perhaps by engaging more I would have definitely got 300k +..but it bored me too.
I'm sorry for you but not all think the same!for me re5 mercs is the worst of all the ones I've played including mercs 3d, :) :yes:
I got 365k with her am I pro now?

I have 490K with 127c I win!


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: SubstaX on November 04, 2012, 03:21:43 PM
you are possessed by re5 ;)
I got also 271k solo jill bsaa prison,without much effort, perhaps by engaging more I would have definitely got 300k +..but it bored me too.
I'm sorry for you but not all think the same!for me re5 mercs is the worst of all the ones I've played including mercs 3d, :) :yes:
I got 365k with her am I pro now?

I have 490K with 127c I win!

lol Jackson, good one! :yes:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: MercsZocker on November 05, 2012, 02:42:20 PM
RE6 Mercs is fun, but it's simply too counter-heavy... Additionally, the characters feel all the same.
Mercs 3D is still the best.  :yes:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: anthares92 on November 05, 2012, 03:06:45 PM
RE6 and merc 3D for me are the best ^^


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Chris x STARS on November 05, 2012, 03:23:57 PM
you are possessed by re5 ;)
I got also 271k solo jill bsaa prison,without much effort, perhaps by engaging more I would have definitely got 300k +..but it bored me too.
I'm sorry for you but not all think the same!for me re5 mercs is the worst of all the ones I've played including mercs 3d, :) :yes:
I got 365k with her am I pro now?

I have 490K with 127c I win!
You're only using that crappy Rifle Jill so I don't mind you win unless you feel good enough to try as BSAA instead lol


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on November 05, 2012, 08:46:30 PM
I never got high scores on RE5 and even I think RE6 mercs has a lot of BS.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: KingHealer on November 06, 2012, 02:55:41 AM
that is because RE6 has multiple harder aspects.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sipuli91 on November 06, 2012, 03:13:06 AM
I can't believe I stopped playing RE5 Mercs at some point :O That mode's simply just awesome and playing RE6 Mercs helped me re-realize it.
I played some more UC solo. I just set up a normal melee and went for it. +40. A random counter I accidently did and it got me that much extra time. Blegh, if I can get crap like that as an accident it really doesn't help me appreaciate the mode any more. I had an occasional double or triple accidently in RE5, but 99.5% of the melees I did were intentional...

that is because RE6 has multiple harder aspects.
Harder? Nah, just annoying trollish BS...


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 06, 2012, 03:19:10 AM
Now accidentally make some high scores.

Seriously though, you do nothing but complain. Just enjoy RE5 or RE6 in peace. I think they are both great.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sipuli91 on November 06, 2012, 03:42:22 AM
Now accidentally make some high scores.

Seriously though, you do nothing but complain. Just enjoy RE5 or RE6 in peace. I think they are both great.
Problem? This topic was ment for discussion and I've brought up valid points. This topic wasn't named "let's list some awesome things we like in RE6" or something like that... I get it, you're a fan of RE6 Mercs. It's okay to be one. But just like you can get here and say you love this and that in RE6 Mercs, I'm allowed to list things I don't like.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: KingHealer on November 06, 2012, 03:56:20 AM
accidentally?
counter is not a kind of accident.
counter is something you do intentionally.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sipuli91 on November 06, 2012, 04:09:14 AM
accidentally?
counter is not a kind of accident.
counter is something you do intentionally.
Did you even read what I said? I set up a normal melee. I went for it. I pressed RT to get the normal Chris angry, Chris smash melee. Counter. +40. Had no idea someone was attacking, had no idea there was a counter. So yes, it was a pure accident and I had no intention of doing a counter.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 06, 2012, 04:11:14 AM
I accidentally had majinis running into my cobra so I got a quad once. I didn't get mad about it though.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on November 06, 2012, 04:17:22 AM
I accidentally had majinis running into my cobra so I got a quad once. I didn't get mad about it though.

Exactly. You got lucky multis in RE5, and you get lucky multis in RE6. It's not like it's impossible to get multis on purpose in either game as well.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sipuli91 on November 06, 2012, 10:14:29 AM
You don't get the point but oh well, idgaf anymore.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Chris x STARS on November 06, 2012, 01:30:32 PM
Example: You are on Steel Beast later in a run you are setting up a coup de grâce, when you are about to hit RT/R1 an enemy is about to attack you the combo blinks, you're doing a counter instead and the combo broke. Skillful way to loose a combo?  :wonder:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Zoa on November 06, 2012, 08:25:39 PM
Been playing the hell out of RE5 Mercs for the first time, and it's making me dislike RE6 Mercs more and more. RE5 and Mercs 3D pretty much perfected the scoring system unlike this crapfest scoring system in RE6 Mercs. Both have different high levels of play, but I can't deny RE5 has it beat. It requires you to be creative with the worst characters in order to get a really good score. RE6 is the same set up for every character.

RE6 Mercs is fun, but it's simply too counter-heavy... Additionally, the characters feel all the same.
Mercs 3D is still the best.  :yes:

+1

that is because RE6 has multiple harder aspects.

Gtfo. It's nothing but rage inducing moments.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on November 07, 2012, 12:57:31 AM
Kinghealer its fucking clear by now youre re6 trolll. Stfu


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: KingHealer on November 07, 2012, 02:24:28 AM
i am just speaking the truth that RE6 is much harder than RE5 by a wide margin.
it is ok some people say RE5 mercs is better than RE6 mercs. but if they say RE5 mercs is not easier, that is simply wrong.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sipuli91 on November 07, 2012, 05:43:29 AM
i am just speaking the truth that RE6 is much harder than RE5 by a wide margin.
it is ok some people say RE5 mercs is better than RE6 mercs. but if they say RE5 mercs is not easier, that is simply wrong.
How is RE6 Mercs any harder than 5? 5 wasn't a walk in the park either if you were after high scores and for the casuals who don't give a crap about meleeing 5 and 6 are equally challenging. They're different and thus they have different aspects that make them challenging. Not to mention the little fact that we have had plenty of time to learn everything about 5 but we've only had a month to learn 6. Bet your opinion has changed by June 2014.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Chris x STARS on November 07, 2012, 10:49:51 AM
It is a lot easier to survive on RE5 but on RE6 it's easier to score a good score. That is a fact I guess.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on November 07, 2012, 10:59:33 AM
Sheva Business is for skilled players.
Wesker is for noobs.


Just thought i'd bring this up again. ''LOL''



Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Zoa on November 07, 2012, 12:46:47 PM
i am just speaking the truth that RE6 is much harder than RE5 by a wide margin.
it is ok some people say RE5 mercs is better than RE6 mercs. but if they say RE5 mercs is not easier, that is simply wrong.

No. Just no. This is completely steeped in opinion and not fact. Tell what you said to people who still don't know the statistics, spawn points, effective ways to get a high score, etc. The only harder aspects of RE6 are BS troll moments when the enemies get cheap shots in. Enemies are still just as easy to kill as in RE5.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on November 07, 2012, 12:49:25 PM
what a fucking tool. im sure he has 700k solo with sheva on multiple stages as he mentioned earlier.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BoBo_273 on November 07, 2012, 01:27:22 PM
i am just speaking the truth that RE6 is much harder than RE5 by a wide margin.
it is ok some people say RE5 mercs is better than RE6 mercs. but if they say RE5 mercs is not easier, that is simply wrong.

I've already mentioned this, but RE6 Mercs should be harder, logically. The game has been out for over a month and you're still learning things. Is there a common/set strategy people use for maps and characters? Does Jake have a way to melee parasites? Is there a lag shot melee kill?

Point is that this game has been out for over a month while part 5 has been out for almost 4 years. Anyone who has been playing a game for 4 years shouldn't really have much difficulty in achieving high scores, yet RE5 Mercs players still aren't beating their own scores as if it were a walk in the park. There is still much to discover and learn in RE6, but scores have pretty much reached it's limit, mathematically at least.

There is absolutely nothing wrong with liking this game more than 5, but you're stating "facts" and not so much opinions.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on November 07, 2012, 05:55:31 PM
I accidentally had majinis running into my cobra so I got a quad once. I didn't get mad about it though.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Zoa on November 07, 2012, 06:59:36 PM
i am just speaking the truth that RE6 is much harder than RE5 by a wide margin.
it is ok some people say RE5 mercs is better than RE6 mercs. but if they say RE5 mercs is not easier, that is simply wrong.

I've already mentioned this, but RE6 Mercs should be harder, logically. The game has been out for over a month and you're still learning things. Is there a common/set strategy people use for maps and characters? Does Jake have a way to melee parasites? Is there a lag shot melee kill?

Point is that this game has been out for over a month while part 5 has been out for almost 4 years. Anyone who has been playing a game for 4 years shouldn't really have much difficulty in achieving high scores, yet RE5 Mercs players still aren't beating their own scores as if it were a walk in the park. There is still much to discover and learn in RE6, but scores have pretty much reached it's limit, mathematically at least.

There is absolutely nothing wrong with liking this game more than 5, but you're stating "facts" and not so much opinions.

This the smartest comment I've seen in this thread so far.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: rJay on November 07, 2012, 08:12:42 PM
Wanted to check back in since my last post. Have peoples' overall opinions on re6 mercs changed since then? Still like/dislike it? I haven't even gotten a copy of re6 yet lol. I just wanna gauge everyone's thoughts on it and I don't see a better place to do that then here.

What are people's opinions of it as compared to re5. Sorry if there is/are other topics on this. Too lazy to sift through everything.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 07, 2012, 09:28:27 PM
Well I was sceptic at first, and even more when I saw counters giving 10+, but that changed once I got into the game. I've played it for a while now so I'm gonna post my positive & negative points.

POSITIVE
Varied melee's: Some enemy attacks are longer some are shorter which makes it more tricky to counter, and it requires knowledge of many different enemy attacks. And sometimes it's a better option to Coup de Grace.

Boss hold: adds difficulty to the game which I like because it shouldn't be a walk in the park. Thankfully they don't kill you in one blow like in RE5.

Enemy/spawn variety: Many different phases for each stage with different enemies, which doesn't make it the same over and over. And there are different areas where enemies spawn after a certain amount of kills so you have to move around to score as high as possible, and not roam in the same area for 150 kills. (Some RE5 stages have this too)

Minor positive things
* Some characters are better suited for certain stages, and you can mix around with whoever you like. I think Chris, Jake and Ada/Carla are better than the others though. But the others aren't complete garbage.
* You can choose what type of lobby you want, High score, casual etc. And the best thing is you can see the other player's score so you know who you're dealing with.

NEGATIVE
Points for full combo: I think the 150 kills give you too much points, it's not really a big deal just a bit annoying, the 1000k barrier in RE5 would probably be like 1400k in RE6 depending on the stage tho.

Time: gives a lot less pts (1k = 5 sec), although you build time like crazy in this one. One counter adds 2k to the score so it's still important. Still a bit tiny imo.

Some minor dislikes:
* You can't restart in dying state.
* The napad can sometimes strike you for 4 bars instead of two, I think that's not how it's supposed to be.
* Enemies who target your partner even if you're standing in front of them.
* You can't see country flags on the Leaderboards.
* Get rid of the glitch scores, they are obvious.

I like it like I enjoyed RE5 back in the day. It's a refreshment.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on November 08, 2012, 12:07:19 AM


Boss hold: adds difficulty to the game which I like because it shouldn't be a walk in the park. Thankfully they don't kill you in one blow like in RE5.
ive been killed numerous times with one blow , with FULL health.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on November 08, 2012, 12:57:04 AM
Boss holding is a positive? wat


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Synyster on November 08, 2012, 01:30:58 AM
Sure no fighting in one area, but a lot of re6 maps are very open and basic (rectangle shaped)... The different areas you go to have no unique qualities about them, just open areas


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 08, 2012, 01:56:17 AM
ive been killed numerous times with one blow , with FULL health.
Which boss? I only know Lepotitsa kills you instantly if she grabs and you don't manage to press the button.

Boss holding is a positive? wat
Just my opinion :)


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sipuli91 on November 08, 2012, 04:04:05 AM
Sure no fighting in one area, but a lot of re6 maps are very open and basic (rectangle shaped)... The different areas you go to have no unique qualities about them, just open areas
True :/ RE6 makes me miss maps like AR or Prison.
Lol, I even miss majinis falling off the platforms. It was frustrating at times to have a majini fall down and there goes your melee, but it also added some challenge. You just had to know when it's okay to shoot the enemy and when it would fall down. Blegh, nothing like that on the on disc maps at least :( Coz the only falling your enemies now do is the "trolololol I'm not attacking you, just falling down to the ground"


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 08, 2012, 06:27:04 AM
Nothing's stopping you from playing RE5, why play a game you don't like?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Chris x STARS on November 08, 2012, 07:48:24 AM
Sure no fighting in one area, but a lot of re6 maps are very open and basic (rectangle shaped)... The different areas you go to have no unique qualities about them, just open areas
True :/ RE6 makes me miss maps like AR or Prison.
Lol, I even miss majinis falling off the platforms. It was frustrating at times to have a majini fall down and there goes your melee, but it also added some challenge. You just had to know when it's okay to shoot the enemy and when it would fall down. Blegh, nothing like that on the on disc maps at least :( Coz the only falling your enemies now do is the "trolololol I'm not attacking you, just falling down to the ground"
It's similar on SB Top they fall down pretty often for me lol


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: copedw22 on November 08, 2012, 08:44:28 AM
Nothing's stopping you from playing RE5, why play a game you don't like?

Then what would they have to complain about? You're being too logical.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BoBo_273 on November 08, 2012, 11:55:34 AM
ive been killed numerous times with one blow , with FULL health.
Which boss? I only know Lepotitsa kills you instantly if she grabs and you don't manage to press the button.

Boss holding is a positive? wat
Just my opinion :)

I'll agree with you on boss holding requires skill if you're aiming for a high score, but the reason for it is what's flawed. Basically, if you want to get a high score then you're required to hold a boss until the very last kill. If you don't then your score drops quite a bit, even if you have a beastly run. Boss holding shouldn't make or break your score.

Anyway, I finally got to play some Mercenaries in RE6 and I'm still on the fence. I wasn't trying for a high score, but rather playing around a bit to get a feel. I'll give it a shot, but I'm really not too fond of the scoring system. The game play and style isn't a bad thing, but there isn't much incentive to play if everyone will end up with the same scores by doing the same thing.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on November 08, 2012, 12:07:16 PM
ive been killed numerous times with one blow , with FULL health.
Which boss? I only know Lepotitsa kills you instantly if she grabs and you don't manage to press the button.

Boss holding is a positive? wat
Just my opinion :)
was killed by rushing napad, right after melee sequence when there was no way of dodgin , took 6 bars right there, could be a glitch, it was around 30 combo -.-


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on November 08, 2012, 01:07:28 PM
ive been killed numerous times with one blow , with FULL health.
Which boss? I only know Lepotitsa kills you instantly if she grabs and you don't manage to press the button.

Boss holding is a positive? wat
Just my opinion :)
was killed by rushing napad, right after melee sequence when there was no way of dodgin , took 6 bars right there, could be a glitch, it was around 30 combo -.-

I've had that happen. It hits you more than once with that. It's total BS that it can even happen, but it does.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on November 08, 2012, 02:12:48 PM
I love Helena is the only one with enough balls to not wear a coat on the cold stages


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Rinku_Sama on November 08, 2012, 03:35:04 PM
Quote
* Enemies who target your partner even if you're standing in front of them.
Agreed! one by one comes to the partner although I stand in front of them.
I don`t think they like me *sinff*


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 08, 2012, 04:01:57 PM
ive been killed numerous times with one blow , with FULL health.
Which boss? I only know Lepotitsa kills you instantly if she grabs and you don't manage to press the button.

Boss holding is a positive? wat
Just my opinion :)

I'll agree with you on boss holding requires skill if you're aiming for a high score, but the reason for it is what's flawed. Basically, if you want to get a high score then you're required to hold a boss until the very last kill. If you don't then your score drops quite a bit, even if you have a beastly run. Boss holding shouldn't make or break your score.

Anyway, I finally got to play some Mercenaries in RE6 and I'm still on the fence. I wasn't trying for a high score, but rather playing around a bit to get a feel. I'll give it a shot, but I'm really not too fond of the scoring system. The game play and style isn't a bad thing, but there isn't much incentive to play if everyone will end up with the same scores by doing the same thing.
Well, at the moment scores are nowhere the same, missing one counter could make you lose 20-30sec depending on the situation(=4-6k), and people know 1k is worth more than in RE5.

I disagree a bit with you on boss hold. Completing a boss hold also makes your time differ depending on how well you can handle them, and they aren't horribly difficult, they might just ruin a bit here and there for you. Anyway that's why I like it, because there is another obstacle to overcome for the perfect run, also you don't have any random crits or cephalos in this game. The bosses are half the effort of those in Reunion imo, they one shot and even harder due to stiff RE5 controls.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on November 08, 2012, 04:30:01 PM
ive been killed numerous times with one blow , with FULL health.
Which boss? I only know Lepotitsa kills you instantly if she grabs and you don't manage to press the button.

Boss holding is a positive? wat
Just my opinion :)

I'll agree with you on boss holding requires skill if you're aiming for a high score, but the reason for it is what's flawed. Basically, if you want to get a high score then you're required to hold a boss until the very last kill. If you don't then your score drops quite a bit, even if you have a beastly run. Boss holding shouldn't make or break your score.

Anyway, I finally got to play some Mercenaries in RE6 and I'm still on the fence. I wasn't trying for a high score, but rather playing around a bit to get a feel. I'll give it a shot, but I'm really not too fond of the scoring system. The game play and style isn't a bad thing, but there isn't much incentive to play if everyone will end up with the same scores by doing the same thing.
Well, at the moment scores are nowhere the same, missing one counter could make you lose 20-30sec depending on the situation(=4-6k), and people know 1k is worth more than in RE5.

I disagree a bit with you on boss hold. Completing a boss hold also makes your time differ depending on how well you can handle them, and they aren't horribly difficult, they might just ruin a bit here and there for you. Anyway that's why I like it, because there is another obstacle to overcome for the perfect run, also you don't have any random crits or cephalos in this game. The bosses are half the effort of those in Reunion imo, they one shot and even harder due to stiff RE5 controls.
never played reunion as it wasnt my taste, but boss hold im sure was more likely developed by players rather than developers themselves.  same with regular mercenaries, im sure developers never thought of us abusing time system to its limits, they thought oh hey lets just do some extra stuff as bonus, im sure one single person hasnt said anything about maxing out scores based on doing melee all time or even better triples or quads lol. Boss hold is just ridiculous, i mean yeh you enjoy the extra challenge etc, in the beggining getting 1300k was easy not so much time consuming if you ask me, but now to achieve 1400 u bassically need a perfect run on UC, and doing so you need to avoid boss. Its just ridiculous, im not hating on that feature not hating on re6, im just stating the fact that you need to perfect the boss hold strategy in order to achieve anything close to top 10, and also luck also plays a factor in holding the boss, cant tell you how many times i got grabbed on a beautiful run just as the fucking napad started his rush attack, how am i going to avoid that ? im forced to get out of grab for 3-4 seconds + R1 sequence in many occasions, so i cant avoid it and the fucking napad jumps me killing my run, Ive had a game with stevo, my first game with him ever on re6 , napad was so brutal that ive wasted about 18 bars of health by combo 70, all i was left with was sprey that to ive used by 110, then this fucker went vicious and ive had no chance of surviving. it was great time to, help me out here cuz i dont know how to avoid some attacks where you just cant.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on November 08, 2012, 04:55:36 PM
The hardest boss is the Lepo-combo breaker-tista.
Agile and fast and can actually take a beating too and of course her grab of death really annoying 
but yeah boss-holding is another obstacle to deal with which depending on your tastes could be a good or bad thing.
IMO Reunion didn't work because RE5 already had a Mercenaries mode and there was nothing wrong with it, they should have just added characters and stages it wasn't necessary to add it to RE5.

These are actual facts:

RE5 - 6 Invincibility Frames - Head Melee, Arm Melee, Leg Melee, Ground Melee, Item Pickup, Timer Melee
RE6 - 3 Invincibility Frames - Heavy Head Melee, Coup De Grace Melee, Counter Melee
RE6 has less frames to use to your advantage than RE5 did so therefore makes it harder to avoid getting hit but you can't roll, jump back and dodge like you can in RE6 so what is really more difficult ?

RE5 - Inventory Reload
RE6 - No Inventory Reload
You can't inventory reload like you can in RE5 so you do have to watch your ammo you can only combine herbs and in this instance RE6 would win in the difficulty department, you can't reload your stuff while doing a melee or climbing a ladder only combine herbs.

I Could go on but you get my point...



Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 08, 2012, 05:26:42 PM
Rampage if you take 18 bars of health before combo 70 it might not be the game's fault :) The WR on UC is over 1430k atm, so you don't need a perfect run for 1400k.

Sliding past bosses is always a good thing, lepotitsa can't grab you, Strelats gets stunned. Run around cars and other objects also helps.

You should also try other stages than UC, because it's one of the harder stages.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on November 08, 2012, 05:29:51 PM
Rampage if you take 18 bars of health before combo 70 it might not be the game's fault :) The WR on UC is over 1430k atm, so you don't need a perfect run for 1400k.

Sliding past bosses is always a good thing, lepotitsa can't grab you, Strelats gets stunned. Run around cars and other objects also helps.

You should also try other stages than UC, because it's one of the harder stages.

"One of the hardest"? It's the hardest imo. All of the J'avo maps are a joke compared to that map, and the other 2 zombie maps are far easier too.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 08, 2012, 05:42:24 PM
Well, at first I thought the same as the enemies are stronger and you die easy when you're new to the game but once you learn the stage it's not the hardest map to have a perfect game. I used to hate it because it was so hard but now I like it.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on November 08, 2012, 06:05:52 PM
One thing that would make RE6 less stressful to handle later (UC im looking at you) is if it had DMC's enemy rules: If it's not onscreen, it wont start an attack. Only problem with that, it would be way too easy then


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on November 08, 2012, 06:38:09 PM
Rampage if you take 18 bars of health before combo 70 it might not be the game's fault :) The WR on UC is over 1430k atm, so you don't need a perfect run for 1400k.

Sliding past bosses is always a good thing, lepotitsa can't grab you, Strelats gets stunned. Run around cars and other objects also helps.

You should also try other stages than UC, because it's one of the harder stages.
well i understand your tips etc, but im talking about totally random moments, i do run around i do slide , its just sometimes youll get cought off guard and shit hits the fan. Well i would play other stages but like i mentioned re6 is to time consuming, almost 20 min runs. ive been playing hard for first 2-3 weeks, and my GF was already getting desperate about it. So id rather not buy more maps, and try to play easier ones, cuz like you said UC is prolly hardest map, and i to like the challenge of doing something that i might thought i cant achieve. So even if i decided to stick around re6 (very doubtfull at this moment) i would just stick to playing UC. Also you forgot the fact that your partner is Sixpockets, Hes magnificent player, i almost got 1400 without real strategy, mostly cuz he held the boss on his own. So comparing a game with a skilled partner to the one where partner just tries to fucking send the boss to you first thing he spaws cuz hes a vagina, its pretty unfair :). Anyway, i do not find re6 anything close to re5 drive i used to have maybe simply because i devoted more time to be better, or just chose not to this time around. who knows. I think im a real gamer, and it would be a sin to say the least that this game is to hard for me, I dont find hard games because even without much time on my hand i would try my best to perfect my skills to at least be considered above good. Arent we all? Anyway to much shit has been written. You guys enjoy re6 , cuz sure as hell i tried and didnt :/


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: rJay on November 08, 2012, 07:27:31 PM
Thanks for the feedback everyone  :smiley:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on November 09, 2012, 02:37:16 AM
Man, tonight I realized how broken Jake is on catacombs. He's the only one whose counter has enough invincibility to outlast the explosion of lantern zombies. Carla/Ada can too but even with power counter it doesn't always kill


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sipuli91 on November 09, 2012, 02:57:37 AM
Nothing's stopping you from playing RE5, why play a game you don't like?
Who says I'm not playing RE5? Who says I'm playing 6 only? Besides, I'm trying to give 6 a chance. I used to strongly dislike CoD at one point, too, you know?...

It's similar on SB Top they fall down pretty often for me lol
I haven't really had them fall down after shooting them. For me the J'avos only fall down when instead of a coup it's the push-over-the-edge melee on that map. Seems like the melees are prioritized in 6 as well and push over > coup.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on November 09, 2012, 03:29:45 AM
Man, tonight I realized how broken Jake is on catacombs. He's the only one whose counter has enough invincibility to outlast the explosion of lantern zombies. Carla/Ada can too but even with power counter it doesn't always kill

It's not hard to set them up with Carla though. If you're off host, most of the time you don't even need to weaken them first (the lag will make them get hit by the fire from their lamps, AND your counter). If you are hosting, then it's a simple 2 HG shots to the chest then counter.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 09, 2012, 04:58:05 AM
Rampage if you take 18 bars of health before combo 70 it might not be the game's fault :) The WR on UC is over 1430k atm, so you don't need a perfect run for 1400k.

Sliding past bosses is always a good thing, lepotitsa can't grab you, Strelats gets stunned. Run around cars and other objects also helps.

You should also try other stages than UC, because it's one of the harder stages.

"One of the hardest"? It's the hardest imo. All of the J'avo maps are a joke compared to that map, and the other 2 zombie maps are far easier too.
this yes,Uc solo  is one of the most difficult map i've ever played.
Yesterday uncle Nepad killed me hitting 5 times in a row,I could not do anything, I had the energy to the maximum.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on November 10, 2012, 04:17:55 AM
one more positive to note: More time to save a combo. That would have been a godsend for Reunion since you tended to get hit right as the combo blinks


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: rJay on November 10, 2012, 09:46:56 AM
So did the decrease in invincibility frames really throw people who are used to RE5's off at first? Or did the new features like sliding/ect. like Jackson mention basically compensate for that?

At Kane's comment, how much extra time as compared to RE5? Like a second or 2?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: KingHealer on November 10, 2012, 09:48:29 AM
ive been killed numerous times with one blow , with FULL health.
Which boss? I only know Lepotitsa kills you instantly if she grabs and you don't manage to press the button.

Boss holding is a positive? wat
Just my opinion :)

I'll agree with you on boss holding requires skill if you're aiming for a high score, but the reason for it is what's flawed. Basically, if you want to get a high score then you're required to hold a boss until the very last kill. If you don't then your score drops quite a bit, even if you have a beastly run. Boss holding shouldn't make or break your score.

Anyway, I finally got to play some Mercenaries in RE6 and I'm still on the fence. I wasn't trying for a high score, but rather playing around a bit to get a feel. I'll give it a shot, but I'm really not too fond of the scoring system. The game play and style isn't a bad thing, but there isn't much incentive to play if everyone will end up with the same scores by doing the same thing.
Well, at the moment scores are nowhere the same, missing one counter could make you lose 20-30sec depending on the situation(=4-6k), and people know 1k is worth more than in RE5.

I disagree a bit with you on boss hold. Completing a boss hold also makes your time differ depending on how well you can handle them, and they aren't horribly difficult, they might just ruin a bit here and there for you. Anyway that's why I like it, because there is another obstacle to overcome for the perfect run, also you don't have any random crits or cephalos in this game. The bosses are half the effort of those in Reunion imo, they one shot and even harder due to stiff RE5 controls.

I found boss delaying in RE6 is much harder than in reunion.  The moves of the bosses in RE5 are very predictable and each boss has only 2 types of attacks and the range of the attacks are very narrow and you can easily avoid them. In RE6 the moves of the bosses have more variety and the range of the attacks are very wide and you must be very cautious.
i found RE6 is the hardest and reunion is the second and RE5 easiest.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on November 10, 2012, 10:07:24 AM
So did the decrease in invincibility frames really throw people who are used to RE5's off at first? Or did the new features like sliding/ect. like Jackson mention basically compensate for that?

At Kane's comment, how much extra time as compared to RE5? Like a second or 2?

Sliding really doesn't compensate for the loss of I frames, neither do any of the other dodges. The fact is, you will probably get hit out of a melee on occasion, usually with little to no time to react when it does happen (which is somewhat uncommon, unless dogs are in the equation).

As for the combo, it's 15 seconds instead of RE5's 10 seconds.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on November 10, 2012, 10:44:44 AM
So did the decrease in invincibility frames really throw people who are used to RE5's off at first? Or did the new features like sliding/ect. like Jackson mention basically compensate for that?

At Kane's comment, how much extra time as compared to RE5? Like a second or 2?

Well sliding is the new movement feature you tend to use the most, but it doesn't offer invincibility obviously.
Sliding can dodge bosses attacks and such, same with rolls & dodges.
The most annoying thing is like a chain-attack/grab, getting attacked 3 times in a row etc etc will take some getting used to just have to experiment with the movement to what works and what doesn't 


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on November 10, 2012, 02:08:23 PM
You're not even invincible on ladders anymore!


....:D


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on November 10, 2012, 03:09:18 PM
ive been killed numerous times with one blow , with FULL health.
Which boss? I only know Lepotitsa kills you instantly if she grabs and you don't manage to press the button.

Boss holding is a positive? wat
Just my opinion :)

I'll agree with you on boss holding requires skill if you're aiming for a high score, but the reason for it is what's flawed. Basically, if you want to get a high score then you're required to hold a boss until the very last kill. If you don't then your score drops quite a bit, even if you have a beastly run. Boss holding shouldn't make or break your score.

Anyway, I finally got to play some Mercenaries in RE6 and I'm still on the fence. I wasn't trying for a high score, but rather playing around a bit to get a feel. I'll give it a shot, but I'm really not too fond of the scoring system. The game play and style isn't a bad thing, but there isn't much incentive to play if everyone will end up with the same scores by doing the same thing.
Well, at the moment scores are nowhere the same, missing one counter could make you lose 20-30sec depending on the situation(=4-6k), and people know 1k is worth more than in RE5.

I disagree a bit with you on boss hold. Completing a boss hold also makes your time differ depending on how well you can handle them, and they aren't horribly difficult, they might just ruin a bit here and there for you. Anyway that's why I like it, because there is another obstacle to overcome for the perfect run, also you don't have any random crits or cephalos in this game. The bosses are half the effort of those in Reunion imo, they one shot and even harder due to stiff RE5 controls.

I found boss delaying in RE6 is much harder than in reunion.  The moves of the bosses in RE5 are very predictable and each boss has only 2 types of attacks and the range of the attacks are very narrow and you can easily avoid them. In RE6 the moves of the bosses have more variety and the range of the attacks are very wide and you must be very cautious.
i found RE6 is the hardest and reunion is the second and RE5 easiest.

Yo list ur solo and duo scores on re5 merc,


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: copedw22 on November 10, 2012, 05:09:37 PM
What's the point of him putting up his scores? Honestly, a good majority of the posters here have completely bastardized this guy/girls opinion of RE5 and RE6 Mercs that I don't even see the point of him continuing to post on this website. It's a pretty clear message that anyone saying they actually enjoy RE6 or like RE6 Mercs over RE5, will get crucified here due to an obvious bias.

Him posting his scores whether they're low or high will do nothing for him, as he/she will continually be criticized for his opinion.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: KingHealer on November 10, 2012, 05:47:49 PM
my solo scores are over 700k on several stages in RE5 and as i mentioned duo scores mean nothing when it comes to showing your own skill.
and it is not a matter of opinion but a matter of fact that RE6 is much harder than RE5 by a wide margin and i already showed the list of the reasons.
and i never said i like RE6 over RE5. I am just pointing out an obvious fact that RE6 is much harder than RE5.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on November 10, 2012, 08:08:00 PM
Im pointing out the fact youre a fucking faggot, cool? U have neve been on top of lb on re5 so h have no say if its easy or hard to obtain wr like its on re6 . Gtfo here before i set the dogs from cod on u.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on November 10, 2012, 08:11:50 PM
Everyone is entitled to their opinion obviously people will feel more passionate towards the other Mercs mode and Kinghealer doesn't need to post his/her scores because someone say so.
I will say one thing if you post your opinion you should anticipate the consequences of that post, If i feel Kinghealer is being bullied the topic will get locked and I would expect any of the online staff to do the same.
I only really recall 2 people actually challenging Kinghealer's opinion on the comparison of difficulty of RE5 vs RE6.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on November 11, 2012, 12:20:38 AM
Everyone is entitled to their opinion .....If i feel Kinghealer is being bullied the topic will get locked

v
v
v

and it is not a matter of opinion but a matter of fact that RE6 is much harder than RE5 by a wide margin and i already showed the list of the reasons.

See jackson, you're sticking up for this guy but the fact is, he's just an re6/reunion fanboy who's trying to get a rise out of the re5 players because he was never any good at it. This is why he says ''re5 is easy'' on almost every post he makes. He was the same in the ''regular vs reunion'' thread lol


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: KingHealer on November 11, 2012, 01:12:37 AM
ive been killed numerous times with one blow , with FULL health.
Which boss? I only know Lepotitsa kills you instantly if she grabs and you don't manage to press the button.

Boss holding is a positive? wat
Just my opinion :)

I'll agree with you on boss holding requires skill if you're aiming for a high score, but the reason for it is what's flawed. Basically, if you want to get a high score then you're required to hold a boss until the very last kill. If you don't then your score drops quite a bit, even if you have a beastly run. Boss holding shouldn't make or break your score.

Anyway, I finally got to play some Mercenaries in RE6 and I'm still on the fence. I wasn't trying for a high score, but rather playing around a bit to get a feel. I'll give it a shot, but I'm really not too fond of the scoring system. The game play and style isn't a bad thing, but there isn't much incentive to play if everyone will end up with the same scores by doing the same thing.
Well, at the moment scores are nowhere the same, missing one counter could make you lose 20-30sec depending on the situation(=4-6k), and people know 1k is worth more than in RE5.

I disagree a bit with you on boss hold. Completing a boss hold also makes your time differ depending on how well you can handle them, and they aren't horribly difficult, they might just ruin a bit here and there for you. Anyway that's why I like it, because there is another obstacle to overcome for the perfect run, also you don't have any random crits or cephalos in this game. The bosses are half the effort of those in Reunion imo, they one shot and even harder due to stiff RE5 controls.
never played reunion as it wasnt my taste, but boss hold im sure was more likely developed by players rather than developers themselves.  same with regular mercenaries, im sure developers never thought of us abusing time system to its limits, they thought oh hey lets just do some extra stuff as bonus, im sure one single person hasnt said anything about maxing out scores based on doing melee all time or even better triples or quads lol. Boss hold is just ridiculous, i mean yeh you enjoy the extra challenge etc, in the beggining getting 1300k was easy not so much time consuming if you ask me, but now to achieve 1400 u bassically need a perfect run on UC, and doing so you need to avoid boss. Its just ridiculous, im not hating on that feature not hating on re6, im just stating the fact that you need to perfect the boss hold strategy in order to achieve anything close to top 10, and also luck also plays a factor in holding the boss, cant tell you how many times i got grabbed on a beautiful run just as the fucking napad started his rush attack, how am i going to avoid that ? im forced to get out of grab for 3-4 seconds + R1 sequence in many occasions, so i cant avoid it and the fucking napad jumps me killing my run, Ive had a game with stevo, my first game with him ever on re6 , napad was so brutal that ive wasted about 18 bars of health by combo 70, all i was left with was sprey that to ive used by 110, then this fucker went vicious and ive had no chance of surviving. it was great time to, help me out here cuz i dont know how to avoid some attacks where you just cant.

so he said he lost 18 bars of health by combo 70 in RE6. does that thing happen in RE5? NEVER
i think RE6 mercs is too hard and i hope the next mercs will be as easy as or only a bit harder than RE5 mercs. Excessive difficulty can be more frustrating than fun, although i enjoy RE6 much.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: youngdevil on November 11, 2012, 01:28:30 AM
I got Shat on in Re5 today. In a corner hit by a ceph IMMEDIATELY after I recovered I was smashed by the executioner. You can get ended quickly in Re5. You act like its impossible to die


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Cally-Man on November 11, 2012, 03:03:23 AM
...and it is not a matter of opinion but a matter of fact that RE6 is much harder than RE5 by a wide margin and I already showed the list of the reasons. And I never said I like RE6 over RE5. I am just pointing out an obvious fact that RE6 is much harder than RE5.

I think RE5 maintains a certain level of difficulty during a run from start to finish, requiring constant presence of mind and intense focus throughout. RE6's difficulty flares up only towards the end, requiring you to adapt to the gameplay's difficulty spike and focus. However, IMO, RE6 is generally a walk in the park compared to RE5, especially since attacks are 'automated' and requires minimal aiming. Heck, as Jake, I don't even need to use my gun in UC. I'm just cruisin' around the place, swatting dogs like flies.  :brute:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Artho on November 11, 2012, 03:38:25 AM
What's the point of him putting up his scores? Honestly, a good majority of the posters here have completely bastardized this guy/girls opinion of RE5 and RE6 Mercs that I don't even see the point of him continuing to post on this website. It's a pretty clear message that anyone saying they actually enjoy RE6 or like RE6 Mercs over RE5, will get crucified here due to an obvious bias.

Him posting his scores whether they're low or high will do nothing for him, as he/she will continually be criticized for his opinion.
you're generalizing the attitude & disputes of a few morons posting their rather naive but honest opinions in this topic.
there have only been a few people here who where criticizing one another & most of it wasn't even about the game  :facepalm:

people are allowed to have their own opinion & it doesn't matter wich game you prefer as long as you, yourself enjoy playing it. many people here respect somebody's opinion if it's based on good arguments...

but trashtalking about another game, a game that enjoys the favor of many, is like throwing blood in the water for the sharks.



Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on November 11, 2012, 04:56:08 AM
ive been killed numerous times with one blow , with FULL health.
Which boss? I only know Lepotitsa kills you instantly if she grabs and you don't manage to press the button.

Boss holding is a positive? wat
Just my opinion :)

I'll agree with you on boss holding requires skill if you're aiming for a high score, but the reason for it is what's flawed. Basically, if you want to get a high score then you're required to hold a boss until the very last kill. If you don't then your score drops quite a bit, even if you have a beastly run. Boss holding shouldn't make or break your score.

Anyway, I finally got to play some Mercenaries in RE6 and I'm still on the fence. I wasn't trying for a high score, but rather playing around a bit to get a feel. I'll give it a shot, but I'm really not too fond of the scoring system. The game play and style isn't a bad thing, but there isn't much incentive to play if everyone will end up with the same scores by doing the same thing.
Well, at the moment scores are nowhere the same, missing one counter could make you lose 20-30sec depending on the situation(=4-6k), and people know 1k is worth more than in RE5.

I disagree a bit with you on boss hold. Completing a boss hold also makes your time differ depending on how well you can handle them, and they aren't horribly difficult, they might just ruin a bit here and there for you. Anyway that's why I like it, because there is another obstacle to overcome for the perfect run, also you don't have any random crits or cephalos in this game. The bosses are half the effort of those in Reunion imo, they one shot and even harder due to stiff RE5 controls.
never played reunion as it wasnt my taste, but boss hold im sure was more likely developed by players rather than developers themselves.  same with regular mercenaries, im sure developers never thought of us abusing time system to its limits, they thought oh hey lets just do some extra stuff as bonus, im sure one single person hasnt said anything about maxing out scores based on doing melee all time or even better triples or quads lol. Boss hold is just ridiculous, i mean yeh you enjoy the extra challenge etc, in the beggining getting 1300k was easy not so much time consuming if you ask me, but now to achieve 1400 u bassically need a perfect run on UC, and doing so you need to avoid boss. Its just ridiculous, im not hating on that feature not hating on re6, im just stating the fact that you need to perfect the boss hold strategy in order to achieve anything close to top 10, and also luck also plays a factor in holding the boss, cant tell you how many times i got grabbed on a beautiful run just as the fucking napad started his rush attack, how am i going to avoid that ? im forced to get out of grab for 3-4 seconds + R1 sequence in many occasions, so i cant avoid it and the fucking napad jumps me killing my run, Ive had a game with stevo, my first game with him ever on re6 , napad was so brutal that ive wasted about 18 bars of health by combo 70, all i was left with was sprey that to ive used by 110, then this fucker went vicious and ive had no chance of surviving. it was great time to, help me out here cuz i dont know how to avoid some attacks where you just cant.

so he said he lost 18 bars of health by combo 70 in RE6. does that thing happen in RE5? NEVER
i think RE6 mercs is too hard and i hope the next mercs will be as easy as or only a bit harder than RE5 mercs. Excessive difficulty can be more frustrating than fun, although i enjoy RE6 much.
Lmao thats pretty fucking funny because i haveng played re6 in 2 week n im sure my UC duo is hogher than yours. Your fucking pathethic fanboy that never achieved anything in re5 and now that re6 is out trying to shine lmao stfu ,ur worse than synyster when he was at the top. Hillyboy lmao


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: KingHealer on November 11, 2012, 05:20:05 AM
i have not played RE5 for more than 1 year and i know my solo scores are higher than rampage.
yes duo is fun and i enjoy duo but it is by no means a proof of your own skill. if you want to prove your own skill your solo scores are the only proof.
i can recommend RE5 mercs to any casual gamer but i can not recommend RE6 mercs to casual gamers as i know they will most definitely die.
i remember when i first played duo RE6 mercs people in the lobby died consistently and it took 20 tries or so to even survive the game, which never happened in RE5.
in RE5 90% of the enemies are the easiest enemies in the game and it is almost impossible to be killed by them. only bosses can kill you.
and that in RE5 90% of the enemies are the easiest enemies is not an opinion but a fact everyone knows.



Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 11, 2012, 06:06:52 AM
IMO, RE6 is generally a walk in the park compared to RE5. Heck, as Jake, I don't even need to use my gun in UC. I'm just cruisin' around the place, swatting dogs like flies.
That's like saying I don't need dash in Missile Area. You must weaken enemies in UC before you counter. There are also tons of firemen with lots of health and a boss on your ass. I dare you to make a great score with no or very little gun usage.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on November 11, 2012, 07:18:08 AM
and that in RE5 90% of the enemies are the easiest enemies is not an opinion but a fact everyone knows.

Sorry i must have missed all those re6 vids where all the enemies are bosses.

On most vids i see players sprinting all over the map just to find an enemy to kill. Seems to me it only gets difficult late in the combo when the bullshit meter gets cranked up to the max and the player is bombarded with unavoidable attacks.

Oh these aren't facts by the way - just my opinion. Theres a difference.




Title: Re: How is everyone liking RE6 Mercenaries?
Post by: KingHealer on November 11, 2012, 07:54:15 AM
in RE5 PA you get the easiest zombies and cephalo and boss.
in RE6 UC, other than the easiest enemies, there are fireman, assault rifle man, magnum man, body armed man, spit zombie, jumping zombie, bloodshot, fat zombies, zombie dogs and boss.



Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sipuli91 on November 11, 2012, 08:10:21 AM
i have not played RE5 for more than 1 year and i know my solo scores are higher than rampage.
yes duo is fun and i enjoy duo but it is by no means a proof of your own skill. if you want to prove your own skill your solo scores are the only proof. Ah, I must've played a different game then. The last time I checked your score is still screwed if the other player has zero skills even if you play with a WR holder. No, you don't have to play solo to prove your skills. Everyone should know that by now.
i can recommend RE5 mercs to any casual gamer but i can not recommend RE6 mercs to casual gamers as i know they will most definitely die. See this is where you're completely wrong. Casuals don't give a crap about things like melee or boss holding. Casuals are the ones who bullet kill all the things they see and the melees are something they might do occasionally but they're not after them. Bullet killing is just as easy in 6 as it was in 5. It's not like the enemies suddenly have 5x the hitpoints they had in 5...
i remember when i first played duo RE6 mercs people in the lobby died consistently and it took 20 tries or so to even survive the game, which never happened in RE5.We've had the game for a little over a month now. You don't learn everything in such a short time. And your first time was when? Release day? A week after the release? Everyone was an absolute beginner at that point. You don't honestly think people would've been all pro at that point already? You don't honestly think people didn't get killed in 5 when it had just been released?
in RE5 90% of the enemies are the easiest enemies in the game and it is almost impossible to be killed by them. only bosses can kill you. Really now? You might want to tell that to my "Majini (town) weapon of choice: steel pipe" I have on my deaths list.
and that in RE5 90% of the enemies are the easiest enemies is not an opinion but a fact everyone knows.You act as if the enemies in RE5 would just stand still and do absolutely nothing to f you up. How about you get back to watch the RE5 Mercs vids but this time don't just watch the WR runs...




Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Cally-Man on November 11, 2012, 08:23:48 AM
IMO, RE6 is generally a walk in the park compared to RE5. Heck, as Jake, I don't even need to use my gun in UC. I'm just cruisin' around the place, swatting dogs like flies.
That's like saying I don't need dash in Missile Area. You must weaken enemies in UC before you counter. There are also tons of firemen with lots of health and a boss on your ass. I dare you to make a great score with no or very little gun usage.

You're on. >:) I'll do some UC solo... and tear apart an army of zombies with my bare hands!  :brute:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on November 11, 2012, 08:31:13 AM
in RE6 UC, other than the easiest enemies, there are fireman, assault rifle man, magnum man, body armed man, spit zombie, jumping zombie, bloodshot, fat zombies, zombie dogs and boss.

All the enemies you have just listed can be melee killed very easily by anyone who knows what they are doing, certainly seems this way from what i've seen, especially with counters. Hell, i've seen people take out fat zombies with one remote bomb, whats hard about that?

Next argument please.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: KingHealer on November 11, 2012, 09:04:39 AM
in RE6 UC, other than the easiest enemies, there are fireman, assault rifle man, magnum man, body armed man, spit zombie, jumping zombie, bloodshot, fat zombies, zombie dogs and boss.

All the enemies you have just listed can be melee killed very easily by anyone who knows what they are doing, certainly seems this way from what i've seen, especially with counters. Hell, i've seen people take out fat zombies with one remote bomb, whats hard about that?

Next argument please.

Melee does not guarantee instant kills even against easiest zombies. In re5 if you use wesker, melee guaranteed instant kills. in re6 if you are trying to kill an enemy by usual melee, you must do several melee.
fireman and assault rifle man and magnum man and body armed man can not be killed by counter unless their stamina is reduced properly. usually they should be killed by FB. and if you are not equipped with power counter, you can not kill zombies who have no weapons by counter unless you reduce the stamina of the zombies. and dog counter is rather hard, they can be very annoying. spit zombie counter is also not easy.
in RE5 you can do the same thing over and over again from start to end as 90% of the enemies you can kill by just HS and melee. in RE6 you must act properly according to different enemies.
so if you have not played it then just play it.
if you are an honest guy you will realize why i say RE6 is harder.



Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sipuli91 on November 11, 2012, 09:26:05 AM
Melee does not guarantee instant kills even against easiest zombies. In re5 if you use wesker, melee guaranteed instant kills. in re6 if you are trying to kill an enemy by usual melee, you must do several melee.
fireman and assault rifle man and magnum man and body armed man can not be killed by counter unless their stamina is reduced properly. usually they should be killed by FB. and if you are not equipped with power counter, you can not kill zombies who have no weapons by counter unless you reduce the stamina of the zombies. and dog counter is rather hard, they can be very annoying. spit zombie counter is also not easy.
in RE5 you can do the same thing over and over again from start to end as 90% of the enemies you can kill by just HS and melee. in RE6 you must act properly according to different enemies.
so if you have not played it then just play it.
if you are an honest guy you will realize why i say RE6 is harder.


You do realize that counter is not the only melee in RE6? Just because an unharmed firefighter can't be taken out with a simple counter doesn't mean you can't easily set up a coup and that's it, a guaranteed melee kill. And wtf man, "in re5 if you use wesker, melee guaranteed instant kills"? Did you forget the cephalos already? How is a Cobra Strike that gets you 3 cephalos an insta kill move? Also, like it's been said a few times already, RE5 and 6 are completely different and thus they have different things that make high score runs challenging. 5 isn't easier than 6, 6 isn't easier than 5. The other requires boss holding while the other requires knowledge on how to angle your melees to get constant multis, just to mention two differences that add to the challenge...


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Artho on November 11, 2012, 09:30:52 AM
Melee does not guarantee instant kills even against easiest zombies. In re5 if you use wesker, melee guaranteed instant kills. in re6 if you are trying to kill an enemy by usual melee, you must do several melee.
fireman and assault rifle man and magnum man and body armed man can not be killed by counter unless their stamina is reduced properly. usually they should be killed by FB. and if you are not equipped with power counter, you can not kill zombies who have no weapons by counter unless you reduce the stamina of the zombies. and dog counter is rather hard, they can be very annoying. spit zombie counter is also not easy.
in RE5 you can do the same thing over and over again from start to end as 90% of the enemies you can kill by just HS and melee. in RE6 you must act properly according to different enemies.
so if you have not played it then just play it.
if you are an honest guy you will realize why i say RE6 is harder.


You do realize that counter is not the only melee in RE6? Just because an unharmed firefighter can't be taken out with a simple counter doesn't mean you can't easily set up a coup and that's it, a guaranteed melee kill. And wtf man, "in re5 if you use wesker, melee guaranteed instant kills"? Did you forget the cephalos already? How is a Cobra Strike that gets you 3 cephalos an insta kill move? Also, like it's been said a few times already, RE5 and 6 are completely different and thus they have different things that make high score runs challenging. 5 isn't easier than 6, 6 isn't easier than 5. The other requires boss holding while the other requires knowledge on how to angle your melees to get constant multis, just to mention two differences that add to the challenge...
^


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on November 11, 2012, 09:47:13 AM
90% of the enemies you can kill by just HS and melee.

Dude, wesker isn't the only character you know. And how many top players use endless cobra strikes on duo these days? None, because its not the way to get a good score.

In re5 you actually have to set melees up, you cant just slide into an enemy then hit the melee button twice to get a coup de grace. You also cant perform multiple ground melees on the same enemy until he dies.

in RE5 you can do the same thing over and over again from start to end

Just like in re6

In re5 if you use wesker, melee guaranteed instant kills

No it doesn't.

so if you have not played it then just play it.

No. i dont want to because it looks shit. But if other people like it thats great.

if you are an honest guy you will realize why i say RE6 is harder.

I am an honest guy, and while certain aspects of re6 seem easy, i am fully aware it has its challenges. Its already been said that re5 is almost 4 years old now, and anyone who has been playing it for that long should really have a good grasp of game mechanics by now. This is why it might seem ''easy''....but the fact is, these guys who make it all look effortless have spent years honing their skills and learning the game. And the fact you write it off with all these ''easy enemies, HS + melee anyone can do it'' comments is an insult to them. And seriously, if it really was that easy it would be your name all over the WR topic, no?

You pulled out all the same arguments when you were creaming all over reunion, saying how much harder it is with boss hold etc etc.....re5 maintains the same difficulty throughout the run, random cephs at 2c, dynamite rape at 10c......it doesnt give the player an easy ride then suddenly chuck a shit ton of bullshit at them near the end of the run.

Look....you prefer re6, that's obvious, but your arguments about difficulty are completely fail. Like bobo said, its been out for little over a month, lets see how difficult you find it in 2-3 years time when all the tips, tricks and enemy stats are common knowledge and have been learnt by everyone.

In 4 years you'll be saying re6 is easy and re7 is much harder, because thats how your logic works lol


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: KingHealer on November 11, 2012, 10:00:52 AM
i doubt they will increase the difficulty in re7 as re6 mercs is already too hard i feel.
as i said excessive difficulty can be more frustrating than fun.
and no, re6 is harder not because it is new. it is harder because enemies are harder and 150 combo is mandatory and you must do boss delaying.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on November 11, 2012, 10:13:15 AM
Sorry but i fail to see how the enemies are harder, apart from the gun-toting enemies and their cheap unavoidable distance attacks.

trying to kill a pair of chainsaw majinis whilst simultaneously building/holding time and trying not to get ass-raped by surrounding majinis, that's easy is it? Or how about being in cells with 2 scripted and a fat man in front of you, then the red ex drops in just a few feet away. That's just a couple of examples.

Here are the facts:

1) re6 is difficult in places
2) re5 is difficult in places
3) you refuse to acknowledge fact number 2

What you have sir, is an opinion. An opinion that will never change. You are insulting all the top re5 players ( who are undoubtedly much better gamers than you will ever be ) with your comments


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 11, 2012, 10:20:06 AM
Here are the facts opinions:

1) re6 is difficult in places
2) re5 is difficult in places
3) you refuse to acknowledge fact opinion number 2
:cool:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on November 11, 2012, 10:22:42 AM
Here are the facts opinions:

1) re6 is difficult in places
2) re5 is difficult in places
3) you refuse to acknowledge fact opinion number 2
:cool:

LOL dude seriously they are facts. I'm saying each game has its difficulty, and he refuses to accept it.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 11, 2012, 10:24:48 AM
was just kidding, altho they could be opinions if someone wouldn't find either game difficult in any situation. But we're just gonna assume that's nobody. :P


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Chris x STARS on November 11, 2012, 10:33:26 AM
I have to admit that I said RE6 is a very hard game back then when I first started playing this game. I died 95% of my runs and I already wanted to "stop playing this piece of crap" anyway I kept trying and eventually got better, I started to get used to the enemy movement and I started to like this game. Now I rarely die, only if some horrible BS happens just like RE5. In my opinion RE6 still is a little harder but I'm sure in a few months I will say that both mercs mode are a cakewalk.

Also if you think, RE5 is easy (KingHealer) than you should try to switch characters. Whenever I play PA Solo as Wesker I can do as many mistakes as I want and still get a great score while playing with Chris/Jill/Sheva requires a lot more skill, speed and luck.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: rJay on November 11, 2012, 10:45:03 AM
Just playing devil's advocate here, but isn't something like difficulty (as far as video games go) just a matter of opinion when all is said and done? It's all about someone's personal experience with each game. Maybe he is giving an honest opinion. Yeah it obviously differs from the popular one, but its still an opinion nonetheless.

I think both sides are wrong by trying to pass off their respective arguments as fact.

Or maybe he's just trying to get a rise out of everyone, in which case, he's doing an excellent job. Go on.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 11, 2012, 10:50:55 AM
Also if you think, RE5 is easy (KingHealer) than you should try to switch characters. Whenever I play PA Solo as Wesker I can do as many mistakes as I want and still get a great score while playing with Chris/Jill/Sheva requires a lot more skill, speed and luck.
I don't think the point is how hard you can make the game, but how hard the game is with the best characters?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sipuli91 on November 11, 2012, 10:55:10 AM
Here are the facts:

1) re6 is difficult in places
2) re5 is difficult in places
3) you refuse to acknowledge fact number 2
This.

(Let's wait at least two years and see what the consensus is on the question "is 6 harder than 5...)


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 11, 2012, 10:58:50 AM
It doesn't take 2 years to master the game. People already had mercenaries experience from day 1 of RE6 release and it takes a few months tops to get at oneselves max level.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on November 11, 2012, 11:00:38 AM
Also if you think, RE5 is easy (KingHealer) than you should try to switch characters. Whenever I play PA Solo as Wesker I can do as many mistakes as I want and still get a great score while playing with Chris/Jill/Sheva requires a lot more skill, speed and luck.
I don't think the point is how hard you can make the game, but how hard the game is with the best characters?

While that is true in some respects, it just highlights how different the games are. Re5 was about specific character skills and loadouts, Re6 isn't really. It doesn't matter who or what you quickshot/slide, counter with really. (Minus some cases aka lantern enemies on catacombs). If you're good with 1 chatacter in Re6, you're probably good with them all. 


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: copedw22 on November 11, 2012, 11:10:53 AM
What's the point of him putting up his scores? Honestly, a good majority of the posters here have completely bastardized this guy/girls opinion of RE5 and RE6 Mercs that I don't even see the point of him continuing to post on this website. It's a pretty clear message that anyone saying they actually enjoy RE6 or like RE6 Mercs over RE5, will get crucified here due to an obvious bias.

Him posting his scores whether they're low or high will do nothing for him, as he/she will continually be criticized for his opinion.
you're generalizing the attitude & disputes of a few morons posting their rather naive but honest opinions in this topic.
there have only been a few people here who where criticizing one another & most of it wasn't even about the game  :facepalm:

people are allowed to have their own opinion & it doesn't matter wich game you prefer as long as you, yourself enjoy playing it. many people here respect somebody's opinion if it's based on good arguments...

but trashtalking about another game, a game that enjoys the favor of many, is like throwing blood in the water for the sharks.



I'm not generalizing everyone on this site with my comment. I, like you, noticed specific people within the topic that were doing exactly what I said. Some, more discreet than others, but the undertone was still there. I'm not naive enough to say absolutely everyone on this website are RE5 bible thumpers. However, scrolling around the forum there is a bias that affects the views of a newer version of Mercenaries.

You're right, everyone is entitled to their opinion, which is why I said what I said prior to Kinghealer posting his scores. I personally felt the entire situation was beyond a mere debate by the time I posted and it was becoming more personal attacks, instead of making claims or providing a good counter-argument.

And to my knowledge, he never said "RE5 sucks so bad hahahahah sucks bad becuz u all are noobz!", he said RE5 was easier than RE6. His opinion which, by your statement everyone is entitled to.

"there have only been a few people here who where criticizing one another & most of it wasn't even about the game"

Then what else is to criticize about if it's not the game, on a website devoted to what they were talking about? I'm not sure what you mean.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sipuli91 on November 11, 2012, 11:20:00 AM
It doesn't take 2 years to master the game. People already had mercenaries experience from day 1 of RE6 release and it takes a few months tops to get at oneselves max level.
Who said anything about mastering the game and maxing out skills? The whole point was that RE5 has been out for almost 4 years and ofc it feels a lot easier now than what it was in 2009. So yeah, let's give RE6 2 years (should give enough time for the newbies to grasp the game mechanics) and just see how easy it feels at that point. Consensus of the whole community, not just the ones who first maxed out their skills with RE4 already...


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 11, 2012, 11:22:09 AM
but trashtalking about another game, a game that enjoys the favor of many, is like throwing blood in the water for the sharks.
Assuming someone is stupid enough to swim there.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Artho on November 11, 2012, 11:29:08 AM
What's the point of him putting up his scores? Honestly, a good majority of the posters here have completely bastardized this guy/girls opinion of RE5 and RE6 Mercs that I don't even see the point of him continuing to post on this website. It's a pretty clear message that anyone saying they actually enjoy RE6 or like RE6 Mercs over RE5, will get crucified here due to an obvious bias.

Him posting his scores whether they're low or high will do nothing for him, as he/she will continually be criticized for his opinion.
you're generalizing the attitude & disputes of a few morons posting their rather naive but honest opinions in this topic.
there have only been a few people here who where criticizing one another & most of it wasn't even about the game  :facepalm:

people are allowed to have their own opinion & it doesn't matter wich game you prefer as long as you, yourself enjoy playing it. many people here respect somebody's opinion if it's based on good arguments...

but trashtalking about another game, a game that enjoys the favor of many, is like throwing blood in the water for the sharks.



I'm not generalizing everyone on this site with my comment. I, like you, noticed specific people within the topic that were doing exactly what I said. Some, more discreet than others, but the undertone was still there. I'm not naive enough to say absolutely everyone on this website are RE5 bible thumpers. However, scrolling around the forum there is a bias that affects the views of a newer version of Mercenaries.

You're right, everyone is entitled to their opinion, which is why I said what I said prior to Kinghealer posting his scores. I personally felt the entire situation was beyond a mere debate by the time I posted and it was becoming more personal attacks, instead of making claims or providing a good counter-argument.

And to my knowledge, he never said "RE5 sucks so bad hahahahah sucks bad becuz u all are noobz!", he said RE5 was easier than RE6. His opinion which, by your statement everyone is entitled to.

"there have only been a few people here who where criticizing one another & most of it wasn't even about the game"

Then what else is to criticize about if it's not the game, on a website devoted to what they were talking about? I'm not sure what you mean.
just read through some of his posts & you'll see what i mean, he's provoking a fight or he's either to naive or stupid to understand the arguments that others make, he keeps comparing games while in fact they are very different from one another.

it has been said multiple times that games can't be compared yet he continues with doing so, brings up so called "facts", even makes a list about what's bad in re5 & what is epic in re6, & this simply to proove that he's right & the others are not? this comparing & disputing about wich game is better is both pathetic & pointless.



Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 11, 2012, 11:45:57 AM
this comparing & disputing about wich game is better is both pathetic & pointless.
I agree, let's talk weather instead.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Artho on November 11, 2012, 11:46:51 AM
this comparing & disputing about wich game is better is both pathetic & pointless.
I agree, let's talk weather instead.
:smiley: nice isn't it?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 11, 2012, 11:50:57 AM
No it's been raining here a lot, now it's better though but I think it might come back. But gaming while it's raining is nice because you know you're having it better than the guy stuck in traffic.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: MidnightMartin on November 11, 2012, 12:05:30 PM
I personally think these games are too different to compare and contrast.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on November 11, 2012, 01:16:27 PM
i have not played RE5 for more than 1 year and i know my solo scores are higher than rampage.
yes duo is fun and i enjoy duo but it is by no means a proof of your own skill. if you want to prove your own skill your solo scores are the only proof.
i can recommend RE5 mercs to any casual gamer but i can not recommend RE6 mercs to casual gamers as i know they will most definitely die.
i remember when i first played duo RE6 mercs people in the lobby died consistently and it took 20 tries or so to even survive the game, which never happened in RE5.
in RE5 90% of the enemies are the easiest enemies in the game and it is almost impossible to be killed by them. only bosses can kill you.
and that in RE5 90% of the enemies are the easiest enemies is not an opinion but a fact everyone knows.



who the fuck said anything bout skill, all i said was my scores are higher than yours on a game that you find hard and i find easier than re5. By your logic we can come to a conclusion that youre not really a HS junkie, rather a fucking troll that comes here and discredits a game with 0 facts put on the plate. Maybe you right i shouldnt be arguing with you because you have some 700k scores, prolly with wesker ( yet post earlier you said , wesker sucks and sheva rocks) why the fuck play character that sux?? why the fuck not get 800k on a stage cuz the game is so easy and predictable? because you know the spawns, same attack sequences, boss appearance??? why the fuck bother with 700k??? it was a common score on lb. You might be better than me on certain stages of solo , but sure as fuck youre not better than some chris players here and they for a fact almost got 800k solo on certain maps, now you fucking tell me if its so easy to fucking score 800k with chris player. Give us a valid facts or stfu forever cuz all you do here is shit on yourself mr.
Resident Evil 5 "The Mercenaries" SOLO (Chris S.T.A.R.S) "GOOD GAME" (http://www.youtube.com/watch?v=9Ro9GkwSkXE#ws)
Whats so easy about that ??? point things out.
RE 6 -___- (http://www.youtube.com/watch?v=wKEqHoMGQxA#ws)
Whats so hard about that?^


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BoBo_273 on November 11, 2012, 02:01:45 PM
It doesn't take 2 years to master the game. People already had mercenaries experience from day 1 of RE6 release and it takes a few months tops to get at oneselves max level.

I don't know dude, that's a pretty weak argument. It didn't take a few months to see 800k Solo achieved or a million on Duo in RE5. People did have Mercenaries experience from day 1, but not RE6.

Additional Post Merged: November 11, 2012, 02:05:08 PM
in RE6 UC, other than the easiest enemies, there are fireman, assault rifle man, magnum man, body armed man, spit zombie, jumping zombie, bloodshot, fat zombies, zombie dogs and boss.

All the enemies you have just listed can be melee killed very easily by anyone who knows what they are doing, certainly seems this way from what i've seen, especially with counters. Hell, i've seen people take out fat zombies with one remote bomb, whats hard about that?

Next argument please.

Melee does not guarantee instant kills even against easiest zombies. In re5 if you use wesker, melee guaranteed instant kills. in re6 if you are trying to kill an enemy by usual melee, you must do several melee.
fireman and assault rifle man and magnum man and body armed man can not be killed by counter unless their stamina is reduced properly. usually they should be killed by FB. and if you are not equipped with power counter, you can not kill zombies who have no weapons by counter unless you reduce the stamina of the zombies. and dog counter is rather hard, they can be very annoying. spit zombie counter is also not easy.
in RE5 you can do the same thing over and over again from start to end as 90% of the enemies you can kill by just HS and melee. in RE6 you must act properly according to different enemies.
so if you have not played it then just play it.
if you are an honest guy you will realize why i say RE6 is harder.



You're still failing to realize RE6 has only been out for over a month while 5 has been out for 4 years. I hope you're still playing RE6 in a couple years and then wonder what your honest opinion will be like.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: copedw22 on November 11, 2012, 02:26:02 PM
i have not played RE5 for more than 1 year and i know my solo scores are higher than rampage.
yes duo is fun and i enjoy duo but it is by no means a proof of your own skill. if you want to prove your own skill your solo scores are the only proof.
i can recommend RE5 mercs to any casual gamer but i can not recommend RE6 mercs to casual gamers as i know they will most definitely die.
i remember when i first played duo RE6 mercs people in the lobby died consistently and it took 20 tries or so to even survive the game, which never happened in RE5.
in RE5 90% of the enemies are the easiest enemies in the game and it is almost impossible to be killed by them. only bosses can kill you.
and that in RE5 90% of the enemies are the easiest enemies is not an opinion but a fact everyone knows.



who the fuck said anything bout skill, all i said was my scores are higher than yours on a game that you find hard and i find easier than re5. By your logic we can come to a conclusion that youre not really a HS junkie, rather a fucking troll that comes here and discredits a game with 0 facts put on the plate. Maybe you right i shouldnt be arguing with you because you have some 700k scores, prolly with wesker ( yet post earlier you said , wesker sucks and sheva rocks) why the fuck play character that sux?? why the fuck not get 800k on a stage cuz the game is so easy and predictable? because you know the spawns, same attack sequences, boss appearance??? why the fuck bother with 700k??? it was a common score on lb. You might be better than me on certain stages of solo , but sure as fuck youre not better than some chris players here and they for a fact almost got 800k solo on certain maps, now you fucking tell me if its so easy to fucking score 800k with chris player. Give us a valid facts or stfu forever cuz all you do here is shit on yourself mr.
Resident Evil 5 "The Mercenaries" SOLO (Chris S.T.A.R.S) "GOOD GAME" ([url]http://www.youtube.com/watch?v=9Ro9GkwSkXE#ws[/url])
Whats so easy about that ??? point things out.
RE 6 -___- ([url]http://www.youtube.com/watch?v=wKEqHoMGQxA#ws[/url])
Whats so hard about that?^


You Brazilians are some angry people.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on November 11, 2012, 02:56:23 PM
i have not played RE5 for more than 1 year and i know my solo scores are higher than rampage.
yes duo is fun and i enjoy duo but it is by no means a proof of your own skill. if you want to prove your own skill your solo scores are the only proof.
i can recommend RE5 mercs to any casual gamer but i can not recommend RE6 mercs to casual gamers as i know they will most definitely die.
i remember when i first played duo RE6 mercs people in the lobby died consistently and it took 20 tries or so to even survive the game, which never happened in RE5.
in RE5 90% of the enemies are the easiest enemies in the game and it is almost impossible to be killed by them. only bosses can kill you.
and that in RE5 90% of the enemies are the easiest enemies is not an opinion but a fact everyone knows.



who the fuck said anything bout skill, all i said was my scores are higher than yours on a game that you find hard and i find easier than re5. By your logic we can come to a conclusion that youre not really a HS junkie, rather a fucking troll that comes here and discredits a game with 0 facts put on the plate. Maybe you right i shouldnt be arguing with you because you have some 700k scores, prolly with wesker ( yet post earlier you said , wesker sucks and sheva rocks) why the fuck play character that sux?? why the fuck not get 800k on a stage cuz the game is so easy and predictable? because you know the spawns, same attack sequences, boss appearance??? why the fuck bother with 700k??? it was a common score on lb. You might be better than me on certain stages of solo , but sure as fuck youre not better than some chris players here and they for a fact almost got 800k solo on certain maps, now you fucking tell me if its so easy to fucking score 800k with chris player. Give us a valid facts or stfu forever cuz all you do here is shit on yourself mr.
Resident Evil 5 "The Mercenaries" SOLO (Chris S.T.A.R.S) "GOOD GAME" ([url]http://www.youtube.com/watch?v=9Ro9GkwSkXE#ws[/url])
Whats so easy about that ??? point things out.
RE 6 -___- ([url]http://www.youtube.com/watch?v=wKEqHoMGQxA#ws[/url])
Whats so hard about that?^


You Brazilians are some angry people.


LOL@thinking rampage is from Brazil


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on November 11, 2012, 03:37:10 PM
;)


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: copedw22 on November 11, 2012, 04:10:17 PM
i have not played RE5 for more than 1 year and i know my solo scores are higher than rampage.
yes duo is fun and i enjoy duo but it is by no means a proof of your own skill. if you want to prove your own skill your solo scores are the only proof.
i can recommend RE5 mercs to any casual gamer but i can not recommend RE6 mercs to casual gamers as i know they will most definitely die.
i remember when i first played duo RE6 mercs people in the lobby died consistently and it took 20 tries or so to even survive the game, which never happened in RE5.
in RE5 90% of the enemies are the easiest enemies in the game and it is almost impossible to be killed by them. only bosses can kill you.
and that in RE5 90% of the enemies are the easiest enemies is not an opinion but a fact everyone knows.



who the fuck said anything bout skill, all i said was my scores are higher than yours on a game that you find hard and i find easier than re5. By your logic we can come to a conclusion that youre not really a HS junkie, rather a fucking troll that comes here and discredits a game with 0 facts put on the plate. Maybe you right i shouldnt be arguing with you because you have some 700k scores, prolly with wesker ( yet post earlier you said , wesker sucks and sheva rocks) why the fuck play character that sux?? why the fuck not get 800k on a stage cuz the game is so easy and predictable? because you know the spawns, same attack sequences, boss appearance??? why the fuck bother with 700k??? it was a common score on lb. You might be better than me on certain stages of solo , but sure as fuck youre not better than some chris players here and they for a fact almost got 800k solo on certain maps, now you fucking tell me if its so easy to fucking score 800k with chris player. Give us a valid facts or stfu forever cuz all you do here is shit on yourself mr.
Resident Evil 5 "The Mercenaries" SOLO (Chris S.T.A.R.S) "GOOD GAME" ([url]http://www.youtube.com/watch?v=9Ro9GkwSkXE#ws[/url])
Whats so easy about that ??? point things out.
RE 6 -___- ([url]http://www.youtube.com/watch?v=wKEqHoMGQxA#ws[/url])
Whats so hard about that?^


You Brazilians are some angry people.


LOL@thinking rampage is from Brazil


His little country indicator is misleading if not. Aside from that, English is clearly not his first language which also played a factor in my assumption. "LOL".


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on November 11, 2012, 04:18:03 PM
i have not played RE5 for more than 1 year and i know my solo scores are higher than rampage.
yes duo is fun and i enjoy duo but it is by no means a proof of your own skill. if you want to prove your own skill your solo scores are the only proof.
i can recommend RE5 mercs to any casual gamer but i can not recommend RE6 mercs to casual gamers as i know they will most definitely die.
i remember when i first played duo RE6 mercs people in the lobby died consistently and it took 20 tries or so to even survive the game, which never happened in RE5.
in RE5 90% of the enemies are the easiest enemies in the game and it is almost impossible to be killed by them. only bosses can kill you.
and that in RE5 90% of the enemies are the easiest enemies is not an opinion but a fact everyone knows.



who the fuck said anything bout skill, all i said was my scores are higher than yours on a game that you find hard and i find easier than re5. By your logic we can come to a conclusion that youre not really a HS junkie, rather a fucking troll that comes here and discredits a game with 0 facts put on the plate. Maybe you right i shouldnt be arguing with you because you have some 700k scores, prolly with wesker ( yet post earlier you said , wesker sucks and sheva rocks) why the fuck play character that sux?? why the fuck not get 800k on a stage cuz the game is so easy and predictable? because you know the spawns, same attack sequences, boss appearance??? why the fuck bother with 700k??? it was a common score on lb. You might be better than me on certain stages of solo , but sure as fuck youre not better than some chris players here and they for a fact almost got 800k solo on certain maps, now you fucking tell me if its so easy to fucking score 800k with chris player. Give us a valid facts or stfu forever cuz all you do here is shit on yourself mr.
Resident Evil 5 "The Mercenaries" SOLO (Chris S.T.A.R.S) "GOOD GAME" ([url]http://www.youtube.com/watch?v=9Ro9GkwSkXE#ws[/url])
Whats so easy about that ??? point things out.
RE 6 -___- ([url]http://www.youtube.com/watch?v=wKEqHoMGQxA#ws[/url])
Whats so hard about that?^


You Brazilians are some angry people.


LOL@thinking rampage is from Brazil


His little country indicator is misleading if not. Aside from that, English is clearly not his first language which also played a factor in my assumption. "LOL".

Lmao ure laughing at the fact that im more intelligent than you are? English may not be my first language but at least i try. My little country indicator? What am i a fucking owner of that little country indicator? Thats a feature u can play around with to mislead fools like u. So far ive acomplished that with ur empty skull.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: copedw22 on November 11, 2012, 07:15:16 PM
You're 100% correct; far more intelligent than I. "LOL"


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on November 11, 2012, 09:55:15 PM
@KingHealer - what do you mean by RE6 has more difficulty ?
The in-game difficulty of the monsters etc or the competition level ?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on November 12, 2012, 12:25:32 AM
You're 100% correct; far more intelligent than I. "LOL"
u mad?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: KingHealer on November 12, 2012, 12:35:06 AM
i have not played RE5 for more than 1 year and i know my solo scores are higher than rampage.
yes duo is fun and i enjoy duo but it is by no means a proof of your own skill. if you want to prove your own skill your solo scores are the only proof.
i can recommend RE5 mercs to any casual gamer but i can not recommend RE6 mercs to casual gamers as i know they will most definitely die.
i remember when i first played duo RE6 mercs people in the lobby died consistently and it took 20 tries or so to even survive the game, which never happened in RE5.
in RE5 90% of the enemies are the easiest enemies in the game and it is almost impossible to be killed by them. only bosses can kill you.
and that in RE5 90% of the enemies are the easiest enemies is not an opinion but a fact everyone knows.



who the fuck said anything bout skill, all i said was my scores are higher than yours on a game that you find hard and i find easier than re5. By your logic we can come to a conclusion that youre not really a HS junkie, rather a fucking troll that comes here and discredits a game with 0 facts put on the plate. Maybe you right i shouldnt be arguing with you because you have some 700k scores, prolly with wesker ( yet post earlier you said , wesker sucks and sheva rocks) why the fuck play character that sux?? why the fuck not get 800k on a stage cuz the game is so easy and predictable? because you know the spawns, same attack sequences, boss appearance??? why the fuck bother with 700k??? it was a common score on lb. You might be better than me on certain stages of solo , but sure as fuck youre not better than some chris players here and they for a fact almost got 800k solo on certain maps, now you fucking tell me if its so easy to fucking score 800k with chris player. Give us a valid facts or stfu forever cuz all you do here is shit on yourself mr.
Resident Evil 5 "The Mercenaries" SOLO (Chris S.T.A.R.S) "GOOD GAME" ([url]http://www.youtube.com/watch?v=9Ro9GkwSkXE#ws[/url])
Whats so easy about that ??? point things out.
RE 6 -___- ([url]http://www.youtube.com/watch?v=wKEqHoMGQxA#ws[/url])
Whats so hard about that?^

yeah getting 800K may be hard but i am talking about the difficulty in its mechanism.
just imagine that in the Chris video you showed, if the boss were around him and he must keep the boss alive and avoid boss attacks and kill only normal enemies, it would be obviously harder. and the enemies are much less aggressive in RE5. in RE6 the enemies use gun, jump at you and spit at you.




Title: Re: How is everyone liking RE6 Mercenaries?
Post by: youngdevil on November 12, 2012, 12:43:58 AM
Enemies are less aggressive. That presents a problem because you generally want everybody coming to youand not walking away or running towards your partner


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on November 12, 2012, 01:41:42 AM
i have not played RE5 for more than 1 year and i know my solo scores are higher than rampage.
yes duo is fun and i enjoy duo but it is by no means a proof of your own skill. if you want to prove your own skill your solo scores are the only proof.
i can recommend RE5 mercs to any casual gamer but i can not recommend RE6 mercs to casual gamers as i know they will most definitely die.
i remember when i first played duo RE6 mercs people in the lobby died consistently and it took 20 tries or so to even survive the game, which never happened in RE5.
in RE5 90% of the enemies are the easiest enemies in the game and it is almost impossible to be killed by them. only bosses can kill you.
and that in RE5 90% of the enemies are the easiest enemies is not an opinion but a fact everyone knows.



who the fuck said anything bout skill, all i said was my scores are higher than yours on a game that you find hard and i find easier than re5. By your logic we can come to a conclusion that youre not really a HS junkie, rather a fucking troll that comes here and discredits a game with 0 facts put on the plate. Maybe you right i shouldnt be arguing with you because you have some 700k scores, prolly with wesker ( yet post earlier you said , wesker sucks and sheva rocks) why the fuck play character that sux?? why the fuck not get 800k on a stage cuz the game is so easy and predictable? because you know the spawns, same attack sequences, boss appearance??? why the fuck bother with 700k??? it was a common score on lb. You might be better than me on certain stages of solo , but sure as fuck youre not better than some chris players here and they for a fact almost got 800k solo on certain maps, now you fucking tell me if its so easy to fucking score 800k with chris player. Give us a valid facts or stfu forever cuz all you do here is shit on yourself mr.
Resident Evil 5 "The Mercenaries" SOLO (Chris S.T.A.R.S) "GOOD GAME" ([url]http://www.youtube.com/watch?v=9Ro9GkwSkXE#ws[/url])
Whats so easy about that ??? point things out.
RE 6 -___- ([url]http://www.youtube.com/watch?v=wKEqHoMGQxA#ws[/url])
Whats so hard about that?^

yeah getting 800K may be hard but i am talking about the difficulty in its mechanism.
just imagine that in the Chris video you showed, if the boss were around him and he must keep the boss alive and avoid boss attacks and kill only normal enemies, it would be obviously harder. and the enemies are much less aggressive in RE5. in RE6 the enemies use gun, jump at you and spit at you.




getting 800 k in re5 is godishly hard. Not only you need to kill enemy almost ever 2 seconds while moving toward different areas, making no mistakes, you need to do constant multis. Its not hard for a player that practice all the time to be in a horde of enemies and just and try to build time, but its also not hard in re to fuckign stand there and just wait and wait. If you play duo and your partner takes boss hold , you have nothing to do, constant fucking counter , counter and again counter. all you need to do is perfect timing of counter and this game is walk in the park. This game is not hard at all its walk in the park, especially that before re6 came out we were already expecting similar system mechanics to re5 so that why we see #1 players from re5 taking over re6 lb. Ur arguments arent valid, and you keep pointing out bullshit. U say imagine if boss was around him, dude nobody wants that shit in re5 merc, it was invented in fucking reunion that only noobs played, it totally fucked up scoring system and made timing less valuable. Just fucking say you got to like reunion cuz youre a noob, and never achieved anything in re5 merc cuz it was just to hard for you. im done with you. youre a fucker


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Synyster on November 12, 2012, 01:44:17 AM
In re5, every second counted... You needed a perfect game with great time gain to get a high score. In re6, shit can hit the fan fast, but if u come out alive and with the combo, ure gonna get a high score. It just seems so... Messy

Additional Post Merged: November 12, 2012, 01:44:29 AM
In re5, every second counted... You needed a perfect game with great time gain to get a high score. In re6, shit can hit the fan fast, but if u come out alive and with the combo, ure gonna get a high score. It just seems so... Messy

Additional Post Merged: November 12, 2012, 01:46:07 AM
i have not played RE5 for more than 1 year and i know my solo scores are higher than rampage.
yes duo is fun and i enjoy duo but it is by no means a proof of your own skill. if you want to prove your own skill your solo scores are the only proof.
i can recommend RE5 mercs to any casual gamer but i can not recommend RE6 mercs to casual gamers as i know they will most definitely die.
i remember when i first played duo RE6 mercs people in the lobby died consistently and it took 20 tries or so to even survive the game, which never happened in RE5.
in RE5 90% of the enemies are the easiest enemies in the game and it is almost impossible to be killed by them. only bosses can kill you.
and that in RE5 90% of the enemies are the easiest enemies is not an opinion but a fact everyone knows.



who the fuck said anything bout skill, all i said was my scores are higher than yours on a game that you find hard and i find easier than re5. By your logic we can come to a conclusion that youre not really a HS junkie, rather a fucking troll that comes here and discredits a game with 0 facts put on the plate. Maybe you right i shouldnt be arguing with you because you have some 700k scores, prolly with wesker ( yet post earlier you said , wesker sucks and sheva rocks) why the fuck play character that sux?? why the fuck not get 800k on a stage cuz the game is so easy and predictable? because you know the spawns, same attack sequences, boss appearance??? why the fuck bother with 700k??? it was a common score on lb. You might be better than me on certain stages of solo , but sure as fuck youre not better than some chris players here and they for a fact almost got 800k solo on certain maps, now you fucking tell me if its so easy to fucking score 800k with chris player. Give us a valid facts or stfu forever cuz all you do here is shit on yourself mr.
Resident Evil 5 "The Mercenaries" SOLO (Chris S.T.A.R.S) "GOOD GAME" ([url]http://www.youtube.com/watch?v=9Ro9GkwSkXE#ws[/url])
Whats so easy about that ??? point things out.
RE 6 -___- ([url]http://www.youtube.com/watch?v=wKEqHoMGQxA#ws[/url])
Whats so hard about that?^

yeah getting 800K may be hard but i am talking about the difficulty in its mechanism.
just imagine that in the Chris video you showed, if the boss were around him and he must keep the boss alive and avoid boss attacks and kill only normal enemies, it would be obviously harder. and the enemies are much less aggressive in RE5. in RE6 the enemies use gun, jump at you and spit at you.




getting 800 k in re5 is godishly hard. Not only you need to kill enemy almost ever 2 seconds while moving toward different areas, making no mistakes, you need to do constant multis. Its not hard for a player that practice all the time to be in a horde of enemies and just and try to build time, but its also not hard in re to fuckign stand there and just wait and wait. If you play duo and your partner takes boss hold , you have nothing to do, constant fucking counter , counter and again counter. all you need to do is perfect timing of counter and this game is walk in the park. This game is not hard at all its walk in the park, especially that before re6 came out we were already expecting similar system mechanics to re5 so that why we see #1 players from re5 taking over re6 lb. Ur arguments arent valid, and you keep pointing out bullshit. U say imagine if boss was around him, dude nobody wants that shit in re5 merc, it was invented in fucking reunion that only noobs played, it totally fucked up scoring system and made timing less valuable. Just fucking say you got to like reunion cuz youre a noob, and never achieved anything in re5 merc cuz it was just to hard for you. im done with you. youre a fucker


In Canada, park walks you


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: flyinhyphy on November 12, 2012, 03:11:48 AM
p
e
n
i
s
.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Lmao on November 12, 2012, 05:56:42 AM
I am also of the opinion that RE6 is a bit more difficult than re5, when you play RE6 you always have the feeling to die very easily by the enemy very strong and durable,but this does not mean that re5 was easy, not at all!
the main problem here is that if one speaks ill of re5, very childish users as Rampage3RB know only offend,and I see that the mod does not intervene own.

Rampage3RB we're all good to offend behind a computer, but probably in real life you're just a fearful child.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 12, 2012, 06:25:26 AM
Ouch, Lmao knocked Rampage in the first round.

In re5, every second counted... You needed a perfect game with great time gain to get a high score.
Just like in RE6, but it all depends on what you judge to be a high score.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sipuli91 on November 12, 2012, 08:02:12 AM
Ouch, Lmao knocked Rampage in the first round.
(completely off-topic) By using the most common "internet tough guy counter"? Hardly.

In re5, every second counted... You needed a perfect game with great time gain to get a high score.
Just like in RE6, but it all depends on what you judge to be a high score.
While time does give you extra points, the difference between having a 13 min and a 12'59 ending is by far more visible in 5 than what it is in 6. So, unless you're going for the WR scores, every second does not count. I'm not saying it doesn't matter if you have 2 minutes extra or 12 minutes after the 150th kill, but I hope you get the point.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on November 12, 2012, 10:13:43 AM
I am also of the opinion that RE6 is a bit more difficult than re5, when you play RE6 you always have the feeling to die very easily by the enemy very strong and durable,but this does not mean that re5 was easy, not at all!
the main problem here is that if one speaks ill of re5, very childish users as Rampage3RB know only offend,and I see that the mod does not intervene own.

Rampage3RB we're all good to offend behind a computer, but probably in real life you're just a fearful child.


Forcast: Incoming shitstorm with a strong chance of flaming


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: youngdevil on November 12, 2012, 10:38:49 AM
There's no problem with speaking ill of Re5. It was filled with BS. Messed up spawns unregistered shots enemies that refuse to stun getting criticals all the time the fucking ninja chicken on village. People could go on forever on the topic of luck for example.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on November 12, 2012, 10:52:02 AM
There's no problem with speaking ill of Re5. It was filled with BS. Messed up spawns unregistered shots enemies that refuse to stun getting criticals all the time the fucking ninja chicken on village. People could go on forever on the topic of luck for example.

Yeah, I agree with you there. RE5 was full of bullshit, but so is RE6. Both games have that kind of crap (it's just a little different, but still BS).


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Lmao on November 12, 2012, 10:57:18 AM
There's no problem with speaking ill of Re5. It was filled with BS. Messed up spawns unregistered shots enemies that refuse to stun getting criticals all the time the fucking ninja chicken on village. People could go on forever on the topic of luck for example.
yeah ,u understand very well!  :yes:


Title: Resident Evil 5 vs Resident Evil 6
Post by: Chris x STARS on November 12, 2012, 11:19:34 AM
Fixed the topic  :giggle:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Artho on November 12, 2012, 11:28:23 AM
There's no problem with speaking ill of Re5. It was filled with BS. Messed up spawns unregistered shots enemies that refuse to stun getting criticals all the time the fucking ninja chicken on village. People could go on forever on the topic of luck for example.
yeah ,u understand very well!  :yes:

i admire your selective mind


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on November 12, 2012, 11:31:22 AM
and I see that the mod does not intervene own.

Gee, sorry


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Lmao on November 12, 2012, 11:35:02 AM
There's no problem with speaking ill of Re5. It was filled with BS. Messed up spawns unregistered shots enemies that refuse to stun getting criticals all the time the fucking ninja chicken on village. People could go on forever on the topic of luck for example.
yeah ,u understand very well!  :yes:

i admire your selective mind

I do not understand Arabic, what do u mean?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on November 12, 2012, 12:55:32 PM
the only stage you wont hardly have to use your pistol with Jake is catacombs. Zombies are stupid easy to counter there, although they are slow as hell


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 12, 2012, 01:28:35 PM
Ouch, Lmao knocked Rampage in the first round.
(completely off-topic) By using the most common "internet tough guy counter"? Hardly.

In re5, every second counted... You needed a perfect game with great time gain to get a high score.
Just like in RE6, but it all depends on what you judge to be a high score.
While time does give you extra points, the difference between having a 13 min and a 12'59 ending is by far more visible in 5 than what it is in 6. So, unless you're going for the WR scores, every second does not count. I'm not saying it doesn't matter if you have 2 minutes extra or 12 minutes after the 150th kill, but I hope you get the point.
Damn you need to loosen up.

Anyway, every second does count, you just don't want it to because you don't like the game. You try to watch everything in the perspective of RE5. Just because 1 sec difference in RE6 means a lot that means in RE6 that has to be a lot. You also build time in much different ways in RE6. I have to restart just as often in this game as in RE5, because you need good runs to score high.

For you, two scores of 1402k and 1408k in RE6 would look the same. Without the RE5 glasses you'd know it's a 30 sec difference.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: youngdevil on November 12, 2012, 01:58:57 PM
Omg what an amazing point you make. 6k is a thirty second difference. 30 fucking seconds and you only have a score that is 6k higher. And a minute would be 12K. All that extra time building and your score is barely better.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Synyster on November 12, 2012, 02:18:50 PM
Ouch, Lmao knocked Rampage in the first round.
(completely off-topic) By using the most common "internet tough guy counter"? Hardly.

In re5, every second counted... You needed a perfect game with great time gain to get a high score.
Just like in RE6, but it all depends on what you judge to be a high score.
While time does give you extra points, the difference between having a 13 min and a 12'59 ending is by far more visible in 5 than what it is in 6. So, unless you're going for the WR scores, every second does not count. I'm not saying it doesn't matter if you have 2 minutes extra or 12 minutes after the 150th kill, but I hope you get the point.
Damn you need to loosen up.

Anyway, every second does count, you just don't want it to because you don't like the game. You try to watch everything in the perspective of RE5. Just because 1 sec difference in RE6 means a lot that means in RE6 that has to be a lot. You also build time in much different ways in RE6. I have to restart just as often in this game as in RE5, because you need good runs to score high.

For you, two scores of 1402k and 1408k in RE6 would look the same. Without the RE5 glasses you'd know it's a 30 sec difference.

You proved my point... In re5, scores were 3, 4, 5k away from each other, just seconds away. In re6, you dont have to make every second count, you can have alot of bullet kills and be doing shit  but at the end get 3 +30s and still get a good score


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 12, 2012, 02:44:15 PM
A lot of bullet kills for WR/"good score"? Get out.
only 3 bullet kills cost you 6k, which is a lot.

Omg what an amazing point you make. 6k is a thirty second difference. 30 fucking seconds and you only have a score that is 6k higher. And a minute would be 12K. All that extra time building and your score is barely better.
What do you mean it's barely better, 6k is much better. Off with the RE5 glasses.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on November 12, 2012, 02:46:38 PM
and the enemies are much less aggressive in RE5

I dont think for one minute that you really believe that, and i'm convinced you are a troll. A good one i'll admit, and my hat is off to you sir



Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 12, 2012, 02:51:52 PM
and the enemies are much less aggressive in RE5

I dont think for one minute that you really believe that, and i'm convinced you are a troll. A good one i'll admit, and my hat is off to you sir



that  KingHealer exaggerates on re5 there is no doubt,yes.

but on the fact that the enemies of RE6 are much more aggressive and strong is true,imho.



Title: Re: How is everyone liking RE6 Mercenaries?
Post by: youngdevil on November 12, 2012, 02:54:44 PM
A lot of bullet kills for WR/"good score"? Get out.
only 3 bullet kills cost you 6k, which is a lot.

Omg what an amazing point you make. 6k is a thirty second difference. 30 fucking seconds and you only have a score that is 6k higher. And a minute would be 12K. All that extra time building and your score is barely better.
What do you mean it's barely better, 6k is much better. Off with the RE5 glasses.
What Re5 glasses? Because I feel that building 30 seconds more and getting 30k more is better than 6k. That's absurd to think 6k is better than 30k. I'm saying 30k for all the extra work is much more significant. Am I wrong? The problem with you guys attempting to defend re6 is that everything is based on Re5. How about you talk about how re6 is good and not say everything said against it is because people prefer Re5


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on November 12, 2012, 02:57:40 PM

but on the fact that the Zombies of RE6 are much more aggressive than RE5 Majni is true,imho.


fix'd. That only applies to later in the game too. The early game zombies are not aggressive at all. Then there's the J'avo, which sit there with their thumbs up their asses for the whole round. They are WAY less aggressive than the Majni are, despite the fact they do attempt stun locks on occasion.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on November 12, 2012, 03:13:41 PM
that  KingHealer exaggerates on re5 there is no doubt,yes.
but on the fact that the enemies of RE6 are much more aggressive and strong is true,imho.

How? i'd actually argue that on the whole, it's about the same.

Town majini spam grab attacks which of course cause no damage ( assuming you're good enough to shake them off ), but its tiresome constantly shaking them off, wastes time and allows other enemies time to start attacks. Dynamites WILL cause massive problems if not dealt with quickly by skilled players, Molotovs fuck shit up constantly. Wetlands majini only attack one at a time but almost all attacks have great range and will put a player on his ass, add to this the archers bombing the shit out of you from all angles. Then there's EF, where the majini are very aggressive and the stun rods - with the long recovery animation - can seriously damage a run. Then off course there's all the grenades, and the lickers. Seriously i dont see how anyone who has played re5 can say these guys are not aggressive.

On the flip side, of course enemies will sometimes be amazingly dumb, wont attack at all and just stand waiting to be killed or simply walk in the opposite direction, even bosses. We all know that. But more often than not they will attack, a lot, one way or the other.

Now on re6.....seems to me enemy aggression will increase dramatically late in the run, as devil mentioned. Early game enemies are passive as fuck and just wait to be killed. I've seen players waiting 5-6 seconds for a javo to attack, because its just standing there looking cool and swinging its weapon about.

So yeah in terms of aggression, it's about the same in both games. Enemies can sometimes be dumb as fuck and easy meat, or they'll attack a lot and cause problems. Only difference is, in 5 enemies will display passive behaivour randomly throughout the run whilst in 6, they'll be passive pretty much constantly until late in the run, when they suddenly turn into maniacs


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BlAcKJaCk19 on November 12, 2012, 03:29:59 PM
 
RE6 mercs has an issue with invincibility frames, RE5 was a lot more organized in that aspect. I dislike how I'm ground stomping someone and if I get hit or grabbed while doing it, it interrupts the melee, to me that is an absolutely buzzkill and annoying especially on this mode and game since 1 combo can make or break a game. I wonder why capcom did not count ground stomps as an invincible frame is beyond me, I find it kinda stupid tbh


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 12, 2012, 03:34:00 PM

but on the fact that the Zombies of RE6 are much more aggressive than RE5 Majni is true,imho.


fix'd. That only applies to later in the game too. The early game zombies are not aggressive at all. Then there's the J'avo, which sit there with their thumbs up their asses for the whole round. They are WAY less aggressive than the Majni are, despite the fact they do attempt stun locks on occasion.

mmh, however, the Javo mutation after 100 combo are very dangerous..and those with machetes are also irritating.
and especially,in re5 you were invincible in a lot of situations!



Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Zoa on November 12, 2012, 03:38:12 PM
that  KingHealer exaggerates on re5 there is no doubt,yes.
but on the fact that the enemies of RE6 are much more aggressive and strong is true,imho.

How? i'd actually argue that on the whole, it's about the same.

Town majini spam grab attacks which of course cause no damage ( assuming you're good enough to shake them off ), but its tiresome constantly shaking them off, wastes time and allows other enemies time to start attacks. Dynamites WILL cause massive problems if not dealt with quickly by skilled players, Molotovs fuck shit up constantly. Wetlands majini only attack one at a time but almost all attacks have great range and will put a player on his ass, add to this the archers bombing the shit out of you from all angles. Then there's EF, where the majini are very aggressive and the stun rods - with the long recovery animation - can seriously damage a run. Then off course there's all the grenades, and the lickers. Seriously i dont see how anyone who has played re5 can say these guys are not aggressive.

On the flip side, of course enemies will sometimes be amazingly dumb, wont attack at all and just stand waiting to be killed or simply walk in the opposite direction, even bosses. We all know that. But more often than not they will attack, a lot, one way or the other.

Now on re6.....seems to me enemy aggression will increase dramatically late in the run, as devil mentioned. Early game enemies are passive as fuck and just wait to be killed. I've seen players waiting 5-6 seconds for a javo to attack, because its just standing there looking cool and swinging its weapon about.

So yeah in terms of aggression, it's about the same in both games. Enemies can sometimes be dumb as fuck and easy meat, or they'll attack a lot and cause problems. Only difference is, in 5 enemies will display passive behaivour randomly throughout the run whilst in 6, they'll be passive pretty much constantly until late in the run, when they suddenly turn into maniacs

Brawny, I like how you put this. It's exactly how it is in both games. I may be new to RE5, and have a ways to go, but I saw this immediately when I first played RE5 Mercs. Same behavior is exhibited in Mercs 3D, so I'm no stranger to it. RE6 only becomes a shitstorm when the combo gets pretty high.

@KingHealer Apologies for some rude comments. I've been sick off my ass for the past two weeks, and I've been foul since it began.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Chris x STARS on November 12, 2012, 03:42:24 PM
and the enemies are much less aggressive in RE5

I dont think for one minute that you really believe that, and i'm convinced you are a troll. A good one i'll admit, and my hat is off to you sir



that  KingHealer exaggerates on re5 there is no doubt,yes.

but on the fact that the enemies of RE6 are much more aggressive and strong is true,imho.


You have to admit with that counter ability it is plain easy to get them down. Also the more agressive enemies are the easier it is to score higher because you can counter more frequently.

Btw 666 Posts fuck yeah  :cool:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 12, 2012, 03:53:30 PM
What Re5 glasses? Because I feel that building 30 seconds more and getting 30k more is better than 6k. That's absurd to think 6k is better than 30k. I'm saying 30k for all the extra work is much more significant. Am I wrong? The problem with you guys attempting to defend re6 is that everything is based on Re5. How about you talk about how re6 is good and not say everything said against it is because people prefer Re5
I never said 6k was better than 30k, I said 6k in RE6 is equal to 30k in RE5. I have said why I think RE6 is good and bad, you should have a check around.

I only "defend" RE6 against weak arguments, and I have lots of agreements to the good ones. I probably like RE5 more than you do, just because I happen to like RE6 as well you label me as "you guys"(the RE6 fanboys).


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: youngdevil on November 12, 2012, 04:04:35 PM
I don't think you're a fan  boy. I said you guys defending it. People have said things in this topic stating that some things in 6 are better than 5. Instead of trying to go against 5 by saying 6 is superior, a statement that most will disagree with, just talk about what 6 did well without the comparison. And about the 6k vs 30k thing, they are the same, that's true but it makes everybody look the same if the difference between good and great is such a small margin


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: flyinhyphy on November 12, 2012, 04:06:11 PM
well getting 30sec on re6 can be as easy 1player getting a triple counter on a dog/dog/zombie combo or a double counter and partner getting a counter or 4 quick successive counters.

getting 30sec on re5 would be 2 players getting a triple at the same time.  even setting up quad dash/knee cannon + other player doing the same would take so much time that youd prob need to kill 8 enemies to get the 30sec at once.

so yea getting 30sec at once on re6 may be "easier" in that it takes less time to do, so thats why the score increase is a lot less.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: ZaborgZaloog on November 12, 2012, 04:27:34 PM
I'm guessing the answer at this point is....not very much


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sipuli91 on November 12, 2012, 04:34:49 PM
Damn you need to loosen up.

Anyway, every second does count, you just don't want it to because you don't like the game. You try to watch everything in the perspective of RE5. Just because 1 sec difference in RE6 means a lot that means in RE6 that has to be a lot. You also build time in much different ways in RE6. I have to restart just as often in this game as in RE5, because you need good runs to score high.

For you, two scores of 1402k and 1408k in RE6 would look the same. Without the RE5 glasses you'd know it's a 30 sec difference.
You said it yourself: a 30 sec difference that can hardly be seen. 30 seconds and it's 6k? Who notices the 6k when the base score is above 1.4m already? Unless, ofc, you're going for those world records or scores really close to them. (Edit: or maybe not even go for the scores yourself but just scroll through the top 10 or something and actually know how few bonus points 1 extra second gives you...) Have a 30 sec difference in RE5 and it can be seen straight away. And that there is the point I was trying to make. And I do want every second to count and thus I wish it was more visible in the score for there will be a time when you need to scroll through 20,000 names for a 30k score difference...
But f it, let's just agree that we disagree basically about everything in RE6 Mercs.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on November 12, 2012, 05:04:59 PM

Rampage3RB we're all good to offend behind a computer, but probably in real life you're just a fearful child.

lmao, ive had argued in previous posts with valid facts, but ive gotten to the point where he just says same shit over and over again, i agree i shouldnt be offending him much, so im sorry for that. All i want from people is stop bashing re5 on the difficulty level, is not fucking easy if your duo score is 700k and youre 500k away from top 10, im guessing he says all that crap of achieving 700k in solos, then if hes that good in solo i dont understand why not have very good scores in duo if its so easyyyyyyy. when hs on re5 solos was around 700k my friend neocrimson was top 10 on every solo map, i repeat when hs was 700k, meanwhile what he achieved in solo he transitioned to duo and was top 5 every map. So wtf??? why isnt kinghealer top 10 on duo if it was so easyyyyyyy? this is really weak, i dont wana argue with trolls.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 12, 2012, 05:23:36 PM
However, are different..skills and dedication needed in both, if you want to point at the top, none of the two games is easy, absolutely.

and both games can give more of a challenge ;)
I like re6 a little more, this is an opinion. :cool:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on November 12, 2012, 05:27:18 PM
However, are different..skills and dedication needed in both, if you want to point at the top, none of the two games is easy, absolutely.

Spot on  :yes:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sipuli91 on November 12, 2012, 05:31:09 PM
However, are different..skills and dedication needed in both, if you want to point at the top, none of the two games is easy, absolutely.

Spot on  :yes:
+2


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on November 12, 2012, 05:34:03 PM
However, are different..skills and dedication needed in both, if you want to point at the top, none of the two games is easy, absolutely.

Spot on  :yes:

Spot on indeed.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on November 12, 2012, 06:46:35 PM
back on the topic of the actual characters: I hate how females have to do that knockdown kick for a behind melee, ruins my usual CDG set up for zombies (I don't slide for them). That is one major crit I have with this mercs outside of UC: all characters have the same melees regarding weapons, kinda ruins the uniqueness of it all


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Synyster on November 12, 2012, 10:44:04 PM

Rampage3RB we're all good to offend behind a computer, but probably in real life you're just a fearful child.

lmao, ive had argued in previous posts with valid facts, but ive gotten to the point where he just says same shit over and over again, i agree i shouldnt be offending him much, so im sorry for that. All i want from people is stop bashing re5 on the difficulty level, is not fucking easy if your duo score is 700k and youre 500k away from top 10, im guessing he says all that crap of achieving 700k in solos, then if hes that good in solo i dont understand why not have very good scores in duo if its so easyyyyyyy. when hs on re5 solos was around 700k my friend neocrimson was top 10 on every solo map, i repeat when hs was 700k, meanwhile what he achieved in solo he transitioned to duo and was top 5 every map. So wtf??? why isnt kinghealer top 10 on duo if it was so easyyyyyyy? this is really weak, i dont wana argue with trolls.

I think we all want them to stop. They come on to this site (which was originally an RE5 mercs site) and bash the game and the players (saying the game is easy is bashing the players IMO). Im glad im not playing RE6 competively because if this is the future of pro players on Resident Evil, im glad i wont be a part of them.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 14, 2012, 10:35:57 AM
I think we all want them to stop. They come on to this site (which was originally an RE5 mercs site) and bash the game and the players (saying the game is easy is bashing the players IMO). Im glad im not playing RE6 competively because if this is the future of pro players on Resident Evil, im glad i wont be a part of them.
Sounds extremely similar to an argument against illegal Mexican immigrants with a few changes:

I think we all want them to stop. They come over to this side (which was originally a white country) and bash the country and the people (saying the women are easy is bashing the people IMO). Im glad im not having kids because if this is the future of America, im glad i wont have them be a part of it.

Me think every hombre welcome here. Sorry for off topic lol.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Synyster on November 14, 2012, 09:50:51 PM
I think we all want them to stop. They come on to this site (which was originally an RE5 mercs site) and bash the game and the players (saying the game is easy is bashing the players IMO). Im glad im not playing RE6 competively because if this is the future of pro players on Resident Evil, im glad i wont be a part of them.
Sounds extremely similar to an argument against illegal Mexican immigrants with a few changes:

I think we all want them to stop. They come over to this side (which was originally a white country) and bash the country and the people (saying the women are easy is bashing the people IMO). Im glad im not having kids because if this is the future of America, im glad i wont have them be a part of it.

Me think every hombre welcome here. Sorry for off topic lol.

Hard to lol at that when it's about you


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 15, 2012, 03:35:13 AM
Hard to lol at that when it's about you
I'm neither a Mexican or new to this forum lol, and I wouldn't mind being either. You joined like 6 months after me even. It's really funny how you don't like people who don't have the same opinions as you. I was never rude to you, I just liked RE6, but that is a big sin in your book. Then again, you actually have "Best W.STARS Player" as your title. It's your duty in life to keep that up so I'll leave it to you.

I really don't want to argue with you every time, leave me be and I'll do the same.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Synyster on November 15, 2012, 10:46:01 AM
Hard to lol at that when it's about you
I'm neither a Mexican or new to this forum lol, and I wouldn't mind being either. You joined like 6 months after me even. It's really funny how you don't like people who don't have the same opinions as you. I was never rude to you, I just liked RE6, but that is a big sin in your book. Then again, you actually have "Best W.STARS Player" as your title. It's your duty in life to keep that up so I'll leave it to you.

I really don't want to argue with you every time, leave me be and I'll do the same.
I meant my first post was about you.. I never said I didn't like you, or the people who play re6. Hell, most of my best xbl friends play re6. I dont like how you and certain others come on this forum and bash re5(saying how easy it is, how hard re6 is etc) if I like re5 more, I'll defend it just like many people here do. truth is, I don't play any mercs modes anymore, I'm into halo.
Ps. That "best wesker stars" is a stab at flame force from a while ago


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 15, 2012, 11:50:35 AM
You actually said "RE6 and it's players are weird", it's not like you had good intentions with that one. I would like you to find a post where I state that it's a fact that RE6 is much harder than RE5. Some people did, but I'm not one of them. I have merely expressed opinions. You probably confused me with somebody else, if so, it's np.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on November 15, 2012, 05:01:33 PM
I think we all want them to stop. They come on to this site (which was originally an RE5 mercs site) and bash the game and the players (saying the game is easy is bashing the players IMO). Im glad im not playing RE6 competively because if this is the future of pro players on Resident Evil, im glad i wont be a part of them.
Sounds extremely similar to an argument against illegal Mexican immigrants with a few changes:

I think we all want them to stop. They come over to this side (which was originally a white country) and bash the country and the people (saying the women are easy is bashing the people IMO). Im glad im not having kids because if this is the future of America, im glad i wont have them be a part of it.

Me think every hombre welcome here. Sorry for off topic lol.
andzon i think you try to hard bro, way to compare resident evil game to real life issues . Andzon for biomerc president 2012... also that ass hat is from canada.
btw i noticed it a while ago, why all ps3 world class merc are taking over re6 top 50 lb? if it was so hard why dont we see new faces ? new blood? i guess it was an easy transition for most of us merc from 5 to 6. it just so weird seeing people that werent top 50 being in top 10<- that right there proves fucking re6 is way easier than 5. even based on myself dude , without much practice ive gotten to where i wanted to, in re it takes countless of hours to actually to get close to where u wanted to be


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 15, 2012, 06:06:42 PM
again these speeches? a player can be better at a game with respect to another and vice versa..
u should not compare these things.
remember that when you like a game, it becomes much easier to play and achieve the goals ;)


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Moy_X7 on November 15, 2012, 07:16:25 PM
I really only played RE5 Mercenaries (Both Vanilla and Reunion) for a bit and have only started getting into the "competitive" aspect of Mercenaries in RE6 but here are my thoughts:

RE5 Mercenaries is hands down much more difficult than RE6. Reason being is that you're much more limited. You don't have the whole walk and aim/shoot/reload/item use, you don't have a dodging system, you can't sprint, and you don't have a counter system. All you have is a good eye, good aim, or an item on the ground that can be picked up to dodge things (lol item pick-up I-frames).

After playing a bunch of UC matches, I gotta say that the counter system is too rewarding and boring in the zombie maps. Stand next to a zombie and pray that it does something, otherwise you shoot it in the head for a melee/CDG setup. In my opinion, counters should earn you no more than a 5 second bonus. They're easy as hell to perform, they have good start-up and recovery, and they'll most likely instantly kill the opponent.

I for one opt for a healthy mix of CDGs and counters. Countering everything in a zombie map is boring as fuck. The only thing I truly enjoy countering are zombie and dog pounces. You can get a zombie to initiate its pounce, run into a crowd before you counter and earn a 20-40 second bonus. Now that's rewarding lol.

Counters should have been the same for zombies as they are for J'avos: just a way to evade an attack and slightly damage an enemy when you won't have the time to roll outta the way.

I don't feel strongly one way or another when it comes to the grading system. They're different games, so it's to be expected that they wouldn't be the same. This is what truly pisses me off about gamers nowadays. If a game is not the exact same fucking carbon copy of its past iteration, then it's a bad game. "Oh, well, the difference is only 100K" and "anyone can achieve a million". WTF? This isn't RE5 Mercs, this is RE6 Mercs, different games, different standards.

In RE6, you have the following scores that determine the player's skill level, using UC as a standard:

S-Tier Players - These are the 1300K scorers. They held the boss and killed it at the end of the 150 combo chain. They've killed everything with CDGs and counters. They set up multi-kill counters using zombie and dog pounces. They know the map inside-out and don't need to pick up any items outside of the ones that are near the Time Bonuses.
A-Tier Players - These are the 1200K scorers. They held the boss and killed it at the end of the 150 combo chain. They killed most enemies with CDGs and counters.
B-Tier Players - These are 1100K scorers. They countered and CDG'd most enemies but couldn't hold the boss until the final kill. These are the average players.
C-Tier Players - These guys barely scratched the 1 million mark. These players most likely killed everything in sight with a shotgun or an assault rifle and somehow kept the combo going up until 150.

Notice how each tier is separated by a 100K. 100K is quite a bit of points if you ask me. Now if it were something like 10K, then I'd understand. Only the best of the best will reach the 1.3 million mark. Don't use RE5's standards as a way to determine skill level. This isn't RE5 goddammit lol. A million here is a pretty crappy score and that's only because this isn't RE5, it really, REALLY isn't RE5. New game, new standards. Comprende?

Sure the border separating those who are average and the really good players might be smaller but it's still there. It's up to you to separate the average from the good. Some of you are right, the game has gotten a lot more casual friendly but it's nowhere near as bad as some of you make it out to be. Not everyone can hold the boss as the final kill while having a bunch of time leftover from CDGs and counters.

I don't know if you guys know about Dustloop.com (I'm the Jin Kisaragi mod there) but this whole RE5 vs RE6 thing feels a lot like the GG vs BB thing. GG vets are butthurt because BB isn't exactly like GG and it's a lot easier to get into. Why is that? BECAUSE IT'S A FUCKING DIFFERENT GAME.

tl;dr - Please don't evaluate the skill level of players in RE6 using RE5 standards. It just doesn't work as they're different games.

 



Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on November 15, 2012, 07:26:01 PM
Wow great input, and wlecome man. Btw id change 1300 to 1400 as u can still get carried to a 1300-1400 score. And from my understanding 1400k is whole different strategy. U need to be seperated mostly etc.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: reav3634 on November 15, 2012, 08:39:17 PM
Wow great input, and wlecome man. Btw id change 1300 to 1400 as u can still get carried to a 1300-1400 score. And from my understanding 1400k is whole different strategy. U need to be seperated mostly etc.
Perhaps he meant it for solo.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Moy_X7 on November 15, 2012, 08:48:48 PM
Yeah, I was talking about solo scores seeing how that's the mode where you have no one but yourself to blame for your shortcomings and your triumphs. 


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BlAcKJaCk19 on November 16, 2012, 01:20:22 AM
this again...so did anyone change their minds about which one is better? as I can see, not one person did and truth is none of you will at this point, my suggestion is play both games with a friend and see which one you get more utility from and then you can make your decision. what is "better" is based on your tastes/subjectivity which is why there might be disagreements here. I like both of them


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 16, 2012, 03:13:33 AM
I really only played RE5 Mercenaries (Both Vanilla and Reunion) for a bit and have only started getting into the "competitive" aspect of Mercenaries in RE6 but here are my thoughts:

RE5 Mercenaries is hands down much more difficult than RE6. Reason being is that you're much more limited. You don't have the whole walk and aim/shoot/reload/item use, you don't have a dodging system, you can't sprint, and you don't have a counter system. All you have is a good eye, good aim, or an item on the ground that can be picked up to dodge things (lol item pick-up I-frames).

After playing a bunch of UC matches, I gotta say that the counter system is too rewarding and boring in the zombie maps. Stand next to a zombie and pray that it does something, otherwise you shoot it in the head for a melee/CDG setup. In my opinion, counters should earn you no more than a 5 second bonus. They're easy as hell to perform, they have good start-up and recovery, and they'll most likely instantly kill the opponent.

I for one opt for a healthy mix of CDGs and counters. Countering everything in a zombie map is boring as fuck. The only thing I truly enjoy countering are zombie and dog pounces. You can get a zombie to initiate its pounce, run into a crowd before you counter and earn a 20-40 second bonus. Now that's rewarding lol.

Counters should have been the same for zombies as they are for J'avos: just a way to evade an attack and slightly damage an enemy when you won't have the time to roll outta the way.

I don't feel strongly one way or another when it comes to the grading system. They're different games, so it's to be expected that they wouldn't be the same. This is what truly pisses me off about gamers nowadays. If a game is not the exact same fucking carbon copy of its past iteration, then it's a bad game. "Oh, well, the difference is only 100K" and "anyone can achieve a million". WTF? This isn't RE5 Mercs, this is RE6 Mercs, different games, different standards.

In RE6, you have the following scores that determine the player's skill level, using UC as a standard:

S-Tier Players - These are the 1300K scorers. They held the boss and killed it at the end of the 150 combo chain. They've killed everything with CDGs and counters. They set up multi-kill counters using zombie and dog pounces. They know the map inside-out and don't need to pick up any items outside of the ones that are near the Time Bonuses.
A-Tier Players - These are the 1200K scorers. They held the boss and killed it at the end of the 150 combo chain. They killed most enemies with CDGs and counters.
B-Tier Players - These are 1100K scorers. They countered and CDG'd most enemies but couldn't hold the boss until the final kill. These are the average players.
C-Tier Players - These guys barely scratched the 1 million mark. These players most likely killed everything in sight with a shotgun or an assault rifle and somehow kept the combo going up until 150.

Notice how each tier is separated by a 100K. 100K is quite a bit of points if you ask me. Now if it were something like 10K, then I'd understand. Only the best of the best will reach the 1.3 million mark. Don't use RE5's standards as a way to determine skill level. This isn't RE5 goddammit lol. A million here is a pretty crappy score and that's only because this isn't RE5, it really, REALLY isn't RE5. New game, new standards. Comprende?

Sure the border separating those who are average and the really good players might be smaller but it's still there. It's up to you to separate the average from the good. Some of you are right, the game has gotten a lot more casual friendly but it's nowhere near as bad as some of you make it out to be. Not everyone can hold the boss as the final kill while having a bunch of time leftover from CDGs and counters.

I don't know if you guys know about Dustloop.com (I'm the Jin Kisaragi mod there) but this whole RE5 vs RE6 thing feels a lot like the GG vs BB thing. GG vets are butthurt because BB isn't exactly like GG and it's a lot easier to get into. Why is that? BECAUSE IT'S A FUCKING DIFFERENT GAME.

tl;dr - Please don't evaluate the skill level of players in RE6 using RE5 standards. It just doesn't work as they're different games.

 



in re5 you were invincible on 90% of things, scale, objects, melee, take the timer ..
dodge the attack of many bosses picking up a simple object ..The experienced player of re5,  was practically able to dodge most enemy attacks,look Yari 805k pa run he is hit by the enemies only 2 or 3 times...look re6 runs 1300k+ uc,the level of difficulty look much higher.
I believe maybe that re5 is more difficult than RE6, if we compare 150 combo base, with re5 runs!yeah

but if you have to play UC, keeping the boss or Sb keeping 3 boss at SOLO :wonder:..maybe re6 becomes much difficult than re5??we say that put extreme, RE6 becomes more difficult than re5 was.
yes or no,are so different, why still compare them??? lol


Imho :cool:



Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on November 16, 2012, 04:24:30 AM
andzon i think you try to hard bro, way to compare resident evil game to real life issues . Andzon for biomerc president 2012... also that ass hat is from canada.
btw i noticed it a while ago, why all ps3 world class merc are taking over re6 top 50 lb? if it was so hard why dont we see new faces ? new blood? i guess it was an easy transition for most of us merc from 5 to 6. it just so weird seeing people that werent top 50 being in top 10<- that right there proves fucking re6 is way easier than 5. even based on myself dude , without much practice ive gotten to where i wanted to, in re it takes countless of hours to actually to get close to where u wanted to be
lol that immigration talk was just for fun. It just sounded similar. But yeah I think we should have immigration policies here and mainly take in people who need to run away from social problems. Also have starting topics where people who don't speak good English could get help. This will be a good website. Vote me for a better future. *Romney smile*

Anyhow, no, that does not prove RE6 is easier than RE5, it proves RE6 is different than RE5 and you need different kind of skill and knowledge for the two games.

May I ask where you wanted to be by the way? around 1405k on duo UC would probably be like 1000k on PA. A great score would be around 1425+


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on November 16, 2012, 04:31:27 AM
The egos in this thread



Title: Re: How is everyone liking RE6 Mercenaries?
Post by: KingHealer on November 16, 2012, 12:42:05 PM
i am not interested in which game is better as it is totally subjective. but difficulty is something objective. i also do not think being harder means being better.

And on this topic, i do not see any valid claim which states why RE5 is harder. (someone said re5 has less things you can do so re5 is harder but i do not see how being simpler means being harder) although i posted a list of the reasons why RE6 is harder. and all the reasons are facts and not opinions. the only objective aspect where RE5 is harder is you have only 10 seconds to keep combos. other than that re6 is harder than re5 in every aspect.

and the reason why in re6 you have 15 seconds is enemies are tougher and obviously you need more time to keep combos.

 i am not saying 5 players have lesser skill. in both re5 and re6, what you do is largely the same and obviously someone good at 5 would be good at 6 and someone good at 6 would be good at 5. so comparing skill level across 5 and 6 is nonsense.

here i am not talking about the skill level but talking about the games' mechanism.  no one will say campaign normal mode is harder than campaign hard mode. i would say 6 is professional mode and reunion is hard mode and 5 is normal mode. this is obvious considering the enemy levels they put.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Artho on November 16, 2012, 01:29:03 PM
i am not interested in which game is better as it is totally subjective. but difficulty is something objective. i also do not think being harder means being better.

And on this topic, i do not see any valid claim which states why RE5 is harder

i posted a list of the reasons why RE6 is harder. and all the reasons are facts and not opinions. the only objective aspect where RE5 is harder is you have only 10 seconds to keep combos. other than that re6 is harder than re5 in every aspect.

i would say 6 is professional mode and reunion is hard mode and 5 is normal mode. this is obvious considering the enemy levels they put.
:facepalm:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on November 16, 2012, 01:41:51 PM
i am not interested in which game is better as it is totally subjective. but difficulty is something objective. i also do not think being harder means being better.

And on this topic, i do not see any valid claim which states why RE5 is harder

i posted a list of the reasons why RE6 is harder. and all the reasons are facts and not opinions. the only objective aspect where RE5 is harder is you have only 10 seconds to keep combos. other than that re6 is harder than re5 in every aspect.

i would say 6 is professional mode and reunion is hard mode and 5 is normal mode. this is obvious considering the enemy levels they put.
:facepalm:

 :facepalm: indeed


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Moy_X7 on November 16, 2012, 02:35:48 PM
in re5 you were invincible on 90% of things, scale, objects, melee, take the timer ..
dodge the attack of many bosses picking up a simple object ..The experienced player of re5,  was practically able to dodge most enemy attacks,look Yari 805k pa run he is hit by the enemies only 2 or 3 times...look re6 runs 1300k+ uc,the level of difficulty look much higher.
I believe maybe that re5 is more difficult than RE6, if we compare 150 combo base, with re5 runs!yeah

but if you have to play UC, keeping the boss or Sb keeping 3 boss at SOLO :wonder:..maybe re6 becomes much difficult than re5??we say that put extreme, RE6 becomes more difficult than re5 was.
yes or no,are so different, why still compare them??? lol


Imho :cool:

In RE6 you're still invulnerable during the head shot/heavy stagger melee. Now while we lost invincibility on the stomp and on actions like climbing or going over an obstacle, we have the counter and dodge system to compensate for that. If you know how to counter, the only times you'll be getting hit is by projectiles, getting hit from behind, getting pounced by a dog point blank, and off-screen attacks. Anything else that you can see will not hurt you as long as you keep your eyes open and know how to counter.

Keep in mind that picking up objects in RE5 is based in a bit of luck. You won't always have an item to pick up, yet in RE6, you'll almost always have counters as a reliable option to not only evade attacks but severely hurting or killing the opponent while you're at it.

The only reason why holding Napad in UC might be a bit difficult is because there's little margin for error there. If you get grabbed or stunlocked, Napad is going to get you. What you do is keep your health at full at all times and play more conservatively; keep away from Napad while you go around countering/melee killing zombies.

I thought it was difficult to hold Napad in UC while keeping the combo going up until 149 but now I find it easy as hell. In fact, I find it so easy that I will do it with every character and record the runs. So far I've done it with Leon, Helena, Chris, Piers, and Carla. I haven't tried SB but it looks like it's the same deal. Except now you don't have to worry about getting grabbed or stunlocked by J'avos. I mean, J'avos do grab you but that's a very rare occurrance.

i am not interested in which game is better as it is totally subjective. but difficulty is something objective. i also do not think being harder means being better.

And on this topic, i do not see any valid claim which states why RE5 is harder. (someone said re5 has less things you can do so re5 is harder but i do not see how being simpler means being harder) although i posted a list of the reasons why RE6 is harder. and all the reasons are facts and not opinions. the only objective aspect where RE5 is harder is you have only 10 seconds to keep combos. other than that re6 is harder than re5 in every aspect.

Not only do you have 10 seconds to keep the combo but there are specific spawn points in RE5 which you must trigger by getting close to them and to add to that, you can't sprint and zip about like in RE6. In RE6, there are very few enemies that you must take out in order to free up a "spawn slot". Outside of that, enemies just come to you. For the zombie maps, you can get away with a simple "collect the Time Bonuses, pick a place to fight, and just fight your way to the 150 combo" strategy. That doesn't work in RE5, you have to kill as you collect the Time Bonuses there.

While we're in the subject of the 150 combo. There are usually exactly 150 enemies to kill in RE5. In RE6, there's a hell of a lot more than that. So you have to run around looking for that last enemy that chose to stay put and remember that you can't sprint in RE5 like you can in RE6. In RE6, you'll never run into that "where's the last enemy, it's probably that goddamn chicken" lol.

Quote
and the reason why in re6 you have 15 seconds is enemies are tougher and obviously you need more time to keep combos.

lol no, just having the counter system makes the enemies in RE6 a lot easier to deal with, even at the end of a run when shit starts to hit the fan. Even the Bloodshots who are supposed to be tough can easily be taken out with counters and Flash Grenades/Acid Rounds. The "bosses" are a joke, specially with the recoil cancelling exploit. Even a character whose only secondary weapon is a sniper rifle or a shotgun can easily take out a "boss" with the recoil cancelling exploit.

Quote
i am not saying 5 players have lesser skill. in both re5 and re6, what you do is largely the same and obviously someone good at 5 would be good at 6 and someone good at 6 would be good at 5. so comparing skill level across 5 and 6 is nonsense.

I'll give you that someone good in 5 will be good in 6 but there's no way in hell that someone whose good at 6 will be good at 5. I consider myself somewhat decent now in RE6 but if I went back to RE5 and tried to do a 150 combo run, I sure as hell wouldn't make it within the first few days like I did in RE6. You need to know the spawn points in RE5, you need a solid strategy for collecting Time Bonuses as you kill, and you need to have a good ass aim. In RE6, you can get away with having a mediocre aim but still be good at counters and just work your way in from there.

Quote
here i am not talking about the skill level but talking about the games' mechanism.  no one will say campaign normal mode is harder than campaign hard mode. i would say 6 is professional mode and reunion is hard mode and 5 is normal mode. this is obvious considering the enemy levels they put.

Woah, woah, woah... campaign? Sir, this is the Mercenaries board, we specialize in Mercenaries talk. I humbly request that you get the campaign talk outta here.

Also I didn't answer the question but I have to say that I like RE6 Mercenaries better, if only because of all the mobility and combat options that you're given now. Makes the game more fluid and fast paced. I also like that there are more than 150 enemies on a map, makes you focus more on killing and less on worrying about that one Majini or chicken that's hiding somewhere.

My gripes are that the counter system is too OP and the dying status system is horrible. If you're knocked out while you had something like a Remote Bomb in hand, then you're fucked.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 16, 2012, 03:02:59 PM
Moy_X7@
get 1300k uc soon with all characters, because as you say it is really easy!

LOL

what I have heard, some players think they are good because they have 1200k+ uc solo..
which is actually a result only discreet  :cool:



Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Moy_X7 on November 16, 2012, 03:16:10 PM
Moy_X7@
get 1300k uc soon with all characters, because as you say it is really easy!

LOL

what I have heard, some players think they are good because they have 1200k+ uc solo..
which is actually a result only discreet  :cool:



I guess you missed this little bit...

Quote
I consider myself somewhat decent now in RE6 but if I went back to RE5 and tried to do a 150 combo run, I sure as hell wouldn't make it within the first few days like I did in RE6.

Not once did I say I was good, I just said that I didn't find holding the boss while keeping the combo difficult and that I could probably do it with all the characters. Not once did I say that I was going for 1300K scores or that getting 1300K scores was easy. That requires you to counter every single damn thing and that's just boring as hell like I said.

I would appreciate it if you refrained from assuming things like that.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 16, 2012, 03:21:39 PM
because it is also really hard my friend, and you have to play perfectly to do so.
;)


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Chris x STARS on November 16, 2012, 03:35:18 PM
i am not interested in which game is better as it is totally subjective. but difficulty is something objective. i also do not think being harder means being better.

And on this topic, i do not see any valid claim which states why RE5 is harder. (someone said re5 has less things you can do so re5 is harder but i do not see how being simpler means being harder) although i posted a list of the reasons why RE6 is harder. and all the reasons are facts and not opinions. the only objective aspect where RE5 is harder is you have only 10 seconds to keep combos. other than that re6 is harder than re5 in every aspect.

and the reason why in re6 you have 15 seconds is enemies are tougher and obviously you need more time to keep combos.

 i am not saying 5 players have lesser skill. in both re5 and re6, what you do is largely the same and obviously someone good at 5 would be good at 6 and someone good at 6 would be good at 5. so comparing skill level across 5 and 6 is nonsense.

here i am not talking about the skill level but talking about the games' mechanism.  no one will say campaign normal mode is harder than campaign hard mode. i would say 6 is professional mode and reunion is hard mode and 5 is normal mode. this is obvious considering the enemy levels they put.
I would agree with your statement but you forgot quite a few things that make RE6 a lot easier and RE5 a lot harder. Every RE5 Player knows how annoying Molotov and Dynamite Majini can be since 1sec=1k and if your triple gets blown up right before you can melee those, you're already loosing 15k now do that a few more times and you'll end up losing 50k+ No RE5 player could possibly get the same score over and over again because this game has a lot of bullshit moments which will fuck you up completely. Besides if you'd play other stages than PA only you would find out quite soon that you're dealing with Scripted Mutations which you have to cancel in order to get a good score. If you're not able to stun them you'll lose a bunch of time. Another thing I'd like to mention would be a feature in RE6 that enables you to get through a run extremely easy...Counters.
If you end up countering enemies you won't have much trouble at all and most mutations are a joke really as for UC there is almost nothing you can't defeat easily. Zombies ->Counter  Dogs ->Counter  Firemen->Coup de Grâce      BSAA Zombies ->Coup de Grâce        Bloodshots ->Counter
These Bloodshots are supposed to be the hard enemies in UC, aren't they? Well, wrong. They are the most predictable enemies in this game. The only thing that really can screw your run up in UC is the Napad but he is slow and not agile at all.

Why do you think RE6 players easily could get to do RE5 Mercenaries? Well you are completely wrong, sir. If you'd know how long it takes to get used to the game mechanics of RE5, you'd understand what I mean if I tell you that you will always be able to become better on RE5 while on RE6 you really can't get better after 1 month of playing. The only thing you can improve then would be your strategy and that's it. Believe me I've been playing STARS Chris for so long now and it was a damn hard work to get to the skill level I'm currently at on RE5 and I'm far from being perfect in this game while on RE6 you really can't improve at all. RE5 requires quick movement, thinking and great aiming while RE6 requires timing. Guess what's harder?
I'm pretty sure most of the readers understand what I mean.

I'm starting to wonder if you like RE6 because you were never able to reach a high skill level on RE5. If you would have gotten, you would know how difficult this game actually is although it looks like a cakewalk.
Tell me once you reach this skill level Resident Evil 5 "Mercenaries" Public Assembly DUO (Chris S.T.A.R.S)x2 - 1,042,507 (PS3) (http://www.youtube.com/watch?v=-yg142RY7xc#ws)

Hope you guys can finally stop comparing these games or dishonoring the game which was the cause of this website.

PS: Claiming RE5 is easy is like a punch in the face for many Chris/Sheva/Jill players if you ask me


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 16, 2012, 03:44:07 PM
but I think that as a difficulty, both are difficult for several reasons.
re5 is easy on certain things and  is hard on other,the same is RE6.
for both are necessary, skills and dedication to get to the top...




Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Artho on November 16, 2012, 03:45:34 PM
but I think that as a difficulty, both are difficult for several reasons.
re5 is easy on certain things and  is hard on other,the same is RE6.
both serve training, skills and dedication to get to the top...



^ +1

now can we stop comparing please :anon:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: KingHealer on November 16, 2012, 04:25:09 PM
I have to admit that I said RE6 is a very hard game back then when I first started playing this game. I died 95% of my runs and I already wanted to "stop playing this piece of crap" anyway I kept trying and eventually got better, I started to get used to the enemy movement and I started to like this game. Now I rarely die, only if some horrible BS happens just like RE5. In my opinion RE6 still is a little harder but I'm sure in a few months I will say that both mercs mode are a cakewalk.

Also if you think, RE5 is easy (KingHealer) than you should try to switch characters. Whenever I play PA Solo as Wesker I can do as many mistakes as I want and still get a great score while playing with Chris/Jill/Sheva requires a lot more skill, speed and luck.

so you died 95% of the runs in RE6 at first even though you were experienced with mercs.
i remember i died only 5% of the runs when i played RE5 mercs in the first week. and i had never played RE4 mercs at that time.
the difficulty levels are pretty obvious.

Additional Post Merged: November 16, 2012, 04:27:47 PM
so the game where new comers (and people who are experienced with similar games) die 95% and and a game where new comers die only 5 % of the game. which is more casual gamer friendly? the answer is pretty obvious

Additional Post Merged: November 16, 2012, 04:30:50 PM
i am not interested in which game is better as it is totally subjective. but difficulty is something objective. i also do not think being harder means being better.

And on this topic, i do not see any valid claim which states why RE5 is harder

i posted a list of the reasons why RE6 is harder. and all the reasons are facts and not opinions. the only objective aspect where RE5 is harder is you have only 10 seconds to keep combos. other than that re6 is harder than re5 in every aspect.

i would say 6 is professional mode and reunion is hard mode and 5 is normal mode. this is obvious considering the enemy levels they put.
:facepalm:

i am not sure what you mean.
RE6 is harder than RE5. and i am not talking about which is better.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sipuli91 on November 16, 2012, 05:56:31 PM
KingHealer, your attempts on proving that RE6 is more difficult than RE5 are simply just pathetic. Ignorance is your number one enemy, it seems. You seem to refuse to admit that RE5 has its difficult parts and that RE6 indeed has easy parts. We've been trying to tell that to you over and over again but I guess you decided to just be the ultimate RE6 fanboy...


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Zoa on November 16, 2012, 06:33:30 PM
@KingHealer You simply refuse to acknowledge the majority anyone has said in the defense of RE5. You are blindly making assumptions and making illogical opinions that RE5 is a cakewalk. Everyone has said time and again why it has its difficult parts, yet you simply put them down and say why RE6 is harder. Also, the list and everything you say is opinion. You fail to realize every player is differently skilled, and from everything you've said so far, you've lost (if you had any to begin with) ounce of credit you've had with most players.

@Moxy_X7 Everything you said was beautifully put and to the point. Kudos.

This topic has pretty much turned into one big farce. Both games have different versions of high level play, scoring system is different, and both have their problems. Too much dick waving around.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: youngdevil on November 16, 2012, 06:56:45 PM
From what i've gathered, healer thinks difficulty is in which you can get killed in more. Re5 provided a different challenge. Surviving is easy as hell but that doesn't exactly get you anywhere now does it?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on November 16, 2012, 06:57:39 PM
If you want something hard do x2 Sheva BSAA Ship Deck, you'll be depressed in no time. :tongue:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Chris x STARS on November 17, 2012, 04:06:20 AM
If you want something hard do x2 Sheva BSAA Ship Deck, you'll be depressed in no time. :tongue:
Challenge accepted...now I still need a partner for that... Oh wait. Did you say Ship Deck? I'm even frustrated when I have to play it with Chris/Wesker! Anyway I think he is way too stubborn to understand me...(KingHealer)


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: rJay on November 21, 2012, 09:58:42 AM
i am not interested in which game is better as it is totally subjective. but difficulty is something objective.

How can you think difficulty is something objective rather than subjective, especially when applied to something like a mingame? You have every right to express your opinion about something and defend it, but you just sound silly when you try to make your opinion come off as a fact.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on November 21, 2012, 10:54:52 AM
i am not interested in which game is better as it is totally subjective. but difficulty is something objective.

How can you think difficulty is something objective rather than subjective, especially when applied to something like a mingame? You have every right to express your opinion about something and defend it, but you just sound silly when you try to make your opinion come off as a fact.

I've missed you br0  :heart:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Flare on November 21, 2012, 10:58:29 AM
Maybe he is just too stupid to see things clearer. After playing mercs6 for the last month I went a bit deeper into 5 again this week and honestly, no one who has the slightest idea can say that 6 is 'harder'.

RE6's mercs mode is so extremely easy, at least that's for j'avo stages. I only play j'avo stages so I can base all I write just on them, never really got into those boring counter fests. And I suck badly at it, too. Zombie stages seem to be kinda hard in the end but that's just because there is a lot of aggressive acting enemies around at once. The game itself as in how to deal with them remains the same, that's at least the idea I got out of the 10 minutes I spent on these maps.
J'avo stages and everything that happens on them is the most easiest stuff I've ever seen in a mercs game. I do the same pattern most of the time; quickshot, weaken and counter or quickshot, hand-to-hand an CDG if there's more enemies near me. The different enemy types are a nice feature but they're all as easy. Not to mention the loads of flash grenades for safe +7s. All spawning positions are scripted so after some runs I can predict every stage, knowing where which kind of enemy will appear so that I can prepare to kill them easily. I don't need to even have to have some great aiming skills as the quickshot auto focuses on the enemy.
Putting the leaderboards upside down isn't really a big deal in that game as well. I just scored a top20 position on HSF yesterday with a guy who didn't know a shit about the tactic (if such even exists) and mixed many bullet kills and +5s into his game. Didn't also put the best fight up myself. From what I've seen great runs rely on being lucky with enemies that attack fast. The faster they attack the faster I can counter. I found myself standing in front of a j'avo on rail yard and he taunted seven times in a row in front of me, no kidding. So who's telling me that this game had aggressive enemies? They're a joke.
Maybe one more word about holding multiple bosses like on the steel beast map. That seems to be argument number one of RE6 fanboys who want to convince others of its difficulty. I can hold the gnezdo and three napads there without any problem, the real difficulty comes from the slowed down spawning of other enemies. With that many bosses around it's so fucking slow at around 80c when the grass hoppers appear that I struggle to hardly find one enemy in the entire stage to keep the combo. And honestly I have my doubts if 'difficult' is the right word when the combo breaks because the enemy spawned so far away that I couldn't reach him in time.

Yeah and after facing those fierce fights I went back to 5 some days ago and was wrecked desperately in the first runs. That kid said 5 was easy because most of the enemies are easy majini. I don't know how many games he played, but playing some duo PA with 5+ majinis around at once, running in circles, attacking and grabbing immediately, throwing weapons out of nowhere and tearing my ass open isn't that easy. If spawn is nice its difficulty is not that big but when being flooded with these crowds no one can really tell me that he has an easy time shaking them off. Without losing too much time that is.
Everything can go nuts in no time, enemies can fall to the ground when shot (especially when playing chris stars like I do), they might as well get a leg stun or no stun at all and get bullet killed because of that. Not to mention that they need to be weakened with three shots of which at least one may not be in the legs, it takes some fucking hard training to do that fast. I need to handle all of that stuff, be fast with aiming, be accurate with aiming, otherwise the two guys behind me grab even though they weren't there just a second ago. I need to keep the tactic and spawn points in mind, need to know when to grab timers and combo chests, need to cancel scripted cephalos and all of that stuff.

On 6 I just press two buttons to quickshot and wait for a counter. No aiming needed, I don't even need to be fast as on duo there's almost never more than two or three j'avos around at once. When I play HSF I finish with the same scores most of the time with the same partner. I never played solo as I find it boring as hell, guess it would be the same there. Yesterday I did some PA runs, I had a run with building 25 seconds in the first 20 kills, and in the next try I lost 15 seconds in the same time. Because everything can go wrong there so fast when not being attentive enough. Now guess what's harder. Everyone who yells that 6 is hard and 5 is easy should remain silent until knowing what he talks about.



Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 21, 2012, 11:24:00 AM
Flare,I have sweaty hell for three days and now I got 1329k Sherry ex1 solo SB,delaying two bosses up to 130 combo...it was extremely frustrating.and I'm not satisfied :cry:
What are you hell talking about that ''maps Javo are easy ''?
begins to maintain 3 bosses at the same time and see what u mean..damn.


RE6 has its difficulties if it is squeezed, as also re5...want to understand or not?
stop comparisons.






Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Flare on November 21, 2012, 11:39:09 AM
So what? Because you "have sweaty hell for three days" I am wrong and you right? That's simply the reason why I don't play that bullshit on solo, I put my efforts into it for more than ten minutes and then an enemy spawns too far away or I'm striked by the napad. That's no difficulty, that's unlucky and a terrible concept.
HSF is a joke as there is only the gnezdo and on RY you keep three uzi wielding assholes who do nearly no damage. So what's your point?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 21, 2012, 11:54:25 AM
So what? Because you "have sweaty hell for three days" I am wrong and you right? That's simply the reason why I don't play that bullshit on solo, I put my efforts into it for more than ten minutes and then an enemy spawns too far away or I'm striked by the napad. That's no difficulty, that's unlucky and a terrible concept.
HSF is a joke as there is only the gnezdo and on RY you keep three uzi wielding assholes who do nearly no damage. So what's your point?
do not put it on the luck factor, because we all know how lucky is to re5 also..most.
I think you give up just because it is very difficult imho..it takes a skill to keep the boss,especially maps with zombies.
RY ?also try to keep the chainsaw man also the  three uzi, then we see





Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Flare on November 21, 2012, 12:01:37 PM
Do you even understand what I just wrote? Hell, I don't even think you understand what you write yourself when I see the sentence about the chainsaw. I'm outta here.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 21, 2012, 01:41:03 PM
Do you even understand what I just wrote? Hell, I don't even think you understand what you write yourself when I see the sentence about the chainsaw. I'm outta here.

there is no easy thing, when we have to get a really high score..every little thing can have its difficulties,and in RE6 luck is useless...I find it hard, at least in solo,but I like it and I will go on.
Anyway, I'm tired of this topic,stop me .





Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Artho on November 21, 2012, 01:52:20 PM
stop me
music to my ears  :smiley:




Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on November 21, 2012, 02:13:21 PM
lol
lol I always like to have something to say
:P



Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Prince on November 21, 2012, 03:03:58 PM
well of course RE6 is much hardest to RE5, when u see the difference and the number of enemies, zombie, zombie bsaa, javo, javo mutation etc..lol just damn. Everyone was playing the 1st time the free demo jake campaign in china, lol at least it was not easy.

For me the game is not ready, missing a long of thing, this shitty mercs reunion RE6 proves he don't work for a decent mercs like RE5, make it annoying, f*cking lazy.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on November 21, 2012, 04:16:41 PM
a lot of people here seem to mix opinions/facts a lot.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on November 21, 2012, 05:11:40 PM
a lot of people here seem to mix opinions/facts a lot.

Didn't you know "opinion = "Fact"   :facepalm:

There is a chance we will get the Reunion of RE6 Mercs so I would expect it to be Time-heavy and logic would say that it would be better so they can improve bugs, glitches and stuff like that since they will have more time, the worst glitch is obviously the MtD one, completely ruined my run with Snpal yesterday.
It would be better for the argument that people actually started posting facts FYI.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: playerSNPAL21 on November 21, 2012, 05:41:52 PM
I remember once there was a topic for RE5's Mercenaries VS Reunion, and one VS the 3DS. I don't think players can ever play a game without bitching. Obviously every game mode will have their own challenges, skills, ect.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Synyster on November 21, 2012, 11:18:46 PM
re5 is hard in certain ways, and re6 is hard in certain ways, but in my opinion (and experience), mastering the gameplay of re6 (countering, coup de grace) is MUCH easier than mastering weskers dash


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: MidnightMartin on November 22, 2012, 02:14:33 AM
re5 is hard in certain ways, and re6 is hard in certain ways, but in my opinion (and experience), mastering the gameplay of re6 (countering, coup de grace) is MUCH easier than mastering weskers dash
I second this.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BlAcKJaCk19 on November 22, 2012, 07:37:45 AM
re5 is hard in certain ways, and re6 is hard in certain ways, but in my opinion (and experience), mastering the gameplay of re6 (countering, coup de grace) is MUCH easier than mastering weskers dash
"Wesker's Dash" isn't everything on RE5


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Synyster on November 22, 2012, 08:17:41 AM
re5 is hard in certain ways, and re6 is hard in certain ways, but in my opinion (and experience), mastering the gameplay of re6 (countering, coup de grace) is MUCH easier than mastering weskers dash
"Wesker's Dash" isn't everything on RE5
If you wanna be top 1000 then ya it is


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BlAcKJaCk19 on November 22, 2012, 08:51:42 AM
re5 is hard in certain ways, and re6 is hard in certain ways, but in my opinion (and experience), mastering the gameplay of re6 (countering, coup de grace) is MUCH easier than mastering weskers dash
"Wesker's Dash" isn't everything on RE5
If you wanna be top 1000 then ya it is
so how does being in the top 1000 qualify as describing differences between RE5 and RE6 mercs, some people aren't fussed about ranks and want proper explanations to why RE5 mercs is better than 6, tbh no-one really cares about 'Wesker's Dash' and it isn't a proper justification to why 5 is generally better, which I believe it is.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: youngdevil on November 22, 2012, 09:31:26 AM
He was talking about difficulty not which is better


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BlAcKJaCk19 on November 22, 2012, 09:53:24 AM
He was talking about difficulty not which is better
so weskers dash is a proper reason to why RE5 is harder? yeah makes total sense I see, he is one out of 4 characters in regular mercs excluding the reunions ones. Why don't we take all the others into consideration then? before hoping on the wesker wagon and make claims about difficulties. And as a person from a RE6 perspective viewing this, it doesn't give much valid explanation...especially since some of them don't really care for wesker no matter how cool he is :cool:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Chris x STARS on November 22, 2012, 10:31:51 AM
it takes a skill to keep the boss
Lepotitsa - simply annoying

Besides could you stop talking about RE5 already since it's not the topic in this one? If you want to bitch about RE6 then why not opening a topic called: "Why RE5 is better than RE6"

PS: If I'd pull off my almighty Wesker skills, most players would hate me :giggle:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: youngdevil on November 22, 2012, 10:47:11 AM
He was talking about difficulty not which is better
so weskers dash is a proper reason to why RE5 is harder? yeah makes total sense I see, he is one out of 4 characters in regular mercs excluding the reunions ones. Why don't we take all the others into consideration then? before hoping on the wesker wagon and make claims about difficulties. And as a person from a RE6 perspective viewing this, it doesn't give much valid explanation...especially since some of them don't really care for wesker no matter how cool he is :cool:
I didn't say it was a proper argument but you were saying that, that's a bad argument for which is better while he was simply saying that the dash is more difficult than some of the more essential things in re6. And I can kinda agree with it. He was comparing the most important things in scoring high in the two games.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BlAcKJaCk19 on November 22, 2012, 11:29:26 AM
He was talking about difficulty not which is better
so weskers dash is a proper reason to why RE5 is harder? yeah makes total sense I see, he is one out of 4 characters in regular mercs excluding the reunions ones. Why don't we take all the others into consideration then? before hoping on the wesker wagon and make claims about difficulties. And as a person from a RE6 perspective viewing this, it doesn't give much valid explanation...especially since some of them don't really care for wesker no matter how cool he is :cool:
I didn't say it was a proper argument but you were saying that, that's a bad argument for which is better while he was simply saying that the dash is more difficult than some of the more essential things in re6. And I can kinda agree with it. He was comparing the most important things in scoring high in the two games.
A bad argument will be a comparing two games based on a character ability, rather than bringing up topics about game mechanics, engine, framerates, movements, exploits, controls, score system etc. which will not just contribute to which game is better's argument, but also explains difficulty levels and WHAT sets these apart, oh yeah his reply "gets you to top 1000" what a shit response IMO obvious after scores, then he should just stick to RE5 then. Scores doesn't necessarily represent difficulty, nor does a character ability. And coup de grace is a better argument since every person can do it RE6 rather than "Wesker Dash" which only one character can.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: reav3634 on November 22, 2012, 11:41:46 AM
I like RE5 Mercs bcz of Wesker's dash & Chris uppercut & stomp. :P
On topic:
I like RE6 Mercs, but just as good ol' fun, not for competition.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Chris x STARS on November 22, 2012, 12:10:17 PM
But seriously guys? How can anyone dislike RE6? It's full of BS - the reason why some of us played RE5 for almost 4 years. In my opinion RE6 has even more BS so most of us should prefer it, shouldn't we?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on November 22, 2012, 12:32:23 PM
But seriously guys? How can anyone dislike RE6? It's full of BS - the reason why some of us played RE5 for almost 4 years. In my opinion RE6 has even more BS so most of us should prefer it, shouldn't we?

Probably because its so similar to reunion, with all the reunion combo-breaking bullshit. And we all know how much the majority of players loved that mode

*waits for kinghealer to say ''people hate reunion cuz its harder''


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on November 22, 2012, 01:58:45 PM
Think Blacky's point is, even though he agree - finds Re5 to be better, citing Wesker's dash as a reason it is better than 6 isn't really a valid enough reason. I agree too. Actually getting doubles with Wesker (cobra or dash) is easier than with Chris or Sheva - however, to be able to use the dash effective through a whole run enough to get the WR etc is something else. Still, if we try and compare Re5/6, we should go based on the basis of what all characters can do within the engine and not exceptions. Wesker is very different and while he may be the top scorer, he should not be on a podium to certify RE5s ease/or unease.

In Re6 you can essenially dash and kick etc, but it doesn't work the same. If anything, compare Wesker/Jake's mechanics, and then every other Re5 wth every other Re6 one. Wesker/Jake are too different. So yeah, dashing effective though whole runs in 5 does take skill over a shot and a slide to coup de grace - it isn't enough of a reason to say 6 sucks just because of that really. It is like saying if Wesker couldn;t dash in 5 Re5 mercs would plain suck, which it would not.  
  


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Synyster on November 22, 2012, 03:40:14 PM
I didn't think my point was that hard to understand. Thank you for backing me up youngdevil and thank you for putting words in my mouth blackjack. I said that 5 and 6 both have areas of difficulty but in terms of the strategy used to get high scores, 5 is harder. That doesn't mean it's better, but IMO I do like 5 better


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on November 22, 2012, 04:57:20 PM
I didn't think my point was that hard to understand. Thank you for backing me up youngdevil and thank you for putting words in my mouth blackjack. I said that 5 and 6 both have areas of difficulty but in terms of the strategy used to get high scores, 5 is harder. That doesn't mean it's better, but IMO I do like 5 better

He didn't really place words in your mouth, you said dashing is harder to master than coup de grace (which is true and he agrees with), however, his point was it isn't just dashing in 5 that was hard, other characters as well - setting up doubles were also just as taxing and as much effort with other characters, compared for Re6' coup de grace system (getting doubles/triples with inferior characters in 5 is often overlooked with dashing mostly acknowledged as "skill", and it can be annoying tbh). He doesn't mind you like 5 more, he does himself.


To be honest, though, Re5 is much more character focused  and character skilled than 6 .In 6 the weapon in your hand is almost redundent until the last moments of killing the secret boss, which is what makes the difference to most scores (Magnum outclasses Piers Sniper/Helena's rifle/acid rounds etc). You need experience and skill to do well with a selected character in 5, in 6 you can use anyone and get the same results basically as long as you follow the boss holding rule, counter well/coup de grace. As bad as it is Wesker was so overpowered compared to example Sheva, or BSAA Chris - that is what made it fun. Varierty, difference, doing well with that limitations a character has. In 6 things are just very similar btween all - such as in Reunion.

As boring as Re5 videos with x2 Wesker got over the time, at least the videos actually varied somewhat in dashing set ups and so on. Or you'd see a funny knee cannon etc. But it seems like you've seen one Re6 merc duo vid - you've seen them all, already. *shot/slide/+7" - really very little variation between anything, no loadout play to see how people deal with the loadouts etc...





Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Synyster on November 22, 2012, 05:20:17 PM
re5 is hard in certain ways, and re6 is hard in certain ways, but in my opinion (and experience), mastering the gameplay of re6 (countering, coup de grace) is MUCH easier than mastering weskers dash
"Wesker's Dash" isn't everything on RE5
If you wanna be top 1000 then ya it is
so how does being in the top 1000 qualify as describing differences between RE5 and RE6 mercs, some people aren't fussed about ranks and want proper explanations to why RE5 mercs is better than 6, tbh no-one really cares about 'Wesker's Dash' and it isn't a proper justification to why 5 is generally better, which I believe it is.

I never said anything about his dash being the reason why 5 is better than 6, yet he quoted my post and said this... I think thats pretty much putting words in my mouth


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on November 22, 2012, 05:52:35 PM

One thing is, a lot of the top scorers don't seem to want to discuss their views on Re6 much, just the people not so much in to it. Would be good to hear why they play it so much? I really wish I could get in to it more. KotierWolf, Six....maybe they are just busy having fun.  


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Cally-Man on November 22, 2012, 06:15:45 PM
re5 is hard in certain ways, and re6 is hard in certain ways, but in my opinion (and experience), mastering the gameplay of re6 (countering, coup de grace) is MUCH easier than mastering weskers dash

I think it would be better to say 'mastering the gameplay of RE6 is MUCH easier than mastering the gameplay of RE5', as Wesker's dash is only one of the many gameplay elements in RE5 (but an important one).

Quote from: BenRai2k
One thing is, a lot of the top scorers don't seem to want to discuss their views on RE6 much, just the people not so much into it. Would be good to hear why they play it so much?


I'm not a particularly high scorer, but I play RE6 because it's a refreshing break from RE5's constant intensity, and it's always fun to splatter groups of zombies for +30secs. It's just a bit of fun, and also less daunting than RE5, as I don't associate a 'hardcore' community with the game.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on November 22, 2012, 06:21:41 PM
Which characters do you use, Cally? Which maps are your favourites?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Synyster on November 22, 2012, 06:33:34 PM
A lot of people have said things like "dash=skill=re6 sucks" bascially, so it isn't an out there thought by that being your view on it too. If that isn't the case, a simple response saying that isn't what you mean is fine, as opposed to snide "thanks for putting words in my mouth" comments and acting hard done to.

Hold up! - You're no saint and have made many rude comments in the past here to many people (one I recall, you claiming Invaders would be a better Sheva BSAA than me or Blackjack with absolute no foundations to you claims, again, giving the impression of the type of mindset you have),What do you want a giant apology note for his misconception? Like the one you never gave for being so intentionally rude when Invaders had already said he had been an ass and you chimed in for no reason? With that said - let us move on to the topic.

One thing is, a lot of the top scorers don't seem to want to discuss their views on Re6 much, just the people not so much in to it. Would be good to hear why they play it so much? I really wish I could get in to it more. KotierWolf, Six....maybe they are just busy having fun. 

well i kind of take offense to blackjack saying what a shit response i had (on the previous page) but i know you will never give him the same flak. Anyway, i didnt think it was a snide comment, just thought it wasnt right for someone to put words in my mouth (which he did). I like how you bring something up that was months ago and totally unrelated to the subject, classy. What i said was a fact, dashing is harder than countering and i immediately get attacked for it. You cant handle that i proved he actually did say something false and so you automatically go into attack mode, while im not gonna fight you because ill get banned, nuff said


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BlAcKJaCk19 on November 22, 2012, 06:42:03 PM
Thanks Ben, and yeah Synyster you're no saint either...but point being is even if a player mastered weskers dash it doesn't necessarily imply that the player has overcome Re5's hurdles, and you're the one that replied and said 'ya if you wanna be in top 1000' <~~ implying that you really do believe Re5's burdens is solely about weskers dash which it isn't. Anyway...back to topic.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Synyster on November 22, 2012, 06:45:46 PM
Thanks Ben, and yeah Synyster you're no saint either...but point being is even if a player mastered weskers dash it doesn't necessarily imply that the player has overcome Re5's hurdles, and you're the one that replied and said 'ya if you wanna be in top 1000' <~~ implying that you really do believe Re5's burdens is solely about weskers dash which it isn't. Anyway...back to topic.

im just saying that if you wanna have the highest scores you need to master the dash. yes i know other characters are involved in the game, but im comparing dash to counters, thats all


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on November 22, 2012, 06:54:24 PM
On topic, Synyster, you were getting in to Re6. What changed for you, and what is your verdict now? Do you touch it at all? Will you ever?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Synyster on November 22, 2012, 07:00:59 PM
On topic, Synyster, you were getting in to Re6. What changed for you, and what is your verdict now? Do you touch it at all? Will you ever?
Re6 is not my cup of tea. For the frst 3 weeks after launch i proved i could hold number 1's and world records but i just dont like the gameplay (countering especially). Halo 4 has come out and has all my attention now, great game


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Cally-Man on November 22, 2012, 07:05:03 PM
Which characters do you use, Cally? Which maps are your favourites?

I use default Jake, and have only played UC and SB. From my point of view, UC is the better stage because it involes more than a repetitive quickshot > Hand-to-hand punch > Coup de grâce to kill the majority of the enemies. In UC, a bit more thinking is involved to deal with the chaos after 100c when zombie jumpers, dogs, and gun wielding enemies arrive.

When I play RE5, I feel a great pressure to live up to all the great players that came before me, but RE6 is 'fresh', and my mind is untouched by the thoughts of them. I play by my own rules and standards, and it's one aspect that adds to my enjoyment of the game. I don't feel confined to any strategies and techniques that have been accepted as the 'right' way to play, as I'm free to create my own path in the game. I feel that this is more 'my' game than RE5 was- it felt that it belonged to others.

Re6 is not my cup of tea. For the frst 3 weeks after launch i proved i could hold number 1's and world records but i just dont like the gameplay (countering especially). Halo 4 has come out and has all my attention now, great game.

Please don't tell me you've converted to Halo... -_-


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Synyster on November 22, 2012, 07:14:18 PM
Which characters do you use, Cally? Which maps are your favourites?

I use default Jake, and have only played UC and SB. From my point of view, UC is the better stage because it involes more than a repetitive quickshot > Hand-to-hand punch > Coup de grâce to kill the majority of the enemies. In UC, a bit more thinking is involved to deal with the chaos after 100c when zombie jumpers, dogs, and gun wielding enemies arrive.

Additional Post Merged: November 22, 2012, 07:05:15 PM
When I play RE5, I feel a great pressure to live up to all the great players that came before me, but RE6 is 'fresh', and my mind is untouched by the thoughts of them. I play by my own rules and standards, and it's one aspect that adds to my enjoyment of the game. I don't feel confined to any strategies and techniques that have been accepted as the 'right' way to play, as I'm free to create my own path in the game. I feel that this is more 'my' game than RE5 was- it felt that it belonged to others.

Additional Post Merged: November 22, 2012, 07:08:58 PM
Re6 is not my cup of tea. For the frst 3 weeks after launch i proved i could hold number 1's and world records but i just dont like the gameplay (countering especially). Halo 4 has come out and has all my attention now, great game.

Please don't tell me you've converted to Halo... -_-
Well technically i played halo 3 A LOT before re5 so i kinda converted from halo to re first lol.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on November 23, 2012, 05:48:27 PM
Man Ada is garbage on catacombs


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on November 24, 2012, 06:12:52 PM
I'm starting to really like Jake Alt for J'avo stages. Definitely a better character than most give him credit for.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: playerSNPAL21 on November 24, 2012, 06:36:47 PM
I'm starting to really like Jake Alt for J'avo stages. Definitely a better character than most give him credit for.
He can use his knife to counter J'avos as well right?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on November 24, 2012, 07:00:49 PM
hes the best on UC so far all the characters i tried, one shot sniper bullet to fireman and u got +10 , knife is garbage.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on November 25, 2012, 01:01:00 AM
I'm starting to really like Jake Alt for J'avo stages. Definitely a better character than most give him credit for.
He can use his knife to counter J'avos as well right?
Not like Chris if that's what you're asking, but having the sniper out you can easily elbow>CDG, and use the sniper to setup CDG the slide method


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BlAcKJaCk19 on November 25, 2012, 02:38:14 AM
interesting, my favourite stage is highseas you get a great amount of flashes and the bee boss is easy to avoid...Helena Default isn't half bad on that stage actually and javo +7 set ups is used like any other bullet character blindfire/slide then wwe drop kick


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on November 25, 2012, 10:57:49 AM
hes the best on UC so far all the characters i tried, one shot sniper bullet to fireman and u got +10 , knife is garbage.

BSAA Zombies will rape Jake alt though, Magnum anyone ?

The Catacombs, Urban Chaos & High Seas Fortress are my favourites probably.
Rail Yard is a stage just to give you high-blood pressure IMO


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on November 25, 2012, 02:33:07 PM
^ just do elbow coup, hes alright ill try 1400 with him


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: playerSNPAL21 on November 25, 2012, 06:13:31 PM
interesting, my favourite stage is highseas you get a great amount of flashes and the bee boss is easy to avoid...Helena Default isn't half bad on that stage actually and javo +7 set ups is used like any other bullet character blindfire/slide then wwe drop kick
Helena is epic with Javo. I think I got 1391k with Jackson on HSF, I had a lot of screw ups so I'll prob retry her. You should give her a shot. =]

hes the best on UC so far all the characters i tried, one shot sniper bullet to fireman and u got +10 , knife is garbage.
Eww .. Me + Rifle = Garbage. I play with someone who mains as him, I dunno how he does it, but he is good.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BlAcKJaCk19 on November 26, 2012, 12:26:33 PM
interesting, my favourite stage is highseas you get a great amount of flashes and the bee boss is easy to avoid...Helena Default isn't half bad on that stage actually and javo +7 set ups is used like any other bullet character blindfire/slide then wwe drop kick
Helena is epic with Javo. I think I got 1391k with Jackson on HSF, I had a lot of screw ups so I'll prob retry her. You should give her a shot. =]
interesting, my favourite stage is highseas you get a great amount of flashes and the bee boss is easy to avoid...Helena Default isn't half bad on that stage actually and javo +7 set ups is used like any other bullet character blindfire/slide then wwe drop kick
Helena is epic with Javo. I think I got 1391k with Jackson on HSF, I had a lot of screw ups so I'll prob retry her. You should give her a shot. =]

 
That's a great score! :) actually I have tried her there with Ben as a Helena/Piers Default team but we use up a strategy we created since the game started and we have like 1350k or something but I would like to get my first 1400k there, I really need to start practising more :(


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: playerSNPAL21 on November 26, 2012, 04:53:58 PM
interesting, my favourite stage is highseas you get a great amount of flashes and the bee boss is easy to avoid...Helena Default isn't half bad on that stage actually and javo +7 set ups is used like any other bullet character blindfire/slide then wwe drop kick
Helena is epic with Javo. I think I got 1391k with Jackson on HSF, I had a lot of screw ups so I'll prob retry her. You should give her a shot. =]
interesting, my favourite stage is highseas you get a great amount of flashes and the bee boss is easy to avoid...Helena Default isn't half bad on that stage actually and javo +7 set ups is used like any other bullet character blindfire/slide then wwe drop kick
Helena is epic with Javo. I think I got 1391k with Jackson on HSF, I had a lot of screw ups so I'll prob retry her. You should give her a shot. =]

 
That's a great score! :) actually I have tried her there with Ben as a Helena/Piers Default team but we use up a strategy we created since the game started and we have like 1350k or something but I would like to get my first 1400k there, I really need to start practising more :(
Awesome! I haven't tried Piers yet. I dunno if his rifle would be good for counter set ups on HSF. I'm sure you will get the hang of it soon, I can't to see some Piers/Helena videos!


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JohnnyKevlar on November 26, 2012, 06:51:48 PM
The Kinghealer guy is a shitty troll, and probably not even Japanese. I found this thread randombly browsing
 Gamefaqs:
http://www.gamefaqs.com/boards/605603-resident-evil-6/64666335 (http://www.gamefaqs.com/boards/605603-resident-evil-6/64666335)
Same exact content from this thread posted here, although, there is the possibility that someone is just copying his posts there. Gamefaqs sucks BTW.
http://www.gamefaqs.com/boards/605603-resident-evil-6/64692785 (http://www.gamefaqs.com/boards/605603-resident-evil-6/64692785)
Okay, that's not a possibility anymore, he is kinghealer, confirmed by this thread.
https://encyclopediadramatica.se/MuZemike (https://encyclopediadramatica.se/MuZemike)
A lot of shit about him on google. Either he is the wikipedia mod himself, or he is pretending to be....either way he is pretty weird judging from his gamefaqs posts.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BlAcKJaCk19 on November 26, 2012, 07:22:17 PM
The Kinghealer guy is a shitty troll, and probably not even Japanese. I found this thread randombly browsing
 Gamefaqs:
[url]http://www.gamefaqs.com/boards/605603-resident-evil-6/64666335[/url] ([url]http://www.gamefaqs.com/boards/605603-resident-evil-6/64666335[/url])
Same exact content from this thread posted here, although, there is the possibility that someone is just copying his posts there. Gamefaqs sucks BTW.
[url]http://www.gamefaqs.com/boards/605603-resident-evil-6/64692785[/url] ([url]http://www.gamefaqs.com/boards/605603-resident-evil-6/64692785[/url])
Okay, that's not a possibility anymore, he is kinghealer, confirmed by this thread.
[url]https://encyclopediadramatica.se/MuZemike[/url] ([url]https://encyclopediadramatica.se/MuZemike[/url])
A lot of shit about him on google. Either he is the wikipedia mod himself, or he is pretending to be....either way he is pretty weird judging from his gamefaqs posts.
you nailed it, it is him! freaky people on the net these days 


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on November 27, 2012, 08:43:10 AM
lol :giggle:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on November 27, 2012, 11:02:38 AM
The Kinghealer guy is a shitty troll, and probably not even Japanese. I found this thread randombly browsing
 Gamefaqs:
[url]http://www.gamefaqs.com/boards/605603-resident-evil-6/64666335[/url] ([url]http://www.gamefaqs.com/boards/605603-resident-evil-6/64666335[/url])
Same exact content from this thread posted here, although, there is the possibility that someone is just copying his posts there. Gamefaqs sucks BTW.
[url]http://www.gamefaqs.com/boards/605603-resident-evil-6/64692785[/url] ([url]http://www.gamefaqs.com/boards/605603-resident-evil-6/64692785[/url])
Okay, that's not a possibility anymore, he is kinghealer, confirmed by this thread.
[url]https://encyclopediadramatica.se/MuZemike[/url] ([url]https://encyclopediadramatica.se/MuZemike[/url])
A lot of shit about him on google. Either he is the wikipedia mod himself, or he is pretending to be....either way he is pretty weird judging from his gamefaqs posts.

damn, im a parasite ... what a faggot.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on November 27, 2012, 11:55:12 AM
Funny Gamefaqs post:

"you want 'noob mode'? i went back and played RE5 mercs reunion the other day with a guy who just fired non-stop with heavy metal chris's gattling gun, while i ran around hitting the time bonuses and trying to melee everyone.. and i'm not even a very good player, but we easily got A rank"

As if A rank is even good lol


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BlAcKJaCk19 on November 27, 2012, 01:08:36 PM
The Kinghealer guy is a shitty troll, and probably not even Japanese. I found this thread randombly browsing
 Gamefaqs:
[url]http://www.gamefaqs.com/boards/605603-resident-evil-6/64666335[/url] ([url]http://www.gamefaqs.com/boards/605603-resident-evil-6/64666335[/url])
Same exact content from this thread posted here, although, there is the possibility that someone is just copying his posts there. Gamefaqs sucks BTW.
[url]http://www.gamefaqs.com/boards/605603-resident-evil-6/64692785[/url] ([url]http://www.gamefaqs.com/boards/605603-resident-evil-6/64692785[/url])
Okay, that's not a possibility anymore, he is kinghealer, confirmed by this thread.
[url]https://encyclopediadramatica.se/MuZemike[/url] ([url]https://encyclopediadramatica.se/MuZemike[/url])
A lot of shit about him on google. Either he is the wikipedia mod himself, or he is pretending to be....either way he is pretty weird judging from his gamefaqs posts.

damn, im a parasite ... what a faggot.
Rampage you should seriously go and reign hell upon him, i'm sure after a paragraph filled of your swears....his family tree will never ever be the same again


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: flyinhyphy on November 27, 2012, 03:51:30 PM
^LOL


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on November 27, 2012, 06:42:11 PM
The Kinghealer guy is a shitty troll, and probably not even Japanese. I found this thread randombly browsing
 Gamefaqs:
[url]http://www.gamefaqs.com/boards/605603-resident-evil-6/64666335[/url] ([url]http://www.gamefaqs.com/boards/605603-resident-evil-6/64666335[/url])
Same exact content from this thread posted here, although, there is the possibility that someone is just copying his posts there. Gamefaqs sucks BTW.
[url]http://www.gamefaqs.com/boards/605603-resident-evil-6/64692785[/url] ([url]http://www.gamefaqs.com/boards/605603-resident-evil-6/64692785[/url])
Okay, that's not a possibility anymore, he is kinghealer, confirmed by this thread.
[url]https://encyclopediadramatica.se/MuZemike[/url] ([url]https://encyclopediadramatica.se/MuZemike[/url])
A lot of shit about him on google. Either he is the wikipedia mod himself, or he is pretending to be....either way he is pretty weird judging from his gamefaqs posts.

damn, im a parasite ... what a faggot.
Rampage you should seriously go and reign hell upon him, i'm sure after a paragraph filled of your swears....his family tree will never ever be the same again

lol done deal


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Zoa on November 27, 2012, 07:50:49 PM
So that's who MuZemike is. Another damn troll.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: gunzngoregurl on November 28, 2012, 08:37:25 AM
currently playing re6 duo mercs & it can be fun sometimes, but annoying as heck! especially high seas fortress & UC -__-. re5 reg mercs is the best by far. most of my friends are reunion mercs players, so never could practice reg mercs on ps3. i feel leaving the boss alive takes away from time building (boss in the way). :sad:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on November 28, 2012, 09:03:10 AM
RE5 Mercs - Simple concept, range of different characters with their own pros & cons, 8 Stages what could go wrong...

RE5 Mercs > RE6 Mercs > 3D Mercs > LittleBigPlanet >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>RE5 Reunion


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Chris x STARS on November 28, 2012, 11:10:19 AM
The Kinghealer guy is a shitty troll, and probably not even Japanese. I found this thread randombly browsing
 Gamefaqs:
[url]http://www.gamefaqs.com/boards/605603-resident-evil-6/64666335[/url] ([url]http://www.gamefaqs.com/boards/605603-resident-evil-6/64666335[/url])
Same exact content from this thread posted here, although, there is the possibility that someone is just copying his posts there. Gamefaqs sucks BTW.
[url]http://www.gamefaqs.com/boards/605603-resident-evil-6/64692785[/url] ([url]http://www.gamefaqs.com/boards/605603-resident-evil-6/64692785[/url])
Okay, that's not a possibility anymore, he is kinghealer, confirmed by this thread.
[url]https://encyclopediadramatica.se/MuZemike[/url] ([url]https://encyclopediadramatica.se/MuZemike[/url])
A lot of shit about him on google. Either he is the wikipedia mod himself, or he is pretending to be....either way he is pretty weird judging from his gamefaqs posts.
Thank you, god (MuZemike/KingHealer) for proving me that I will eternally be a noob who won't ever make any progress in RE Mercenaries. Now I'm going to kill myself because there is nothing left to live for. Bye, cruel world.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Artho on November 28, 2012, 11:49:29 AM
RE5 Mercs > RE6 Mercs > 3D Mercs > LittleBigPlanet >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>RE5 Reunion
i don't really see why Re6 is better than Reunion.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BlAcKJaCk19 on November 28, 2012, 11:52:14 AM
RE5 Mercs > RE6 Mercs > 3D Mercs > LittleBigPlanet >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>RE5 Reunion
i don't really see why Re6 is better than Reunion.
me neither, but it is apparently


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on November 28, 2012, 11:54:16 AM
Resident Evil 5 simply did not need reunion that's why  :tongue:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on November 28, 2012, 12:35:18 PM
Resident Evil 5 simply did not need reunion that's why  :tongue:

Come on dude, Josh and barry were super-fun to use lol

''DAT'S WOT AH'M TALKIN ABOOT''


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on November 28, 2012, 12:51:11 PM
Resident Evil 5 simply did not need reunion that's why  :tongue:

Come on dude, Josh and barry were super-fun to use lol

''DAT'S WOT AH'M TALKIN ABOOT''

 :facepalm:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Artho on November 28, 2012, 01:05:33 PM
Resident Evil 5 simply did not need reunion that's why  :tongue:

Come on dude, Josh and barry were super-fun to use lol

''DAT'S WOT AH'M TALKIN ABOOT''

 :facepalm:
Yeah WHO is tha man


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on November 28, 2012, 01:19:21 PM
RE5 Mercs - Simple concept, range of different characters with their own pros & cons, 8 Stages what could go wrong...

RE5 Mercs > RE6 Mercs > 3D Mercs > LittleBigPlanet >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>RE5 Reunion
you were the original reunion supporter till i knock some sense in your head O.O


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on November 29, 2012, 10:37:07 AM
I actually like Reunion, well, select stages of it - found MA to be a challenge, and also Ruins and Village - shame you need RPG at the end for the exploit which can be unfair in none RPG teams - but still a fun level. Ship Deck was quite tense too. Oh and Prison center is fun, shame about boss exploit making millions so easy though.

EF is fun actually, but again, shame if you want 800+ you need heavy metal more than likely.

Always found reunion a fun mode to play in addition to original mode and not take it too serious, where as 6 only has that one mode, and though I like elements of it (much more interesting enemies,  some stages are nice like High Seas), I don't care for the counter/cdg system really.  Give me Sheva Fairyale on village so I can spray heads with bullets and do somersaults and get triples! Though if I used Josh/HM I'd get bored in Reunion, I find an Excella/Sheva team to be fun on Reunion. Don't like Barry.

In all honesty I'd rather play Reunion than Re6 mercs. Though it does feel refreshing when you can sprint and slide etc in 6, and have so much variety in enemies to deafeat as opposed to just majini making up 98% of kills. Still think Re6 inventory is nasty and clunky.

Apart from Jackson/Snpal and a few others, not seen many re6 videos - and even when I saw those, I didn't fully absorb the strats/spawn (need to learn them). At the moment when I do play, I go with my early own strats I made up, just trying to see how well I can do with them before I adapt to more accepted and known working strats. Maybe after when I convert I will find 6 a bit more fun.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on November 29, 2012, 11:49:48 AM
I Still play RE5 Mercs which is a testament of how right Capcom got it with that mode even though it had it's faults.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on November 29, 2012, 12:14:37 PM
I Still play RE5 Mercs which is a testament of how right Capcom got it with that mode even though it had it's faults.

And without even realising, I am sure lol


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Chris x STARS on November 29, 2012, 12:46:14 PM
I Still play RE5 Mercs which is a testament of how right Capcom got it with that mode even though it had it's faults.

And without even realising, I am sure lol
That's a fact I guess.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: flyinhyphy on November 30, 2012, 04:27:37 PM
honestly re5 reunion isnt that bad.  i just didnt like the scoring system.  the characters were awesome and balanced, the weapon layouts were fun and the stages were intense, especially toward the end.  i have no problem with forcing people to get a 150c to have a good score.  if it werent for boss hold, i would probably prefer it to re5 reg mercs based on character and enemy layouts.  yes id even be ok with the time being worth 300pts/sec or whatever it is.

and ive only played maybe 3-4hrs total of re5 reunion.  the only thing that really bothered me about it was the red X glitch on prison.  any score using this strategy should not count.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on November 30, 2012, 06:32:52 PM
the only thing that really bothered me about it was the red X glitch on prison.  any score using this strategy should not count.

Yeah that was kinda cheap, but personally i had a bigger problem with the 150+ thing on wetlands lol


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: flyinhyphy on December 01, 2012, 01:45:56 AM
i think that just shows the flawed nature of the scoring system itself.  in reg re5 mercs you can kill more than 150 manjini in village, but due to the weird multiplier in reunion, those >150 kills are worth an exponential amount, making the end score just silly and purely based on luck, more than anything in re5. 

while im sure it would piss me off seeing some idiot bullet kill every other enemy but somehow get 159 kills noob tubing a crowd at the end and getting a WR, i cant fault the player.  it is what necessitates a high score.  but when i see glitching the red X for a high score, that is bullshit to me because it is skill-less in that it is possible to achieve the same score without doing so.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Damaja on December 01, 2012, 04:24:12 AM
if urban chaos isn't the biggest crock of shit ever, i don't know what is. me and grim reaper played for like 2 hrs and every fuckin zombie in the start fell over... like... i don't even understand why those bastards just trip over thin air. we beat our high by a couple k but it was the most god awful run ever. but really, how the fuck do these zombies just fall over?! it's like i'm being trolled by the damn AI.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: SouljA on December 01, 2012, 04:40:22 AM
I had to skip 35 pages of this thread, this shit blew up. I haven't played RE6 in 2 weeks now, just not fun. I played RE5 till this day so far, since I am now playing it on PC. But RE6 lasted a month for me, gonna trade it for FF13-2 just to play a FF that I skipped over but now it's cheap. Fuck you Fly, and fuck BO2 I'm not playing that garbage.

So to answer the main question here, I am not liking RE6 Murkz. I find it boring, and not interesting. I find the scoring system fucking horrible. I think boss holding is fucking stupid. I think you should get more points for killing it earlier in the combo not keeping it around the whole game which makes the game feel broken. Combo being worth more than time is horrible. And the gameplay as a whole feels cheap. I didn't think cheaper than RE5 was possible. But RE5 was just cheap enough to keep you hooked. RE6 is just fucking stupid.

I tried to support it at first. But that was strictly because I spent 60 dollars on it. That money would have been better spent on feeding needy children.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on December 01, 2012, 04:52:22 AM
if urban chaos isn't the biggest crock of shit ever, i don't know what is. me and grim reaper played for like 2 hrs and every fuckin zombie in the start fell over... like... i don't even understand why those bastards just trip over thin air. we beat our high by a couple k but it was the most god awful run ever. but really, how the fuck do these zombies just fall over?! it's like i'm being trolled by the damn AI.

Now you know why I despise that level.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Damaja on December 01, 2012, 05:25:34 AM
if urban chaos isn't the biggest crock of shit ever, i don't know what is. me and grim reaper played for like 2 hrs and every fuckin zombie in the start fell over... like... i don't even understand why those bastards just trip over thin air. we beat our high by a couple k but it was the most god awful run ever. but really, how the fuck do these zombies just fall over?! it's like i'm being trolled by the damn AI.

Now you know why I despise that level.

i can't blame ya. the secret boss on UC is a fucking jackass too. had a 21 min+ run where the boss smashed me into oblivion at a 145 combo. very frustrating indeed.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on December 01, 2012, 05:42:22 AM
if urban chaos isn't the biggest crock of shit ever, i don't know what is. me and grim reaper played for like 2 hrs and every fuckin zombie in the start fell over... like... i don't even understand why those bastards just trip over thin air. we beat our high by a couple k but it was the most god awful run ever. but really, how the fuck do these zombies just fall over?! it's like i'm being trolled by the damn AI.

Now you know why I despise that level.

i can't blame ya. the secret boss on UC is a fucking jackass too. had a 21 min+ run where the boss smashed me into oblivion at a 145 combo. very frustrating indeed.

That just happened to my partner Cally-Man literally a minute ago, could have had 21:30 but the Napad won  :giggle:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Cally-Man on December 01, 2012, 10:08:48 AM
if urban chaos isn't the biggest crock of shit ever, i don't know what is. me and grim reaper played for like 2 hrs and every fuckin zombie in the start fell over... like... i don't even understand why those bastards just trip over thin air. we beat our high by a couple k but it was the most god awful run ever. but really, how the fuck do these zombies just fall over?! it's like i'm being trolled by the damn AI.

Now you know why I despise that level.


i can't blame ya. the secret boss on UC is a fucking jackass too. had a 21 min+ run where the boss smashed me into oblivion at a 145 combo. very frustrating indeed.

That just happened to my partner Cally-Man literally a minute ago, could have had 21:30 but the Napad won  :giggle:

Don't remind me...  :puke:

For some reason, a Napad's punch will damage you multiple times in a single strike.  :cry:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on December 01, 2012, 11:23:52 AM
if urban chaos isn't the biggest crock of shit ever, i don't know what is. me and grim reaper played for like 2 hrs and every fuckin zombie in the start fell over... like... i don't even understand why those bastards just trip over thin air. we beat our high by a couple k but it was the most god awful run ever. but really, how the fuck do these zombies just fall over?! it's like i'm being trolled by the damn AI.

Now you know why I despise that level.


i can't blame ya. the secret boss on UC is a fucking jackass too. had a 21 min+ run where the boss smashed me into oblivion at a 145 combo. very frustrating indeed.

That just happened to my partner Cally-Man literally a minute ago, could have had 21:30 but the Napad won  :giggle:

Don't remind me...  :puke:

For some reason, a Napad's punch will damage you multiple times in a single strike.  :cry:

I Think it's originally meant to do 4 blocks of damage so it could be a bug/glitch, I remember in Solo got grabbed by a dog then hit by the napad....dead


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sipuli91 on December 01, 2012, 03:46:01 PM
Maybe all the zombies just are drunk 24/7? It pisses me off when I have a let's-all-fall-over streak at the beginning of every single UC run.

Oh, not to mention the times when you get grabbed and you have to do 2 QTEs to break free instead of just one. Capcom just loves their QTEs a bit too much these days...

I tried to support it at first. But that was strictly because I spent 60 dollars on it. That money would have been better spent on feeding needy children.
Lol, so true. I wish I didn't preorder the game and just got it used for half the price or less. I did like the campaign but it's not enough to keep me interested in the game. I needed Mercs and got a weird f-ed up version of it (just my honest opinion) and I can't enjoy that mode at all -.- Damn you Crapcom!


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on December 02, 2012, 06:48:44 PM
Maybe all the zombies just are drunk 24/7? It pisses me off when I have a let's-all-fall-over streak at the beginning of every single UC run.
if its not you restarting because of it, your partner requests it... its stupid


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Chris x STARS on December 03, 2012, 08:10:19 AM
Oh, not to mention the times when you get grabbed and you have to do 2 QTEs to break free instead of just one. Capcom just loves their QTEs a bit too much these days...

RESIDENT EVIL 6 QTE SONG - WIGGLESTICKS! (http://www.youtube.com/watch?v=7LrVou1Jo7w#ws) :)


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Sipuli91 on December 03, 2012, 02:22:31 PM
^That song is a true classic and describes RE6 perfectly. Thankfully I'm not the only one who knows it lol


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: playerSNPAL21 on December 03, 2012, 04:05:00 PM
Oh, not to mention the times when you get grabbed and you have to do 2 QTEs to break free instead of just one. Capcom just loves their QTEs a bit too much these days...

RESIDENT EVIL 6 QTE SONG - WIGGLESTICKS! ([url]http://www.youtube.com/watch?v=7LrVou1Jo7w#ws[/url]) :)

LMFAO!


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: The Krauser on December 03, 2012, 06:19:54 PM
Oh, not to mention the times when you get grabbed and you have to do 2 QTEs to break free instead of just one. Capcom just loves their QTEs a bit too much these days...

RESIDENT EVIL 6 QTE SONG - WIGGLESTICKS! ([url]http://www.youtube.com/watch?v=7LrVou1Jo7w#ws[/url]) :)


I irritated my friends my constantly playing that song. I think I'll end up breaking another controller because of all those QTEs.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on December 03, 2012, 10:29:09 PM
since were onto QTEs , how your guys deal with the ending grabs, which r tremendously hard to let go of or you go head to head with the arrow. would custom controllers help with em?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on December 04, 2012, 02:10:44 AM
since were onto QTEs , how your guys deal with the ending grabs, which r tremendously hard to let go of or you go head to head with the arrow. would custom controllers help with em?
You spin both sticks simultaneously, should get you out of it easily.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: SixPockets392 on December 04, 2012, 05:27:14 AM
i quit re6 already, should say something.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on December 04, 2012, 10:19:58 AM
^- So overall, what do you think? It was fun for awhile? Did you get bored or simply feel you got close to maxed out scores (to the most you can foresee at the moment with current strats)? You liked counters/CDG? Would like to hear from you since you played it quite a lot here and did pretty well.

You were doing well so what has finished the game for you? :smiley:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Chris x STARS on December 04, 2012, 10:32:23 AM
Obviously it took us around 2 month to get sick of this game already lol RE5 rulez


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on December 04, 2012, 11:58:34 AM
since were onto QTEs , how your guys deal with the ending grabs, which r tremendously hard to let go of or you go head to head with the arrow. would custom controllers help with em?
You spin both sticks simultaneously, should get you out of it easily.
you dont say? ive seen some people press buttons, or beter go left-right with the sticks ,
And what about point system? Is it clear how much points you gain with limit break?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: SixPockets392 on December 06, 2012, 06:18:58 AM
^- So overall, what do you think? It was fun for awhile? Did you get bored or simply feel you got close to maxed out scores (to the most you can foresee at the moment with current strats)? You liked counters/CDG? Would like to hear from you since you played it quite a lot here and did pretty well.

You were doing well so what has finished the game for you? :smiley:

boredom was the main reason. i never really liked the scoring system, it was inevitable that i would quit. things like to get the next big score on sb u had to throw in another napad lol. game isnt really hard u just have to try to not have too much bullshit thrown at u.

@ rampage i was wrong b4, limit breaker gives u 5k.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: zanarkand424 on December 06, 2012, 11:49:38 AM
i quit re6 already, should say something.

comeback to uc3 u snatch fuk


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on December 06, 2012, 04:13:50 PM
@ rampage i was wrong b4, limit breaker gives u 5k.
no sense using limit ever again ...


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on December 06, 2012, 04:54:24 PM
@ rampage i was wrong b4, limit breaker gives u 5k.
no sense using limit ever again ...

On UC, nope it's useless. Limit is pointless since power counter is going to help a lot more.

On the other maps though, what else is there? Power Counter is unnecessary, and you only need one time bonus + player on duo. Most of the other skills suck ass for high scores, so it's just limit breaker.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on December 06, 2012, 06:36:29 PM
5K = 25-30 Seconds
So Limit breaker isn't great, on UC PC is better in gerenal.


On UC, nope it's useless. Limit is pointless since power counter is going to help a lot more.

On the other maps though, what else is there? Power Counter is unnecessary, and you only need one time bonus + player on duo. Most of the other skills suck ass for high scores, so it's just limit breaker.

There really isn't much to choose from maybe PC on stages like MtD/The Catacombs instead of Limit Breaker, it might just give Carla/Ada & Chris's Counter enough power to get doubles maybe ?
I Would need to look but maybe something to help with holding the lepo back for example.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on December 06, 2012, 06:41:00 PM
yeh UC, i bought map pack but im not learning the maps. 2 months into the game tho i can tell you honestly UC has the strongest enemies. I played both new maps since ive never tried javos before and it was cake. Im all honest. The ending wave on UC, none of the maps have the same intensity, its just unbelievable, but you know what , id honestly say im more proud of the good score on UC than id be on other maps. But you already know the difficulty difference so.. Back to the LB discussion, ive always had a feeling it actually might be best idea to learn to play with it equiped, but as Chris lets say, you lose alot of doubles without PC, its just overall the gameplay loses its value, 5k with LB is 25 secs with PC, im sure its better to equip PC than LB where you have to weaken enemies before you can shoulder smash em... Pointless but thats what i wanted to know . Thanks


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on December 06, 2012, 10:00:42 PM
5K = 25-30 Seconds
So Limit breaker isn't great, on UC PC is better in gerenal.


On UC, nope it's useless. Limit is pointless since power counter is going to help a lot more.

On the other maps though, what else is there? Power Counter is unnecessary, and you only need one time bonus + player on duo. Most of the other skills suck ass for high scores, so it's just limit breaker.

There really isn't much to choose from maybe PC on stages like MtD/The Catacombs instead of Limit Breaker, it might just give Carla/Ada & Chris's Counter enough power to get doubles maybe ?
I Would need to look but maybe something to help with holding the lepo back for example.
Chris and Helena doesnt need it on catacombs, those zombies are really weak


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on December 07, 2012, 12:36:39 PM
Requiem for War is a nightmare...
Ogreman really is not nice at all, worse than ubivisto by a big margin. That is the biggest challenge on this stage.

Liquid Fire is just a slow stage, from what I understand 3 Mesats spawn somewhere around 100c so it would make sense to kill the 1st 3 Mesats since the spawn is quite bad compared to other stages if that information is true, also from what I read  regenrator 2.0 doesn't count as a secret boss apparently so it would make sense to get rid of him since you will be having to dance with the napad which is weaker than the UC Napad but stronger than the SB Napads.

Steel Beast is officially my 2nd least like stage......


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Chris x STARS on December 07, 2012, 12:43:27 PM
Also from what I read  regenrator 2.0 doesn't count as a secret boss apparently so it would make sense to get rid of him
Are you sure about this? I'm pretty sure he is considered a bonus score boss since he is worth 5k points (not 4 like I mentioned earlier)
Anyway if that's true I'd be glad to kill him asap lol


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on December 07, 2012, 01:46:23 PM
Well It is possible he isn't the secret boss there and he might not be registered as a secret boss on the 2 other maps, some testing would need to be done to be sure.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on December 08, 2012, 08:28:06 AM
yeah it is true,Requiem for War   is very annoying  stage,hard but it is very nice..

another thing I noticed about this stage is that this javos attack much more frequently, happen to be surrounded by 7/8 enemies that attack relentlessly,damn is hectic!
Javo ruka srp hit me, 5 bars of health lost..never happened before.



Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Chris x STARS on December 08, 2012, 08:54:07 AM
Well It is possible he isn't the secret boss there and he might not be registered as a secret boss on the 2 other maps, some testing would need to be done to be sure.
I calculated my current run I had with N1GHT R0D and if I consider the Regenerator as a Secret Boss I would have around 1540k, if I don't I'd be around 1515k. And the score I got with N1GHT R0D was 1544k so he must be a secret boss.

Example: Resident Evil 6 Mercenaries (Duo) - Liquid Fire Score 1,542,751 (Jake & Sherry C2) (http://www.youtube.com/watch?v=NzcEMBhp4Ks#ws)

1022340
+5750 (10c)
+5750 (11c)
+6300 (28c)
+18500 (99c)
+37000 (116c)
+55000 (136c)
+60000 (142c)
+60000 (149c)
+90000 (150c)
=1.360.640
The exact Bonus Score is 1.356.950 though.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on December 08, 2012, 09:36:14 AM
so the birds are equivalent to a secret boss?
mmh..but they are annoying O_O


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on December 10, 2012, 04:48:48 AM
Sooo....who here still uses Helena (either one)? God bless you guy/girl who's willing to stick it out with her


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Chris x STARS on December 10, 2012, 03:09:08 PM
Sooo....who here still uses Helena (either one)? God bless you guy/girl who's willing to stick it out with her
As I know from Kev he uses Piers...that traitor... anyway I'm playing with Helena at times since her counter looks like a female version of Chris' counter lol


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on December 10, 2012, 03:38:05 PM
Sooo....who here still uses Helena (either one)? God bless you guy/girl who's willing to stick it out with her
As I know from Kev he uses Piers...that traitor... anyway I'm playing with Helena at times since her counter looks like a female version of Chris' counter lol

Actually, it's more like a female version of Piers' counter. Not like that's a bad thing though (his counter is fairly good).


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on December 12, 2012, 07:28:07 PM
I Actually survived in ROW long enough to a 150 combo using Carla  :giggle:
Anyway I have advice and 2 questions:-

When the 2nd Ogreman appears go and fight him over where the electrical wire is next to the green herb, Fighting him over at the other area wasted me a lot of time, mainly because each time I appeared to stun him he wouldn't drop down and wasted so much time and bullets ( I was fighting him over at the electrical wire that your character can't get to, has a fence in front of it) and of course this only apply to non-magnum characters.

#1 - Can the superior electrical wire, be used twice would make life more bearable ?
#2 - When the Ogreman is stunned and drops down so you could perform the awesome melee, if you just fired at his weak spot could you still kill him ?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on December 12, 2012, 09:07:48 PM
I Actually survived in ROW long enough to a 150 combo using Carla  :giggle:
Anyway I have advice and 2 questions:-

When the 2nd Ogreman appears go and fight him over where the electrical wire is next to the green herb, Fighting him over at the other area wasted me a lot of time, mainly because each time I appeared to stun him he wouldn't drop down and wasted so much time and bullets ( I was fighting him over at the electrical wire that your character can't get to, has a fence in front of it) and of course this only apply to non-magnum characters.

#1 - Can the superior electrical wire, be used twice would make life more bearable ?
#2 - When the Ogreman is stunned and drops down so you could perform the awesome melee, if you just fired at his weak spot could you still kill him ?

I can't answer the first question (I think there's 2 electrical wires), but for the second question; No, that's his invincibility frame. It does damage, but you cannot kill him with bullets when he's in that stance.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on December 14, 2012, 12:48:17 PM
no sense using limit ever again ...
Yes of course it is. All you need in UC is an easy shot in the stomach before counter without PC. Also there are so many enemies u dont need PC for so it's almost a waste not to use LB. Dogs, bloodshots, jumping zombies etc. But PC is sure more relaxing.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Ae on December 14, 2012, 01:55:49 PM
 :puke: :facepalm: :giggle:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on December 14, 2012, 03:20:21 PM
no sense using limit ever again ...
Yes of course it is. All you need in UC is an easy shot in the stomach before counter without PC. Also there are so many enemies u dont need PC for so it's almost a waste not to use LB. Dogs, bloodshots, jumping zombies etc. But PC is sure more relaxing.
but i noticed tho PC allows you to multi kill better from jumping enemies. with LB u wont instant kill all fire ,bsaa. With PC almost guaranted if you position well youll kill both fire and bsaa. and i agree pc more relaxing


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on December 14, 2012, 06:57:23 PM
Jumping enemies appear when all the firemen zombies are done and you only get a couple jumpers at the end and the melee for that always kill BSAA guys as long as it's in the hitbox so I would take Limit Breaker over Power Counter.
Carla, Sherry (Default), Ada (Default), Jake (EX1) these characters are better off with Power Counter.
FYI all Female Zombies can be killed with a normal counter, without any prior damage.




Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on December 14, 2012, 08:35:04 PM
Jumping enemies appear when all the firemen zombies are done and you only get a couple jumpers at the end and the melee for that always kill BSAA guys as long as it's in the hitbox so I would take Limit Breaker over Power Counter.
Carla, Sherry (Default), Ada (Default), Jake (EX1) these characters are better off with Power Counter.
FYI all Female Zombies can be killed with a normal counter, without any prior damage.



with chris equipedPc i can do better than with him equiped LB thats a fact, u wont get any multis from shoulder.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on December 14, 2012, 09:16:26 PM
Carla's Counter is actually the best for Multi Counter's, 5K on top on the time you get is invaluable but everyone is different I suppose...


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on December 15, 2012, 09:21:56 PM
so, has anyone heard about getting the Gnezdo stuck on HSF?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on December 17, 2012, 02:43:14 PM
Agent's Nickname 'AA'
AA = Average Agent


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: playerSNPAL21 on December 17, 2012, 03:15:38 PM
Sooo....who here still uses Helena (either one)? God bless you guy/girl who's willing to stick it out with her
She is pretty good & fast with counters. Well in juavos stages ... I just don't like her much

so, has anyone heard about getting the Gnezdo stuck on HSF?
I think a member of this forum has done that in his video. I dunno if it is really worth it though ...


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on December 17, 2012, 03:22:44 PM
Agent's Nickname 'AA'
AA = Average Agent

LoL, more like BAA, below average agent. His CDG is as slow as Chris' and his melees are awful. His counter is his sole redeeming trait, and it's the same as Helena's and Piers. He's a very "meh" character.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Solo Sandwich on December 17, 2012, 03:45:04 PM
Agent's Nickname 'AA'
AA = Average Agent

LoL, more like BAA, below average agent. His CDG is as slow as Chris' and his melees are awful. His counter is his sole redeeming trait, and it's the same as Helena's and Piers. He's a very "meh" character.
aa another amateur
give me someone better or just get wesker in it because they ll get more people too play again if he ll be in it who cares that he is dead now so he cant be in it so whas krauser in 4 lol so the need 2 do something good probably by accident or mistake and add him just 4 old times sake


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Cally-Man on December 17, 2012, 04:09:17 PM
^
Ustanak IS Wesker, can't you see? Someone pulled him out of his lava pit of doom and revived him. He's got blonde hair, a missing arm where his mutation was, and for dramatic irony, is killed by his own son via lava pit.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Solo Sandwich on December 17, 2012, 04:22:22 PM
^
Ustanak IS Wesker, can't you see? Someone pulled him out of his lava pit of doom and revived him. He's got blonde hair, a missing arm where his mutation was, and for dramatic irony, is killed by his own son via lava pit.
i hear something about but that seems too be weird but i want midnight or s t a r s
he lost his right arm dam now im called Albert-W-anker for nothing... ironic lol


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on December 17, 2012, 05:28:13 PM
How would Carla know where to find Wesker for a start, he wasn't a very 'Social' person...


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on December 17, 2012, 05:37:04 PM
^
Ustanak IS Wesker, can't you see? Someone pulled him out of his lava pit of doom and revived him. He's got blonde hair, a missing arm where his mutation was, and for dramatic irony, is killed by his own son via lava pit.
Thats a possibility considerinv fact they did something like that with nemesis. Altho they explajned nothing of ustanak so i doubt its real.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Solo Sandwich on December 17, 2012, 06:31:48 PM
How would Carla know where to find Wesker for a start, he wasn't a very 'Social' person...
yeah and a weird thing is that he has a son at all lol i don't think from as far what i did read about wesker that he would just do something like this i think he would remove him or just killed him along time ago because if he is really a power hungry ego he would know that jake can be a problem for him... he did do allot with care as far as we know how can he do or forget something like that? lol?
i did think the first time i played jake's story that he will later find out that wesker did actually wanked himself in a tube and that got injected into a women only reason i did think that whas it would be funny too hear that he didn't got laid lol some ultimate troll !

but i whas wrong lol


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on December 17, 2012, 07:51:18 PM
I will say, I love the new camera for mercs. Makes dodging dogs a LOT easier for me


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Cally-Man on December 18, 2012, 03:27:55 AM
How would Carla know where to find Wesker for a start, he wasn't a very 'Social' person...

There's always someone spying on you using satellite, from a secret location. They probably kept tabs on Wesker from the start, and extracted him from the lava after his embarrasing final battle. Then they injected him with some virus, which healed his injuries and mutated him into... that thing.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Chris x STARS on December 18, 2012, 07:34:27 AM
I think Jake's mother must have been raped by Wesker. I couldn't imagine Wesker giving his sperm into a sperm bank or that he actually has a relationship with someone else than him since he had a huge ego.

Besides if Wesker would be Ustanak, Carla would be reacting different to Jake most likely since she speaks of him as he is dead. So I highly doubt he could be Ustanak because if that's the reason she wouldn't talk about Wesker like that I think.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on December 18, 2012, 01:40:31 PM
I will say, I love the new camera for mercs. Makes dodging dogs a LOT easier for me
why would you dodge dogs???????????


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on December 18, 2012, 04:04:38 PM
I will say, I love the new camera for mercs. Makes dodging dogs a LOT easier for me
why would you dodge dogs???????????


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Oromis047 on December 19, 2012, 04:36:33 AM
Watching a ''Resident Evil'' 6 video is like watching a Justin Bieber song video for me, it first starts with stomache pain and I end up in the restroom hanging over the toilet.

I think that sums it up about.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: andzon on December 23, 2012, 01:23:40 AM
Watching a ''Resident Evil'' 6 video is like watching a Justin Bieber song video for me, it first starts with stomache pain and I end up in the restroom hanging over the toilet.
Like a RE5 session with bro Oromis. <3


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on January 03, 2013, 03:51:17 AM
how do people deal with trying to counter Javo? they NEVER are aggressive towards me even after 2-3 shots.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BlAcKJaCk19 on January 03, 2013, 04:12:02 AM
how do people deal with trying to counter Javo? they NEVER are aggressive towards me even after 2-3 shots.
I know it's kinda tough isn't it...its luck based when they strike, but if they are unresponsive try shooting them so their animation breaks off and it might cause them to strike, other than that just wait lol


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: SouljA on January 03, 2013, 04:47:40 AM
GOT FUCKING DAMN IT
This topic blew the fuck up man, it was like page 10 or something last time I posted on it.
But as for an update to whether or not I'm liking RE6 Murkz, I've played it about 2-3 times with Reav since October, since his RE5 disc is broke and our connection won't connect on PC. Other than that I haven't touched my 60 dollar investment.

I was gonna trade it in about a week ago, but was told it was only worth 18 dollars and that was with 50% bonus trade in credit. So that means it's only 12 dollars trade in credit without the bonus,  I need at least 30 for it.

It was just a waste of money for me to buy it on PS3 I needed to wait to pirate PC version. LoL Then I would have knew it wasn't worth the money without wasting 60 dollars to find out. Carver and Moe warned me, they warned a lot of people. BUT I DIDN'T LISTEN, AND NOW I'M OUT OF 60 BUCKS THAT WOULD HAVE BEEN BETTER SPENT ON DRUGS OR ALCOHOL WTF damn it.

And somebody take this tourney title off of me, I won that tourney back in October, it is a whole new year already. I want to go back to whatever I was before, "Claire Redfield" would be nice


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Chris x STARS on January 03, 2013, 08:12:36 AM
how do people deal with trying to counter Javo? they NEVER are aggressive towards me even after 2-3 shots.
You should try to walk slowly towards them before they strike. I think that causes them to attack more often (at least for me) Also the chance of getting doubles could increase if you walk into another weakened enemy.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Aven K on January 03, 2013, 11:43:07 AM
I find the RE5 mercs more enjoyable and challenging. And the secondary costumes look so bad, just like as Safari Chris  :puke:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BenRai2k on January 03, 2013, 01:31:13 PM
^ Safari Chris rocked! Looked so cool on EF! I agree, Re6 costumes suck though.


My view on Re6 mercs- at face value, it is a fun mode. Lots of enemy varitiy in 6, compared to 5 (boring majini mainly)  and there are fun melee opputunities due to environmental based ones, and you can be experimental. The stages are quite nice as well and fresh compared to 5's after 3 years.

I don't mind the controls, but the inventory is very bad feeling for this game, having to stand, scroll thru a really screen intrusive 2 way sliding menu, and even highlight things you don't have (such a fire grenades) to reach other items you may have. Not good, especially when a run is reaching a tense moment and you need a flashbang or something. Camera set back further helps.

At face value the mode is generally fun and chaotic and I do enjoy at least getting 1300/1400 (or 1500- depending on map), but overall I can't be interested enough to counter my way to the highest scores. I prefer errors being my fault, and not being pinned on luck if 4 dumb damaged javos want to counter, all of which don't - and then some other enemy jumps you from nowhere, etc. It gets tiring, and is a majority of time down to enemie dictating how a run goes. Yeah they cause issues in 5, but I don't need to wait for the AI to do certain things before I can get on with my attacking in order to reach a desired score.

Another thing I can't be bothered with is reaching the end with a decent time only for the boss to somehow get itself killed before the end, nulling your efforts over the last 20 mins within seconds, and cutting your score.

I do think all the variety of counters is really good, but if only they had made it so the scoring
system was more rewarding/the game didn't just depend on that for highscores.  

  





 

 


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on January 04, 2013, 04:34:39 AM
I think RE6 is fine, its just the company I don't like much anymore. I want to at least 1400k every stage (SB and Catacombs so far) before calling it quits


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on January 09, 2013, 04:40:59 PM
An idea popped up over MSN regarding the Ubistvo on Rail Yard: The requirement is 20 quickshots...would it be worth it to Use Hand to hand/Knife to spawn him and keep strelats?

Edit: Nvm, melee kills dont count...what a bunch of BS


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on January 10, 2013, 07:51:08 PM
Keeping the ubivisto isn't worth it anyway, he kills the MG lizard javo and then kills the lizard, nevermind how many normal javo he is gonna kill...


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Devil_Killer_JCS on January 10, 2013, 08:18:44 PM
Keeping the ubivisto isn't worth it anyway, he kills the MG lizard javo and then kills the lizard, nevermind how many normal javo he is gonna kill...

^that. *sigh* that guy is really annoying; thank goodness we don't need to summon his worthless ass EVER.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on January 11, 2013, 04:35:59 AM
Keeping the ubivisto isn't worth it anyway, he kills the MG lizard javo and then kills the lizard, nevermind how many normal javo he is gonna kill...
But imagine that you can have extreme score if keeping him lol

perhaps a player could take care of him holding  behind,nop?but him is really annoying..


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on January 11, 2013, 10:16:27 AM
I have to ask people who play catacombs: #1) How come people never save both Lepos, and #2) why the first one? Wouldn't it be a lot easier to save the second? I want to save that bastard without Jake but it's tough. I kinda have a feeling there's a way to get it stuck since I've noticed at times it just stops and does nothing for a few seconds


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Chris x STARS on January 11, 2013, 11:00:46 AM
On my Highscore run I actually kept both Lepos. It is a bit difficult and the player who keeps both Lepos will most likely be unable to counter that much but well.

My advice: start to slide in front of the Lepo (around 10 meteres away) and he will probably do his gas shooting attack in which that bastard can't move for quite a few seconds.

Sure it would be a lot easier to keep the 2nd Lepo only but the later a boss dies the more points he is worth therefore you get more points if you keep the 1st Lepo until the end since you'll get more points. An example: Lepo 1 spawns at 70c if you kill him immediately he is worth 40k (just an example, not the real amount of points). The points you get from killing him increases if you kill him later. If you kill him when the 2nd Lepo spawns he'd be worth 70k. Same would be if you kill the 2nd Lepo at that combo as well. Therefore if you want to keep one of them until the end, the 1st one would be the best bet.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on January 24, 2013, 03:29:25 PM
Finally got a PS3 and RE6.

Scores are a lot higher than I was expecting, but otherwise I have no problems with PSN players


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: qweedow on January 27, 2013, 11:36:48 AM
For a long time coming... (http://www.youtube.com/watch?v=dz4s_0hVjAQ#ws)

Rampage u tool! You soiled the RE6 Merc WR topic!
You're single-handedly sabotaging this site, whether you realise it or not!
 :puke:


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: spider_knows on January 27, 2013, 02:20:22 PM
so what ?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on January 27, 2013, 08:28:51 PM
Rampage u tool! You soiled the RE6 Merc WR topic!

No he didn't, Anthares was the one who started slinging shit so blame him


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Artho on January 28, 2013, 10:38:50 AM
rules need revision, pictures are doubtable, topic got locked because of that

& because of a bitchfight....



Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Kanemaster on January 29, 2013, 08:45:57 PM
so...who's up for saving 3 ubistvos and a Napad?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: JacksonC33 on January 30, 2013, 05:41:24 PM
so...who's up for saving 3 ubistvos and a Napad?

Someone who is clinically insane.
Duo you can hold 1 Chainsaw, from the chainsaw duo @90 combo. Solo just hold the napad, the chainsaw will kill your enemies, you will be getting lots of bullet kills never mind how he is gonna go for you and would be pretty boring to watch.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: ptit_dsf on January 31, 2013, 11:48:29 AM
hold 1 napad, 1 chaisaw while you cap 3 whoppers!!!!

(http://cdn.memegenerator.net/instances/400x/20983384.jpg)



Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Artho on April 03, 2013, 10:45:23 AM
who still plays this?


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Chris x STARS on April 03, 2013, 12:51:43 PM
Best Game Ever


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: SouljA on April 03, 2013, 03:18:32 PM
Did RE6 die already?
Maybe we should make a topic of when you stopped playing RE6.
I stopped playing it by the end of October 2012.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Ae on April 03, 2013, 03:50:18 PM
i stopped playing re6 before the game even came out, considering i got the game 2-3 days early.

if that isn't fail, i dont know what is.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: youngdevil on April 03, 2013, 04:18:17 PM
I stopped on that Saturday when it camw out. So day 2 because I didn't play it til Friday


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: BlAcKJaCk19 on April 04, 2013, 12:24:23 AM
I play it on and off cause of boredom, I guess Capcom should really work on those DLC's to keep ppl interested; only if they contributed so much time and effort to RE5 by adding more DLC's :( I'd rather like extra stages on regular mercs than versus mode shit, what a fail that was.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Bloodynick83 on April 05, 2013, 03:12:47 AM
people who play RE6 mercs are many,many of these are on res.net ..so now do not need to go to other forum like this etc.

and i'm still a RE6 player !!



Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Dacheng47 on April 11, 2013, 02:31:30 AM
when I  play it 30minute I want break it story is shit mercenary is shit all shit waste my money and time I dont think it is RE game


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Ae on June 13, 2013, 12:28:23 AM
lol what is re6 mercs. n e 1 kno?

i love dacheng's comment haha

till this day more people play re5 mercs than re6.


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on June 13, 2013, 08:48:10 AM
The reliance on counters, and the free melee system, are what put me off playing this. Honestly, why Capcom insist on making so many changes to each merc mode that comes out is beyond me....3DS could have been awesome but no they had to bring in skills, enemies so passive they may as well have been pacifists, and varying amounts of time for melees. They couldn't even get reunion right, sure we got extra characters but instead of lumping them in with wesker, jill and the rest (which most people expected and wanted) they put them in their own mode with a different scoring system. Change isn't always for the better, Seriously, did no-one at Capcom think ''Ok, re5 mercs has 8 stages and four characters and tons of people are still playing that shit after 3 years. Maybe we should give them more of that!''

Its all about opinion I know, and a lot of people genuinely like re6 ,but i'm pretty sure that given the choice most people would have preferred re5 mercs version 2 - same again, with more stages, characters and a few minor alterations (spawn selector etc)

Christ only knows what shite we will get with re7. Probably some mode where the player gets extra time for headshots and grenade kill multis


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Synyster on June 13, 2013, 10:30:51 AM
The reliance on counters, and the free melee system, are what put me off playing this. Honestly, why Capcom insist on making so many changes to each merc mode that comes out is beyond me....3DS could have been awesome but no they had to bring in skills, enemies so passive they may as well have been pacifists, and varying amounts of time for melees. They couldn't even get reunion right, sure we got extra characters but instead of lumping them in with wesker, jill and the rest (which most people expected and wanted) they put them in their own mode with a different scoring system. Change isn't always for the better, Seriously, did no-one at Capcom think ''Ok, re5 mercs has 8 stages and four characters and tons of people are still playing that shit after 3 years. Maybe we should give them more of that!''

Its all about opinion I know, and a lot of people genuinely like re6 ,but i'm pretty sure that given the choice most people would have preferred re5 mercs version 2 - same again, with more stages, characters and a few minor alterations (spawn selector etc)

Christ only knows what shite we will get with re7. Probably some mode where the player gets extra time for headshots and grenade kill multis

Well, i dont know about that


Title: Re: How is everyone liking RE6 Mercenaries?
Post by: Brawnysilverfox on June 13, 2013, 11:04:49 AM
Well ok maybe not tons. But enough lol