Biohazard Mercenaries
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 91 
 on: October 06, 2015, 08:56:27 PM 
Started by KotierWolf - Last post by KotierWolf
! No longer available


POV: Woof!
Partner: Sixpockets

 92 
 on: October 06, 2015, 06:09:49 AM 
Started by stLmpp - Last post by stLmpp
Updated RE5 Solo score:

VL 794k w/ W.STARS

Updated RE5 Duo scores:

PA 1078k w/ RatiugSon
VL 1042k w/ RatiugSon
PR 1055k w/ RatiugSon

 93 
 on: October 05, 2015, 12:56:08 PM 
Started by EdgarCamilo93 - Last post by EdgarCamilo93
Update PC score DUO:
Village 1,042,306
partner was stLmpp again =D
Video: https://www.youtube.com/watch?v=V9yr-HtvC4Y

 94 
 on: October 05, 2015, 12:53:06 PM 
Started by stLmpp - Last post by EdgarCamilo93
Só falta TM agora pra gente ter todos os scores juntos hahaha

 95 
 on: October 05, 2015, 12:39:28 AM 
Started by EdgarCamilo93 - Last post by EdgarCamilo93
My side

! No longer available


Click here to watch on Youtube.

Partner's side

 
! No longer available


Click here to watch on Youtube.

 96 
 on: September 26, 2015, 08:03:57 PM 
Started by KotierWolf - Last post by stLmpp
@stevo

E.g: When a majini from wetland (cannibal?), is try to grab you with his spear (that one, he raise you up with his spear), if you shoot in his leg, for example, the chance of getting a stun is about 90%, I mean. It's not totally random.

how useful is that though?

What do you mean?
We're saying about usefulness or random things? I thought it was random stuff.

 97 
 on: September 26, 2015, 06:44:29 PM 
Started by KotierWolf - Last post by SixPockets392
Y'know, this sounds weird but I did hear of an experiment that proved how the human consciousness can affect a randomly generated number system. So it could be that the pro players like Syn, Martin, Ae etc... who believe anything is possible, are able to influence the software in a way. :p When I see how smoothly their runs go it almost looks like they're playing another version of the game.

so basically just be more positive.

@stevo

E.g: When a majini from wetland (cannibal?), is try to grab you with his spear (that one, he raise you up with his spear), if you shoot in his leg, for example, the chance of getting a stun is about 90%, I mean. It's not totally random.

how useful is that though?

 98 
 on: September 26, 2015, 10:42:23 AM 
Started by KotierWolf - Last post by stLmpp
i'm pretty sure alot of shit in mercs is RNG related. crits, leg stuns, spawns. if it were really a fixed probability rate at which things occur, i'm sure that outcomes would be different. like, if i were to shoot 100 enemies in the face, maybe 15 crits would occur and 53 would occur during another trial. RNG = good/bad luck.

Y'know, this sounds weird but I did hear of an experiment that proved how the human consciousness can affect a randomly generated number system. So it could be that the pro players like Syn, Martin, Ae etc... who believe anything is possible, are able to influence the software in a way. :p When I see how smoothly their runs go it almost looks like they're playing another version of the game.

But anyway, I wouldn't change much in Mercs. Just the glitches like someone mentioned earlier like exploding bosses after they've already been shot and disappearing items. One thing I would like though is for Wesker to have additional abilities, like his dodge in the story. I've said it before, and it could work by pressing A/X + any direction during a dash charge to cancel it and dodge an attack.

What exactly do you mean when you say that we believe anything is possible? I would say that statement applies to people that think one person has worse luck than another. I think pro players are pro because they have used their knowledge of the game and play so that they give themselves the best chance of getting a score.

He said something about the Law of Attraction...
It works somehow.

@stevo

E.g: When a majini from wetland (cannibal?), is try to grab you with his spear (that one, he raise you up with his spear), if you shoot in his leg, for example, the chance of getting a stun is about 90%, I mean. It's not totally random.

 99 
 on: September 26, 2015, 10:08:22 AM 
Started by KotierWolf - Last post by Synyster
i'm pretty sure alot of shit in mercs is RNG related. crits, leg stuns, spawns. if it were really a fixed probability rate at which things occur, i'm sure that outcomes would be different. like, if i were to shoot 100 enemies in the face, maybe 15 crits would occur and 53 would occur during another trial. RNG = good/bad luck.

Y'know, this sounds weird but I did hear of an experiment that proved how the human consciousness can affect a randomly generated number system. So it could be that the pro players like Syn, Martin, Ae etc... who believe anything is possible, are able to influence the software in a way. :p When I see how smoothly their runs go it almost looks like they're playing another version of the game.

But anyway, I wouldn't change much in Mercs. Just the glitches like someone mentioned earlier like exploding bosses after they've already been shot and disappearing items. One thing I would like though is for Wesker to have additional abilities, like his dodge in the story. I've said it before, and it could work by pressing A/X + any direction during a dash charge to cancel it and dodge an attack.

What exactly do you mean when you say that we believe anything is possible? I would say that statement applies to people that think one person has worse luck than another. I think pro players are pro because they have used their knowledge of the game and play so that they give themselves the best chance of getting a score.

 100 
 on: September 26, 2015, 05:41:31 AM 
Started by KotierWolf - Last post by Cally-Man
i'm pretty sure alot of shit in mercs is RNG related. crits, leg stuns, spawns. if it were really a fixed probability rate at which things occur, i'm sure that outcomes would be different. like, if i were to shoot 100 enemies in the face, maybe 15 crits would occur and 53 would occur during another trial. RNG = good/bad luck.

Y'know, this sounds weird but I did hear of an experiment that proved how the human consciousness can affect a randomly generated number system. So it could be that the pro players like Syn, Martin, Ae etc... who believe anything is possible, are able to influence the software in a way. :p When I see how smoothly their runs go it almost looks like they're playing another version of the game.

But anyway, I wouldn't change much in Mercs. Just the glitches like someone mentioned earlier like exploding bosses after they've already been shot and disappearing items. One thing I would like though is for Wesker to have additional abilities, like his dodge in the story. I've said it before, and it could work by pressing A/X + any direction during a dash charge to cancel it and dodge an attack.

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