She could and should have been so much better, her head stun melee is awesome for crowd control since it hits enemies behind. BSAA and tribal cant really use it and Blackjack & ben will say its not really worth it with clubbin either. Imagine if BSAA had low crit rate and double fang, what a difference. Both female characters got short changed really, how bad would jill be without multi machine DKD
First time here in forever, saw this and thought I'd reply since you bring my name up.
In a crazy way - I am happy Sheva never had double fang on regular mercs, and I know Blacky is as well. it would have just turned her in to an African Jill. Drop 'em and double fang 'em. That is why I found Jill gameplay usually boring for the most part, it was mostly knee drops. Especially solo.
I found the challenge of improvising with Sheva BSAA and Tribal to be great fun, as well as infuriating. As much as I wish she had a magnum at times as I played - I am glad she was such a disadvantaged character that people scoffed at. That is what drove me and Blacky to use her really.
I know no one used the acid or flame rounds followed by a knife slash to ground Wetland majinis before my video, and I know people were surprised to see me shoot an acid right in front of a flashes majini and delay melee roundhouse it at the same time. Heck, even earlier in the year before Blacky quit mercs we both made a new strat for Sheva BSAA on prison so he could get the highest score on solo there, and it worked. We also devised a slightly different strat for x2 Sheva center prison strat, though higher has been done separate, still none higher have been done in center, more so on PS3. One of the last things we devised was a new strat for x2 Tribal on EF, and we almost beat the broken combo highscore for x2 with an actual full combo - not just ice luck and letting the combo break etc. The end was terrible on our run, so we could have smashed that score probably with a good end. I think that was the last time I ever played mercs before I sold my ps3.
Sheva's limitations (BSAA/tribal) Kept our brains busy, kept us trying new things, new strats. I know I've seen a few of my tribal solo strats that I devised used on videos as far as this year and I quit in 2013 pretty much. Someone has even made an account "BenRai13" as recent as earlier this year or something like that Lol.
So the point of my post is, as much as at the time on hard runs I wish she had been stronger...I wouldn't want her any different. Re5 Mercs was much more in favour of certain characters but it kept gameplay unique, different and runs were different between characters. Unlike RE6 where essentially every character was pretty much the same since it was just about countering. Only difference was the boss killing weapon which could make or break a run at the end.
Re5 mercs was great fun - and an accident it was so good. Capcom tried too hard with 6's and 3ds. Me and Blacky don't have Ps3s anymore, we moved to PS4. But we have fond memories of the strats and tricks we devised, and scores we got on the most inferior version. Part of me wishes Blacky really did go to PC and play, I know he'd do amazing for Sheva there. Her PC potential is no way neat met solo or duo. However, he ain't got time for that or interest now.